Jump Kick (move): Difference between revisions

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*Korean: '''점프킥''' ''Jump Kick''
*Korean: '''점프킥''' ''Jump Kick''
*Spanish: '''Patada Salto'''
*Spanish: '''Patada Salto'''
*Serbian: '''Šut iz Skoka'''





Revision as of 15:15, 2 January 2011

Jump Kick
とびげり Dropkick
Jump Kick.png
Type  Fighting
Category  Physical
PP  10* (max. 16)
Power  100*
Accuracy  95%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone but the user (long-range)
Availability
Introduced  Generation I
Condition  Cool
Appeal  6 ♥♥♥♥♥♥
Jam  0  
???
Condition  Cool
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Cool
Appeal  0  
Jamming  0  

Jump Kick (Japanese: とびげり Dropkick) is a damage-dealing Template:Type2 move introduced in Generation I. Until Generation IV, it was Hitmonlee's signature move.

Effect

Generation I - III

Jump Kick does damage. If this attack misses, the user will crash and take damage (1/8 of the damage it would've otherwise dealt). Used against a Template:Type2, it always counts as a miss.

If the user of Jump Kick attacks first and faints itself due to crash damage, the opponent will not attack or be subjected to recurrent damage during that round.

In Generation I, the user lost 1 HP for crashed damage.

Generation IV

Same as before, but base power was changed from 70 to 85.

Generation V

Jump Kick's power is changed from 85 to 100 and its PP from 25 to 10. The recoil now deals damage equal to half of the user's max HP rounded down.

Learnset

Generation I

By leveling up

#   Pokémon Type Level
0106 Hitmonlee Hitmonlee
Fighting 38
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation II

By leveling up

#   Pokémon Type Level
0106 Hitmonlee Hitmonlee
Fighting 16
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation III

By leveling up

#   Pokémon Type Level
0106 Hitmonlee Hitmonlee
Fighting 16
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation IV

By leveling up

#   Pokémon Type Level
0106 Hitmonlee Hitmonlee
Fighting 13
0427 Buneary Buneary
Normal 23
0428 Lopunny Lopunny
Normal 23
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation V

By leveling up

#   Pokémon Type Level
0106 Hitmonlee Hitmonlee
Fighting 13
0234 Stantler Stantler
Normal 43
0427 Buneary Buneary
Normal 23
0428 Lopunny Lopunny
Normal 23
0585 Shikijika Shikijika
Normal Grass 24
0586 Mebukijika Mebukijika
Normal Grass 24
0619 Kojofu Kojofu
Fighting 37
0620 Kojondo Kojondo
Fighting 37
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
Pokémon Method
User First Used In Notes
Hitmonlee Hitmonlee jumps up and then hits the opponent with its foot as it falls.
Shiro's Hitmonlee Two Hits and a Miss Debut
One of the Wobbuffet Festival crashers's Hitmonlee Wobbu-Palooza! None
Unknown Trainer's Hitmonlee The Legend of Thunder! None
Master Hamm's Hitmonlee Pasta La Vista! None
Lopunny Lopunny jumps into the air and roundhouse kicks the opponent.
Nando's Lopunny Coming Full - Festival Circle! None


In other languages

  • French: Pied Sauté
  • German: Sprungkick
  • Greek: Αλτιλάκτισμα
  • Italian: Calciosalto
  • Korean: 점프킥 Jump Kick
  • Spanish: Patada Salto
  • Serbian: Šut iz Skoka


Template:Project MoveDex notice