Final Gambit (move): Difference between revisions

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==Effect==
==Effect==
Extreme Risk causes the user to faint after the attack, the target then receives damage equal to the user's lost HP. This effectively, with the possible exception of [[counter]], makes this move the strongest {{type2|fighting}} move because the damage done can be in the hundreds. For example if used by a level 100 Blissey using [[Metronome]], the damage could be as much as 714 to the target.
Extreme Risk causes the user to faint after the attack, the target then receives damage equal to the user's lost HP. This effectively, with the possible exception of [[Counter]], makes this move the strongest {{type2|fighting}} move because the damage done can be in the hundreds. For example if used by a level 100 Blissey using [[Metronome]], the damage could be as much as 714 to the target.


If Extreme Risk would not hit the opponent due to missing, immunity or {{m|Protect}}, then Extreme Risk will fail and the user will not faint.
If Extreme Risk would not hit the opponent due to missing, immunity or {{m|Protect}}, then Extreme Risk will fail and the user will not faint.

Revision as of 02:43, 31 January 2011

Extreme Risk
いのちがけ Extreme Risk
File:Extreme Risk.png
Type  Fighting
Category  Special
PP  5 (max. 8)
Power  Varies
Accuracy  100%
Priority  0
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone but the user (long-range)
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Extreme Risk (Japanese: いのちがけ Extreme Risk) is a damage-dealing Template:Type2 move introduced in Generation V.

Effect

Extreme Risk causes the user to faint after the attack, the target then receives damage equal to the user's lost HP. This effectively, with the possible exception of Counter, makes this move the strongest Template:Type2 move because the damage done can be in the hundreds. For example if used by a level 100 Blissey using Metronome, the damage could be as much as 714 to the target.

If Extreme Risk would not hit the opponent due to missing, immunity or Protect, then Extreme Risk will fail and the user will not faint.

Learnset

Generation V

By leveling up

#   Pokémon Type Level
0056 Mankey Mankey
Fighting 53
0057 Primeape Primeape
Fighting 63
0396 Starly Starly
Normal Flying 41
0397 Staravia Staravia
Normal Flying 48
0398 Staraptor Staraptor
Normal Flying 57
0447 Riolu Riolu
Fighting 55
0494 Victini Victini
Psychic Fire 81
0550 Basculin Basculin
Water 51
0550 Basculin Basculin
Water 51
0616 Chobomaki Chobomaki
Bug 56
0617 Agirudaa Agirudaa
Bug 56
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By breeding

Template:Breedlist |- | style="background: #FFF; font-family:monospace,monospace" | 0019 | style="background: #FFF; text-align: center;" | Rattata | style="background: #FFF" | Rattata
| colspan="2" style="background:#9FA19F; text-align: center;" | Normal | style="background: #FFF" | Mankey, Primeape
Lucario |- | style="background: #FFF; font-family:monospace,monospace" | 0050 | style="background: #FFF; text-align: center;" | Diglett | style="background: #FFF" | Diglett
| colspan="2" style="background:#915121; text-align: center;" | Ground | style="background: #FFF" | Mankey, Primeape
Lucario |- | style="background: #FFF; font-family:monospace,monospace" | 0213 | style="background: #FFF; text-align: center;" | Shuckle | style="background: #FFF" | Shuckle
| colspan="1" style="background:#91A119; text-align: center;" | Bug || style="background:#AFA981" align="center" colspan="1" rowspan="1" | Rock | style="background: #FFF" | Chobomaki, Agirudaa |- | style="background: #FFF; font-family:monospace,monospace" | 0290 | style="background: #FFF; text-align: center;" | Nincada | style="background: #FFF" | Nincada
| colspan="1" style="background:#91A119; text-align: center;" | Bug || style="background:#915121" align="center" colspan="1" rowspan="1" | Ground | style="background: #FFF" | Chobomaki, Agirudaa |- | style="background: #FFF; font-family:monospace,monospace" | 0335 | style="background: #FFF; text-align: center;" | Zangoose | style="background: #FFF" | Zangoose
| colspan="2" style="background:#9FA19F; text-align: center;" | Normal | style="background: #FFF" | Mankey, Primeape
Lucario |- | style="background: #FFF; font-family:monospace,monospace" | 0336 | style="background: #FFF; text-align: center;" | Seviper | style="background: #FFF" | Seviper
| colspan="2" style="background:#9141CB; text-align: center;" | Poison | style="background: #FFF" | Mankey, Primeape
Lucario

|- | colspan="6" | Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.
|} |}


In other languages

This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.