Magnitude (move): Difference between revisions
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==Trivia== | ==Trivia== | ||
* Despite being introduced in [[Generation II]], no Generation II Pokémon could learn Magnitude until [[Generation IV]], and | * Despite being introduced in [[Generation II]], no Generation II Pokémon could learn Magnitude until [[Generation IV]], and even then only {{p|Donphan}} could learn it. | ||
* Every Pokémon that learns this move by | * Every Pokémon that learns this move by levelling up gets [[same-type attack bonus|STAB]] on it. | ||
* No [[Generation IV]] Pokémon can learn this move by | * No [[Generation IV]] Pokémon can learn this move by levelling up. | ||
* At 150 base power, Magnitude 10 | * At 150 base power, Magnitude 10 inflicts the most damage out of any Ground-type move. | ||
* At base power 10, Magnitude 4 is the | * At base power 10, Magnitude 4 is the weakest Ground-type move. | ||
* Due to the {{wp|2004 Chuetsu earthquake}}, this move, along with {{m|Fissure}} and {{m|Earthquake}}, has not been used in the anime since [[AG101 (unaired)]]. | * Due to the {{wp|2004 Chuetsu earthquake}}, this move, along with {{m|Fissure}} and {{m|Earthquake}}, has not been used in the anime since [[AG101 (unaired)|AG101]] (which itself has never been aired). | ||
==In other languages== | ==In other languages== |
Revision as of 23:47, 22 January 2013
Magnitude マグニチュード Magnitude | ||||||||||||
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Magnitude (Japanese: マグニチュード Magnitude) is a damage-dealing Ground-type move introduced in Generation II.
Effect
Magnitude does not have a set base power. Instead the base power of this move varies on a magnitude scale between four and ten.
In the games, this attack will randomly choose a magnitude between four and ten, with four having the least power and ten having the greatest. Magnitude will double in power if the opponent is in the underground stage of Dig.
Base power varies as follows:
Magnitude | Power | Probability |
---|---|---|
4 | 10 | 5% |
5 | 30 | 10% |
6 | 50 | 20% |
7 | 70 | 30% |
8 | 90 | 20% |
9 | 110 | 10% |
10 | 150 | 5% |
Its effective power for statistical purposes could be considered as the average power, 71.
Pokémon Mystery Dungeon
Magnitude deals 5 damage at Magnitude 4, and 8 additional damage for each order of magnitude. Weakness, resistance and Levitate all affect damage.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | ||||||||||
027 | Sandshrew | Ground | 17 | '''' | ||||||||||
028 | Sandslash | Ground | 17 | '''' | ||||||||||
050 | Diglett | Ground | 9 | 9 | 12 | 15 | '''' | |||||||
051 | Dugtrio | Ground | --, 9 | --, 9 | --, 12 | --, 15 | '''' | |||||||
074 | Geodude | Rock | Ground | 16 | 16 | 15 | 15 | '''' | ||||||
075 | Graveler | Rock | Ground | --, 16 | --, 16 | --, 15 | --, 15 | '''' | ||||||
076 | Golem | Rock | Ground | --, 16 | --, 16 | --, 15 | --, 15 | '''' | ||||||
232 | Donphan | Ground | 19 | 19 | '''' | |||||||||
322 | Numel | Fire | Ground | 19 | 11 | 11 | 8 | '''' | ||||||
323 | Camerupt | Fire | Ground | --, 19 | --, 11 | --, 11 | --, 8 | '''' | ||||||
339 | Barboach | Water | Ground | 16 | 26 | 26 | '''' | |||||||
340 | Whiscash | Water | Ground | --, 16 | --, 26 | --, 26 | '''' | |||||||
622 | Golett | Ground | Ghost | 25 | '''' | |||||||||
623 | Golurk | Ground | Ghost | 25 | '''' | |||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | ||||||||||
108 | Lickitung | Normal | ||||||||||||
111 | Rhyhorn | Ground | Rock | |||||||||||
299 | Nosepass | Rock | ||||||||||||
369 | Relicanth | Water | Rock | |||||||||||
498 | Tepig | Fire | ||||||||||||
524 | Roggenrola | Rock | ||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In the anime
The user looses a ground-shaking quake affecting everyone in battle. Its power varies. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Golem's body becomes outlined in a brown aura. Then, it jumps into the air and stomps on the ground, creating an earthquake. | |||
Gary's Golem | Can't Beat the Heat! | Debut |
In the manga
In the Pokémon Adventures manga
The user creates an earthquake using its body. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Geodude slams its body into the ground, creating an earthquake. | |||
Brock's Geoone | The Last Battle III | Debut | |
Brock's Geotwo | The Last Battle III | Debut | |
Brock's Geothree | The Last Battle III | Debut | |
Brock's Geofour | The Last Battle III | Debut | |
Brock's Geofive | The Last Battle III | Debut | |
Brock's Geosix | The Last Battle III | Debut |
In other generations
Trivia
- Despite being introduced in Generation II, no Generation II Pokémon could learn Magnitude until Generation IV, and even then only Donphan could learn it.
- Every Pokémon that learns this move by levelling up gets STAB on it.
- No Generation IV Pokémon can learn this move by levelling up.
- At 150 base power, Magnitude 10 inflicts the most damage out of any Ground-type move.
- At base power 10, Magnitude 4 is the weakest Ground-type move.
- Due to the 2004 Chuetsu earthquake, this move, along with Fissure and Earthquake, has not been used in the anime since AG101 (which itself has never been aired).
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |