Magnet Pull (Ability): Difference between revisions
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*Spanish: '''Imán''' | *Spanish: '''Imán''' | ||
{ | {{AbilityVariations|Magnet Pull|Arena Trap|Shadow Tag}} | ||
[[Category:Trapping abilities]] | [[Category:Trapping abilities]] |
Revision as of 08:11, 16 August 2010
Magnet Pull | じりょく | ||||||||||||||||||||||||||||||||||||||||
Magnetism | |||||||||||||||||||||||||||||||||||||||||
Flavor text
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Magnet Pull (Japanese: じりょく Magnetism) is an ability introduced in Generation III. Only 5 Pokémon have this ability, all of which are part of an evolution family that undergoes its final evolution by leveling up at Mt. Coronet in Sinnoh, are in the Mineral Egg Group (though one family is genderless), and have Sturdy as a secondary ability.
Effect
In battle
Magnet Pull traps Template:Type2 Pokémon, making them unable to leave battle except by holding a Shed Shell or using Baton Pass or U-turn.
In a double battle, Magnet Pull does not affect the partner Pokémon.
In Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness, a Pokémon with Magnet Pull immobilizes Steel-type Pokémon that attack it directly, preventing them from moving for a few turns.
Outside of battle
From Pokémon Emerald onwards, if the Pokémon with Magnet Pull is leading the party, then the likelihood of encountering wild Steel-type Pokémon is increased by 150%.
Pokémon with Magnet Pull
Single ability
No Pokémon have Magnet Pull as their only ability.
Dual ability
# | Pokémon | Type | Other ability
Template:Abilityentry2 Template:Abilityentry2 Template:Abilityentry2 Template:Abilityentry2 Template:Abilityentry2 | ||
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In other languages
- German: Magnetfalle
- French: Magnépiège
- Italian: Magnetismo
- Spanish: Imán
Variations of the Ability Magnet Pull | |
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Magnet Pull • Arena Trap • Shadow Tag |