User talk:Gabo 2oo: Difference between revisions
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When you upload Generation IV images of Routes, no not replace the images of previous generation. The site wants to have images from all generations. --[[User:HoennMaster|<font color="blue">Hoenn</font>]][[User talk:HoennMaster|<font color="green">Master</font>]] 06:17, 4 March 2010 (UTC) | When you upload Generation IV images of Routes, no not replace the images of previous generation. The site wants to have images from all generations. --[[User:HoennMaster|<font color="blue">Hoenn</font>]][[User talk:HoennMaster|<font color="green">Master</font>]] 06:17, 4 March 2010 (UTC) | ||
==In the games== | |||
===Generation I=== | |||
In Pokémon {{3v2|Red|Blue|Yellow}}, lookout stations serve to separate two areas, and also to guard the corresponding route, which is why an [[Officer]] usually resides inside. Upon speaking to the Officer, they may offer words of advice or information about the route or city that the lookout station guards. In [[Generation I]], certain lookout stations contained a second floor that contained a spot where binoculars could be used to see faraway landmarks, or even certain Pokémon. This generation also contained certain lookout stations that prohibited entry until the Officer, who claimed to be thirsty, was given a drink that could be bought at the [[Celadon Department Store]]. These lookout stations all lead to [[Saffron City]]. | |||
===Generation II=== | |||
Much like [[Generation I]], lookout stations serve to separate two areas. Unlike other buildings, the {{player}} can often ride their [[bicycle]] through these buildings to guarantee fast transportation. {{Jo|Webster|Randy}}, a [[non-player character]], will give a {{p|Spearow}} to the player in the lookout station north of [[Goldenrod City]]. | |||
===Generation III=== | |||
Lookout stations were sparse in the [[Generation III]] games set in [[Hoenn]]. There are just two lookout stations, each connected to the [[Seaside Cycling Road]]. Players may not ride [[bicycle]]s as they travel away from the Cycling Road, but are forced upon their bicycle if traveling toward it. If the bicycle has not been obtained, they may not enter. | |||
In {{game|FireRed and LeafGreen|s}}, lookout stations serve the same purpose as in [[Generation I]]. Because players can now trade [[held item|items attached to a Pokémon]], the [[key item]] [[Tea]] was introduced to prevent the player from advancing through the Saffron lookout stations prematurely. This served the same purpose as the drink from the original games. [[Professor Oak]]'s aides will meet the {{player}} on the second floor of some lookout stations. He will check the [[Pokédex]], and will reward the player if he or she has caught a given number. Lookout stations exist also in the [[Sevii Islands]], giving access from the port to each town. | |||
===Generation IV=== | |||
Much like in past generations, the lookout stations in [[Generation IV]] serve to separate two areas. In {{game|Diamond and Pearl|s}}, the {{player}} cannot ride their [[bicycle]] through these buildings, but this is possible in {{game|Platinum}} and {{v2|HeartGold and SoulSilver|s}}. [[Officer]]s do not watch over the route, but other travelers can be found inside, as well as a [[Town Map|map]] showing the player's current location. | |||
===Generation V=== | |||
There are lookout stations on several routes in [[Unova]]. Unlike in previous games, they have a monitor that displays the current date, shows images from the connected location, and tells the player where Pokémon are [[Mass Outbreak|swarming]]. There are also a trash can and two chairs for a quick rest. There are also some gates that only connect bridges that have unique designs, though these gates don't have monitors. Unlike previous generations, where gates share their music with that of a near route, all the gates now share a new background music. |
Revision as of 01:19, 21 January 2011
Welcome
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/* HG SS */
Well, here's the reply about your question, mostly because you wouldn't see it.
For battle Misty, you must go to Route 25, in front of Bill's House. I hope it helps. --EBnDr (Talk page ♪) 21:12, 9 February 2010 (UTC)
Kanto Gym First
Tell me, why the Viridian Gym, beacuase the first gym is in Pewter City, that Viridian is the last, can be first but no yet i enter it. --Rodney 15:57, 18 February 2010 (UTC)
Route Images
When you upload Generation IV images of Routes, no not replace the images of previous generation. The site wants to have images from all generations. --HoennMaster 06:17, 4 March 2010 (UTC)
In the games
Generation I
In Pokémon Red, Blue, and Yellow, lookout stations serve to separate two areas, and also to guard the corresponding route, which is why an Officer usually resides inside. Upon speaking to the Officer, they may offer words of advice or information about the route or city that the lookout station guards. In Generation I, certain lookout stations contained a second floor that contained a spot where binoculars could be used to see faraway landmarks, or even certain Pokémon. This generation also contained certain lookout stations that prohibited entry until the Officer, who claimed to be thirsty, was given a drink that could be bought at the Celadon Department Store. These lookout stations all lead to Saffron City.
Generation II
Much like Generation I, lookout stations serve to separate two areas. Unlike other buildings, the player can often ride their bicycle through these buildings to guarantee fast transportation. Randy, a non-player character, will give a Spearow to the player in the lookout station north of Goldenrod City.
Generation III
Lookout stations were sparse in the Generation III games set in Hoenn. There are just two lookout stations, each connected to the Seaside Cycling Road. Players may not ride bicycles as they travel away from the Cycling Road, but are forced upon their bicycle if traveling toward it. If the bicycle has not been obtained, they may not enter.
In Pokémon FireRed and LeafGreen, lookout stations serve the same purpose as in Generation I. Because players can now trade items attached to a Pokémon, the key item Tea was introduced to prevent the player from advancing through the Saffron lookout stations prematurely. This served the same purpose as the drink from the original games. Professor Oak's aides will meet the player on the second floor of some lookout stations. He will check the Pokédex, and will reward the player if he or she has caught a given number. Lookout stations exist also in the Sevii Islands, giving access from the port to each town.
Generation IV
Much like in past generations, the lookout stations in Generation IV serve to separate two areas. In Pokémon Diamond and Pearl, the player cannot ride their bicycle through these buildings, but this is possible in Pokémon Platinum and HeartGold and SoulSilver. Officers do not watch over the route, but other travelers can be found inside, as well as a map showing the player's current location.
Generation V
There are lookout stations on several routes in Unova. Unlike in previous games, they have a monitor that displays the current date, shows images from the connected location, and tells the player where Pokémon are swarming. There are also a trash can and two chairs for a quick rest. There are also some gates that only connect bridges that have unique designs, though these gates don't have monitors. Unlike previous generations, where gates share their music with that of a near route, all the gates now share a new background music.