Magnet Pull (Ability): Difference between revisions
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Magnet Pull traps {{type|Steel}} Pokémon, making them unable to leave battle except by holding a {{DL|In-battle effect item|Shed Shell}}, using {{m|Baton Pass}}, {{m|U-turn}}, or {{m|Volt Switch}}. | Magnet Pull traps {{type|Steel}} Pokémon, making them unable to leave battle except by holding a {{DL|In-battle effect item|Shed Shell}}, using {{m|Baton Pass}}, {{m|U-turn}}, or {{m|Volt Switch}}. | ||
In a [[Double Battle]], Magnet Pull does not affect the partner Pokémon. | In a [[Double Battle]] or [[Triple Battle]], Magnet Pull does not affect the partner Pokémon. | ||
In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness]], a Pokémon with Magnet Pull immobilizes Steel-type Pokémon that attack it directly, preventing them from moving for a few turns. | In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness]], a Pokémon with Magnet Pull immobilizes Steel-type Pokémon that attack it directly, preventing them from moving for a few turns. |
Revision as of 20:41, 17 December 2012
Magnet Pull | じりょく | ||||||||||||||||||||||||||||||||||||||||
Magnetism | |||||||||||||||||||||||||||||||||||||||||
Flavor text
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Magnet Pull (Japanese: じりょく Magnetism) is an Ability introduced in Generation III. Five Pokémon can have this Ability, all of which are part of an evolution family that undergoes its final evolution by leveling up at Mt. Coronet in Sinnoh or Chargestone Cave in Unova, are in the Mineral Egg Group (though one family is genderless), are Steel-type or evolve into one, and have Sturdy as a secondary Ability.
Effect
In battle
Magnet Pull traps Steel-type Pokémon, making them unable to leave battle except by holding a Shed Shell, using Baton Pass, U-turn, or Volt Switch.
In a Double Battle or Triple Battle, Magnet Pull does not affect the partner Pokémon.
In Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness, a Pokémon with Magnet Pull immobilizes Steel-type Pokémon that attack it directly, preventing them from moving for a few turns.
Outside of battle
From Pokémon Emerald onwards, if a Pokémon with Magnet Pull is leading the party, then the likelihood of encountering wild Steel-type Pokémon is 150% of the usual.
Pokémon with Magnet Pull
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
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0081 | ![]() |
Magnemite |
Electric | Steel | Magnet Pull | Sturdy | Analytic |
0082 | ![]() |
Magneton |
Electric | Steel | Magnet Pull | Sturdy | Analytic |
0299 | ![]() |
Nosepass |
Rock | Sturdy | Magnet Pull | Sand Force | |
0462 | ![]() |
Magnezone |
Electric | Steel | Magnet Pull | Sturdy | Analytic |
0476 | ![]() |
Probopass |
Rock | Steel | Sturdy | Magnet Pull | Sand Force |
Please note that Abilities marked with a superscript are only available in the stated generation or later.
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In the manga
In the Pokémon Adventures manga
If the opponent is a Steel-type Pokémon, it isn't allowed to leave the battlefield. The opponent also cannot jump into the air, and is stuck to the ground until the user is defeated. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
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If the opponent is a Steel-type Pokémon, it isn't allowed to leave the battlefield. It also cannot jump into the air, and is stuck to the ground until Nosepass or the opponent is defeated. | ||
Roxanne's Nosepass | VS. Nosepass I | Debut | |
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A burst of invisible energy comes off Magnezone's body and it can attract all metal objects all around it. It pulls the metal objects onto the magnets on its body. | ||
Cyrus's Magnezone | VS. Probopass and Magnezone II | None |
In other languages
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Variations of the Ability Magnet Pull | |
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Magnet Pull • Arena Trap • Shadow Tag |
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |