Template talk:Evobox: Difference between revisions
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~~'''''[[User:LDEJRuff|<font face="Verdana" color="#000000">LDE</font>]][[User_talk:LDEJRuff|<font face="Verdana" color="#FF8800">JRuff</font>]]'''''~~<font face="Verdana" color="#FF88FF"><sup>([[Special:Contributions/LDEJRuff|<font color="#FF88AA">Happy Halloween</font>]])</sup></font> October 31, 2010, 18:59 (EDT) | ~~'''''[[User:LDEJRuff|<font face="Verdana" color="#000000">LDE</font>]][[User_talk:LDEJRuff|<font face="Verdana" color="#FF8800">JRuff</font>]]'''''~~<font face="Verdana" color="#FF88FF"><sup>([[Special:Contributions/LDEJRuff|<font color="#FF88AA">Happy Halloween</font>]])</sup></font> October 31, 2010, 18:59 (EDT) | ||
:Well I could do that but it would make it too long, and it isn't really necessary. If the Pokémon is then found to evolve, we add the evolution. It does not currently evolve, so that is still correct. --[[User:SnorlaxMonster|<span style="color:#444444">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#C3C3C3">'''Monster'''</span>]] 23:08, 31 October 2010 (UTC) | :Well I could do that but it would make it too long, and it isn't really necessary. If the Pokémon is then found to evolve, we add the evolution. It does not currently evolve, so that is still correct. --[[User:SnorlaxMonster|<span style="color:#444444">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#C3C3C3">'''Monster'''</span>]] 23:08, 31 October 2010 (UTC) | ||
== Sprite Links == | |||
I think the sprites should link to the Pokémons' pages rather than to the file. Would that be too much work? [[User:Malake256|Malake256]] 21:04, 26 February 2011 (UTC) |
Revision as of 21:04, 26 February 2011
Please note: THIS DOES NOT WORK WITH MULTIFORMS, EEVEE, TYROGUE, OR BURMY YET. Please do not touch them. The others, go for it. TTEchidna 17:16, 9 September 2009 (UTC)
Problem
The evolutionary items are redirects... ht14 02:22, 11 September 2009 (UTC)
- And you linked to Beauty for Feebas/Milotic instead of the contest (somewhat important).--MisterE13 20:28, 13 September 2009 (UTC)
Max beauty vs high beauty
See this, which would require this template to be edited. Myles (talk - contrib) 01:43, 23 September 2009 (UTC)
Complicated stuff
Although the coding for most of these will be murder but I, for one, am willing to help with some of the simpler stuff at least. Here are some of my ideas for the complicated evoboxes and could serve as a checklist:
Branchers
Eevee (7 evolutions; 3 stones, 2 hapinness/time, 2 location/levels)Tyrogue (baby, 3 evolutions; all dependant on stats)
Formes
- Pichu (IMHO, add a second non-categorizing evobox beneath its real one with only Notchie, no trigger image though)
Unown (28 rotating formes, I can work on this one,no trigger images?)Spinda(ah ha ha!!!!!!)Castform (4 formes; maybe in a square?,triggers:/
,
/
,
/
?)
Deoxys (4 formes; maybe in a square?,triggers:/
/
/
+
/
/
/
,
/
,
/
, and
/
.
Cherrim (2 formes after 1 evo, I can work on this one,trigger:/
?)
Shellos/Gastrodon (2 formes each, neither one can change so we could do this with 2 tables,or maybeas a trigger.
Rotom (6 formes,triggers: the appliances sprites?Giratina (2 formes,triggers:+
).
Shaymin (2 formes,trigger:),
Arceus 18 rotating formes, I can work on this one,trigger: Plates)
Both
Burmy (3 Formes; 2 evos, 1 w/ formes, 1 w/o,perhaps a larger table around which demonstrates that it can change forms with/File:Hgss grass.png, File:Hgss cave.png, File:Hgss door.png)
Wormadam (3 Formes; evolve from 1 forme each, maybe 3 tables,perhaps a larger table around which demonstrates that Burmy can change forms with/File:Hgss grass.png, File:Hgss cave.png, File:Hgss door.png.)
Mothim (evolves from 1 w/ formes that changes with/File:Hgss grass.png, File:Hgss cave.png, File:Hgss door.png.)
Hope this is clear enough, its getting late here, I'd love to see comments on this.--MisterE13 03:25, 17 October 2009 (UTC)
The list has been edited to reflect the fact that the seperate evoboxes have all been created but the Formes still lack triggers...--MisterE13 03:15, 20 August 2010 (UTC)
4+ family evolutions
Is there any way to edit this so that 4 family evolutions like for glitches can appear? 1ted59 19:07, 15 December 2009 (UTC)
- SnorlaxMonster was working on a separate template for glitches. —darklordtrom 19:35, 15 December 2009 (UTC)
- SnorlaxMonster/GlitchEvobox That's it there, but I'm simply not skilled enough to do four stages. Right now I'm trying to fix up the glitch images on the archives, but I will try to do it without breaking it after that. If you can do template coding well, that would be a help. --SnorlaxMonster. Help here 02:15, 22 December 2009 (UTC)
Edit request
This should link to, say, Evolutionary stone#Moon Stone rather than just Moon Stone. CuboneKing (Planet Cubone • Bone Club) 18:37, 22 December 2009 (UTC)
- There's nothing wrong with the redirect. Doing otherwise is complicated given the nature of this template. —darklordtrom 22:59, 24 December 2009 (UTC)
4 stage?
I remember another user wanted to make a 4-stage box for 44Hy. It goes to Q at 6...BUT! It can evolve, at lv. 239, to Glitch (CA), who evolves to Q, who evolves to ゥゥ♂. ALL at level 239. And acknowledge that someone else has brought this situation up...Db 23:53, 23 January 2010 (UTC)
- Pretty sure this template can support that. Always use the glitch evobox for glitches, not the normal one. ▫▪Ťïňắ ♫♥ 23:57, 23 January 2010 (UTC)
May I make a request?
In place of "Does not evolve", the description should say "This Pokémon is not known to evolve". Thanks.
~~LDEJRuff~~(Happy Halloween) October 31, 2010, 18:59 (EDT)
- Well I could do that but it would make it too long, and it isn't really necessary. If the Pokémon is then found to evolve, we add the evolution. It does not currently evolve, so that is still correct. --SnorlaxMonster 23:08, 31 October 2010 (UTC)
Sprite Links
I think the sprites should link to the Pokémons' pages rather than to the file. Would that be too much work? Malake256 21:04, 26 February 2011 (UTC)