Disable (move): Difference between revisions
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Disable {{status|paralyze}}s the opponent instead of disabling a move. The paralysis never fails unless the opponent is immune to it through a move or ability. | Disable {{status|paralyze}}s the opponent instead of disabling a move. The paralysis never fails unless the opponent is immune to it through a move or ability. | ||
==Description== | ==Description== | ||
{{incomplete|section| | {{incomplete|section|XD description}} | ||
{{movedesc|Normal}} | {{movedesc|Normal}} | ||
{{movedescentry|Stad|A technique that disables one of the target's moves. The disabled move can't be used until it wears off.}} | {{movedescentry|Stad|A technique that disables one of the target's moves. The disabled move can't be used until it wears off.}} | ||
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{{movedescentry|RSE|Psychically disables one of the foe’s moves.}} | {{movedescentry|RSE|Psychically disables one of the foe’s moves.}} | ||
{{movedescentry|FRLG|For a few turns, it prevents the foe from using the move it last used.}} | {{movedescentry|FRLG|For a few turns, it prevents the foe from using the move it last used.}} | ||
{{movedescentry|Colo|Psychically disables one of the target's moves.}} | |||
{{movedescentry|DPPtHGSS|For several turns, this move prevents the foe from using the move it last used.}} | {{movedescentry|DPPtHGSS|For several turns, this move prevents the foe from using the move it last used.}} | ||
{{movedescentry|BW|For four turns, this move prevents the target from using the move it last used.}} | {{movedescentry|BW|For four turns, this move prevents the target from using the move it last used.}} |
Revision as of 04:27, 15 April 2012
Disable かなしばり Temporary Binding | ||||||||||||
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Disable (Japanese: かなしばり Temporary Binding) is a non-damaging Template:Type2 move introduced in Generation I.
Effect
Generation I
Disable randomly selects one move that is in the target's current move set and whose current PP is greater than 0, and gives it a randomly chosen disable duration length of 0-6, which is reduced by 1 each time the Pokémon attempts to execute an attack. While the move is disabled, a message of "disabled!" will appear in place of the disabled move's PP, and the target will be unable to use the move until the round after Disable wears off (attempting to select the move will just result in a notice that the move is disabled).
If the target does manage to select the move (such as if it knows the move twice because of Mimic, or if the user is faster than the target and disables the attack that the target was going to use during that round) and attempts to execute it before the disable duration is over, it will only result in a wasted turn and a message that the move is disabled. Since the check to see if a move is disabled happens after the duration reduction, it is possible to disable the move the target was about to use for only 1 turn and as a result have Disable end immediately, still allowing the target to use said move during that round. It is also possible for the target to still use the disabled move if it is called via Metronome or Mirror Move.
If the target has only one move and that move is successfully disabled, it will use Struggle until it can select its move again. Disable will fail if the target has no PP for any of its moves.
Turns spent flinching, fast asleep, frozen solid, recharging, or partially trapped will not count towards the Disable duration length.
Even if unsuccessful (for any reason), using Disable against a Pokémon using Rage will cause its rage to build.
In Stadium, Disable will cause a Pokémon's rage to build only if successful. The disabled move's PP is not replaced with a "disabled!" message, though attempting to select the move will still result in a notice that the move is disabled. Accuracy in this Generation is 55%.
Generation II
In Generation II the last move that the target used will be disabled for 2-5 turns if successful. It will fail if the user goes first in the first turn. Sleep Talk can still call a disabled move.
Generation III
Same as before, but Disable lasts 4-7 turns.
Generation IV
Same as before, but its accuracy is changed from 55% to 80%.
Generation V
Same as before, but its accuracy is changed from 80% to 100% and can now be reflected with Magic Coat.
Mystery Dungeon
Disable paralyzes the opponent instead of disabling a move. The paralysis never fails unless the opponent is immune to it through a move or ability.
Description
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: XD description |
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||||
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I | II | III | IV | V | VI | |||||||||||
039 | Jigglypuff | Normal | 14 | 14 | 14 | 13 | 13 | ' | ||||||||
040 | Wigglytuff | Normal | -- | -- | -- | -- | -- | ' | ||||||||
048 | Venonat | Bug | Poison | -- | -- | -- | -- | -- | ' | |||||||
049 | Venomoth | Bug | Poison | -- | -- | -- | -- | -- | ' | |||||||
054 | Psyduck | Water | 31 | 10 | 10 | 14 | 14 | ' | ||||||||
055 | Golduck | Water | 31 | --, 10 | --, 10 | 14 | 14 | ' | ||||||||
064 | Kadabra | Psychic | 20 | 18 | 18 | 18 | 18 | ' | ||||||||
065 | Alakazam | Psychic | 20 | 18 | 18 | 18 | 18 | ' | ||||||||
079 | Slowpoke | Water | Psychic | 18 | 29 | 29 | 24 | 20 | 19 | ' | ||||||
080 | Slowbro | Water | Psychic | --, 18 | 29 | 29 | 24 | 20 | 19 | ' | ||||||
088 | Grimer | Poison | -- | 10 | 8 | 12 | 12 | ' | ||||||||
089 | Muk | Poison | -- | 10 | 8 | 12 | 12 | ' | ||||||||
096 | Drowzee | Psychic | 12 | 10 | 10 | 7 | 7 | 7 | ' | |||||||
097 | Hypno | Psychic | --, 12 | --, 10 | 10 | --, 7 | --, 7 | --, 7 | ' | |||||||
108 | Lickitung | Normal | 15 | 31 | 34 | 25 | 25 | ' | ||||||||
150 | Mewtwo | Psychic | -- | -- | -- | -- | -- | ' | ||||||||
199 | Slowking | Water | Psychic | 29 | 29 | 24 | 20 | 19 | ' | |||||||
355 | Duskull | Ghost | 5 | 6 | 6 | ' | ||||||||||
356 | Dusclops | Ghost | --, 5 | --, 6 | --, 6 | ' | ||||||||||
463 | Lickilicky | Normal | 25 | 25 | ' | |||||||||||
477 | Dusknoir | Ghost | --, 6 | --, 6 | ' | |||||||||||
491 | Darkrai | Dark | -- | -- | ' | |||||||||||
562 | Yamask | Ghost | 5 | ' | ||||||||||||
563 | Cofagrigus | Ghost | --, 5 | ' | ||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||||
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II | III | IV | V | VI | ||||||||||
023 | Ekans | Poison | ||||||||||||
029 | Nidoran♀ | Poison | ||||||||||||
032 | Nidoran♂ | Poison | ||||||||||||
037 | Vulpix | Fire | ||||||||||||
086 | Seel | Water | ||||||||||||
092 | Gastly | Ghost | Poison | |||||||||||
115 | Kangaskhan | Normal | ||||||||||||
116 | Horsea | Water | ||||||||||||
167 | Spinarak | Bug | Poison | |||||||||||
234 | Stantler | Normal | ||||||||||||
280 | Ralts | Psychic | ||||||||||||
327 | Spinda | Normal | ||||||||||||
331 | Cacnea | Grass | ||||||||||||
335 | Zangoose | Normal | ||||||||||||
351 | Castform | Normal | ||||||||||||
352 | Kecleon | Normal | ||||||||||||
353 | Shuppet | Ghost | ||||||||||||
358 | Chimecho | Psychic | ||||||||||||
361 | Snorunt | Ice | ||||||||||||
425 | Drifloon | Ghost | Flying | |||||||||||
433 | Chingling | Psychic | ||||||||||||
562 | Yamask | Ghost | ||||||||||||
595 | Joltik | Bug | Electric | |||||||||||
605 | Elgyem | Psychic | ||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By event
Generation V
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In the anime
The user stops the opponent from attacking. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Psyduck releases blue rings from its body that make the opponent unable to move. | |||
Misty's Psyduck | The Ninja Poké-Showdown! | Debut | |
Golduck's eyes glow blue and a blue aura appears around it. Any attacks that try to hit Golduck are instantly disintergrated. | |||
A wild Golduck | Bye Bye Psyduck | None | |
Slowbro becomes outlined in light blue and the opponent starts to glow light blue, making it completely motionless and renders it under Slowbro's control. | |||
Prima's Slowbro | The Mandarin Island Miss-match | None | |
Alakazam throws its spoons in the air, then crosses them. The spoons glow red and the spoons release a red shock to the opponent, surround it and making it unable to move. | |||
Eusine's Alakazam | For Ho-Oh the Bells Toll! | None | |
Venomoth's eyes glow light blue while its opponent is using an attack. The opponent becomes outlined in light blue briefly and it stops using the attack. In addition, the opponent cannot use the attack for a while. | |||
Katie's Venomoth | Shocks and Bonds | None |
In the manga
Pokémon Adventures
The user stops the opponent from moving. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Kadabra puts its hand forward and the opponent becomes unable to move their body. | |||
Sabrina's Kadabra | Zap! Zap! Zapdos! | Debut | |
Jigglypuff stares at the opponent and they become unable to move their body. | |||
Green's Jiggly | Just a Spearow Carrier | None |
In other generations
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |