Jump Kick (move): Difference between revisions
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jtrans=Dropkick | | jtrans=Dropkick | | ||
desc=The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. | | desc=The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. | | ||
gameimage=Jump Kick Lucas.jpg | | |||
type=Fighting | | type=Fighting | | ||
damagecategory=Physical | | damagecategory=Physical | |
Revision as of 00:37, 13 August 2007
Jump Kick とびげり Dropkick | ||||||||||||
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Jump Kick (Japanese: とびげり Dropkick) is a slightly inaccurate damage-dealing Fighting-type move introduced in Generation I.
Effect
Generation I
Jump Kick does damage. If this attack misses, the user will take 1 point of crash damage. Since all attacks that do 0 damage miss, Jump Kick will always miss if used against a Ghost type.
If the user of Jump Kick attacks first and faints itself due to crash damage, the opponent will not attack or be subjected to recurrent damage during that round. However, the user will still be subject to recurrent damage.
The crash damage from Jump Kick can be reversed by Bide or Counter.
Learnset
Generation I
By leveling up
- Hitmonlee at Lv.38
Generation II
By leveling up
- Hitmonlee at Lv.16
Generation III
By leveling up
- Hitmonlee at Lv.16
Generation IV
By leveling up
In other languages
Spanish: Patada Salto