From Bulbapedia, the community-driven Pokémon encyclopedia.
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| '''.4''' is a {{type2|Pokémaniac}} [[Glitch Pokémon]] that can only be found by doing Method #3 of the [[Mew glitch]] and using a Pokémon with a special [[stat]] of '''194'''. When in {{pkmn|battle}}, it appears as a small floating dot. When traded to the {{v2|Yellow}} version, it becomes a different Pokémon: [[pPkMnp]] (with the #230). Its [[cry]] is the sound that is played during the "[[Poké Ball]]-shaking" animation when one is attempting to capture a Pokémon. | | '''.4''' is a {{type2|Pokémaniac}} [[Glitch Pokémon]] that can only be found by doing Method #3 of the [[Mew glitch]] and using a Pokémon with a special [[stat]] of '''194'''. When in {{pkmn|battle}}, it appears as a small floating dot. When traded to the {{v2|Yellow}} version, it becomes a different Pokémon: [[pPkMnp]] (with the #230). Its [[cry]] is the sound that is played during the "[[Poké Ball]]-shaking" animation when one is attempting to capture a Pokémon. |
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| When its [[Pokédex]] data is entered, it will freeze the {{player}}'s game. To get around this, the player must make sure that {{p|Magneton}} is registered as at least "seen" in their [[Pokédex]], as the bit of data noting that they've seen Magneton also notes that they've already captured .4, hence, the Pokédex entry won't come up when the player actually catches it. Any other information on its behavior is currently unknown, owing to the fact that it has not appeared in any canon other than the games thus far. | | When its [[Pokédex]] data is entered, it will lock {{player}}'s game - its cry loops, and since it never ends, the player can never proceed past the data page. To get around this, the player must make sure that {{p|Magneton}} is registered as at least "seen" in their [[Pokédex]], as the bit of data noting that they've seen Magneton also notes that they've already captured .4, hence, the Pokédex entry won't come up when the player actually catches it. Any other information on its behavior is currently unknown, owing to the fact that it has not appeared in any canon other than the games thus far. |
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| ==Game data== | | ==Game data== |
Revision as of 01:55, 1 March 2011
.4
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.4
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EV yield
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HP ?
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Atk ?
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Def ?
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Sp.Atk ?
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Sp.Def ?
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Speed ?
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Exp. ?
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.4 is a Template:Type2 Glitch Pokémon that can only be found by doing Method #3 of the Mew glitch and using a Pokémon with a special stat of 194. When in battle, it appears as a small floating dot. When traded to the Yellow version, it becomes a different Pokémon: pPkMnp (with the #230). Its cry is the sound that is played during the "Poké Ball-shaking" animation when one is attempting to capture a Pokémon.
When its Pokédex data is entered, it will lock player's game - its cry loops, and since it never ends, the player can never proceed past the data page. To get around this, the player must make sure that Magneton is registered as at least "seen" in their Pokédex, as the bit of data noting that they've seen Magneton also notes that they've already captured .4, hence, the Pokédex entry won't come up when the player actually catches it. Any other information on its behavior is currently unknown, owing to the fact that it has not appeared in any canon other than the games thus far.
Game data
Game locations
This Pokémon was unavailable prior to Generation I.
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Base stats
Stat
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Range
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At Lv. 50
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At Lv. 100
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179
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239 - 285
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468 - 561
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96
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101 - 147
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197 - 290
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209
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214 - 260
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423 - 516
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96
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101 - 147
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197 - 290
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21
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26 - 72
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47 - 140
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Total: 601
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(622 on other generations' scale)
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- Minimum stats are calculated with 0 EVs and IVs of 0.
- Maximum stats are calculated with 63001 EVs and IVs of 15.
- Total on other generations' scale counts this Pokémon's Special stat as both Special Attack and Special Defense.
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Type effectiveness
Template:RBY Type effectiveness
Learnset
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- Bold indicates a move that gets STAB when used by .4
- Italic indicates a move that gets STAB only when used by an Evolution of .4
- Click on the generation numbers at the top to see level-up moves from other generations
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Evolution
Trivia
- .4 does have a secondary type; however, the name of this type is randomized whenever the player checks its stats.
- .4 has been rumored to be the most dangerous of all the glitch Pokémon, given that it knows Super Glitch, which may cause data corruption or game freezes; however, upon forgetting Super Glitch, .4 posses no more risk than any other glitch Pokémon.
- .4 will not receive STAB.
- .4 learns more HM moves through leveling up than through HMs.
- Flash is the only HM move that .4 can learn both via leveling up and HM.
- .4 is #234, making its National Pokédex equivalent Stantler.
External links