Glitch Pokémon: Difference between revisions
Chickasaurus (talk | contribs) Removing 'testing Pokémon' nonsence, although elaborated on those with characteristics based on error handling (e.g. the name: ??????????) |
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[[Image: | [[Image:Missingno RB.png|thumb|right|An example of a glitch Pokémon]] | ||
A '''glitch Pokémon''' is a {{OBP|Pokémon|species}} that exists in the games due to a programming or level design oversight, some and some not with characteristics derived from the game's default error handling capabilities for an invalid Pokémon, such as the name "[[Missingno.]]" or "[[??????????]]". Another example of this is learn-set data for an Egg | A '''glitch Pokémon''' is a {{OBP|Pokémon|species}} that exists in the games due to a programming or level design oversight, some and some not with characteristics derived from the game's default error handling capabilities for an invalid Pokémon, such as the name "[[Missingno.]]" or "[[??????????]]". Another example of this is learn-set data for an {{pkmn|Egg}} Generation IV, where it learns {{m|Splash}} as a starting move, likely to prevent the game freezing from an [[list of glitch moves|invalid attack]] from being used. As they were not intentionally placed inside the game by [[Nintendo]] or [[Game Freak]], a few of them might be hazardous to saved data. | ||
Catching a glitch Pokémon will sometimes cause [[Pokédex]] data to appear which may freeze the game. To avoid this, the player must have activated a specific flag, which will be either seeing a specific Pokémon or owning a specific Pokémon. | Catching a glitch Pokémon will sometimes cause [[Pokédex]] data to appear which may freeze the game. To avoid this, the player must have activated a specific flag, which will be either seeing a specific Pokémon or owning a specific Pokémon. | ||
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|{{tt| | |{{tt|Many|31, 32, 50, 52, 56, 61, 62, 63, 67, 68, 69, 79, 80, 81, 86, 87, 94, 95, 115, 121, 122, 127, 134, 135, 137, 140, 146, 156, 159, 160, 161, 162, 172, 174, 175, 181, 182, 183, 184}} | ||
|[[Missingno.]] | |[[Missingno.]] | ||
|[[Missingno.#Yellow_Version_form|Missingno.]] | |[[Missingno.#Yellow_Version_form|Missingno.]] | ||
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==Trivia== | ==Trivia== | ||
* There are 39 | * There are 39 [[Missingno.]] with identifiers in between real Pokémon, which would add up to 190 Pokémon. | ||
** Interestingly, recent words from Shigeki Morimoto state that there were once 190 Pokémon planned for development in Pokémon Red and Green. [http://www.smogon.com/forums/showthread.php?p=2958170#post2958170] | ** Interestingly, recent words from [[Shigeki Morimoto]] state that there were once 190 Pokémon planned for development in Pokémon Red and Green.<ref>[http://www.smogon.com/forums/showthread.php?p=2958170#post2958170]</ref> | ||
*** This may or not be a coincidence because the error handler MISSINGNO. is used for blank, or formatted Pokémon data. Many of its characteristics are either a translated 0 value (e.g. default | *** This may or not be a coincidence because the error handler <sc>MISSINGNO.</sc> is used for blank, or formatted Pokémon data. Many of its characteristics are either a translated 0 value (e.g. default {{p|Nidoran♂}} cry with pitch 0), or blank data rolled over to the next logical values (e.g. base stats denoting the rosters of several {{tc|burglar}}s.) | ||
== | ==References== | ||
<references/> | |||
{{Glitches}} | {{Glitches}} | ||
{{GlitchPkmn}} | {{GlitchPkmn}} | ||
{{Project Glitchdex notice}} | {{Project Glitchdex notice}} | ||
[[Category:Glitches]] | [[Category:Glitches]] | ||
[[Category:Glitch Pokémon|*]] | [[Category:Glitch Pokémon|*]] |
Revision as of 09:47, 6 October 2010
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A glitch Pokémon is a Pokémon that exists in the games due to a programming or level design oversight, some and some not with characteristics derived from the game's default error handling capabilities for an invalid Pokémon, such as the name "Missingno." or "??????????". Another example of this is learn-set data for an Egg Generation IV, where it learns Splash as a starting move, likely to prevent the game freezing from an invalid attack from being used. As they were not intentionally placed inside the game by Nintendo or Game Freak, a few of them might be hazardous to saved data.
Catching a glitch Pokémon will sometimes cause Pokédex data to appear which may freeze the game. To avoid this, the player must have activated a specific flag, which will be either seeing a specific Pokémon or owning a specific Pokémon.
Obtainable glitch Pokémon
- Main article: List of glitch Pokémon
In Generation I
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In Generation II
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Trivia
- There are 39 Missingno. with identifiers in between real Pokémon, which would add up to 190 Pokémon.
- Interestingly, recent words from Shigeki Morimoto state that there were once 190 Pokémon planned for development in Pokémon Red and Green.[1]
- This may or not be a coincidence because the error handler MISSINGNO. is used for blank, or formatted Pokémon data. Many of its characteristics are either a translated 0 value (e.g. default Nidoran♂ cry with pitch 0), or blank data rolled over to the next logical values (e.g. base stats denoting the rosters of several burglars.)
- Interestingly, recent words from Shigeki Morimoto state that there were once 190 Pokémon planned for development in Pokémon Red and Green.[1]
References
|
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This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games. |