Talk:Darmanitan (Pokémon): Difference between revisions

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{{forums notice|March 31, 2011}}
{{forums notice|March 31, 2011}}


{{Forme info|555{{#switch: {{#expr: {{#time: U}} mod 2}}|1=D}}.png|Fire|{{#switch: {{#expr: {{#time: U}} mod 2}}|0=fire|1=psychic}}|[[Form differences#Darmanitan|Darmanitan's forms]]|Darmanitan as though it were in either it's Normal Form or Daruma Mode. However, this cannot be accurately reproduced here|the type-themed color displays, the [[Effort values|EV yield]] shown on the page itself, the base stats entry which is unhidden, the type effectiveness entry which is unhidden, and the moves noted as [[Same-type attack bonus|STAB]] for this Pokémon|time the article isn't edited for more than a week}}
{{Forme info|555{{#switch: {{#expr: {{#time: U}} mod 2}}|1=Z}}.png|Fire|{{#switch: {{#expr: {{#time: U}} mod 2}}|0=fire|1=psychic}}|[[Form differences#Darmanitan|Darmanitan's forms]]|Darmanitan as though it were in either it's Normal Form or Daruma Mode. However, this cannot be accurately reproduced here|the type-themed color displays, the [[Effort values|EV yield]] shown on the page itself, the base stats entry which is unhidden, the type effectiveness entry which is unhidden, and the moves noted as [[Same-type attack bonus|STAB]] for this Pokémon|time the article isn't edited for more than a week}}


==Physiology==
==Physiology==

Revision as of 20:49, 4 May 2011

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555.png Due to special coding in place in the article to illustrate Darmanitan's forms, certain displays will change showing Darmanitan as though it were in either it's Normal Form or Daruma Mode. However, this cannot be accurately reproduced here. This will only affect the type-themed color displays, the EV yield shown on the page itself, the base stats entry which is unhidden, the type effectiveness entry which is unhidden, and the moves noted as STAB for this Pokémon. This changes every time the article isn't edited for more than a week, so when the time comes, click here to return to the page and change the display.


Physiology

Hihidaruma is a mainly red, squat ape-like Pokémon. Hihidaruma has long, bushy flame-colored eyebrows, curled at the beginning portions, and round, black-ringed eyes. The upper portion of its tan-colored face is separated from the lower portion by a diagonal stripe of red, and its large mouth sports spiked teeth. All these facial features give the impression of a manic or angered expression, and Hihidaruma’s head has no discernible neck to distinguish it from the rest of the body and its rounded back, which culminates in a stubby tail. It has long arms with spiky hair fringes on the wrists and large tan-colored hands, with a similar arrangement for its hind limbs. Additionally, Hihidaruma’s underside sports a patterning of three tan-colored ovals. Steph 18:52, 25 June 2010 (UTC)

Done. --ZestyCactus 20:58, 25 June 2010 (UTC)

Name Origin

I think this way would be a more complete origin: Hihidaruma is a portmanteau of the words 狒狒 hihi, baboon, 火だるま hidaruma, body covered with flames and 達磨 daruma, the Daruma Doll. KurowaSan 06:12, 1 August 2010 (UTC)

Shouldn't this be added?: 火 hi also means fire, refering to its type. --Pokequaza 06:38, 21 August 2010 (UTC)

Darumakka

Pre-evolution almost guaranteed to exist. But I guess we wait until confirmation? --Element03 04:18, 7 August 2010 (UTC)

like always... Ataro 04:24, 7 August 2010 (UTC)

Daruma Sprite

Can anyone pute this image into the page. 555Z.png

Daruma Mode and EVs

Do we know how the EVs work? It says Attack and Special Attack are swapped but is that really the case? If you EV-trained in Attack and Hihidaruma switches to Daruma mode, do those EVs get transferred to special attack? In other words, Atk/SpAtk would be 203/30 base in normal mode if Attack is maxed. In Daruma Mode does this go to 30/203, or 93/140?

The EVs themselves wouldn't transfer, but that's a moot point anyway, since four EVs equals one extra stat point (unless that changed in B/W). Whatever the Attack stat is after the EV training would then become the Special Attack stat in Daruma Mode, and vice versa. PhantomJunkie 13:55, 18 October 2010 (UTC)
What about the defense change though? It seems like the actual attack and spatk stats aren't just swapped, only the base stats change. DisgruntledGoat 18:59, 21 October 2010 (UTC)

Daruma mode = Dharma mode?

The Daruma doll, after all, is based off of Bodhidharma so maybe the "Daruma mode" of Hihidaruma's found in the desert could be seen as Hihidaruma achieving enlightenment like Bohdidharma and succesive dharmas did? --Mackinz of SoulSilver 18:24, 19 October 2010 (UTC)

Fixed your link. And that's actually an interesting observation. Perhaps that should go in its Origin section? --AndyPKMN 20:34, 19 October 2010 (UTC)
My link was broken...? Weird. I doubled checked that link. Ah well. Anyway, this observation was made when I was researching Daruma dolls (I'll tell you on dA if you're interested why) and it should definitely go into the "Origin" section because I've been finding a few deeper bases for certain Pokemon. The current "Origin" section does not give enough of a thought to the "Dharma mode" idea. --Mackinz of SoulSilver 01:15, 20 October 2010 (UTC)

It may be a bit of a stretch, but possible Daruma Mode origin;

This just occurred to me yesterday while I was playing Pac-Man. Perhaps Hihidaruma's Daruma Mode Forme is at least partly based off of a Pac-Man ghost when Pac-Man eats a power pellet. Look at the similarities; First, there's appearances; Daruma Mode Hihidaruma is blue with blank eyes and a closed, zigzaggy mouth. When a ghost in Pac-Man turns edible, it becomes blue, its eyes go blank, and it gains a zigzaggy mouth. Not to mention, when a ghost becomes edible, they become slower. When Hihidaruma enters Daruma Mode, its speed becomes virtually nonexistant. And the ghosts, when they become edible, they stop taking the offensive and become more defensive, as they can no longer harm Pac-Man. Similarly, when Hihidaruma changes form, its Attack plummets and its defenses go way up. Now, at this point, or perhaps even earlier, you may have been wondering, "But if Daruma Mode is based off a Pac-Man ghost, why isn't it a Ghost-type?" I think I have the answer to this as well. Originally, Pac-Man ghosts weren't actually referred to as ghosts, but as monsters. And there's no specific type for monsters. Also, unlike the arguments I've seen for the "like a moth to a flame" stuff for Ulgamoth, Pac-Man is Japanese in origin, so it isn't that farfetch'd for a Pokémon to be based off of some element of the game, am I right?

So what do you guys think? Is this good for the Origin section? Or the Trivia section at least? - unsigned comment from Missingno. Master (talkcontribs) 11:09, 5 November 2010 (UTC)

That makes no sense whatsoever Ataro 12:22, 5 November 2010 (UTC)
It makes some sense. Even more considering somebody important in Nintendo's (forgot which) favorite video game character is Pac-Man. It's Turtwig A! My talk or wiki edits 12:23, 5 November 2010 (UTC)
It makes sense, except for one thing. Why would Hihidaruma be based on a Pac-Man ghost? The appearance is the only thing to draw those similarities. No dex info, etc. backs it up. I don't know, perhaps the appearance is enough to deserve mention, but it seems like a bit of a stretch to me. --AndyPKMN 14:18, 5 November 2010 (UTC)
I agree that it's a stretch but I do think it's a possibility.. it could explain not the design of either forme but the actual inspiration for the change/transition from one to the other. I mean, Hihidaruma (as Ken would have known it) could have been designed simply as a pure fire-type initially and then later drawn inspiration from Pac-Man for Daruma mode, or even the other way around! Basically, I agree with Missigno. Master in so far as it's a possibility but there may be no connection. Very good find though, probably worth a Trivia mention! Oshawhat? 23:00, 11 March 2011 (UTC)