Dark Void (move): Difference between revisions
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Revision as of 21:28, 28 September 2013
- This article is about the move Dark Void. For the Field Move Dark Power, see Field Move.
Dark Void ダークホール Dark Hole | ||||||||||||
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Dark Void (Japanese: ダークホール Dark Hole) is a non-damaging Dark-type move introduced in Generation IV. It is the signature move of Darkrai.
Effect
Dark Void puts the foe to sleep. In a Double Battle, Dark Void will hit both foes with an accuracy of 80% for each Pokémon. In a Triple Battle, Dark Void will only hit opposing adjacent Pokémon.
In Pokémon Battle Revolution if sleep clause is active, Dark Void will only put one foe to sleep and will be forced to miss for the other.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||
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IV | V | VI | ||||||||
491 | ![]() |
Darkrai | Dark | 66 | 66 | ' | ||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By event
Generation IV
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Generation V
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In the anime
The user shoots out black balls of energy to engulf the target, putting the target to sleep. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
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Darkrai puts its hands together and forms a crimson and black or purple and black ball in its hands. It then fires it at the opponent. When the opponent is hit, a crimson or pink bubble appears around the opponent's body that soon disappears and makes them fall asleep, or Darkrai creates a crimson ball and holds it above its head, releasing multiple smaller balls from the larger one all around its body. When the small balls it the opponent, they form a pink crimson bubble around it that fade away into dark crimson. Once the sphere disappears, the opponent falls asleep. | ||
Darkrai (M10) | The Rise of Darkrai | Debut | |
Tobias's Darkrai | The Semi-Final Frontier! | None |
In the manga
In the Phantom Thief Pokémon 7 manga
The user puts the opponent to sleep with a sphere of energy. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
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Darkrai creates a sphere of darkness in its hands. It then throws it at the enemy, putting them to sleep. | ||
A wild Darkrai | Stopping Darkrai!! | Debut | |
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Mime Jr. creates a sphere of darkness in its hands. It then throws it at the enemy, putting them to sleep. | ||
Hiori's Mime Jr. | Stopping Darkrai!! | Used via Mimic |
In the Pokémon Adventures manga
The user puts the opponent to sleep. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
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Any opponent around Darkrai falls asleep. | ||
Charon's Darkrai | Alternate Dimension Showdown VIII | None |
In the Pokémon Pocket Monsters manga
The opponent falls into a deep sleep. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
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Darkrai brings out a spherical ring from its hands. When the ring touches the foe, the foe falls asleep. | ||
A wild Darkrai | The Illusory Pokémon Darkrai Appears!! | Debut |
In other generations
Trivia
- As of the 2011-2012 Play! Pokémon Organized Play season, Dark Void is the only move to be banned for reasons other than a glitch.
- Dark Void is the only Dark-type move able to induce sleep.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |