From Bulbapedia, the community-driven Pokémon encyclopedia.
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| {{learnlist/breed5|{{MSP|122|Mr. Mime}}{{MSP|427|Buneary}}{{MSP|428|Lopunny}}|Baton Pass|Normal|Status|—|—|40}} | | {{learnlist/breed5|{{MSP|122|Mr. Mime}}{{MSP|427|Buneary}}{{MSP|428|Lopunny}}|Baton Pass|Normal|Status|—|—|40}} |
| {{learnlist/breed5|{{MSP|107|Hitmonchan}}|Bullet Punch|Steel|Physical|40|100|30}} | | {{learnlist/breed5|{{MSP|107|Hitmonchan}}|Bullet Punch|Steel|Physical|40|100|30}} |
| {{learnlist/breed5|{{MSP|619|Mienfoo}}{{MSP|620|Kojondo}}|Drain Punch|Fighting|Physical|75|100|10||||'''}} | | {{learnlist/breed5|{{MSP|619|Mienfoo}}{{MSP|620|Mienshao}}|Drain Punch|Fighting|Physical|75|100|10||||'''}} |
| {{learnlist/breed5|{{MSP|066|Machop}}{{MSP|067|Machoke}}{{MSP|068|Machamp}}{{MSP|532|Timburr}}{{MSP|533|Gurdurr}}{{MSP|534|Conkeldurr}}|DynamicPunch|Fighting|Physical|100|50|5||||'''}} | | {{learnlist/breed5|{{MSP|066|Machop}}{{MSP|067|Machoke}}{{MSP|068|Machamp}}{{MSP|532|Timburr}}{{MSP|533|Gurdurr}}{{MSP|534|Conkeldurr}}|DynamicPunch|Fighting|Physical|100|50|5||||'''}} |
| {{learnlist/breed5|{{MSP|296|Makuhita}}{{MSP|297|Hariyama}}{{MSP|303|Sableye}}{{MSP|619|Mienfoo}}{{MSP|620|Kojondo}}|Fake Out|Normal|Physical|40|100|10}} | | {{learnlist/breed5|{{MSP|296|Makuhita}}{{MSP|297|Hariyama}}{{MSP|303|Sableye}}{{MSP|619|Mienfoo}}{{MSP|620|Mienshao}}|Fake Out|Normal|Physical|40|100|10}} |
| {{learnlist/breed5|{{MSP|107|Hitmonchan}}{{MSP|126|Magmar}}{{MSP|467|Magmortar}}{{MSP|308|Medicham}}{{MSP|466|Electivire}}|Fire Punch|Fire|Physical|75|100|15}} | | {{learnlist/breed5|{{MSP|107|Hitmonchan}}{{MSP|126|Magmar}}{{MSP|467|Magmortar}}{{MSP|308|Medicham}}{{MSP|466|Electivire}}|Fire Punch|Fire|Physical|75|100|15}} |
| {{learnlist/breed5|{{MSP|066|Machop}}{{MSP|067|Machoke}}{{MSP|068|Machamp}}{{MSP|106|Hitmonlee}}{{MSP|303|Sableye}}{{MSP|427|Buneary}}<br>{{MSP|428|Lopunny}}{{MSP|448|Lucario}}|Foresight|Normal|Status|—|—|40}} | | {{learnlist/breed5|{{MSP|066|Machop}}{{MSP|067|Machoke}}{{MSP|068|Machamp}}{{MSP|106|Hitmonlee}}{{MSP|303|Sableye}}{{MSP|427|Buneary}}<br>{{MSP|428|Lopunny}}{{MSP|448|Lucario}}|Foresight|Normal|Status|—|—|40}} |
Revision as of 09:30, 5 March 2011
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Height
4'03" Imperial
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1.3 m Metric
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4'03"/1.3 m Red-Striped
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0'0"/0.0 m Blue-Striped
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0'0"/0.0 m
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Weight
69.4 lbs. Imperial
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31.5 kg Metric
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69.4 lbs./31.5 kg Red-Striped
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0.0 lbs./0.0 kg Blue-Striped
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0.0 lbs./0.0 kg
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EV yield
HP 0
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Atk 0
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Def 0
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Sp.Atk 0
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Sp.Def 0
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Speed 2
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Base Exp.: 153
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Battle Exp.: 1531*
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Medicham (Japanese: チャーレム Charem) is a dual-type Fighting/Psychic Pokémon.
It evolves from Meditite starting at level 37.
Biology
Physiology
Medicham's position of its humanshape body resembles a yoga practitioner, with a gray body and what seems to be large red and yellow pants or shorts. It wears some sort of headpiece that is also red with three yellow spots in the center, that seems to have three bulb-like extentions on the top and on the sides. Its large focused eyes are slightly covered by the headpiece, and its red lips seem to be in a rounded or puckered position.
Gender differences
The growth on top of Medicham's head is shorter on a female.
Special abilities
Medicham's meditation has caused it to develop a sixth sense, allowing for extreme focus as well as elegant movement. Its agility allows it to deliver devastating hits to its opponents.
Behavior
Medicham do daily meditation to hone their spiritual power. In the process they have gotten psychic powers such as reading people's minds at will. Because they are so focused in meditation, they will often go without food for a whole month or eat only little. They meditate in the wild and are known to use bushes, rocks or anything in nature to hide themselves from humans and other Pokémon. When Medicham are in battle, they will use dance-like movement to dodge attacks and then counterattack fiercely.
Habitat
Medicham is said to live atop mountains similar to the mountainous region of Tibet. Dwelling atop harsh mountains in the silence of the cold, thin air is a part of its physical and mental training.
Diet
- Main article: Pokémon food
It survives on only one berry per month.
In the anime
Medicham first appeared during the Fallarbor Town Contest under the ownership of Grace during Pros and Con Artists and Come What May.
Greta battled against Ash with a Medicham in Wheel of Frontier. The Meditation Pokémon was literally crushed by Ash's Snorlax.
Medicham and its pre-evolution were owned by a family of traveling circus performers in Pokémon Ranger and the Temple of the Sea. The two Meditation Pokémon used Psychic to make balls of water retain their form.
A Medicham was a member of Team Meanies in Pokémon Mystery Dungeon: Team Go-Getters out of the Gate!, similar to the one in the games.
A Medicham under the ownership of Candice appeared in Sliding Into Seventh! where it battled Ash's Staraptor. It first appeared in a preview in DP120.
Pokédex entries
Episode
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Pokémon
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Source
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Entry
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AG050
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Medicham
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May's Pokédex
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Medicham, the Meditate Pokémon. Medicham is able to harness psychic powers through yoga. Being at one with nature, it can make itself vanish completely.
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Episode
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Pokémon
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Source
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Entry
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DP127
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Medicham
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Dawn's Pokédex
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Medicham, the Meditate Pokémon. Through a combination of food deprivation and meditation, Medicham gains the ability to see its opponent's aura.
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In the manga
Medicham in Pokémon Adventures
A Medicham was one of Ruby's opponents in the Normal Rank Beauty Contest in Verdanturf Town, and later as one of the rampaging rental Pokémon in the Battle Tower. It was calmed with the rest of the disturbed Pokémon afterwards.
Arcade Star Dahlia has a Medicham that she uses in battle. It, along with Togekiss and Ludicolo, got swapped with Platinum's Pokémon because of the Game Board.
In the TCG
- Main article: Medicham (TCG)
Game data
NPC appearances
Template:Spoiler
- Pokémon Mystery Dungeon: Explorers of Sky: Team Charm debut in their own special episode, Lopunny being the playable character. She is shown to be the upbeat, tough, and, surprisingly, nervous member of the group, being sometimes wary and usually jumping quickly to conclusions. The team hears about the treasure filled Southern Jungle. They are advised to stay away by a Bellossom but the team continued on. They find a passed out Wigglytuff, who fainted due to hunger and give him a Perfect Apple, revitalizing him. They encounter Team AWD, who believe the team is pathetic. Before they enter, a Sentret pleads Charm to stop AWD, saying they were cruel to it. The team arrives at the dungeon's end, which holds an empty chest. AWD accuses Charm of taking the treasure and they fight. Wigglytuff appears to stop the brawl, and reveals that the chest is a Ditto. The Bellossom and Sentret earlier were also him. He reveals he is there to guard a Time Gear and the teams leave. They later bribe Wigglytuff with a Perfect Apple to join their team.
Pokédex entries
This Pokémon was unavailable prior to Generation III.
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Generation III
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Ruby
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It is said that through meditation, Medicham heightens energy inside its body and sharpens its sixth sense. This Pokémon hides its presence by merging itself with fields and mountains.
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Sapphire
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Through the power of meditation, Medicham developed a sixth sense. It gained the ability to use psychokinetic powers. This Pokémon is known to meditate for a whole month without eating.
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Emerald
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Through crushingly harsh yoga training, it gained the power to foretell its foe's actions. It battles with elegant, dance-like movement.
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FireRed
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It elegantly avoids attacks with dance-like steps, then launches a devastating blow in the same motion.
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LeafGreen
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{{{leafgreendex}}}
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Generation IV
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Diamond
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Through yoga training, it has honed its sixth sense. Its movements are elegant.
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Pearl
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Through daily meditation, it hones its spiritual power. It can sense what others are thinking.
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Platinum
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It gains the ability to see the aura of its opponents by honing its mind through starvation.
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HeartGold
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Through yoga training, it gained the psychic power to predict its foe's next move.
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SoulSilver
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{{{soulsilverdex}}}
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Generation V
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Black
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なにも たべずに ただひたすらに せいしんを とぎすませると あいてのオーラが みえるようになる。
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White
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{{{whitedex}}}
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Black 2
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{{{black2dex}}}
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White 2
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{{{white2dex}}}
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Game locations
This Pokémon was unavailable prior to Generation III.
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In side games
Stats
Base stats
Stat
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Range
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At Lv. 50
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At Lv. 100
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60
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120 - 167
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230 - 324
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60
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58 - 123
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112 - 240
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75
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72 - 139
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139 - 273
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60
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58 - 123
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112 - 240
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75
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72 - 139
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139 - 273
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80
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76 - 145
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148 - 284
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Total: 410
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Other Pokémon with this total
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- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
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Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation V, this Pokémon is:
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Learnset
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- Bold indicates a move that gets STAB when used by Medicham
- Italic indicates a move that gets STAB only when used by an Evolution of Medicham
- Click on the generation numbers at the top to see level-up moves from other generations
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Game |
Move |
Type |
Cat. |
Pwr. |
Acc. |
PP
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This Pokémon learns no moves by tutoring.
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- A black abbreviation in a colored box indicates that Medicham can be tutored the move in that game
- A colored abbreviation in a white box indicates that Medicham cannot be tutored the move in that game
- Bold indicates a move that gets STAB when used by Medicham
- Italic indicates a move that gets STAB only when used by an Evolution of Medicham
- Click on the generation numbers at the top to see Move Tutor moves from other generations
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Stage |
Move |
Type |
Cat. |
Pwr. |
Acc. |
PP
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This Pokémon has no moves exclusive to prior Evolutions.
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- Bold indicates a move that gets STAB when used by Medicham
- Italic indicates a move that gets STAB only when used by an Evolution of Medicham
- Click on the generation numbers at the top to see moves from other generations
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Side game data
Evolution
Sprites
Trivia
- Pure Power, Medicham's ability, gives it an absolute maximum of 480 Attack — surpassed only by Deoxys's Attack Forme (at 504) and Marowak holding a Thick Club (at 568).
- After using Power Trick, its attack can total at a maximum of 546 (Leaving it surpassed only by Marowak).
- However, a Shuckle that has used Power Trick surpasses both Medicham and Marowak with a maximum total Attack of 614.
- With an IV of 31, 252 EVs and a beneficial nature, Pure Power Medicham has the equivalent of 174 base attack.
Origin
Medicham resembles a primate of some sort, like its pre-evolution. It appears to have been based on a practitioner of yoga. It may have also been based on Arabian belly dancers, as its pants resemble traditional bedlah pants and its headgear resembles a shawl. One headpiece growth, the longest one, resembles a ponytail, which can be seen on Persian genies in most American fiction, such as Jeannie of I Dream of Jeannie, who also wear bedlahs. Like its predecessor Meditite, Medicham looks like many Hindu deities, most especially Shiva, and Ardhanari, a fusion of Shiva and his wife Shakti.
Name origin
Medicham's name may be a combination of meditate and champion.
Charem may be based on charm, harem, challenge or champ.
In other languages
Related articles
External links
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This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.
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