Arena Trap (Ability): Difference between revisions
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{ | {{AbilityVariations|Magnet Pull|Arena Trap|Shadow Tag}} | ||
[[Category:Trapping abilities]] | [[Category:Trapping abilities]] |
Revision as of 08:11, 16 August 2010
Arena Trap | ありじごく | ||||||||||||||||||||||||||||||||||||||||
Antlion | |||||||||||||||||||||||||||||||||||||||||
Flavor text
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Arena Trap (Japanese: ありじごく Antlion) is an ability introduced in Generation III. Three Pokémon have this ability, all of which are of the Ground-type.
Effect
In battle
Arena Trap prevents fleeing or switching out as long as the user remains in battle. If the user switches out, the affected Pokémon can switch out or flee in the next turn. Flying-type Pokémon and Pokémon with Levitate are immune to the effect of this ability. Run Away will also negate its effect, but only in a wild Pokémon battle.
Outside of battle
From Pokémon Emerald onwards, if the Pokémon with Arena Trap is leading the party, then Arena Trap causes wild Pokémon to appear 2 times more often.
Pokémon with Arena Trap
Single ability
No Pokémon have Arena Trap as their only ability.
Dual ability
# | Pokémon | Type | Other ability
Template:Abilityentry2 Template:Abilityentry2 Template:Abilityentry2 | ||
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In the anime
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Trapinch. Trapinch digs a circular pit underground, hides at the bottom and covers it up. When an opponent steps on the ground above Trapinch, it collapses, revealing Trapinch and causing the opponent to slide down the edges of the pit toward Trapinch. The collasping ground at the sides of the pit prevent the opponent's escape.
- Activated by a wild Trapinch in A Rivalry to Gible On!. Debut.
In other languages
- Italian: Trappoarena
- Spanish: Trampa arena
- German: Auswegslos
- French: Piège
- Portuguese: Armadilha de Arena
Variations of the Ability Magnet Pull | |
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Magnet Pull • Arena Trap • Shadow Tag |