Final Gambit (move): Difference between revisions
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==Effect== | ==Effect== | ||
Extreme Risk causes the user to faint after the attack, the target then receives damage equal to the user's lost HP. This effectively, with the possible exception of [[ | Extreme Risk causes the user to faint after the attack, the target then receives damage equal to the user's lost HP. This effectively, with the possible exception of [[Counter]], makes this move the strongest {{type2|fighting}} move because the damage done can be in the hundreds. For example if used by a level 100 Blissey using [[Metronome]], the damage could be as much as 714 to the target. | ||
If Extreme Risk would not hit the opponent due to missing, immunity or {{m|Protect}}, then Extreme Risk will fail and the user will not faint. | If Extreme Risk would not hit the opponent due to missing, immunity or {{m|Protect}}, then Extreme Risk will fail and the user will not faint. |
Revision as of 02:43, 31 January 2011
Extreme Risk いのちがけ Extreme Risk | ||||||||||||
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Extreme Risk (Japanese: いのちがけ Extreme Risk) is a damage-dealing Template:Type2 move introduced in Generation V.
Effect
Extreme Risk causes the user to faint after the attack, the target then receives damage equal to the user's lost HP. This effectively, with the possible exception of Counter, makes this move the strongest Template:Type2 move because the damage done can be in the hundreds. For example if used by a level 100 Blissey using Metronome, the damage could be as much as 714 to the target.
If Extreme Risk would not hit the opponent due to missing, immunity or Protect, then Extreme Risk will fail and the user will not faint.
Learnset
Generation V
By leveling up
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By breeding
Template:Breedlist
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| style="background: #FFF; font-family:monospace,monospace" | 0019
| style="background: #FFF; text-align: center;" |
| style="background: #FFF" | Rattata
| colspan="2" style="background:#9FA19F; text-align: center;" | Normal
| style="background: #FFF" | Mankey, Primeape
Lucario
|-
| style="background: #FFF; font-family:monospace,monospace" | 0050
| style="background: #FFF; text-align: center;" |
| style="background: #FFF" | Diglett
| colspan="2" style="background:#915121; text-align: center;" | Ground
| style="background: #FFF" | Mankey, Primeape
Lucario
|-
| style="background: #FFF; font-family:monospace,monospace" | 0213
| style="background: #FFF; text-align: center;" |
| style="background: #FFF" | Shuckle
| colspan="1" style="background:#91A119; text-align: center;" | Bug || style="background:#AFA981" align="center" colspan="1" rowspan="1" | Rock
| style="background: #FFF" | Chobomaki, Agirudaa
|-
| style="background: #FFF; font-family:monospace,monospace" | 0290
| style="background: #FFF; text-align: center;" |
| style="background: #FFF" | Nincada
| colspan="1" style="background:#91A119; text-align: center;" | Bug || style="background:#915121" align="center" colspan="1" rowspan="1" | Ground
| style="background: #FFF" | Chobomaki, Agirudaa
|-
| style="background: #FFF; font-family:monospace,monospace" | 0335
| style="background: #FFF; text-align: center;" |
| style="background: #FFF" | Zangoose
| colspan="2" style="background:#9FA19F; text-align: center;" | Normal
| style="background: #FFF" | Mankey, Primeape
Lucario
|-
| style="background: #FFF; font-family:monospace,monospace" | 0336
| style="background: #FFF; text-align: center;" |
| style="background: #FFF" | Seviper
| colspan="2" style="background:#9141CB; text-align: center;" | Poison
| style="background: #FFF" | Mankey, Primeape
Lucario
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| colspan="6" | Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.
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In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |