Pokémon FireRed and LeafGreen beta: Difference between revisions

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During the planning and development stages of {{game|FireRed and LeafGreen|s}}, several parts were going to be a part of the games. Some of them were dropped or changed, but some of those dropped concepts can still be found in the game's programming.
{{Infobox location
|image=SeviiIsle8.png
|type=water
|location_name=Sevii Isle 8
|japanese_name={{j|8}}ばん ななしま
|translated_name=Sevii Isle number 8
|location=N/A
|region=Sevii Islands
|generation=[[Generation III|III]]
}}


==Locations==
'''Sevii Isles 8 and 9''' are locations which are not accessible through normal gameplay in {{game|FireRed and LeafGreen|s}}. However, unlike other similarly-named unreachable areas, they have actual map data.
{| align="right" style="{{roundy|20px}} border: 2px solid #{{firered color dark}}; background: #{{firered color}};"
|- align=center
|style="{{roundy|20px}} border: 2px solid #{{leafgreen color dark}}; background: #{{leafgreen color light}}; width:80px"|
[[File:SeviiIsle9.png|100px]]
|- align=center style="font-size: 80%;"
| Sevii Isle 9
|}
The islands in the [[Sevii Islands]] region would likely be named Sevii Isles. In addition, several more locations in the Sevii Islands have been found in the code, including Sevii Isles 6-9 and 22-24. [[Sevii Isles 8 and 9]] have fully coded map data, implying that they were scrapped very late in the game's development.


A [[mixing records|records room]] like that in the [[Hoenn]] games has also been found, but cannot be accessed without the use of a [[cheating|cheating device]].
No Pokémon are programmed into the areas by default; it seems as if there are abandoned areas left over from the [[Pokémon FireRed and LeafGreen beta]]. No index pointers lead to it by default either; on Isle 8 the central island of the "route" has what one would assume to have been cave entrances changed into the side of a rock.


A map of the interior of an unused house in both {{rt|19|Kanto}} and {{rt|23|Kanto}} has been found. It is shared between the two routes and the usage for them is unknown. However, it is possible that the one in Route 19 is related to an originally planned comeback of the [[Pikachu's Beach]] minigame from {{game|Yellow}}.
If it is entered when walking on land, it has the same route theme as the later Sevii Islands routes.
 
There are also maps programmed in the games for "Sevii Island 6" and "Sevii Island 7" in addition to the versions in the final game ([[Six Island]] and [[Seven Island]]). However, they have no map data.  


{| align="left" style="{{roundy|20px}} border: 2px solid #{{firered color dark}}; background: #{{firered color}};"
|- align=center
|style="{{roundy|20px}} border: 2px solid #{{leafgreen color dark}}; background: #{{leafgreen color light}}; width:80px"|
[[File:SeviiIsle8.png|300px]]
|- align=center style="font-size: 80%;"
| Sevii Isle 8
|}
{| align="left" style="{{roundy|20px}} border: 2px solid #{{firered color dark}}; background: #{{firered color}};"
|- align=center
|style="{{roundy|20px}} border: 2px solid #{{leafgreen color dark}}; background: #{{leafgreen color light}}; width:80px"|
[[File:Routes19and23_UnusedHouseInterior.png]]
|- align=center style="font-size: 80%;"
| Unused house interior in Routes 19 and 23
|}
{| align="center" style="{{roundy|20px}} border: 2px solid #{{firered color dark}}; background: #{{firered color}};"
|- align=center
|style="{{roundy|20px}} border: 2px solid #{{leafgreen color dark}}; background: #{{leafgreen color light}}; width:80px"|
[[File:Records_Room_FRLG_Beta.png]]
|- align=center style="font-size: 80%;"
| Hidden records room
|}
{{-}}
{{-}}
==Items==
{{Infobox location
[[Key items]] exclusive to {{game2|Ruby|Sapphire|Emerald}} are found within the programming code, complete with item sprites, and are obtainable only by hacking. For the most part, they have no use, though the [[Mach Bike]] and [[Acro Bike]] will act the same as the normal [[Bicycle]] obtainable in {{game|FireRed and LeafGreen|s}} with the exception of not being recognized by the game for entering Cycling Road. Strangely, all of these items have accurate [[bag]] descriptions that are different from those in the [[Hoenn]]-based games (which have a different menu setup and less room for the description).
|image=SeviiIsle9.png
 
|type=water
[[HM08]], unobtainable except by cheating and containing {{m|Dive}} like in the Hoenn games, can be taught ''and deleted'' freely, making its use almost the same as a normal [[TM]].
|location_name=Sevii Isle 9
 
|japanese_name={{j|9}}ばん ななしま
==Text==
|translated_name=Sevii Isle number 9
In the localized releases of {{2v2|FireRed|LeafGreen}}, the text of dialogues is colored depending on the person's gender: blue for males and red for females, while other text remains in the usual black. In the original Japanese versions, no such distinction is made, thus all text is colored black. However, in pre-release footage from the games, this distinction is present even in the Japanese releases. The reason for this change is unknown. The video below, related to an early sprite for [[Professor Oak]], shows this for a split second, at 34 seconds of playback.
|location=N/A
 
|region=Sevii Islands
==Sprites==
|generation={{gen|III}}
{| align="right" style="{{roundy|20px}} border: 2px solid #{{firered color dark}}; background: #{{firered color}};"
}}
|- align=center
{{-}}
|style="{{roundy|20px}} border: 2px solid #{{leafgreen color dark}}; background: #{{leafgreen color light}}; width:80px"|
{{stub|Location}}
[[File:Oak.jpg|200px]]
{{Glitches}}
|- align=center style="font-size: 80%;"
{{Sevii Islands}}<br>
| The beta sprite for Professor Oak
{{DoubleProjectTag|Locations|GlitchDex|locations and glitches, respectively.}}
|}
There is a beta sprite for [[Professor Oak]] that would have been used in the introductory part of the games. The only time it has been seen was on footage from one of the Japanese commercials, of which can be watched below.
 
{{youtubevid|z8-kiUaG49o|Japancommercials4U2|FireRed}}
 
Unused overworld sprites of {{p|Mew}}, {{p|Raikou}}, {{p|Entei}}, {{p|Suicune}}, {{p|Celebi}} and {{p|Deoxys}}' [[Forme#Deoxys|Attack and Defense Formes]] have also been discovered in the coding. Their use is not known but it is possible that they might have been planned for [[event]]s.
 
{| align="center" style="{{roundy|20px}} border: 2px solid #{{firered color dark}}; background: #{{firered color}};"
|- align=center
|style="{{roundy|20px}} border: 2px solid #{{leafgreen color dark}}; background: #{{leafgreen color light}}; width:80px"|
[[File:151OD unused.png]]
|style="{{roundy|20px}} border: 2px solid #{{leafgreen color dark}}; background: #{{leafgreen color light}}; width:80px"|
[[File:243OD unused.png]]
|style="{{roundy|20px}} border: 2px solid #{{leafgreen color dark}}; background: #{{leafgreen color light}}; width:80px"|
[[File:244OD unused.png]]
|style="{{roundy|20px}} border: 2px solid #{{leafgreen color dark}}; background: #{{leafgreen color light}}; width:80px"|
[[File:245OD unused.png‎]]
|style="{{roundy|20px}} border: 2px solid #{{leafgreen color dark}}; background: #{{leafgreen color light}}; width:80px"|
[[File:251OD unused.png‎]]
|style="{{roundy|20px}} border: 2px solid #{{leafgreen color dark}}; background: #{{leafgreen color light}}; width:80px"|
[[File:386ODA unused.png‎]]
|style="{{roundy|20px}} border: 2px solid #{{leafgreen color dark}}; background: #{{leafgreen color light}}; width:80px"|
[[File:386ODD unused.png‎]]
|- align=center style="font-size: 80%;"
| Unused Mew overworld sprite
| Unused Raikou overworld sprite
| Unused Entei overworld sprite
| Unused Suicune overworld sprite
| Unused Celebi overworld sprite
| Unused Deoxys Attack Forme overworld sprite
| Unused Deoxys Defense Forme overworld sprite
|}
 
==Leftover weather effects==
The same weather effects from {{game|Ruby and Sapphire|s}} are present in the coding of {{2v2|FireRed|LeafGreen}} and are listed below. Furthermore, the two weather effects that have never been used in any [[Generation III]] game but that were originally planned to debut in Ruby and Sapphire (and that finally debuted in [[Generation IV]] with {{game|Diamond and Pearl|s}}) are also present. They are related to snowing; one is composed of three snow flakes falling and the other consists of steady snowing.
 
{| align="center" style="background: #{{firered color dark}}; {{roundy|5px}}; border: 2px solid #{{firered color}}"
|- align="center" style="background:#{{firered color}}; color:#FFF"
! style="{{roundytl|5px}}" | Weather effect
! style="{{roundytr|5px}}" | Description
|- style="background: #fff"
| align=center | [[File:FRLG SunnyWeatherWithCloudsInWaterUnused.png]]
| The unused sunny with clouds in water weather effect.
|- style="background: #fff"
| align=center | [[File:FRLG RainUnused.png]]
| The unused rain weather effect.
|- style="background: #fff"
| align=center | [[File:FRLG ThreeSnowflakesFallingUnused.png]]
| The unused three snowflakes falling weather effect that is present in all of the [[Generation III]] games.
|- style="background: #fff"
| align=center | [[File:FRLG RainWithThunderstormUnused.png]]
| The unused rain with thunderstorm weather effect.
|- style="background: #fff"
| align=center | [[File:FRLG SteadyMistUnused.png]]
| The unused steady mist weather effect.
|- style="background: #fff"
| align=center | [[File:FRLG SteadySnowingUnused.png]]
| The unused steady snowing weather effect that is present in all of the [[Generation III]] games.
|- style="background: #fff"
| align=center | [[File:FRLG SandstormUnused.png]]
| The unused sandstorm weather effect.
|- style="background: #fff"
| align=center | [[File:FRLG MistFromTopRightCornerUnused.png]]
| The unused mist from top-right corner weather effect.
|- style="background: #fff"
| align=center | [[File:FRLG DenseBrightMistUnused.png]]
| The unused dense bright mist weather effect.
|- style="background: #fff"
| align=center | [[File:FRLG CloudyWeatherUnused.png]]
| The unused cloudy weather effect.
|- style="background: #fff"
| align=center | [[File:FRLG HeavyRainWithThunderstormUnused.png]]
| The unused heavy rain with thunderstorm weather effect.
|- style="background: #fff"
| align=center | [[File:FRLG UnderwaterMistUnused.png]]
| The unused underwater mist weather effect.
|}


<!--==Anti-piracy message==
[[Category:Glitch and Beta locations]]
A message within the programming code of the games reads "By the way: If you like this game, buy it or die." This message is occasionally activated by talking to the [[Seagallop Ferries|Seagallop]] ferryman in [[Vermilion City]] while playing a bad copy of the games. Several of the groups who originally dumped the games later confirmed that the message was not added by them.!-->
[[Category:Sevii Islands]]
{{beta|firered|leafgreen}}<br>
[[Category:FireRed and LeafGreen locations]]
{{Project Games notice}}
[[Category:Islands]]
[[Category:Pokémon meta]]
[[Category:Games]]


[[de:Pokémon Feuerrot und Blattgrün (Beta-Version)]]
[[ja:8ばん ななしま]]
[[it:Pokémon Rosso Fuoco e Verde Foglia beta]]
[[ja:9ばん ななしま]]

Revision as of 01:14, 25 February 2012

Sevii Isle 8 8ばん ななしま
Sevii Isle number 8
"Wild Missingno. appeared!"
File:SeviiIsle8.png
Map description: {{{mapdesc}}}
Location: N/A
Region: Sevii Islands
Generations: III
Sevii Islands Sevii Isle 8 Map.png
Location of Sevii Isle 8 in Sevii Islands.
Pokémon world locations

Sevii Isles 8 and 9 are locations which are not accessible through normal gameplay in Pokémon FireRed and LeafGreen. However, unlike other similarly-named unreachable areas, they have actual map data.

No Pokémon are programmed into the areas by default; it seems as if there are abandoned areas left over from the Pokémon FireRed and LeafGreen beta. No index pointers lead to it by default either; on Isle 8 the central island of the "route" has what one would assume to have been cave entrances changed into the side of a rock.

If it is entered when walking on land, it has the same route theme as the later Sevii Islands routes.

There are also maps programmed in the games for "Sevii Island 6" and "Sevii Island 7" in addition to the versions in the final game (Six Island and Seven Island). However, they have no map data.


Sevii Isle 9 9ばん ななしま
Sevii Isle number 9
"Wild Missingno. appeared!"
File:SeviiIsle9.png
Map description: {{{mapdesc}}}
Location: N/A
Region: Sevii Islands
Generations: III
Sevii Islands Sevii Isle 9 Map.png
Location of Sevii Isle 9 in Sevii Islands.
Pokémon world locations


Project Cities and Towns logo.png This location-related article is a stub. You can help Bulbapedia by expanding it.


Multiple
generations
Transform glitchesGlitch TrainersCloning glitchesError messagesArbitrary code execution
Generation I GlitchesBattle glitchesOverworld glitches
--0 ERRORBroken hidden itemsCable Club escape glitchDual-type damage misinformation
Experience underflow glitchFight Safari Zone Pokémon trickGlitch CityItem duplication glitchItem underflow
Mew glitchOld man glitchPewter Gym skip glitchPokémon merge glitchRhydon glitchRival twins glitch
Select glitches (dokokashira door glitch, second type glitch) • Super Glitch
Time Capsule exploitWalking through wallsZZAZZ glitch
Generation II GlitchesBattle glitches
Bug-Catching Contest glitchCelebi Egg glitchCoin Case glitchesExperience underflow glitch
Glitch dimensionGlitch EggTeru-samaTime Capsule exploitTrainer House glitchesGS Ball mail glitch
Generation III GlitchesBattle glitchesOverworld glitches
Berry glitchDive glitchPomeg glitchGlitzer Popping
Generation IV GlitchesBattle glitchesOverworld glitches
Acid rainGTS glitchesPomeg glitchRage glitch
Surf glitchTweakingPal Park Retire glitch
Generation V GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Frozen Zoroark glitchSky Drop glitch
Generation VI GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Lumiose City save glitchSymbiosis Eject Button glitchToxic sure-hit glitch
Generation VII GlitchesBattle glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitch
Generation VIII Glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitchParty item offset glitch
Generation IX Glitches
Glitch effects Game freezeGlitch battleGlitch song
Gen I only: Glitch screenTMTRAINER effectInverted sprite
Gen II only: Glitch dimension
Lists Glitches (GOMystery DungeonTCG GBSpin-off)
Glitch Pokémon (Gen IGen IIGen IIIGen IVGen VGen VIGen VIIGen VIII)
Glitch moves (Gen I) • Glitch types (Gen IGen II)


Sevii Islands
1Island.png 2Island.png 3Island.png 4Island.png 5Island.png 6Island.png 7Island.png 8Island.png 9Island.png
Settlements
One IslandTwo IslandThree IslandFour IslandFive IslandSix IslandSeven Island
Routes
Treasure BeachKindle RoadCape BrinkBond BridgeThree Isle PortThree Isle PathResort GorgeousWater Labyrinth
Five Isle MeadowMemorial PillarOutcast IslandGreen PathWater PathRuin ValleyTrainer TowerCanyon Entrance
Sevault CanyonTanoby Ruins
Landmarks
Mt. EmberBerry ForestIcefall CaveRocket WarehouseLost CaveAltering CavePattern Bush
Dotted HoleTanoby KeyTanoby ChambersNavel RockBirth Island
Access to
Kanto


Project Locations logo.png This article is part of both Project Locations and Project GlitchDex, Bulbapedia projects that, together, aim to write comprehensive articles on locations and glitches, respectively. Project GlitchDex logo.png