Appendix:Crystal walkthrough/Section 15: Difference between revisions
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| {{ic|Electric}} {{ic|Ice}} {{ic|Rock}} {{ic|Dragon}} | | {{ic|Electric}} {{ic|Ice}} {{ic|Rock}} {{ic|Dragon}} | ||
|} | |} | ||
Once you've assembled your team, stop by the Mart if you need extra medicine, and walk northeast towards the stairs. Save your game, and head up to face the {{ka|Elite Four}}. | Once you've assembled your team, stop by the Mart if you need extra medicine, and walk northeast towards the stairs. Save your game, and head up to face the {{ka|Elite Four}}. | ||
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{{shopfooter}} | {{shopfooter}} | ||
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=== Elite Four === | === Elite Four === | ||
==== Battle 1: Will ==== | ==== Battle 1: Will ==== | ||
{| align="right" style="background: #{{psychic color light | {| class="roundy" align="right" style="background: #{{psychic color light}}; border: 3px solid #{{psychic color dark}}" cellpadding="2" | ||
|- | |- | ||
! style="background: #FFFFFF; border: 1px solid #FFFFFF | ! class="roundytop" style="background: #FFFFFF; border: 1px solid #FFFFFF;" {{!}} [[Image:Willi Gym.png|150px]] | ||
|- | |- | ||
! style="background: #{{psychic color}}; {{roundybottom|15px}};" align="center" {{!}} <b>{{color|000000|Elite Four - 1 <br> Will's | ! style="background: #{{psychic color}}; {{roundybottom|15px}};" align="center" {{!}} <b>{{color|000000|Elite Four - 1 <br> Will's Room}}</b> | ||
|} | |} | ||
The first opponent is [[Will]], a master {{type2|Psychic}} Trainer. | The first opponent is [[Will]], a master {{type2|Psychic}} Trainer. | ||
A powerful {{type2|Electric}} can make short work of his {{p|Slowbro}} and pair of {{p|Xatu}}. A hit from a strong {{type2|Fire}} move (like {{m|Flamethrower}}) can eliminate his {{p|Jynx}} and {{p|Exeggutor}}. | A powerful {{type2|Electric}} can make short work of his {{p|Slowbro}} and pair of {{p|Xatu}}. A hit from a strong {{type2|Fire}} move (like {{m|Flamethrower}}) can eliminate his {{p|Jynx}} and {{p|Exeggutor}}. If you chose {{p|Totodile}} as your starter, {{p|Feraligatr}}'s massive jaws can {{m|Bite}} and {{m|Crunch}} through Will's entire team without a much of a problem. | ||
{{Party|color={{psychic color}}|headcolor={{psychic color light}}|bordercolor={{psychic color dark}}|sprite=WillGSCsprite.png|prize={{pdollar}}4200|class=Elite Four|name=Will|game=GSC|location=Indigo Plateau|pokemon=5| | {{Party|color={{psychic color}}|headcolor={{psychic color light}}|bordercolor={{psychic color dark}}|sprite=WillGSCsprite.png|prize={{pdollar}}4200|class=Elite Four|name=Will|game=GSC|location=Indigo Plateau|pokemon=5| | ||
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{{Pokémon|gen=2|game=Gold|ndex=178|pokemon=Xatu|gender=male|level=42|type1=Psychic|type2=Flying|move1=Quick Attack|move1type=Normal|move2=Future Sight|move2type=Psychic|move3=Psychic|move3type=Psychic|move4=Confuse Ray|move4type=Ghost}} | {{Pokémon|gen=2|game=Gold|ndex=178|pokemon=Xatu|gender=male|level=42|type1=Psychic|type2=Flying|move1=Quick Attack|move1type=Normal|move2=Future Sight|move2type=Psychic|move3=Psychic|move3type=Psychic|move4=Confuse Ray|move4type=Ghost}} | ||
}} | }} | ||
Heal your team, reorganize your [[party]] with your {{type2|Psychic}} leading, and head through the door to your second battle. | Heal your team, reorganize your [[party]] with your {{type2|Psychic}} leading, and head through the door to your second battle. | ||
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{{-}} | {{-}} | ||
==== Battle 2: Koga ==== | ==== Battle 2: Koga ==== | ||
{| align="right" style="background: #{{poison color light | {| class="roundy" align="right" style="background: #{{poison color light}}; border: 3px solid #{{poison color dark}}" cellpadding="2" | ||
|- | |- | ||
! style="background: #FFFFFF; border: 1px solid #FFFFFF | ! class="roundytop" style="background: #FFFFFF; border: 1px solid #FFFFFF;" {{!}} [[Image:Koga 2.png|150px]] | ||
|- | |- | ||
! style="background: #{{poison color}}; {{roundybottom|15px}};" align="center" {{!}} <b>{{color|000000|Elite Four - 2 <br> Koga's | ! style="background: #{{poison color}}; {{roundybottom|15px}};" align="center" {{!}} <b>{{color|000000|Elite Four - 2 <br> Koga's Room}}</b> | ||
|} | |} | ||
The second opponent is [[Koga]], a master {{type2|Poison}} Trainer, and former [[Gym Leader|leader]] of Kanto's [[Fuchsia Gym]]. | The second opponent is [[Koga]], a master {{type2|Poison}} Trainer, and former [[Gym Leader|leader]] of Kanto's [[Fuchsia Gym]]. | ||
A strong {{type2|Psychic}} is effective against all five of his Pokémon, while {{type2|Fire}}s can easily scorch his {{p|Ariados}}, {{p|Forretress}}, and {{p|Venomoth}}. Be careful with his Venomoth, | A strong {{type2|Psychic}} is effective against all five of his Pokémon, while {{type2|Fire}}s can easily scorch his {{p|Ariados}}, {{p|Forretress}}, and {{p|Venomoth}}. Be careful with his Venomoth, {{p|Muk}}, and {{p|Crobat}}—all three know {{m|Toxic}}, a venomous move that {{status|badly poisons}} the foe. If afflicted, switching the Pokémon out of battle will cause the poison to lose its potency, degrading it to a normal {{status|poison}} condition. | ||
{{Party|color={{poison color}}|headcolor={{poison color light}}|bordercolor={{poison color dark}}| | {{Party|color={{poison color}}|headcolor={{poison color light}}|bordercolor={{poison color dark}}| | ||
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move4type=Poison}} | move4type=Poison}} | ||
}} | }} | ||
Heal your team, and make sure that your {{type2|Psychic}} is ready for action again. | Heal your team, and make sure that your {{type2|Psychic}} is ready for action again. | ||
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{{-}} | {{-}} | ||
==== Battle 3: Bruno ==== | ==== Battle 3: Bruno ==== | ||
{| align="right" style="background: #{{fighting color light | {| class="roundy" align="right" style="background: #{{fighting color light}}; border: 3px solid #{{fighting color dark}}" cellpadding="2" | ||
|- | |- | ||
! style="background: #FFFFFF; border: 1px solid #FFFFFF | ! class="roundytop" style="background: #FFFFFF; border: 1px solid #FFFFFF;" {{!}} [[Image:Bruno3.png|150px]] | ||
|- | |- | ||
! style="background: #{{fighting color}}; {{roundybottom|15px}};" align="center" {{!}} <b>{{color|000000|Elite Four - 3 <br> Bruno's | ! style="background: #{{fighting color}}; {{roundybottom|15px}};" align="center" {{!}} <b>{{color|000000|Elite Four - 3 <br> Bruno's Room}}</b> | ||
|} | |} | ||
The third opponent is [[Bruno]], a master {{type2|Fighting}} Trainer. | The third opponent is [[Bruno]], a master {{type2|Fighting}} Trainer. | ||
Your {{type2|Psychic}} will work wonders here, at least until it encounters Bruno's {{p|Onix}}. There's only one thing a Psychic-type should look out for—{{p|Hitmontop}}'s {{m|Pursuit}} is | Your {{type2|Psychic}} will work wonders here, at least until it encounters Bruno's {{p|Onix}}. There's only one thing a Psychic-type should look out for—{{p|Hitmontop}}'s {{m|Pursuit}} is a {{type2|Dark}} move, which is super-effective when used on a Psychic-type. Try {{m|Surf|flooding}} the battlefield with your {{type2|Water}} to take care of his Onix (just watch out for {{p|Hitmonchan}}'s {{m|ThunderPunch}}). | ||
{{Party|color={{fighting color}}|headcolor={{fighting color light}}|bordercolor={{fighting color dark}}| | {{Party|color={{fighting color}}|headcolor={{fighting color light}}|bordercolor={{fighting color dark}}| | ||
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move4type=Fighting}} | move4type=Fighting}} | ||
}} | }} | ||
Heal up if needed, and swap your {{type2|Psychic}} leader with a high-powered {{type2|Fighting}}. | Heal up if needed, and swap your {{type2|Psychic}} leader with a high-powered {{type2|Fighting}}. | ||
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{{-}} | {{-}} | ||
==== Battle 4: Karen ==== | ==== Battle 4: Karen ==== | ||
{| align="right" style="background: #{{dark color light | {| class="roundy" align="right" style="background: #{{dark color light}}; border: 3px solid #{{dark color dark}}" cellpadding="2" | ||
|- | |- | ||
! style="background: #FFFFFF; border: 1px solid #FFFFFF | ! class="roundytop" style="background: #FFFFFF; border: 1px solid #FFFFFF;" {{!}} [[Image:Melanie Gym.png|150px]] | ||
|- | |- | ||
! style="background: #{{dark color}}; {{roundybottom|15px}};" align="center" {{!}} <b>{{color|000000|Elite Four - 4 <br> Karen's | ! style="background: #{{dark color}}; {{roundybottom|15px}};" align="center" {{!}} <b>{{color|000000|Elite Four - 4 <br> Karen's Room}}</b> | ||
|} | |} | ||
The fourth opponent is [[Karen]], a master {{type2|Dark}} Trainer. | The fourth opponent is [[Karen]], a master {{type2|Dark}} Trainer. | ||
Your {{type2|Fighting}} should be able to take out her {{p|Umbreon}}, and {{p|Houndoom}} with little trouble. {{p|Murkrow}} is a {{t|Dark}}/{{type2|Flying}}, which makes it susceptible to a {{m|ThunderPunch}} attack. | Your {{type2|Fighting}} should be able to take out her {{p|Umbreon}}, and {{p|Houndoom}} with little trouble. {{p|Murkrow}} is a {{t|Dark}}/{{type2|Flying}}, which makes it susceptible to a {{m|ThunderPunch}} attack. Torch her {{p|Vileplume}} with your {{type2|Fire}}, and look out for her {{p|Gengar}}'s {{m|Curse}}. | ||
{{Party | {{Party | ||
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|move4type=Dark}} | |move4type=Dark}} | ||
}} | }} | ||
Tend to your team, and swap your {{type2|Fighting}} leader with your {{type2|Electric}}. | Tend to your team, and swap your {{type2|Fighting}} leader with your {{type2|Electric}}. | ||
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With the {{ka|Elite Four}} behind you, there is only one person left standing between you and the Hall of Fame: [[Lance]], [[master]] of {{t|Dragon}} Pokémon, and {{pkmn|Champion}} of the [[Pokémon League]]. This will be your toughest battle yet, but find a way to slay his {{t|dragon}}s, and you'll be recognized as the most powerful Trainer in all of Johto and Kanto! | With the {{ka|Elite Four}} behind you, there is only one person left standing between you and the Hall of Fame: [[Lance]], [[master]] of {{t|Dragon}} Pokémon, and {{pkmn|Champion}} of the [[Pokémon League]]. This will be your toughest battle yet, but find a way to slay his {{t|dragon}}s, and you'll be recognized as the most powerful Trainer in all of Johto and Kanto! | ||
A word of caution: all six of Lance's Pokémon know the devastating move {{m|Hyper Beam}}, so if your team is in trouble, don't risk getting hit - heal up as often as you can. <br> Start off with your {{type2|Electric}} — Lance opens with his {{p|Gyarados}}, | A word of caution: all six of Lance's Pokémon know the devastating move {{m|Hyper Beam}}, so if your team is in trouble, don't risk getting hit - heal up as often as you can. <br> Start off with your {{type2|Electric}} — Lance opens with his {{p|Gyarados}} and, due to its {{t|Water}}/{{type2|Flying}}, it is nothing but a big lightning rod. That same {{type2|Electric}} will have the advantage over his entire team (though some more than others). His {{p|Charizard}} and {{p|Aerodactyl}} hate water, so have your {{m|surf}}er swamp the battlefield to make short work of them. That leaves his trio of {{p|Dragonite}}. As {{t|Dragon}}/{{type2|Flying}}s, they are doubly vulnerable to {{t|ice}}, so shoot an {{m|Ice Beam}} or call in a {{m|blizzard}}, and his {{t|dragon}}s will be nothing but a memory. | ||
{{Party| | {{Party| | ||
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}} | }} | ||
}} | }} | ||
After finally defeating the Pokémon League, Lance compliments you, saying how much you've grown with your Pokémon. However, he is interrupted by [[DJ Mary]], who is looking for an interview. She's a little late, but it's not her fault - [[Professor Oak]] isn't as quick as he used to be. He applauds your domination of the Pokémon League, and tells you that your Pokémon persevered because they believed in you as a Trainer. Mary is quick to try for that interview, but Lance steps in to take you away from the noise, much to Mary's dismay. | After finally defeating the Pokémon League, Lance compliments you, saying how much you've grown with your Pokémon. However, he is interrupted by [[DJ Mary]], who is looking for an interview. She's a little late, but it's not her fault - [[Professor Oak]] isn't as quick as he used to be. He applauds your domination of the Pokémon League, and tells you that your Pokémon persevered because they believed in you as a Trainer. Mary is quick to try for that interview, but Lance steps in to take you away from the noise, much to Mary's dismay. | ||
[[Lance]] takes you to the [[Hall of Fame]] room, saying that it has been a long time since he was last here. He explains the machine in front of you, that this is where [[Pokémon Champion|Pokémon League Champion]]s are honored, alongside their courageous Pokémon. He activates the machine, registering you and your partners as Hall of Fame members. <br> The game saves, a slideshow of your team members plays, and the credits roll... | [[Lance]] takes you to the [[Hall of Fame]] room, saying that it has been a long time since he was last here. He explains the machine in front of you, that this is where [[Pokémon Champion|Pokémon League Champion]]s are honored, alongside their courageous Pokémon. He activates the machine, registering you and your partners as Hall of Fame members. <br> The game saves, a slideshow of your team members plays, and the credits roll... |
Revision as of 02:34, 16 May 2011
Indigo Plateau
INDIGO PLATEAU
The Ultimate Goal
for Trainers!
POKéMON LEAGUE HQ
You've finally made it to Indigo Plateau, and the game's almost over... well, not really. After defeating the Elite Four, you'll get to travel through the Kanto region as well.
The Elite Four members aren't called "elite" for nothing, so it's a good idea to train your team members at least to level 50 before challenging them. If you need to leave for some more training, talk to the old man near the Poké Center area. He can use his Abra to teleport you to your home in New Bark.
In order to be well-prepared for the next five battles, it is important to bring a team with a wide range of attack types.
Will | ![]() |
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Koga | ![]() |
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Bruno | ![]() |
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Karen | ![]() |
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Lance | ![]() |
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Once you've assembled your team, stop by the Mart if you need extra medicine, and walk northeast towards the stairs. Save your game, and head up to face the Elite Four.
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Elite Four
Battle 1: Will
File:Willi Gym.png |
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Elite Four - 1 Will's Room |
The first opponent is Will, a master Template:Type2 Trainer.
A powerful Template:Type2 can make short work of his Slowbro and pair of Xatu. A hit from a strong Template:Type2 move (like Flamethrower) can eliminate his Jynx and Exeggutor. If you chose Totodile as your starter, Feraligatr's massive jaws can Bite and Crunch through Will's entire team without a much of a problem.
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Heal your team, reorganize your party with your Template:Type2 leading, and head through the door to your second battle.
Battle 2: Koga
File:Koga 2.png |
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Elite Four - 2 Koga's Room |
The second opponent is Koga, a master Template:Type2 Trainer, and former leader of Kanto's Fuchsia Gym.
A strong Template:Type2 is effective against all five of his Pokémon, while Template:Type2s can easily scorch his Ariados, Forretress, and Venomoth. Be careful with his Venomoth, Muk, and Crobat—all three know Toxic, a venomous move that badly poisons the foe. If afflicted, switching the Pokémon out of battle will cause the poison to lose its potency, degrading it to a normal poison condition.
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Heal your team, and make sure that your Template:Type2 is ready for action again.
Battle 3: Bruno
File:Bruno3.png |
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Elite Four - 3 Bruno's Room |
The third opponent is Bruno, a master Template:Type2 Trainer.
Your Template:Type2 will work wonders here, at least until it encounters Bruno's Onix. There's only one thing a Psychic-type should look out for—Hitmontop's Pursuit is a Template:Type2 move, which is super-effective when used on a Psychic-type. Try flooding the battlefield with your Template:Type2 to take care of his Onix (just watch out for Hitmonchan's ThunderPunch).
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Heal up if needed, and swap your Template:Type2 leader with a high-powered Template:Type2.
Battle 4: Karen
File:Melanie Gym.png |
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Elite Four - 4 Karen's Room |
The fourth opponent is Karen, a master Template:Type2 Trainer.
Your Template:Type2 should be able to take out her Umbreon, and Houndoom with little trouble. Murkrow is a Dark/Template:Type2, which makes it susceptible to a ThunderPunch attack. Torch her Vileplume with your Template:Type2, and look out for her Gengar's Curse.
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Tend to your team, and swap your Template:Type2 leader with your Template:Type2.
Champion battle: Lance
With the Elite Four behind you, there is only one person left standing between you and the Hall of Fame: Lance, master of Dragon Pokémon, and Champion of the Pokémon League. This will be your toughest battle yet, but find a way to slay his dragons, and you'll be recognized as the most powerful Trainer in all of Johto and Kanto!
A word of caution: all six of Lance's Pokémon know the devastating move Hyper Beam, so if your team is in trouble, don't risk getting hit - heal up as often as you can.
Start off with your Template:Type2 — Lance opens with his Gyarados and, due to its Water/Template:Type2, it is nothing but a big lightning rod. That same Template:Type2 will have the advantage over his entire team (though some more than others). His Charizard and Aerodactyl hate water, so have your surfer swamp the battlefield to make short work of them. That leaves his trio of Dragonite. As Dragon/Template:Type2s, they are doubly vulnerable to ice, so shoot an Ice Beam or call in a blizzard, and his dragons will be nothing but a memory.
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After finally defeating the Pokémon League, Lance compliments you, saying how much you've grown with your Pokémon. However, he is interrupted by DJ Mary, who is looking for an interview. She's a little late, but it's not her fault - Professor Oak isn't as quick as he used to be. He applauds your domination of the Pokémon League, and tells you that your Pokémon persevered because they believed in you as a Trainer. Mary is quick to try for that interview, but Lance steps in to take you away from the noise, much to Mary's dismay.
Lance takes you to the Hall of Fame room, saying that it has been a long time since he was last here. He explains the machine in front of you, that this is where Pokémon League Champions are honored, alongside their courageous Pokémon. He activates the machine, registering you and your partners as Hall of Fame members.
The game saves, a slideshow of your team members plays, and the credits roll...
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This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game. |