Talk:Roaming Pokémon: Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
(→‎Battles: crunched some numbers for ya. Don't give up!)
Line 67: Line 67:
::It's interesting that in G4 and onwards a Roaming pokemon can still flee while asleep.  It's probably safe to say that their attempt to flee is performed ''before'' their status check (the sleep/paralysis/frozen messages ''never'' occur when they attempt to flee), but I can confirm for sure that their attempt to flee is a +0 priority action -- any increased-priority move (e.g. {{m|Quick Attack}}) will execute before it, otherwise your Speed needs to be faster than theirs (or have a Quick Claw on hand) to get your move in.
::It's interesting that in G4 and onwards a Roaming pokemon can still flee while asleep.  It's probably safe to say that their attempt to flee is performed ''before'' their status check (the sleep/paralysis/frozen messages ''never'' occur when they attempt to flee), but I can confirm for sure that their attempt to flee is a +0 priority action -- any increased-priority move (e.g. {{m|Quick Attack}}) will execute before it, otherwise your Speed needs to be faster than theirs (or have a Quick Claw on hand) to get your move in.
:: All in all, a good capture strategy?  Once they're asleep and low on HP, forget about trapping them and just start lobbing Quick Balls (total 8x catch rate). : ) --''[[User:Stratelier|Stratelier]]'' 04:25, 29 February 2012 (UTC)
:: All in all, a good capture strategy?  Once they're asleep and low on HP, forget about trapping them and just start lobbing Quick Balls (total 8x catch rate). : ) --''[[User:Stratelier|Stratelier]]'' 04:25, 29 February 2012 (UTC)
:::Actually, fleeing has a -7 [[priority]]. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 10:46, 29 February 2012 (UTC)


== Battles ==
== Battles ==

Revision as of 10:46, 29 February 2012

Question...

I dunno if this should be on Raikou's talk page, or even on Bulbapedia at all, but...where are each of the legendary beasts most commonly found? I really need to know, because in emerald when I caught latios, i caught it on route 131, so I was wondering if they visit a particular place often or not. plz help! File:Ani493MS.gifZanderFile:Ani493MS.gif 09:50, 11 March 2008 (UTC)

The areas they visit are totally random. But one area to another...the two are always adjacent to each other...493OptimatumTalk|09:51 11 Mar 2008
Oh yay! But I have another question; in order to get a shiny of the roamers, would I have to keep restarting and beating the game in order for it to be shiny? File:Ani493MS.gifZanderFile:Ani493MS.gif 09:54, 11 March 2008 (UTC)
I don't know. Wait for TTE's answer. What I AM sure of is that if it is a yes, don't bother. 493OptimatumTalk|09:58 11 Mar 2008

Is it possible we can find a way to link this page to the actual roaming pokemon and all subsequent pages that apply? 'Roaming' wasn't quite the word I think of when I want such a list as this (that word is 'runner') and as far as I can find, it's only linked to three pages: Mesprit, the Legendary Beasts, and Fullmoon Island. At least linking it means disclosing a term-and-article actually exist and isn't just guessing if one does. ArcToraphim 13:56, 17 June 2008 (UTC)

Sevii roamers?

Do the roaming Pokemon listed as "roaming Kanto" also roam the Sevii Islands, or just the Kanto mainland? Kidburla 14:58, 12 July 2008 (UTC)

Just the Kanto mainland. Missingno. Master wants YOU! Join the Order of the Glitch! (my talk page) 22:09, 4 June 2009 (UTC)

IV/PV creation

How are IV's and Personality Values determined? TorchicBlaziken (talkedits) 23:54, 18 December 2008 (UTC)

Runaway Pokémon

Make a related page? It's about those that run away when in the wild. e.g. Growlithe, Snubbull. Those who played Gold, Silver, and Crystal should understand. It's similar to Safari Zone running away, except they could be caught with any Poké Ball. ht14 04:54, 5 March 2009 (UTC)

Not a bad idea. Missingno. Master wants YOU! Join the Order of the Glitch! (my talk page) 22:12, 4 June 2009 (UTC)
Perhaps we can just make a list, for efficiency? TailsDM 21:51, 29 August 2010 (UTC)

Encounter rate?

Let's say you're on the same route as a roaming Pokémon. What is the chance of finding it in the wild, as opposed to the route's native Pokémon? I would ask on the forums, but I figure this information would be good in the article. Missingno. Master wants YOU! Join the Order of the Glitch! (my talk page) 22:12, 4 June 2009 (UTC)

Suicune in Gen IV

How is it assumed that Suicune is a raoming pokemon in HGSS? If Eusine is actually in the games then the story is just as likely to be close to Crystals story meaning that Suicune could be stationary. So many assumptions on this site... -- D558 05:32, 21 July 2009 (UTC)

Oh yea, looks like I was right! in everyone's Faces! (I say this because people have attacked me when I have assumed that things like Mount Moon/all of kanto wouldn't be a complete areas because these "Remakes" aren't 100% like the originals (Gold/silver) yet people made assumptions that things will be exactly the same here and were proven wrong)-- D558 10:00, 17 December 2009 (UTC)

Tracking

In HGSS, Raikou and Entei are not able to be tracked via the Pokedex as they could in Gen II. Is there some sort of requirement to be able to track them, like battling Suicune first? Drake Clawfang 21:46, 6 April 2010 (UTC)

  Look at the map on your Pokégear, you'll see the Entei and Raiku heads, assuming you've already made them scatter from the Burned Tower. --Kerrick 20:54, 16 April 2010 (UTC)

Shouldn't it be mentioned that you can't use multiple screens in HGSS, since you could in DPPt, but not with your Pokégear in HGSS. Alexjuuhh 16:13, 30 April 2010 (UTC)

Something odd

er...I'm not sure how important this is, but should it be noted that roaming pokemon can be found in bodies of water on the routes they are on I encountered a Raikou while crossing a small body of water, which I found odd --User: Xaigon_Paladin 7:23, 30 May 2010 UTC

I can support this claim. I found and captured my Latias while surfing on the route around Sootopolis. TailsDM 21:43, 29 August 2010 (UTC)

make lati reappear in hgss?

I just wanted to ask if beating the elite four reset lati@s? I know it resets a lot of roamers, and I just wanted to make sure the same worked for latios before I killed for a good nature. Bobertbojo2 16:14, 11 September 2010 (UTC)

This kind of question is more suited for the forums. --SnorlaxMonster 02:25, 12 September 2010 (UTC)

They DON'T flee and attack on the same turn

In the first paragraph, "If they try to flee and fail, they attack on the same turn" is a little off. In HG/SS at least, they try to flee only on turns where it looks like they can at the start of the turn. If you do something like Mean Look before it can flee, it says it failed to flee, and it does not attack that turn.

Additionally, they will successfully flee even if they're asleep. The next time you see them, they're still asleep. (I'm pretty sure they didn't flee in their sleep in Gen II - I think I remember successfully using sleep instead of Mean Look.)

I don't know whether they'll try to flee again if the Mean Looker is switched out. Didn't think to test that and now I've caught all the roamers in my HG.

To make it clear, a few chains of events that happened to me tonight in HG: (note: I'm using a Lv. 90 Gallade with False Swipe, Mean Look, and Hypnosis)

  • met Entei → I use False Swipe → Entei fled
  • met Entei → I use Mean Look → Entei couldn't get away (doesn't try to attack me) → I use Hypnosis → (eventually) Entei woke up and Roared
  • met Entei → I use Hypnosis → Entei fell asleep → Entei fled
  • met Entei (he's still asleep)...

Chupi 06:01, 4 February 2011 (UTC)

I knew something was off with that statement about roaming Pokémon "being able to attack in the same turn that they try to flee". Though the aforementioned log of events from Chupi pertains to Generation IV, I don't recall that happening with any of the Generation III roaming Pokémon that I've encountered/caught, either. In particular, the battles I waged against Entei and Raikou in Pokémon FireRed Version would have been much more difficult if they were allowed to both attempt to flee and attack in one turn, since (from my experience), they are prone to using the move Roar when they cannot escape. I'm removing the statement from the article for now, but this claim about roamers being able to attempt-to-flee-AND-attack in the same turn could possibly use a bit more testing... Fenyx4 22:40, 28 October 2011 (UTC)
It's interesting that in G4 and onwards a Roaming pokemon can still flee while asleep. It's probably safe to say that their attempt to flee is performed before their status check (the sleep/paralysis/frozen messages never occur when they attempt to flee), but I can confirm for sure that their attempt to flee is a +0 priority action -- any increased-priority move (e.g. Quick Attack) will execute before it, otherwise your Speed needs to be faster than theirs (or have a Quick Claw on hand) to get your move in.
All in all, a good capture strategy? Once they're asleep and low on HP, forget about trapping them and just start lobbing Quick Balls (total 8x catch rate). : ) --Stratelier 04:25, 29 February 2012 (UTC)
Actually, fleeing has a -7 priority. --SnorlaxMonster 10:46, 29 February 2012 (UTC)

Battles

If you meet a roaming pokemon repeated times, will it be counted as one battle, or individual battles? I keep on throwing quick balls, they don't work. --Steel Dragon 22:18, 6 May 2011 (UTC)

I think they are individual battles. —darklordtrom 00:12, 7 May 2011 (UTC)
They are indeed individual. The Quick Ball not working on the first throw is like a Dusk Ball not working inside a cave. It's just a matter of luck. R.A. Hunter Blade 00:20, 7 May 2011 (UTC)
I think they are continued because in one of my games (I can't remember which) the Pokemon had a lower hp than normal because I had attacked it in my previous encounter--Teamg9 20:10, 2 February 2012 (UTC)
While they don't recover HP or restore status problems, that shouldn't affect them being individual battles. --SnorlaxMonster 09:54, 3 February 2012 (UTC)
Let's crunch the math.
    • Most legendaries have a base catch rate of 3/255, or 0.4% (per Poké Ball) at full HP.
    • Reduce them to 1 HP, put them asleep, use a Quick Ball at the start of each encounter, you still only have a 9.8% chance (per Ball).
    • Therefore, you'll need an average of 10.625 balls to ensure a catch. Purchase at least a dozen before you start hunting!
    • However, even this cannot guarantee a catch, it's still a matter of luck:
      • Every time you throw a Quick Ball, there's a 90.2% chance they will escape. 9 times out of 10!
      • Which is roughly a 67.3% (roughly 2 of 3) chance per shake. (capture = four shakes) Yes, 2 of 3 times they will just immediately break right out and escape. Get used to seeing it happen.
      • Even after throwing eleven balls (the "average" amount needed), there's a 33.7% (about 1 in 3) chance that they'll still be roaming around free.
      • The good news? A 66.3% chance (2 of 3) that one of those eleven balls will have caught them by now.
So ... in the end you just have to be patient and keep trying. Don't give up, you will catch them eventually. --Stratelier 05:01, 29 February 2012 (UTC)