Dusknoir (Pokémon): Difference between revisions

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*[[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness]]: {{mdc|Dusknoir|2}} is the chief antagonist of the main story line.
*[[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness]]: {{mdc|Dusknoir|2}} is the chief antagonist of the main story line.
*[[Pokémon Ranger: Shadows of Almia]]: Dusknoir is used by [[Blake Hall]] to thwart the player.
*[[Pokémon Ranger: Shadows of Almia]]: Dusknoir is used by [[Blake Hall]] to thwart the player.
*[[Pokémon Mystery Dungeon: Explorers of Sky]]: Once again, Dusknoir is the main antagonist. In this game, Dusknoir's role is expanded as he plays a major role in the {{mdc|Grovyle|2}} special episode. In the special, Dusknoir is redeemed by Grovyle and aids him in fighting Primal Dialga.
*[[Pokémon Mystery Dungeon: Explorers of Sky]]: Once again, Dusknoir is the main antagonist. He is a spy, sent by Primal Dialga in the future, to capture Grovyle and your player. In this game, Dusknoir's role is expanded as he plays a major role in the {{mdc|Grovyle|2}} special episode. In the special episode, Dusknoir is redeemed by Grovyle and aids him in fighting Primal Dialga.
{{endspoilers}}
{{endspoilers}}



Revision as of 21:18, 28 December 2010

Probopass #476: Probopass
Pokémon
#478: Froslass Froslass
This article is about the species. For a specific instance of this species, see Dusknoir (disambiguation).
Dusknoir
ヨノワール Yonoir
#477
477Dusknoir.png
Art by Ken Sugimori from Diamond and Pearl
Type
Ghost '
Category
Gripper Pokémon
Abilities
Pressure Pressure
Hidden Ability
Exp. at Lv. 100
800,000
Regional Pokédex numbers
Sinnoh
#191
Regional Browser numbers
Almia
R-192
Oblivia
R-150 N-198
Height
7'03"
Imperial
2.2 m
Metric
Weight
235.0 lbs.
Imperial
106.6 kg
Metric
Dex color
Black
Catch rate
45 (5.9%)
Body style
Body04.png BodyUnknown.png
Blue-Striped
Footprint
 F477.png   F487O.png
Blue-Striped
Gender ratio
50% male, 50% female
Breeding
Indeterminate group 26 cycles
(6630 minimum steps)
EV yield
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
2
Speed
0
Base Exp.: 210 Battle Exp.: 2101*

Dusknoir (Japanese: ヨノワール Yonoir) is a Template:Type2 Pokémon.

It evolves from Dusclops when traded holding a Reaper Cloth. It is the final form of Duskull.

Biology

Physiology

Dusknoir's body is mostly black, with two almond shaped eye-like markings and a yellow horizontal zigzag line on this Pokémon's torso which can open like a mouth (creating the illusion of a face) and fire powerful attacks. Dusknoir now has fully developed arms. Two yellow bands are near its black wrists and its gray hands are similar to Dusclops's. Dusknoir has a gray, cylinder-shaped head with another yellow band near the top and a single black glaring eye with a yellow iris and a red pupil. The tattered fringes of Dusknoir's lapels converge into a shawl collar on its upper chest. Dusknoir has a ghostly tail rather than feet, reminiscent of a genie, or a stylized 'cartoonish' depiction of a ghost. Dusknoir has a yellow antenna on top of its head in which allows this Pokémon to receive transmissions from the spirit world which tell it to bring people there.

Gender differences

None.

Special abilities

Dusknoir possess the ability to receive radio waves from the spirit world, and can also hold lost spirits in the mouth-like hole in its belly. Dusknoir also has abilities typical of a Ghost Pokémon, but also has vast physical strength and can perform the elemental punches.

Behavior

They receive radio signals from the spirit world that tell it to bring people there. In the anime however, a Dusknoir was seen protecting Ash and Angie from being sucked into a portal to the spirit realm by a demon.

Habitat

They tend to prefer dark areas best.

Diet

Main article: Pokémon food

In the anime

File:Dusknoir Thunder Punch.png
Dusknoir in the anime

Major appearances

Dusknoir made its debut appearance in Ghoul Daze! where it tried to protect humans from a demonic girl who was trying to send them to the spirit world. However, Dusknoir was often blamed for the trouble that the girl caused.

Conway's Dusknoir appeared in Working on a Right Move! where it was used in a battle against Ash in the Lily of the Valley Conference.

Minor appearances

Another Dusknoir appeared in the opening of Arceus and the Jewel of Life.

Pokédex entries

Episode Pokémon Source Entry
DP090 Dusknoir Dawn's Pokédex Dusknoir, the Gripper Pokémon. It receives electrical waves from the spirit world with its antenna and is said to take people to the spirit world as well.


In the TCG

Main article: Dusknoir (TCG)

Game data

NPC appearances

201
Spoiler warning: this article may contain major plot or ending details.
201
201 Spoilers end here. 201

Pokédex entries

This Pokémon was unavailable prior to Generation IV.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold {{{golddex}}}
Silver {{{silverdex}}}
Crystal {{{crystaldex}}}
Stadium 2 Unknown
Generation III
Ruby {{{rubydex}}}
Sapphire {{{sapphiredex}}}
Emerald {{{emeralddex}}}
FireRed {{{firereddex}}}
LeafGreen {{{leafgreendex}}}
Generation IV
Diamond The antenna on its head captures radio waves from the world of spirits that command it to take people there.
Pearl
Platinum It is said to take lost spirits into its pliant body and guide them home.
HeartGold This feared Pokémon is said to travel to worlds unknown. Some even believe that it takes lost spirits along with it.
SoulSilver
Generation V
Black だんりょくのある からだの なかに いきばのない たましいを とりこんで あのよに つれていくと いわれる。
White
Black 2 {{{black2dex}}}
White 2 {{{white2dex}}}
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation IV.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Trade
Crystal
None Trade
Generation III
Ruby Sapphire
None Trade
Emerald
None Trade
FireRed LeafGreen
None Trade
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
None Evolve Dusclops
Platinum
None Evolve Dusclops
HeartGold SoulSilver
None Evolve Dusclops
Pal Park
None
Pokéwalker
None
Generation V
Black White
None Trade
Black 2 White 2
None Trade
Dream World
None
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Spacial Rift (B14-B15)
Deep Spacial Rift (B1-B4)
Sky Stairway (1F-49F)
Pokémon Ranger:
Shadows of Almia
Hippowdon Temple
Pokémon Ranger:
Guardian Signs
Noir Forest
Dark Temple
Light Temple
Pokémon Rumble Eternal Tower

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
45
105 - 152 200 - 294
100
94 - 167 184 - 328
135
126 - 205 247 - 405
65
63 - 128 121 - 251
135
126 - 205 247 - 405
45
45 - 106 85 - 207
Total:
525
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
1/2
Power
4/4 ★★★★
Skill
3/4 ★★★
Stamina
4/4 ★★★★
Jump
4/4 ★★★★
Total
16/18 ★★★


Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Fire Punch Fire Physical 07575 100100% 15
00Start Ice Punch Ice Physical 07575 100100% 15
00Start ThunderPunch Electric Physical 07575 100100% 15
00Start Gravity Psychic Status 0000 —% 5
00Start Bind Normal Physical 01515 08585% 20
00Start Leer Normal Status 0000 100100% 30
00Start Night Shade Ghost Special 0000 100100% 15
00Start Disable Normal Status 0000 100100% 20
066 Disable Normal Status 0000 100100% 20
099 Foresight Normal Status 0000 —% 40
1414 Astonish Ghost Physical 03030 100100% 15
1717 Confuse Ray Ghost Status 0000 100100% 10
2222 Shadow Sneak Ghost Physical 04040 100100% 30
2525 Pursuit Dark Physical 04040 100100% 20
3030 Curse Ghost Status 0000 —% 10
3333 Will-O-Wisp Fire Status 0000 07575% 15
3737 Shadow Punch Ghost Physical 06060 —% 20
4242 Evil Eye Ghost Special 05050 100100% 10
4949 Mean Look Normal Status 0000 —% 5
5858 Payback Dark Physical 05050 100100% 10
6161 Future Sight Psychic Special 100100 100100% 10
  • Bold indicates a move that gets STAB when used by Dusknoir
  • Italic indicates a move that gets STAB only when used by an Evolution of Dusknoir
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Psychic Sprite.png TM04 Calm Mind Psychic Status 0000 —}}—% 20
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status 0000 —}}—% 5
Bag TM Dark Sprite.png TM12 Taunt Dark Status 0000 100}}100% 20
Bag TM Ice Sprite.png TM13 Ice Beam Ice Special 09595 100}}100% 10
Bag TM Ice Sprite.png TM14 Blizzard Ice Special 120120 070}}70% 5
Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 —}}—% 5
Bag TM Psychic Sprite.png TM19 Telekinesis Psychic Status 0000 —}}—% 15
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Ground Sprite.png TM26 Earthquake Ground Physical 100100 100}}100% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Psychic Sprite.png TM29 Psychic Psychic Special 09090 100}}100% 10
Bag TM Ghost Sprite.png TM30 Shadow Ball Ghost Special 08080 100}}100% 15
Bag TM Fighting Sprite.png TM31 Brick Break Fighting Physical 07575 100}}100% 15
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
Bag TM Rock Sprite.png TM39 Rock Tomb Rock Physical 05050 080}}80% 10
Bag TM Dark Sprite.png TM41 Torment Dark Status 0000 100}}100% 15
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Dark Sprite.png TM46 Thief Dark Physical 04040 100}}100% 10
Bag TM Normal Sprite.png TM48 Canon Normal Special 06060 100}}100% 15
Bag TM Fighting Sprite.png TM52 Focus Blast Fighting Special 120120 070}}70% 5
Bag TM Dark Sprite.png TM56 Fling Dark Physical 0000 100}}100% 10
Bag TM Electric Sprite.png TM57 Charge Beam Electric Special 05050 090}}90% 10
Bag TM Fire Sprite.png TM61 Will-O-Wisp Fire Status 0000 075}}75% 15
Bag TM Dark Sprite.png TM63 Embargo Dark Status 0000 100}}100% 15
Bag TM Dark Sprite.png TM66 Payback Dark Physical 05050 100}}100% 10
Bag TM Normal Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
Bag TM Normal Sprite.png TM70 Flash Normal Status 0000 100}}100% 20
Bag TM Normal Sprite.png TM77 Psych Up Normal Status 0000 —}}—% 10
Bag TM Ground Sprite.png TM78 Smooth Over Ground Physical 06060 100}}100% 20
Bag TM Rock Sprite.png TM80 Rock Slide Rock Physical 07575 090}}90% 10
Bag TM Psychic Sprite.png TM85 Dream Eater Psychic Special 100100 100}}100% 15
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
Bag TM Psychic Sprite.png TM92 Trick Room Psychic Status 0000 —}}—% 5
Bag TM Fighting Sprite.png TM94 Rock Smash Fighting Physical 04040 100}}100% 15
Bag HM Normal Sprite.png HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Dusknoir
  • Italic indicates a move that gets STAB only when used by an Evolution of Dusknoir
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
GastlyHaunterGengarSpiritomb
Dark Pulse Dark Special 80 100% 15
GastlyHaunterGengarKoffingWeezingWobbuffet
DesumasuDesukaan
Destiny Bond Ghost Status —% 5
ShuppetBanetteSpiritomb
Faint Attack Dark Physical 60 —% 20
MisdreavusMismagiusShuppetBanetteDesumasuDesukaan
Grudge Ghost Status —% 5
RaltsKirliaGardevoirGalladeHitomoshiRanpuraa
Shandera
Imprison Psychic Status —% 10
GrimerMukKoffingWeezingSpiritombHitomoshi
RanpuraaShandera
Memento Dark Status 100;% 10
DrifloonDrifblimSpiritombDesumasuDesukaanPururiru
Burungel
Ominous Wind Ghost Special 60 100% 5
MisdreavusMismagiusYuniranDaburanRanculusHitomoshi
RanpuraaShandera
Pain Split Normal Status —% 20
YuniranDaburanRanculus
Skill Swap Psychic Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Dusknoir in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Dusknoir in that game.
  • Bold indicates a move that gets STAB when used by Dusknoir
  • Italic indicates a move that gets STAB only when used by an Evolution of Dusknoir
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • A black abbreviation in a colored box indicates that Dusknoir can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Dusknoir cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Dusknoir
  • Italic indicates a move that gets STAB only when used by an Evolution of Dusknoir
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
 N/A 
Not available
Pokémon Trozei!
 N/A 
Not available
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: 0%
Friend Area: Beau Plains
Phrases
51%-100% HP My HP is between 51% and 100%.
26%-50% HP My HP is between 26% and 50%.
1%-25% HP My HP is between 1% and 25%.
Level up I leveled up.
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up I leveled up.
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
MDP E 477.png Body size: 1
Recruit rate: 8.2%
IQ group: F
Pokémon Ranger
Group:  Normal  Poké Assist: None Field move: None
Loops: 0 Min. exp.: 0 Max. exp.: 0
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Shadows of Almia
Group:  Ghost  Poké Assist: Ghost PA.png
( Ghost )
Field move: Psy Power 3 field move.png
(Psy Power ×3)
Browser entry  
It protects itself with a ghostly fire. It attacks with eerie orbs.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Ghost  Ghost Assist.png
( Ghost )
Past
Electric Assist.png
( Normal )
Psy Power 2 field move.png
(Psy Power ×2)
Past
Electrify 1 field move.png
(Electrify ×1)
Browser entry  
It shoots out orbs imbued with loathsome emotions that make Pokémon Paused.
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
PPW477.png PokéPark Pad entry:
Dusknoir returns to the Haunted House in the Haunted Zone when the bell rings at nightfall. He is the Attraction Chief of Dusknoir's Speed Slam.
PokéPark 2: Wonders Beyond
None.png Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
None.png HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

Duskull
Unevolved
Duskull
 Ghost 
Rare Candy
Level 37


Dusclops
First Evolution
Dusclops
 Ghost 
Reaper Cloth
Trade
holding Reaper Cloth


Dusknoir
Second Evolution
Dusknoir
 Ghost 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
This Pokémon did not appear during Generation II.
III Ruby Sapphire Emerald FireRed LeafGreen Back
This Pokémon did not appear during Generation III.
IV Diamond Pearl Platinum HeartGold SoulSilver Back
Spr 4d 477.png Spr 4p 477.png Spr 4h 477.png Spr b 4d 477.png
Spr 4d 477 s.png Spr 4p 477 s.png Spr 4h 477 s.png Spr b 4d 477 s.png
V Black White Black 2 White 2 Back
Spr 5b 477.png Spr 5b2 477.png Spr b 5b 477.png
Spr 5b 477 s.png Spr 5b2 477 s.png Spr b 5b 477 s.png
Dusknoir For other sprites and images, please see Dusknoir images on Bulbagarden Archives.

Trivia

  • Dusknoir cannot have the ability Levitate, despite the fact that it floats, and its first form does.
  • While the "face" on Dusknoir's stomach seems to have an angry expression, the face on its back appears to be smiling.
  • Dusknoir has the highest Special Defense out of all Ghost-type Pokémon.
  • Dusknoir is the second heaviest non-legendary Ghost-type Pokémon, after Spiritomb. It is, however, the heaviest pure Ghost-type, and also the tallest. Of all Ghost-type Pokémon, only Giratina is taller.
  • Dusknoir has similarities with Darkrai. They are both portrayed as villains in Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness, but they are portrayed as misunderstood heroes in their debut appearances in the anime.
  • Although Dusknoir has no legs, it can learn Mega Kick because its pre-evolution has legs and is therefore able to learn it by move tutor in the Generation III games. It can then be transferred to the Generation IV games through Pal Park and evolved into Dusknoir.
  • Dusknoir is to date the only fully evolved three stage pure Ghost-type.

Origin

Dusknoir appears to be a ghostly cyclops. A Japanese one-eyed mountain-dwelling creature named the Yamawarawa may have been the inspiration for this Pokémon. The fact that it receives transmissions from the world of spirits may be based on paranormal explanations for electronic voice phenomena.

Name origin

Dusknoir's name is derived from dusk and noir, which is French for black.

Yonoir is a combination of noir and 妖魔 yōma, meaning ghost, or 夜 yo or yoru, meaning night.

In other languages

  • German: Zwirrfinst - From Zwielicht (twilight), wirr (chaotic), and Finsternis (darkness).
  • French: Noctunoir - From nocturne (nocturnal) and noir (black).
  • Korean: 야느와르몽 Yanoirmong
  • Chinese (Taiwan): 夜黑魔人 Yè Hēi Mó Rén - Literally "Night/black sorcerer".

Related articles


Probopass #476: Probopass
Pokémon
#478: Froslass Froslass
Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.