Kabuto (Pokémon)/Generation II learnset: Difference between revisions

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{{learnlist/level2|Start|Scratch|Normal|40|100|35}}
{{learnlist/level2|Start|Scratch|Normal|40|100|35}}
{{learnlist/level2|Start|Harden|Normal|—|—|30}}
{{learnlist/level2|Start|Harden|Normal|—|—|30}}
{{learnlist/level2|11|Absorb|Grass|20|100|20}}
{{learnlist/level2|10|Absorb|Grass|20|100|20}}
{{learnlist/level2|19|Leer|Normal|—|90|30}}
{{learnlist/level2|19|Leer|Normal|—|90|30}}
{{learnlist/level2|28|Sand-Attack|Ground|—|100|15}}
{{learnlist/level2|28|Sand-Attack|Ground|—|100|15}}

Revision as of 23:03, 14 March 2012

← Kabuto Kabuto

By leveling up

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
00Start Scratch Normal 04040 100}}100% 35
00Start Harden Normal 0000 —}}—% 30
1010 Absorb Grass 02020 100}}100% 20
1919 Leer Normal 0000 090}}90% 30
2828 Sand-Attack Ground 0000 100}}100% 15
3737 Endure Normal 0000 —}}—% 10
4040 Slash Normal 07070 100}}100% 20
4646 Mega Drain Grass 04040 100}}100% 10
5555 AncientPower Rock 06060 100}}100% 5
  • Bold indicates a move that gets STAB when used by Kabuto
  • Italic indicates a move that gets STAB only when used by an Evolution of Kabuto
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
TM03 Curse ??? —% 10
TM04 Rollout Rock 30 90% 20
TM06 Toxic Poison 85% 10
TM08 Rock Smash Fighting 20 100% 15
TM10 Hidden Power Normal 100% 15
TM13 Snore Normal 40 100% 15
TM14 Blizzard Ice 120 70% 5
TM16 Icy Wind Ice 55 95% 15
TM17 Protect Normal —% 10
TM18 Rain Dance Water —% 5
TM19 Giga Drain Grass 60 100% 5
TM20 Endure Normal —% 10
TM21 Frustration Normal 100% 20
TM27 Return Normal 100% 20
TM32 Double Team Normal —% 15
TM34 Swagger Normal 90% 15
TM35 Sleep Talk Normal —% 10
TM37 Sandstorm Rock —% 10
TM44 Rest Psychic —% 10
TM45 Attract Normal 100% 15
TM46 Thief Dark 40 100% 10
  • Bold indicates a move that gets STAB when used by Kabuto
  • Italic indicates a move that gets STAB only when used by an Evolution of Kabuto
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
SeelDewgongShellderCloysterRemoraidOctillery
Aurora Beam Ice 65 100% 20
TentacoolTentacruelMarillAzumarillCorsolaRemoraid
OctilleryMantine
BubbleBeam Water 65 100% 20
KrabbyKingler
Dig* Ground 60 100% 10
SquirtleWartortleBlastoiseKrabbyKinglerHorsea
SeadraKingdra
Flail* Normal 100% 15
SquirtleWartortleBlastoise
Rapid Spin Normal 20 100% 40
  • Moves marked with an asterisk (*) must be chain bred onto Kabuto in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Kabuto in that game.
  • Bold indicates a move that gets STAB when used by Kabuto
  • Italic indicates a move that gets STAB only when used by an Evolution of Kabuto
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
C Ice Beam Ice 95 100% 10
  • A black abbreviation in a colored box indicates that Kabuto can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Kabuto cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Kabuto
  • Italic indicates a move that gets STAB only when used by an Evolution of Kabuto
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By events

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Event   Move   Type   Power   Accuracy   PP 
New York City Pokémon Center Rock Throw Rock 50 90% 15
  • A superscript level indicates that Kabuto can learn this move normally in Generation II at that level
  • Bold indicates a move that gets STAB when used by Kabuto
  • Italic indicates a move that gets STAB only when used by an Evolution of Kabuto
  • Click on the generation numbers at the top to see event moves from other generations