Abyssal Ruins: Difference between revisions
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Revision as of 17:10, 18 November 2012
This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: Exact translations from the books Ghetsis gives |
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Map description: | An ancient tomb that is said to be the resting place of an ancient king. | |||
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Location: | East of Undella Town | |||
Region: | Unova | |||
Generations: | V | |||
Location of Abyssal Ruins in Unova. | ||||
Pokémon world locations |
Abyssal Ruins (Japanese: 海底遺跡 Undersea Ruins) are sunken temple ruins in eastern Unova, accessed through the use of Dive outside of battle. It is east of Undella Town in Undella Bay. Most Plates are located here. There are four floors and no wild Pokémon or Trainers. In Black 2 and White 2, the Abyssal Ruins are not marked on the Town Map until the player has visited them.
Each time the player enters the ruins, he or she is only allowed to take 500 steps until a torrent of water sends the player back to the water's surface. The ruins are divided into four floors, each smaller than the other. Due to the step limit, it is impossible to get all items of the Ruins in one trip; rather, to reach the second floor, the player must reach the pillar in the middle of the ruins in fewer than 190 steps (thus ignoring all items). The Ruins are filled with 32 Relic items which, have a total value of $1,706,000 when sold to the item maniac in Undella Town. To reach the third floor, the player must use Flash. To reach the fourth floor, the player must use Strength.
Items
1F
Item | Location | Games | |
---|---|---|---|
Dread Plate | Inside | B W B2 W2 | |
Earth Plate | Inside | B W B2 W2 | |
Fist Plate | Inside | B W B2 W2 | |
Flame Plate | Inside | B W B2 W2 | |
Icicle Plate | Inside | B W B2 W2 | |
Insect Plate | Inside | B W B2 W2 | |
Iron Plate | Inside | B W B2 W2 | |
Meadow Plate | Inside | B W B2 W2 | |
Mind Plate | Inside | B W B2 W2 | |
Sky Plate | Inside | B W B2 W2 | |
Spooky Plate | Inside | B W B2 W2 | |
Stone Plate | Inside | B W B2 W2 | |
Toxic Plate | Inside | B W B2 W2 | |
Zap Plate | Inside | B W B2 W2 | |
Relic Gold ×3 | Inside | B W B2 W2 | |
Relic Silver ×3 | Inside | B W B2 W2 | |
Relic Copper ×4 | Inside | B W B2 W2 | |
Relic Statue | Inside | B W B2 W2 | |
Relic Vase | Inside | B W B2 W2 | |
2F
Item | Location | Games | |
---|---|---|---|
Relic Gold ×3 | Inside | B W B2 W2 | |
Relic Silver ×2 | Inside | B W B2 W2 | |
Relic Copper ×2 | Inside | B W B2 W2 | |
Relic Statue | Inside | B W B2 W2 | |
Relic Vase | Inside | B W B2 W2 | |
Relic Band ×2 | Inside | B W B2 W2 | |
3F
Item | Location | Games | |
---|---|---|---|
Relic Gold | Inside | B W B2 W2 | |
Relic Silver | Inside | B W B2 W2 | |
Relic Statue | Inside | B W B2 W2 | |
Relic Vase ×2 | Inside | B W B2 W2 | |
Relic Band ×3 | Inside | B W B2 W2 | |
4F
Item | Location | Games | |
---|---|---|---|
Relic Crown | Inside | B W B2 W2 | |
Mysterious letters
This section contains fan speculation. There is no solid evidence for or against some parts of this article. |
Some of the pillars that comprise the corridors of the four floors of the abyssal ruins are colored purple and marked with mysterious letters. These letters can be transliterated into letters of the roman alphabet using the correct cipher. When read the correct way (right to left, bottom to top) the sentences from each pillar can be gathered into a coherent message. The cipher changes slightly between floors: when one moves up a floor the symbols move "down" one in the roman alphabet; for example, if two separate symbols corresponded to the letters G and H on one floor, on the floor above they would correspond to F and G, and on the floor above that they would correspond to E and F, respectively. A small percentage of the symbols used do not appear to have a corresponding letter and are denoted by numerical placeholders in the translated message below, though it is possible that they are logograms or numbers. The positions of two of the unknown symbols—denoted by placeholders ③ and ④ below—swap positions between Pokémon Black and White.
Pokémon Black and White
The message
Arranged below are the transliterated sentences found on the purple pillars in the abyssal ruins, collected into paragraphs and divided by the floor they were found on (1F, 2F, 3F, etc.):
1F
- Listen to King's words.
- Primes lead to truth.
- King is brave.
- King never loses hope.
- King is kind.
- King has a dream.
- King is adventurous.
- King accepts all.
- King turns 2nd corner.
- King turns 3rd corner.
- King turns 5th corner.
- King turns 7th corner.
- Have the heart of King.
- Here we praise King.
- King's light shines.
- King moves his people.
- King acts with love.
- King fought hatred.
- No king gets lost.* / Go on, brave king.*
2F
- Life is gratitude.
- Eating is receiving life.
- Good or evil isn't all.
- Do not be barbaric.
- One must not waste.
- All is precious.
- Wars create tears.
- Shine if agreed.
3F
- King talks to all beings.
- Saved all from waves.
- King is hope for all.
- Think act with love.
- Act strong if agreed.
4F
- King defeated ③ alone.
- ④ joined King in a day.
- King called ⑤ beings.
- King is hope and future.
- The great King ⑥.
Interpretation
On 1F, the inscriptions talk about a brave king who fought hatred and pursued peace. In the middle of the lines, it states about the King turning on corners. These corners correspond with the intersections while entering the ruins. Every time the player comes to a choice in the path, either going straight or turning, can be considered a corner. Following this pattern, turning on the 2nd, 3rd, 5th and 7th intersects, and continuing straight on the others, will lead the player very close to the center of 1F, regardless of what entrance is taken.
This key of 2nd, 3rd, 5th and 7th corners works on all floors, (except obviously on the last floor) and will lead the player to the Relic Crown.
The inscriptions on the 2nd and 3rd floors tell the player to "shine light" and "act strong" if agreed, respectively. Both at the end of these floors, the player must use Flash and Strength, respectively.
Pokémon Black 2 and White 2
The messages
If the player defeats Hugh at Undella Bay after defeating the Champion and receiving the Dive HM from him, Zinzolin will walk up to the player after Hugh takes his leave. The player receives documents from Zinzolin which allows them to be able to read the symbols in the Ruins.
While inspecting the symbol-inscribed blocks in the Ruins, an additional text box containing the direct translation of the symbols will appear after the symbols are shown. The player still has to read the translation backwards, or if they are on the upper levels, further decrypt the translation, before getting a clear message. The complete translations of the messages are exactly the same compared to those found in Black and White. However, the unknown symbols still cannot be translated by cipher, and instead appear as several black circles in the direct translations provided by the game.
The message
The positions of two of the unknown symbols—denoted by placeholders ③ and ④ below—swap positions between Pokémon Black 2 and White 2.
1F
2F
3F
4F
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1F
2F
3F
4F
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Layout
Version | 1F | 2F | 3F | 4F | ||
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Black | File:Unova Abyssal Ruins 1F BW.png | File:Unova Abyssal Ruins 2F BW.png | File:Unova Abyssal Ruins 3F BW.png | File:Unova Abyssal Ruins 4F BW.png | ||
White | ||||||
Black 2 | ||||||
White 2 | ||||||
RED squares are exit(s) to next level. GREEN squares are entrances. RED squares with text are items (indicated by text). PURPLE squares are the text pillars. |
In the anime
The Abyssal Ruins appeared at the end of Piplup, Pansage, and a Meeting of the Times!. Jessie, James, Meowth and Dr. Zager spoke about using Meloetta's song to undo a seal inside the ruins. They then discovered the entrance to the ruins in BW093.
The Abyssal Ruins played a key role in the climax of Team Rocket's "Operation Tempest" in BW096 and BW097. Giovanni brought Meloetta to the ruins to unlock the Reveal Glass, allowing Giovanni to summon Tornadus, Thundurus and Landorus and take control of the three in their Therian Formes.
Trivia
- The Splash Plate and Draco Plate are the only Plates that are not found here, located instead on Route 13BW or in Undella BayB2W2. However, the man who gives these two plates to the player states that he found them in the Abyssal Ruins himself, meaning that all the plates originate from the Abyssal Ruins.
In other languages
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This article is part of Project Locations, a Bulbapedia project that aims to write comprehensive articles on every location in the Pokémon world. |