Sleep (status condition): Difference between revisions

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{{User:Chosen/User Notice|This is the rough draft on a page intended for the mainspace. When the {{template|incomplete}} template is removed, it should be moved to [[Sleep (status ailment)]].|039Jigglypuff Dream.png{{!}}80px}}
{{User:Chosen/User Notice|This is the rough draft on a page intended for the mainspace. When the {{template|incomplete}} template is removed, it should be moved to [[Sleep (status ailment)]].|039Jigglypuff Dream.png{{!}}80px}}
{{incomplete|section|needs=Pictures of a Pokémon sleeping in each generation<br>Description on how sleep works in the TCG<br>Sleep in the manga}}
{{incomplete|section|needs=Pictures of a Pokémon sleeping in each generation<br>Sleep in the manga}}
[[File:Sleeping Pokémon.png|right|thumb|250px|{{AP|Heracross}} sleeping]]
[[File:Sleeping Pokémon.png|right|thumb|250px|{{AP|Heracross}} sleeping]]
The '''sleep''' condition (SLP) (Japanese: '''ねむり''' ''Sleeping'') causes a Pokémon to be unable to make a move. In [[Generation V]], Pokémon close their eyes when they are asleep, and their movement slows down.
The '''sleep''' condition (SLP) (Japanese: '''ねむり''' ''Sleeping'') causes a Pokémon to be unable to make a move. In [[Generation V]], Pokémon close their eyes when they are asleep, and their movement slows down.
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===Other causes===
===Other causes===
The [[ability]] {{a|Effect Spore}} can cause either sleeping, {{status|Poison}}, or {{status|Paralysis}}.
The [[ability]] {{a|Effect Spore}} can cause either sleeping, {{status|Poison}}, or {{status|Paralysis}}. A disobedient [[Outsider Pokémon]] may take a nap instead of obeying commands.


==Prevention and curing==
==Prevention and curing==
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===Moves===
===Moves===
{{m|Heal Bell}} and {{m|Aromatherapy}} also removes it from all Pokémon in the party.{{m|Safeguard}} will prevent the user's team from being afflicted by any status ailment for five turns and a Pokémon behind a {{m|Substitute}} cannot be put to sleep (other than using Rest).
{{m|Heal Bell}} and {{m|Aromatherapy}} also removes it from all Pokémon in the party.{{m|Safeguard}} will prevent the user's team from being afflicted by any status ailment for five turns and a Pokémon behind a {{m|Substitute}} cannot be put to sleep (other than using Rest). {{m|Wake-up Slap}}'s [[base power]] increases when used on sleeping targets, but wakes them up. Pokémon hit with {{m|Worry Seed}} have their ability temporarily changed to {{a|Insomnia}}, effectively preventing them from sleeping, and waking already asleep targets. It can target both friends and foes, but not the user, or Pokémon with the abilities {{a|Truant}} or {{a|Multitype}}. No Pokémon can sleep while one of them is using the continuous move {{m|Uproar}}.


===Abilities===
===Abilities===
Pokémon with the abilities {{a|Vital Spirit}} and {{a|Insomnia}} cannot be put to sleep. In a similar vein, Pokémon with the abilty {{a|Leaf Guard}} cannot be put to sleep if the weather is [[weather conditions|intensely sunny]]. A Pokémon with {{a|Natural Cure}} will be cured upon switching out, one with the {{a|Hydration}} ability will be cured while it is [[weather conditions|raining]], one with {{a|Early Bird}} halves the amount of turns it is asleep, one with {{a|Shed Skin}} has a 1/3 chance of being cured every turn, and an ally with {{a|Healer}} has a 1/3 chance of curing an ally's ailment every turn during [[Double battles|double]] and [[triple battle]]s.
Pokémon with the abilities {{a|Vital Spirit}} and {{a|Insomnia}} cannot be put to sleep. In a similar vein, Pokémon with the abilty {{a|Leaf Guard}} cannot be put to sleep if the weather is [[weather conditions|intensely sunny]]. A Pokémon with {{a|Natural Cure}} will be cured upon switching out, one with the {{a|Hydration}} ability will be cured while it is [[weather conditions|raining]] (even if {{m|Rest|self-afflicted}}), one with {{a|Early Bird}} halves the amount of turns it is asleep, one with {{a|Shed Skin}} has a 1/3 chance of being cured every turn, and an ally with {{a|Healer}} has a 1/3 chance of curing an ally's ailment every turn during [[Double battles|double]] and [[triple battle]]s.


==Benefits==
==Benefits==
The moves {{m|Snore}} and {{m|Sleep Talk}} can only be used while asleep. Pokémon with {{a|Guts}} and {{a|Quick Feet}} will have their {{stat|Attack}} or {{stat|Speed}} boosted respectively while they are asleep, but must use the aforementioned moves to completely reap their benefits. On the other hand, Pokémon with the ability {{a|Marvel Scale}} will have their {{stat|Defense}} boosted, and do not need to use these moves.
The moves {{m|Snore}} and {{m|Sleep Talk}} can only be used while asleep. Pokémon with {{a|Guts}} and {{a|Quick Feet}} will have their {{stat|Attack}} or {{stat|Speed}} boosted respectively while they are asleep, but must use the aforementioned moves to completely reap their benefits. On the other hand, Pokémon with the ability {{a|Marvel Scale}} will have their {{stat|Defense}} boosted, and do not need to use these moves.
==In other media==
==={{pkmn|Mystery Dungeon}}===
{{main|Status ailments in Mystery Dungeon#Sleep-related conditions|Sleep-related conditions in Mystery Dungeon}}
In the Pokémon Mystery Dungeon series, there are several different varieties on the sleeping ailment. The standard, '''Asleep''', functions similarly to how Sleep does in the main games. When a Pokémon is asleep, he or she cannot act for 3 to 6 turns. The sleeping Pokémon can use {{m|Snore}} and {{m|Sleep Talk}}, and is vulnerable to {{m|Dream Eater}} and {{a|Bad Dreams}}.


==In the anime==
{{m|Rest}} in Mystery Dungeon is turned into a move that causes a variety of Asleep on the user, named '''Napping'''. Napping is similar to Asleep, but when the user wakes, all their negative [[Status ailments in Mystery Dungeon|status ailments]] will be gone.
 
{{m|Nightmare}} in Mystery Dungeon is turned into a move that causes a variety of Asleep, named after itself, although it can override a Pokémon that's already Asleep or Napping. When a Pokémon is inflicted with '''Nightmare''', he or she cannot act for 4 to 7 turns, and takes 8 HP of damage when he or she awakens.
 
Other sleep aliments include '''{{m|Yawn}}ing''', which causes Asleep after 3 turns, and '''Sleepless''', which prevent the previous four ailments from occuring for 11 to 12 turns. Like in the main games, Sleeping can be cured early using a [[Chesto Berry]].
===In the {{pkmn|anime}}===
{{incomplete|section}}
{{incomplete|section}}
[[File:Dawn Ambipom Sleep.png|right|thumb|{{TP|Dawn|Ambipom}} is asleep|200px]]
[[File:Dawn Ambipom Sleep.png|right|thumb|{{TP|Dawn|Ambipom}} is asleep|200px]]
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* In ''[[DP183|League Unleashed!]]'', [[Nando]]'s {{TP|Nando|Kricketune}} used {{m|Sing}} to put [[Ash's Heracross]] to sleep. However, Heracross was able to counter it with {{m|Sleep Talk}}.  
* In ''[[DP183|League Unleashed!]]'', [[Nando]]'s {{TP|Nando|Kricketune}} used {{m|Sing}} to put [[Ash's Heracross]] to sleep. However, Heracross was able to counter it with {{m|Sleep Talk}}.  
* In ''[[DP189|The Semi-Final Frontier!]]'', [[Tobias]]'s Darkrai used a combination of Dark Void, Bad Dreams, and {{m|Dream Eater}} against Ash's Heracross, quickly knocking it out. Darkrai also put {{AP|Sceptile}} to sleep, but it managed to wake up just in time to take it out with {{m|Leaf Blade}}.
* In ''[[DP189|The Semi-Final Frontier!]]'', [[Tobias]]'s Darkrai used a combination of Dark Void, Bad Dreams, and {{m|Dream Eater}} against Ash's Heracross, quickly knocking it out. Darkrai also put {{AP|Sceptile}} to sleep, but it managed to wake up just in time to take it out with {{m|Leaf Blade}}.
===In the {{pkmn|manga}}===
====''The [[Electric Tale of Pikachu]]''====
In ''[[ET02|Play Misty for Me]]'', {{Ash}}'s {{p|Metapod}} evolves into {{AP|Butterfree}} during his gym battle with {{an|Misty}}. Butterfree uses {{m|Sleep Powder}} to stop Misty's vicious {{TP|Misty|Gyarados}}, which is the decicive move Ash needs to take back his stolen {{AP|hat}} and win the {{badge|Cascade}}.
====''[[Phantom Thief Pokémon 7]]''====
The titular Phantom Thief, [[Hiori]], uses his {{p|Tangrowth}}'s {{m|Sleep Powder}} to sneak past the {{tc|Galactic Grunt}}s that guard [[Team Galactic]]'s [[Team Galactic HQ|base]]. <!--Later, in the climax, [[Hiori]] faces off with a wild, enraged {{p|Darkrai}}, (Details?)-->
===In the {{pkmn|Trading Card Game}}===
In the Trading Card Game, Sleep, called Asleep, is one of the five [[special condition]]s along with Poisoned, Burned, Confused, and Paralyzed. If a Pokémon is Asleep, it cannot attack or retreat by itself. It must also be turned sideways (usually counterclockwise). After each turn, if a player's Pokémon is Asleep, the player must flip a coin: if heads, the Asleep Pokémon "wakes up" and is no longer affected by the Special Condition. However, if the coin lands on tails, the Pokémon is still asleep. Unlike the Pokémon games, a Pokémon can be afflicted with more than one special condition at once; however, some special conditions will erase ones already present.


==References==
==References==

Revision as of 17:21, 4 June 2011

User:Chosen/User Notice

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Pictures of a Pokémon sleeping in each generation
Sleep in the manga
Heracross sleeping

The sleep condition (SLP) (Japanese: ねむり Sleeping) causes a Pokémon to be unable to make a move. In Generation V, Pokémon close their eyes when they are asleep, and their movement slows down.

Effect

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Pictures of a Pokémon sleeping in each generation

Freezing causes a Pokémon to be unable to make a move for an indeterminate number of moves. The specifics vary between generations.

Generation I

Sleep lasts for a randomly chosen duration of 1 to 5 turns (1 to 3 in Stadium). A Pokémon cannot move on the turn it wakes up. A Pokémon can inflict self-induced sleep using the move Rest, which will restore all of the Pokémon's health and remove any other non-volatile status ailment. A disobedient Pokémon may also nap during battle.

Sleeping Pokémon are vulnerable to Dream Eater.

Generation II onwards

A Pokémon can move on the turn it woke up.

In addition to Dream Eater, sleeping Pokémon are now vulnerable to Nightmare.

Generation III onwards

Animation shows up on every turn the Pokémon is asleep (in contrast to previous generations, where animation showed up only when sleep was inflicted).

Generation IV onwards

In the Japanese version of Diamond and Pearl, the minimum and maximum sleep count is 1 turn higher. [1]

In addition to Dream Eater and Nightmare, sleeping Pokémon are now vulnerable to Darkrai's ability, Bad Dreams.

Generation V

In Generation V, a Pokémon's sleep counter is reset to its original amount when switched out; this also applies for self-induced sleep. Also in Generation V, Pokémon close their eyes while sleeping and they move slower as well.

Appearance

Causes

Moves

Move Type Category Probability Power Accuracy Notes
Relic Song Normal Special 10% 75 100% Hits all opponents in double battles and all adjacent opponents in triple battles. Causes Meloetta to change Forme
Dark Void Dark Status 100% 80% Causes Sleep on both opponents in a double battle
GrassWhistle Grass Status 100% 55%
Hypnosis Psychic Status 100% 70%*, 60%*
Lovely Kiss Normal Status 100% 75%
Secret Power Normal Physical 30% 70 100% Causes Sleep when used in tall grass (Generation IV and V) and very tall grass (Generation III)
Sing Normal Status 100% 55%
Sleep Powder Grass Status 100% 75%
Spore Grass Status 100% 100%
Yawn Normal Status 100% 100% Takes effect at end of the next turn after use. If the afflicted switches, the move does not take effect.
Rest Psychic Status 100% Puts user to sleep, restoring HP to 100% and removing any other non-volatile status ailment. Sleep will only last 2 turns

Other causes

The ability Effect Spore can cause either sleeping, Poison, or Paralysis. A disobedient Outsider Pokémon may take a nap instead of obeying commands.

Prevention and curing

Items

Being put to sleep can be cured with the use of an Awakening or a Chesto Berry (Mint Berry in Generation II). In addition, like all other major status ailments, it can be cured by the items Full Heal, Lava Cookie, Full Restore, Old Gateau, Heal Powder, Lum Berry, Casteliacone, and Sacred Ash. In Generation I games and its remakes, Poké Flute can be reused indefinitely, while Blue Flute can be used in Generation III and IV games.

Moves

Heal Bell and Aromatherapy also removes it from all Pokémon in the party.Safeguard will prevent the user's team from being afflicted by any status ailment for five turns and a Pokémon behind a Substitute cannot be put to sleep (other than using Rest). Wake-up Slap's base power increases when used on sleeping targets, but wakes them up. Pokémon hit with Worry Seed have their ability temporarily changed to Insomnia, effectively preventing them from sleeping, and waking already asleep targets. It can target both friends and foes, but not the user, or Pokémon with the abilities Truant or Multitype. No Pokémon can sleep while one of them is using the continuous move Uproar.

Abilities

Pokémon with the abilities Vital Spirit and Insomnia cannot be put to sleep. In a similar vein, Pokémon with the abilty Leaf Guard cannot be put to sleep if the weather is intensely sunny. A Pokémon with Natural Cure will be cured upon switching out, one with the Hydration ability will be cured while it is raining (even if self-afflicted), one with Early Bird halves the amount of turns it is asleep, one with Shed Skin has a 1/3 chance of being cured every turn, and an ally with Healer has a 1/3 chance of curing an ally's ailment every turn during double and triple battles.

Benefits

The moves Snore and Sleep Talk can only be used while asleep. Pokémon with Guts and Quick Feet will have their Attack or Speed boosted respectively while they are asleep, but must use the aforementioned moves to completely reap their benefits. On the other hand, Pokémon with the ability Marvel Scale will have their Defense boosted, and do not need to use these moves.

In other media

Mystery Dungeon

Main article: Sleep-related conditions in Mystery Dungeon

In the Pokémon Mystery Dungeon series, there are several different varieties on the sleeping ailment. The standard, Asleep, functions similarly to how Sleep does in the main games. When a Pokémon is asleep, he or she cannot act for 3 to 6 turns. The sleeping Pokémon can use Snore and Sleep Talk, and is vulnerable to Dream Eater and Bad Dreams.

Rest in Mystery Dungeon is turned into a move that causes a variety of Asleep on the user, named Napping. Napping is similar to Asleep, but when the user wakes, all their negative status ailments will be gone.

Nightmare in Mystery Dungeon is turned into a move that causes a variety of Asleep, named after itself, although it can override a Pokémon that's already Asleep or Napping. When a Pokémon is inflicted with Nightmare, he or she cannot act for 4 to 7 turns, and takes 8 HP of damage when he or she awakens.

Other sleep aliments include Yawning, which causes Asleep after 3 turns, and Sleepless, which prevent the previous four ailments from occuring for 11 to 12 turns. Like in the main games, Sleeping can be cured early using a Chesto Berry.

In the anime

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Ambipom is asleep

Sleeping is a status ailment that has been present since the early days of the anime. When used in battle, it often forces the the afflicted Pokémon to be recalled. Uses of sleep in major episodes and movies include:

In the manga

The Electric Tale of Pikachu

In Play Misty for Me, Ash's Metapod evolves into Butterfree during his gym battle with Misty. Butterfree uses Sleep Powder to stop Misty's vicious Gyarados, which is the decicive move Ash needs to take back his stolen hat and win the Cascade Badge.

Phantom Thief Pokémon 7

The titular Phantom Thief, Hiori, uses his Tangrowth's Sleep Powder to sneak past the Galactic Grunts that guard Team Galactic's base.

In the Trading Card Game

In the Trading Card Game, Sleep, called Asleep, is one of the five special conditions along with Poisoned, Burned, Confused, and Paralyzed. If a Pokémon is Asleep, it cannot attack or retreat by itself. It must also be turned sideways (usually counterclockwise). After each turn, if a player's Pokémon is Asleep, the player must flip a coin: if heads, the Asleep Pokémon "wakes up" and is no longer affected by the Special Condition. However, if the coin lands on tails, the Pokémon is still asleep. Unlike the Pokémon games, a Pokémon can be afflicted with more than one special condition at once; however, some special conditions will erase ones already present.

References


Status conditions
BURN FREEZE PARALYSIS POISON
SLEEP CONFUSION FLINCH FAINTING