Magic Guard (Ability): Difference between revisions
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====Generation V==== | ====Generation V==== | ||
Magic Guard no longer grants immunity to being fully paralyzed, and no longer prevents poisoning from Toxic Spikes. | Magic Guard no longer grants immunity to being fully paralyzed, and no longer prevents poisoning from Toxic Spikes. Magic Guard now prevents {{a|Imposter}} from activating. | ||
===Outside of battle=== | ===Outside of battle=== |
Revision as of 16:47, 9 September 2012
Magic Guard | マジックガード | ||||||||||||||||||||||||||||||||||||
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Flavor text
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Magic Guard (Japanese: マジックガード Magic Guard) is an Ability introduced in Generation IV. Ten Pokémon can have this Ability. Prior to Generation V, it was the signature Ability of Cleffa, Clefairy and Clefable.
Effect
In battle
Generation IV
Magic Guard prevents indirect damage, such as from Hail, Toxic, Curse, or Leech Seed. It does not prevent status problems, but rather protects from damaging effects. Damage caused upon being switched in, such as Stealth Rock, and Recoil is prevented except from using Struggle, and HP loss will still occur when using Belly Drum or Substitute. If a Pokémon with Magic Guard causes a Pokémon that used Destiny Bond to faint, the Pokémon with Magic Guard will also faint. Magic Guard will also cancel out Life Orb's HP deduction without negating its power boost. Additional effects such as trapping from moves like Fire Spin and Attack reduction from a burn are not prevented. If paralyzed, a Pokémon with Magic Guard will suffer from the normal Speed reduction but cannot be fully paralyzed. Magic Guard does not prevent damage from confusion or the effects of Perish Song. Magic Guard will prevent the user from being poisoned by Toxic Spikes.
Generation V
Magic Guard no longer grants immunity to being fully paralyzed, and no longer prevents poisoning from Toxic Spikes. Magic Guard now prevents Imposter from activating.
Outside of battle
Magic Guard has no effect outside of battle.
Pokémon with Magic Guard
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
---|---|---|---|---|---|---|---|
0035 | ![]() |
Clefairy |
Normal | Cute Charm | Magic Guard | Friend Guard | |
0036 | ![]() |
Clefable |
Normal | Cute Charm | Magic Guard | Unaware | |
0063 | ![]() |
Abra |
Psychic | Synchronize | Inner Focus | Magic Guard | |
0064 | ![]() |
Kadabra |
Psychic | Synchronize | Inner Focus | Magic Guard | |
0065 | ![]() |
Alakazam |
Psychic | Synchronize | Inner Focus | Magic Guard | |
0173 | ![]() |
Cleffa |
Normal | Cute Charm | Magic Guard | Friend Guard | |
0561 | ![]() |
Sigilyph |
Psychic | Flying | Wonder Skin | Magic Guard | Tinted Lens |
0577 | ![]() |
Solosis |
Psychic | Overcoat | Magic Guard | Regenerator | |
0578 | ![]() |
Duosion |
Psychic | Overcoat | Magic Guard | Regenerator | |
0579 | ![]() |
Reuniclus |
Psychic | Overcoat | Magic Guard | Regenerator | |
Please note that Abilities marked with a superscript are only available in the stated generation or later.
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In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |