Pay Day (move): Difference between revisions
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{{MoveInfobox| n=6 | name=Pay Day | jname=ネコにこばん | jtranslit=Neko ni Koban | jtrans=Coin for a Cat | gameimage=Pay Day.png | type=Normal | damagecategory=Physical | basepp=20 | maxpp=32 | power=40 | accuracy=100 | gen=I | category=Smart | appeal=1 | jam=0 | cdesc=The appeal works best the more the crowd is excited. | appealsc=1 | scdesc=Earn +3 if the Pokémon gets the lowest score. | pokefordex=Pay%20Day | touches=no | protect=yes | magiccoat=no | snatch=no | mirrormove=yes | kingsrock=yes | flag7=no | flag8=no | sound=no | tm1=yes| tm#1=16| na=no| target=anyadjacent| footnotes= }} '''Pay Day''' (Japanese: '''ネコにこばん''' ''Coin for a Cat'') is a damage-dealing {{type2|Normal}} [[move]] introduced in [[Generation I]]. {{p|Meowth}} | {{MoveInfobox| n=6 | name=Pay Day | jname=ネコにこばん | jtranslit=Neko ni Koban | jtrans=Coin for a Cat | gameimage=Pay Day.png | type=Normal | damagecategory=Physical | basepp=20 | maxpp=32 | power=40 | accuracy=100 | gen=I | category=Smart | appeal=1 | jam=0 | cdesc=The appeal works best the more the crowd is excited. | appealsc=1 | scdesc=Earn +3 if the Pokémon gets the lowest score. | pokefordex=Pay%20Day | touches=no | protect=yes | magiccoat=no | snatch=no | mirrormove=yes | kingsrock=yes | flag7=no | flag8=no | sound=no | tm1=yes| tm#1=16| na=no| target=anyadjacent| footnotes= }} '''Pay Day''' (Japanese: '''ネコにこばん''' ''Coin for a Cat'') is a damage-dealing {{type2|Normal}} [[move]] introduced in [[Generation I]]. {{p|Meowth}}is the only Pokémon that can learn this move naturally. The Japanese name of Pay Day is a {{wp|Japanese proverb}} akin to {{wp|Pearls Before Swine}}. ==Effect== ===Generations I-II=== Pay Day does damage, and scatters [[Pokémon Dollar|coins]] on the ground with a value equal to twice the user's level for each time it's used. These coins are picked up afterwards if the player wins the battle. ===Generation III=== Same as above, except the move scatters coins equal to five times the user's level each time. The [[Amulet Coin]] now doubles the number of coins picked up. Due to {{DL|List of glitches in Generation III|Pay Day glitch|a glitch}} in {{game|Ruby and Sapphire|s}}, the wrong amount of money will be displayed if the Amulet Coin is held, leaving the impression that it does not affect Pay Day. Yet, upon checking the {{ga|Trainer card}}, the player will discover that the money earned from Pay Day has been doubled and added to their total savings. This error was fixed in {{game|FireRed and LeafGreen|s}} and all subsequent games. ===Generations IV-V=== Same as above, except now the Luck Incense also doubles the amount of money picked up. ==Description== {{incomplete|section|Colo and XD description}} {{movedesc|Normal}} {{movedescentry|Stad|A move that also nets money at the end of battle. How much depends on the attack frequency and level.}} {{movedescentry|Stad2|A move that nets money at the end of battle. How much depends on the attack frequency and level.}} {{movedescentry|GSC|Throws coins. Gets them back later.}} {{movedescentry|RSE|Throws coins at the foe. Money is recovered after.}} {{movedescentry|FRLG|Numerous coins are hurled at the foe. Money is earned after battle.}} {{movedescentry|DPPtHGSS|Numerous coins are hurled at the foe to inflict damage. Money is earned after battle.}} {{movedescentry|BW|Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.}} |} |}{{left clear}} ==Learnset== ===By [[Level|leveling up]]=== {{Moveheader/Level|Normal|1}} {{Moveentry/Level1|052|Meowth|1|Normal|Normal|17|20|20|FRLG=18|30|30|'''}} {{Moveentry/Level1|053|Persian|1|Normal|Normal|17|20|20|FRLG=18|no|no|'''}} {{Movefooter|Normal|1}} ===By [[TM]]=== {{Moveheader/TM|Normal|1|TM16|no|no|no|no}} {{Moveentry/TM1|025|Pikachu|1|Electric|Electric|yes|no|no|no|no}} {{Moveentry/TM1|026|Raichu|1|Electric|Electric|yes|no|no|no|no}} {{Moveentry/TM1|031|Nidoqueen|2|Poison|Ground|yes|no|no|no|no}} {{Moveentry/TM1|034|Nidoking|2|Poison|Ground|yes|no|no|no|no}} {{Moveentry/TM1|052|Meowth|1|Normal|Normal|yes|no|no|no|no|'''}} {{Moveentry/TM1|053|Persian|1|Normal|Normal|yes|no|no|no|no|'''}} {{Moveentry/TM1|054|Psyduck|1|Water|Water|yes|no|no|no|no}} {{Moveentry/TM1|055|Golduck|1|Water|Water|yes|no|no|no|no}} {{Moveentry/TM1|056|Mankey|1|Fighting|Fighting|yes|no|no|no|no}} {{Moveentry/TM1|057|Primeape|1|Fighting|Fighting|yes|no|no|no|no}} {{Moveentry/TM1|079|Slowpoke|2|Water|Psychic|yes|no|no|no|no}} {{Moveentry/TM1|080|Slowbro|2|Water|Psychic|yes|no|no|no|no}} {{Moveentry/TM1|086|Seel|1|Water|Water|yes|no|no|no|no}} {{Moveentry/TM1|087|Dewgong|2|Water|Ice|yes|no|no|no|no}} {{Moveentry/TM1|112|Rhydon|2|Rock|Ground|yes|no|no|no|no}} {{Moveentry/TM1|143|Snorlax|1|Normal|Normal|yes|no|no|no|no|'''}} {{Moveentry/TM1|151|Mew|1|Psychic|Psychic|yes|no|no|no|no}} {{Movefooter|Normal|1}} ===By {{pkmn|breeding}}=== {{Moveheader/Breed|Normal|2}} {{Moveentry/Breed2|187|Hoppip|2|Grass|Flying|{{MSP|025|Pikachu}}{{MSP|026|Raichu}}|no|no|no|||Chain breed from TM}} {{Moveentry/Breed2|509|Purrloin|1|Dark|Dark|no|no|no|{{MSP|052|Meowth}}}} {{Movefooter|Normal|2}} ===By {{pkmn2|event}}=== ====[[Generation II]]==== {{Learnlistspecial|Normal}} {{Moveentryspecial|225|Delibird|2|Ice|Flying|{{DL|List of Nintendo event Pokémon in Generation II|Delibird|New York City Pokémon Center}}}} {{Learnlist/footer}} ===Special move=== ====[[Generation III]]==== {{Learnlistspecial|Normal}} {{Moveentry|300|Skitty|1|Normal||[[Pokémon Box Ruby & Sapphire]]|'''}} {{Learnlist/footer}} ==Other appearances== When a Meowth appears in a Poké Ball in [[Super Smash Bros.]] and [[Super Smash Bros. Brawl]], it uses Pay Day. ==In the anime== {{moveanime|type=Normal|exp=yes|gen=Numerous coins are hurled at the foe to inflict damage.|image1=Black Arachnid Meowth Pay Day.png|image1p=Meowth}} {{movep|type=Normal|ms=052|pkmn=Meowth|method=Meowth crosses its arms, then opens them quickly and multiple glowing white balls come out of the charm on its head.}} {{movebtm|type=normal|user=The Black Arachnid|user1=The Black Arachnid's Meowth|startcode=EP123|startname=Spinarak Attack|notes=Debut}} ==In the manga== ===Pokémon Adventures=== {{movemanga|type=normal|exp=yes|gen=Numerous coins are hurled at the foe to inflict damage.|image1=Fearow Rapidash Pay Day Adventures.png|image1p=Fearow and Rapidash}} {{movep|type=normal|ms=022|pkmn=Fearow|method=Fearow flaps its wings and multiple gold coins that look like a Meowth's charm comes out of them and fly at the opponent.}} {{movemid|type=normal|user=Pokémon Fan Club Chairman|user1=Pokémon Fan Club Chairman's Fearow|startcode=PS056|startname=The Coming of Slowpoke (Eventually)|notes=DebutFearow {{color2|{{normal color dark}}|Manga move errors|cannot legally learn}} Pay Day}} {{movep|type=normal|ms=078|pkmn=Rapidash|method=Rapidash points its head towards the opponent and multiple gold coins that look like a Meowth's charm appear and hit the opponent.}} {{movemid|type=normal|user=Pokémon Fan Club Chairman|user1=Pokémon Fan Club Chairman's Rapidash|startcode=PS056|startname=The Coming of Slowpoke (Eventually)|notes=DebutRapidash {{color2|{{normal color dark}}|Manga move errors|cannot legally learn}} Pay Day}} {{movep|type=normal|ms=052|pkmn=Meowth|method=Meowth points one of its paws at the opponent and multiple gold coins that look like its charm appear and shoot at the opponent.}} {{movebtmManga|type=normal|user=Meowth (Pokémon)|user1=Unknown Trainer's Meowth|startcode=PS056|startname=The Coming of Slowpoke (Eventually)}} ===Pokémon Pocket Monsters=== {{movemanga|type=normal|exp=yes|gen=Numerous coins are hurled.|image1=Kai Midorikawa Meowth Pay Day.png|image1p=Meowth}} {{movep|type=normal|ms=052|pkmn=Meowth|method=Meowth tosses some gold coins at the opponent.}} {{movebtmManga|type=normal|user=Kai Midorikawa|user1=Kai's Meowth|startcode=PM019|startname=The No. 1 Pokémon!!|notes=Debut}} ==In other generations== {{Movegen| type=normal| genI=Pay Day I| genII=Pay Day II| genIII=Pay Day III| genIV=Pay Day IV| }} ==Trivia== * In Generation I, Pay Day was one of only three methods to earn money once all Trainers were defeated, discounting [[glitch]]es, the other two being selling items{{tt|*|even after all items in the game are sold/used, an infinite number of new items could technically be won from the Game Corner}} and fighting the [[Elite Four]] and {{pkmn|Champion}}. ==In other languages== {{Langtable|color={{normal color}}|bordercolor={{normal color dark}} |zh_cmn=聚寶功 ''{{tt|Jùbǎo-gōng|Treasure Skill}}'' |nl=Betaaldag |fr=Jackpot |de=Zahltag |el=Ημέρα Πληρωμής |it=Giornopaga |ko=고양이돈받기 ''Goyang'i Donbatgi'' |pt=Dia do Pagamento |sr=Isplata |es=Día de Pago }} {{Generation I TMs}} {{-}} {{Project Moves and Abilities notice}} [[Category:Signature moves]] [[de:Zahltag]] [[es:Día de Pago]] [[fr:Jackpot]] [[it:Giornopaga (mossa)]] [[ja:ネコにこばん]] [[pl:Pay Day]] [[pt:Pay Day]] |
Revision as of 05:41, 15 March 2012
Pay Day ネコにこばん Coin for a Cat | ||||||||||||
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Pay Day (Japanese: ネコにこばん Coin for a Cat) is a damage-dealing Template:Type2 move introduced in Generation I. Meowthis the only Pokémon that can learn this move naturally. The Japanese name of Pay Day is a Japanese proverb akin to Pearls Before Swine. ==Effect== ===Generations I-II=== Pay Day does damage, and scatters coins on the ground with a value equal to twice the user's level for each time it's used. These coins are picked up afterwards if the player wins the battle. ===Generation III=== Same as above, except the move scatters coins equal to five times the user's level each time. The Amulet Coin now doubles the number of coins picked up. Due to a glitch in Pokémon Ruby and Sapphire, the wrong amount of money will be displayed if the Amulet Coin is held, leaving the impression that it does not affect Pay Day. Yet, upon checking the Trainer card, the player will discover that the money earned from Pay Day has been doubled and added to their total savings. This error was fixed in Pokémon FireRed and LeafGreen and all subsequent games. ===Generations IV-V=== Same as above, except now the Luck Incense also doubles the amount of money picked up. ==Description==
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This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Colo and XD description |
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