Jump Kick (move): Difference between revisions

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scdesc=A basic performance using a move known by the Pokémon. |
scdesc=A basic performance using a move known by the Pokémon. |
pokefordex=jump+kick |
pokefordex=jump+kick |
footnotes= |
touches=yes |
touches=yes |
misses=yes |
protect=yes |
snatchable=no |
magiccoat=no |
magiccoat=no |
useskingsrock=yes |
snatch=no |
sound=no}}
brightpowder=yes |
kingsrock=yes |
flag7=no |
flag8=no |
sound=no |
footnotes= }}
'''Jump Kick''' (Japanese: '''とびげり''' ''Dropkick'') is a slightly inaccurate damage-dealing {{t|Fighting}}-type [[move]] introduced in [[Generation I]].
'''Jump Kick''' (Japanese: '''とびげり''' ''Dropkick'') is a slightly inaccurate damage-dealing {{t|Fighting}}-type [[move]] introduced in [[Generation I]].


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The crash damage from Jump Kick can be reversed by {{m|Bide}} or {{m|Counter}}.
The crash damage from Jump Kick can be reversed by {{m|Bide}} or {{m|Counter}}.


= Learnset =
=Learnset=
== [[Generation III]] ==
==[[Generation I]]==
=== By [[Level|leveling up]] ===
<div style="{{Learnset section box style}}">
<div class="listcol">
===By [[Level|levelling up]]===
<div style="{{Learnset list style|items=1}}">
* {{p|Hitmonlee}} at Lv.38
</div></div>
 
==[[Generation II]]==
<div style="{{Learnset section box style}}">
===By [[Level|levelling up]]===
<div style="{{Learnset list style|items=1}}">
* {{p|Hitmonlee}} at Lv.16
</div></div>
 
==[[Generation III]]==
<div style="{{Learnset section box style}}">
===By [[Level|levelling up]]===
<div style="{{Learnset list style|items=1}}">
* {{p|Hitmonlee}} at Lv.16
* {{p|Hitmonlee}} at Lv.16
</div>
</div></div>
<div class="listcolend"></div>


== [[Generation IV]] ==
==[[Generation IV]]==
=== By [[Level|leveling up]] ===
<div style="{{Learnset section box style}}">
<div class="listcol">
===By [[Level|levelling up]]===
<div style="{{Learnset list style|items=3}}">
* {{p|Hitmonlee}} at Lv.13
* {{p|Hitmonlee}} at Lv.13
* {{p|Buneary}} at Lv.23
* {{p|Buneary}} at Lv.23
* {{p|Lopunny}} at Lv.23
* {{p|Lopunny}} at Lv.23
</div>
</div></div>
<div class="listcolend"></div>


{{Project MoveDex notice}}
{{Project MoveDex notice}}

Revision as of 09:50, 22 April 2007

Jump Kick
とびげり Dropkick
Type  Fighting
Category  Physical
PP  25 (max. 40)
Power  85
Accuracy  95%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Cool
Appeal  6 ♥♥♥♥♥♥
Jam  0  
???
Condition  Cool
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Cool
Appeal  0  
Jamming  0  

Jump Kick (Japanese: とびげり Dropkick) is a slightly inaccurate damage-dealing Fighting-type move introduced in Generation I.

Effect

Generation I

Jump Kick does damage. If this attack misses, the user will take 1 point of crash damage. Since all attacks that do 0 damage miss, Jump Kick will always miss if used against a Ghost type.

If the user of Jump Kick attacks first and faints itself due to crash damage, the opponent will not attack or be subjected to recurrent damage during that round. However, the user will still be subject to recurrent damage.

The crash damage from Jump Kick can be reversed by Bide or Counter.

Learnset

Generation I

By levelling up

Generation II

By levelling up

Generation III

By levelling up

Generation IV

By levelling up

Template:Project MoveDex notice