Self-Destruct (move): Difference between revisions
Line 67: | Line 67: | ||
{{incomplete|section|XD description}} | {{incomplete|section|XD description}} | ||
{{movedesc|Normal}} | {{movedesc|Normal}} | ||
{{movedescentry|{{gameabbrev3|Stad}}|The user explodes, inflicting damage on the enemy, then faints. Useless against | {{movedescentry|{{gameabbrev3|Stad}}|The user explodes, inflicting damage on the enemy, then faints. Useless against Ghost-type.}} | ||
{{movedescentry|{{gameabbrev3|Stad2}}|The user explodes, damaging on the enemy, then faints. Useless against the | {{movedescentry|{{gameabbrev3|Stad2}}|The user explodes, damaging on the enemy, then faints. Useless against the Ghost-type.}} | ||
{{movedescentry|{{gameabbrev3|GSC}}|Powerful but makes the user faint.}} | {{movedescentry|{{gameabbrev3|GSC}}|Powerful but makes the user faint.}} | ||
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrev3|Colo}}|Inflicts severe damage but makes the user faint.}} | {{movedescentry|{{gameabbrev3|RSE}}{{gameabbrev3|Colo}}|Inflicts severe damage but makes the user faint.}} |
Revision as of 01:40, 8 March 2013
Selfdestruct じばく Suicide Bombing | ||||||||||||
| ||||||||||||
Range
| ||||||||||||
Availability
| ||||||||||||
| ||||||||||||
| ||||||||||||
| ||||||||||||
Selfdestruct (Japanese: じばく Suicide Bombing) is a damage-dealing Normal-type move introduced in Generation I. It was TM36 in Generation I.
Effect
Generation I
Resembling a weaker version of Explosion, Selfdestruct inflicts damage, and causes the user to faint. Though its power is listed as 130, the target's Defense will be halved when damage from this attack is calculated, giving it an effective power of 260. The game will bump 0 up to 1 to avoid infinite damage, so Selfdestruct would have an effective power of 130 if it could be used against a target with a Defense value of 1 (although such circumstances would almost never happen in normal play).
If Selfdestruct breaks a target's substitute, the user will not faint, though its image will be replaced by a blank image. Additionally, if the user of Selfdestruct had a substitute at the time of such a situation, uses Substitute later, or switches out, its regular image will once again become visible.
If the user of Selfdestruct attacks first and faints itself, the target will not attack or be subjected to recurrent damage during that round.
In Stadium, if Selfdestruct breaks a target's substitute, the user will faint. The base power listed in Stadium is the one after halving Defense, ie. 260.
Generation II
The move's power is increased to 200 instead. The target's Defense is still halved, giving it an effective power of 400.
If Selfdestruct is used against a substitute, a Ghost type, or a Pokémon that has used Protect or Detect, it will still faint.
Unlike the previous game, Stadium 2 lists Selfdestruct's base power before halving Defense.
Generations III and IV
Selfdestruct cannot be used when a Pokémon with the Ability Damp is on the field.
Generation V
Selfdestruct no longer halves the target's Defense. The user faints before dealing damage, unlike previous generations.
Mystery Dungeon
Selfdestruct does not cause the user to faint, but instead cuts its HP in half, and affects all Pokémon, items, and walls within one tile of the user, reducing HP by half on teammates, by 50 on hostile Pokémon, and destroying all walls, items, and special tiles. Selfdestruct cannot be used in rain or on any floor with a Pokémon with the Ability Damp. Additionally, Fire-type Pokémon take only 50% of usual damage.
Description
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: XD description |
|
Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | |||||||||||
074 | Geodude | Rock | Ground | 21 | 21 | 21 | 18 | 29 | ' | |||||||
075 | Graveler | Rock | Ground | --, 21 | --, 21 | 21 | 18 | 31 | ' | |||||||
076 | Golem | Rock | Ground | --, 21 | --, 21 | 21 | 18 | 31 | ' | |||||||
100 | Voltorb | Electric | 22 | 23 | 27 | 29 | 33 | ' | ||||||||
101 | Electrode | Electric | --, 22 | --, 23 | 27 | 29 | 35 | ' | ||||||||
109 | Koffing | Poison | 40 | 17 | 17 | 19 | 24 | 23 | ' | |||||||
110 | Weezing | Poison | 43 | --, 17 | --, 17 | 19 | 24 | 23 | ' | |||||||
204 | Pineco | Bug | 8 | 8 | 6 | 6 | ' | |||||||||
205 | Forretress | Bug | Steel | --, 8 | --, 8 | --, 6 | --, 6 | ' | ||||||||
343 | Baltoy | Ground | Psychic | 19 | 19 | 21 | 25 | ' | ||||||||
344 | Claydol | Ground | Psychic | 19 | 19 | 21 | 25 | ' | ||||||||
597 | Ferroseed | Grass | Steel | 38 | ' | |||||||||||
598 | Ferrothorn | Grass | Steel | 38 | ' | |||||||||||
649 | Genesect | Bug | Steel | 77 | ' | |||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | ||||||||||
143 | Snorlax | Normal | ||||||||||||
185 | Sudowoodo | Rock | ||||||||||||
438 | Bonsly | Rock | ||||||||||||
446 | Munchlax | Normal | ||||||||||||
568 | Trubbish | Poison | ||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By TM
# | Pokémon | Type | Machine | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I TM36 |
II -- |
III -- |
IV -- |
V -- |
VI TM08 | |||||||||||
074 | Geodude | Rock | Ground | ✔ | ||||||||||||
075 | Graveler | Rock | Ground | ✔ | ||||||||||||
076 | Golem | Rock | Ground | ✔ | ||||||||||||
088 | Grimer | Poison | ✔ | |||||||||||||
089 | Muk | Poison | ✔ | |||||||||||||
090 | Shellder | Water | ✔ | |||||||||||||
091 | Cloyster | Water | Ice | ✔ | ||||||||||||
092 | Gastly | Ghost | Poison | ✔ | ||||||||||||
093 | Haunter | Ghost | Poison | ✔ | ||||||||||||
094 | Gengar | Ghost | Poison | ✔ | ||||||||||||
095 | Onix | Rock | Ground | ✔ | ||||||||||||
100 | Voltorb | Electric | ✔ | |||||||||||||
101 | Electrode | Electric | ✔ | |||||||||||||
102 | Exeggcute | Grass | Psychic | ✔ | ||||||||||||
103 | Exeggutor | Grass | Psychic | ✔ | ||||||||||||
109 | Koffing | Poison | ✔ | |||||||||||||
110 | Weezing | Poison | ✔ | |||||||||||||
143 | Snorlax | Normal | ✔ | |||||||||||||
150 | Mewtwo | Psychic | ✔ | |||||||||||||
151 | Mew | Psychic | ✔ | |||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By Move Tutor
Special move
Generation IV
|
In the anime
The Pokémon becomes angry and white and then explodes. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Voltorb's body glows white and yellow sparks appear around its body. It then explodes violently. | |||
Koga's Voltorb | The Ninja Poké-Showdown | Debut | |
Duplica's Ditto in the form of Voltorb | Ditto's Mysterious Mansion | Used via Transform | |
Keith's Voltorb | So Near, Yet So Farfetch'd | None | |
Multiple wild Voltorb | Showdown at the Po-ké Corral | None | |
Unknown Trainer's Voltorb | Pikachu Re-Volts | None | |
Unknown Trainer's Voltorb | Arceus and the Jewel of Life | None | |
Multiple wild Voltorb | Bucking the Treasure Trend! | None | |
Pineco's body glows blue or white. It then suddenly explodes. | |||
Multiple wild Pineco | Going Apricorn! | None | |
Brock's Pineco | Going Apricorn! | None | |
Multiple wild Pineco | Bucking the Treasure Trend! | None |
In the manga
In The Electric Tale of Pikachu manga
The user explodes violently. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Haunter's body swells up and it explodes violently. Haunter also knocks itself out in the explosion. | |||
Black Fog | Haunting my Dreams | Debut |
In the Pokémon Adventures manga
The user explodes violently. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Electrode explodes violently. | |||
Lt. Surge's Electrode | Electrode's Big Shock! | Debut |
In other generations
Trivia
- Only Munchlax, Snorlax, and Smeargle receive STAB for Selfdestruct.
- Lickilicky, who along with Smeargle receives STAB from Explosion, cannot learn Selfdestruct.
- In Generation I, if Selfdestruct or Explosion causes the player to win and lose at the same time, the player blacks out as normal, but the victory music plays.
In other languages
|
Generation I TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation I HMs | |
01 • 02 • 03 • 04 • 05 |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |