Kingdra (Pokémon): Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
⧼bulbapediamonobook-jumptonavigation⧽⧼bulbapediamonobook-jumptosearch⧽
Force Fire (talk | contribs)
=Biology: godammit!
Arpha (talk | contribs)
Line 47: Line 47:


==Biology==
==Biology==
Kingdra is a large seahorse that is leaner and elegant. It has a single fin on its back that waves in the water as it swims. Its head has a pair of horns and crest-lest like fins on its cheeks. Its belly scales are now more compact and its snout is thin and more powerful, allowing squirts of water jets with devastating power. It can turn its head a full 360 degrees.
Kingdra is a large, seahorse-like Pokémon. It has a single fin on its back that waves in the water as it swims. Its head has a pair of horns and crest-lest like fins on its cheeks. Its belly scales are yellow and compact, and its snout is thin and powerful, allowing squirts of water jets with devastating power. It can turn its head a full 360 degrees.


The yawn of a sleeping Kingdra is powerful enough to create undercurrents capable of destroying small ships. Should they decide to emerge from the depths of the ocean, Kingdra's strength from this feat alone can create large whirlpools and sea born tornadoes on the surface. When a storm arrives, Kingdra is said to awaken and wander about in search of prey. Because of their immense power, Kingdra often hibernate in their {{DL|List of Pokémon by habitat|Sea Pokémon|abyssal homes}} to rest and build up their energy.
The yawn of a sleeping Kingdra is powerful enough to create undercurrents capable of destroying small ships. Should it decide to emerge from the depths of the ocean, Kingdra's strength can create large whirlpools and sea-born tornadoes on the surface. When a storm arrives, Kingdra is said to awaken and wander about in search of prey. Because of its immense power, Kingdra often hibernates deep in uninhabited areas of the {{DL|List of Pokémon by habitat|Sea Pokémon|sea}} to rest and build up its energy.


==In the anime==
==In the anime==

Revision as of 04:15, 12 October 2013

Houndoom #229: Houndoom
Pokémon
#231: Phanpy Phanpy
This article is about the species. For a specific instance of this species, see Kingdra (disambiguation).
Kingdra
キングドラ Kingdra
#230

Art by Ken Sugimori from HeartGold and SoulSilver
Type
Water Dragon
Category
Dragon Pokémon
Abilities
Swift Swim or Sniper Damp
Hidden Ability
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Johto
#192
Hoenn
#186
Regional Browser numbers
Fiore
R-109
Almia
R-231
Oblivia
R-070
Height
5'11″
Imperial
1.8 m
Metric
Weight
335.1 lbs.
Imperial
152.0 kg
Metric
Dex color
Blue
Catch rate
45 (5.9%)
Body style

Blue-Striped
Footprint
    
Blue-Striped
Gender ratio
50% male, 50% female
Breeding
Water 1 and
Dragon groups
21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
1
Def
0
Sp.Atk
1
Sp.Def
1
Speed
0
Base Exp.: 207 Battle Exp.: 2071*

Kingdra (Japanese: キングドラ Kingdra) is a dual-type Water/Dragon Pokémon.

It evolves from Seadra when traded holding a Dragon Scale. It is the final form of Horsea.

Biology

Kingdra is a large, seahorse-like Pokémon. It has a single fin on its back that waves in the water as it swims. Its head has a pair of horns and crest-lest like fins on its cheeks. Its belly scales are yellow and compact, and its snout is thin and powerful, allowing squirts of water jets with devastating power. It can turn its head a full 360 degrees.

The yawn of a sleeping Kingdra is powerful enough to create undercurrents capable of destroying small ships. Should it decide to emerge from the depths of the ocean, Kingdra's strength can create large whirlpools and sea-born tornadoes on the surface. When a storm arrives, Kingdra is said to awaken and wander about in search of prey. Because of its immense power, Kingdra often hibernates deep in uninhabited areas of the sea to rest and build up its energy.

In the anime

Kingdra in the anime

Major appearances

Molly Hale used an illusion Kingdra to battle Misty in Spell of the Unown.

Kingdra made its anime debut under the ownership of Christopher in Dueling Heroes, where it lost to Totodile in the first match of the Whirl Cup Competition.

Gym Leader Clair of Blackthorn City has a Kingdra that first appeared in Fangs for Nothin'.

Minor appearances

A Kingdra was seen at a Pokémon Center in The Legend of Thunder!.

Kingdra also appeared in Pokémon Ranger and the Temple of the Sea.

Pokédex entries

Episode Pokémon Source Entry
EP216 Kingdra Ash's Pokédex Kingdra, the Dragon Pokémon. Normally at rest on the ocean floor, but in theories of high activity, even a yawn has enough power to create whirlpools.

In the manga

Kingdra in Pokémon Adventures

In the Pokémon Adventures manga

Silver's Seadra evolved into Kingdra when he traded it to Gold for Poliwhirl, which also evolved. The two then traded back, so that each would have their original, though evolved, Pokémon. It was then used in his battle with Gold in the ruins of Ecruteak City, where it defeated Sudobo after being switched in. He also uses it to climb waterfalls.

Clair of the Blackthorn Gym also has a Kingdra.

Juan also has a Kingdra which he used it to assist Ruby and Sapphire in their training.

In the TCG

Main article: Kingdra (TCG)


Game data

Pokédex entries

This Pokémon was unavailable prior to Generation II.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold It is said that it usually hides in underwater caves. It can create whirlpools by yawning.
Silver It sleeps deep on the ocean floor to build its energy. It is said to cause tornadoes as it wakes.
Crystal It stores energy by sleeping at underwater depths at which no other life forms can survive.
Stadium 2 It is said that it usually hides in underwater caves. It can create whirlpools by yawning.
Generation III
Ruby Kingdra lives at extreme ocean depths that are otherwise uninhabited. It has long been believed that the yawning of this Pokémon creates spiraling ocean currents.
Sapphire Kingdra sleeps on the seafloor where it is otherwise devoid of life. When a storm arrives, the Pokémon is said to awaken and wander about in search of prey.
Emerald It sleeps quietly, deep on the seafloor. When it comes up to the surface, it creates a huge whirlpool that can swallow even ships.
FireRed It sleeps deep on the ocean floor to build its energy. It is said to cause tornadoes as it wakes.
LeafGreen It is said that it usually hides in underwater caves. It can create whirlpools by yawning.
Generation IV
Diamond It lives in caves on the seafloor and creates giant whirlpools every time it moves.
Pearl
Platinum
HeartGold It is said that it usually hides in underwater caves. It can create whirlpools by yawning.
SoulSilver It sleeps deep on the ocean floor to build its energy. It is said to cause tornadoes as it wakes.
Generation V
Black It lives in caves on the seafloor and creates giant whirlpools every time it moves.
White
Black 2 It lives in caves on the seafloor and creates giant whirlpools every time it moves.
White 2
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation II.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Evolve Seadra
Crystal
None Evolve Seadra
Generation III
Ruby Sapphire
None Evolve Seadra
Emerald
None Evolve Seadra
FireRed LeafGreen
None Evolve Seadra
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
None Evolve Seadra
Platinum
None Evolve Seadra
HeartGold SoulSilver
None Evolve Seadra
Pal Park
Sea
Pokéwalker
None
Generation V
Black White
Rare Routes 17, 18 and P2 Laboratory (Rippling Water)
Black 2 White 2
Rare Routes 17, 18 and P2 Laboratory (Rippling Water)
Dream World
None
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Pinball:
Ruby & Sapphire
Evolve from Seadra
Pokémon Trozei! Secret Storage 13
Trozei Battle
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Evolve from Seadra
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Surrounded Sea (B1-B20)
Miracle Sea (B1-B18)
Deep Miracle Sea (B1-B4)
Bottomless Sea (B1-B49)
Pokémon Ranger Safra Sea
Pokémon Ranger:
Shadows of Almia
Sea of Wailord
Pokémon Ranger:
Guardian Signs
Coral Sea
Eastern Sea
Pokémon Rumble Blast Beach: Sunny Seashore (Post-ending)

In events

Games Event Language Location Level Distribution period
RS Christmas Day Kingdra English United States 35 December 25, 2003
Yamamoto's Tournament Kingdra Japanese Japan 50 September 29 to October 6, 2013

Held items

Game Held Item(s)
Emerald* Dragon Scale Dragon Scale (5%)
Black White Dragon Scale Dragon Scale (5%)
Black 2 White 2 Dragon Scale Dragon Scale (5%)
Events* Life Orb Life Orb (100%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
75
135 - 182 260 - 354
95
90 - 161 175 - 317
95
90 - 161 175 - 317
95
90 - 161 175 - 317
95
90 - 161 175 - 317
85
81 - 150 157 - 295
Total:
540
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
2/5 ★★☆☆☆
Power
4/4 ★★★★
Skill
3/3 ★★★
Stamina
4/5 ★★★★
Jump
2/2 ★★
Total
15/19 ★★★


Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ¼×
Water ¼×
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ¼×
Water ¼×
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ¼×
Water ¼×
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ¼×
Water ¼×
Grass
Electric
Psychic
Ice
Dragon
Dark
None

Learnset

By leveling up

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Yawn Normal Status 0000 —% 10
00Start Bubble Water Special 02020 100100% 30
00Start SmokeScreen Normal Status 0000 100100% 20
00Start Leer Normal Status 0000 100100% 30
00Start Water Gun Water Special 04040 100100% 25
044 SmokeScreen Normal Status 0000 100100% 20
088 Leer Normal Status 0000 100100% 30
1111 Water Gun Water Special 04040 100100% 25
1414 Focus Energy Normal Status 0000 —% 30
1818 BubbleBeam Water Special 06565 100100% 20
2323 Agility Psychic Status 0000 —% 30
2626 Twister Dragon Special 04040 100100% 20
3030 Brine Water Special 06565 100100% 10
4040 Hydro Pump Water Special 120120 08080% 5
4848 Dragon Dance Dragon Status 0000 —% 20
5757 Dragon Pulse Dragon Special 09090 100100% 10
  • Bold indicates a move that gets STAB when used by Kingdra
  • Italic indicates a move that gets STAB only when used by an Evolution of Kingdra
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM06 Toxic Poison Status 0000 090}}90% 10
TM07 Hail Ice Status 0000 —}}—% 10
TM10 Hidden Power Normal Special 0000 100}}100% 15
TM13 Ice Beam Ice Special 09595 100}}100% 10
TM14 Blizzard Ice Special 120120 070}}70% 5
TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17 Protect Normal Status 0000 —}}—% 10
TM18 Rain Dance Water Status 0000 —}}—% 5
TM21 Frustration Normal Physical 0000 100}}100% 20
TM27 Return Normal Physical 0000 100}}100% 20
TM32 Double Team Normal Status 0000 —}}—% 15
TM42 Facade Normal Physical 07070 100}}100% 20
TM44 Rest Psychic Status 0000 —}}—% 10
TM45 Attract Normal Status 0000 100}}100% 15
TM48 Round Normal Special 06060 100}}100% 15
TM55 Scald Water Special 08080 100}}100% 15
TM60 Quash Dark Status 0000 100}}100% 15
TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM87 Swagger Normal Status 0000 090}}90% 15
TM90 Substitute Normal Status 0000 —}}—% 10
TM91 Flash Cannon Steel Special 08080 100}}100% 10
HM03 Surf Water Special 09595 100}}100% 15
HM05 Waterfall Water Physical 08080 100}}100% 15
HM06 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Kingdra
  • Italic indicates a move that gets STAB only when used by an Evolution of Kingdra
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
SeelDewgongRemoraidOctillerySphealSealeo
Walrein
Aurora Beam Ice Special 65 100% 20
ShellosShellosGastrodonGastrodon
Clear Smog* Poison Special 50 —% 15
PsyduckGolduckSlowpokeSlowbroSlowking
Disable Normal Status 100% 20
AltariaBagonShelgonSalamenceDeinoZweilous
Hydreigon
DragonBreath Dragon Special 60 100% 20
CharmanderCharmeleonCharizardGyaradosDratiniDragonair
DragoniteGibleGabiteGarchompAxewFraxure
HaxorusDruddigonDeinoZweilousHydreigon
Dragon Rage Dragon Special 100% 10
MagikarpGyaradosTotodileCroconawFeraligatrFeebas
MiloticTympolePalpitoadSeismitoadStunfisk
Flail Normal Physical 100% 15
WooperQuagsireMarshtompSwampertShellosShellos
GastrodonGastrodonTympolePalpitoadSeismitoadStunfisk
Muddy Water Water Special 95 85% 10
Octillery
Octazooka Water Special 65 85% 10
DratiniDragonairDragoniteAxewFraxureHaxorus
DruddigonDeinoZweilousHydreigon
Outrage Dragon Physical 120 100% 10
BuizelFloatzel
Razor Wind Normal Special 80 100% 10
DewgongRemoraidOctilleryMantine
Signal Beam Bug Special 75 100% 15
MagikarpGyaradosFeebasMilotic
Splash Normal Status —% 40
SquirtleWartortleBlastoisePsyduckGolduckSlowpoke
SlowbroSlowkingLaprasRemoraidOctilleryMantine
WingullPelipperMiloticHuntailGorebyssShellos
ShellosGastrodonGastrodonDucklettSwannaAlomomola
Water Pulse Water Special 60 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Kingdra in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Kingdra in that game.
  • Bold indicates a move that gets STAB when used by Kingdra
  • Italic indicates a move that gets STAB only when used by an Evolution of Kingdra
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Bounce Flying Physical 85 85% 5
B W B2 W2 Draco Meteor Dragon Special 140 90% 5
B W B2 W2 Dragon Pulse Dragon Special 90 100% 10
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Iron Head Steel Physical 80 100% 15
B W B2 W2 Outrage Dragon Physical 120 100% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
  • A black abbreviation in a colored box indicates that Kingdra can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Kingdra cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Kingdra
  • Italic indicates a move that gets STAB only when used by an Evolution of Kingdra
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior Evolutions.
  • Bold indicates a move that gets STAB when used by Kingdra
  • Italic indicates a move that gets STAB only when used by an Evolution of Kingdra
  • Click on the generation numbers at the top to see moves from other generations

By events

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Yamamoto's Tournament Kingdra Muddy Water Water Special 95 85% 10
Yamamoto's Tournament KingdraBWLv.50 Dragon Pulse Dragon Special 90 100% 10
  • A superscript level indicates that Kingdra can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Kingdra
  • Italic indicates a move that gets STAB only when used by an Evolution of Kingdra
  • Click on the generation numbers at the top to see event moves from other generations

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
  
Acquisition: Evolve
Pokémon Trozei!
  
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
File:MDP RT 230.png Body size: 1
Recruit rate: Evolve
Friend Area: Treasure Sea
Phrases
51%-100% HP When I awaken, tornadoes form!
26%-50% HP Watch out. My HP is down by half already.
1%-25% HP I'm ruined... Conjuring up a tornado is a dream within a dream...
Level up Leveled up! My tornadoes gained in power as well!
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up Leveled up! My tornadoes gained in power as well!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
Body size: 1
Recruit rate: -12%%
IQ group: C
Pokémon Ranger
Group:  Water  Poké Assist:
( Water )
Field move:
(Soak ×3)
Loops: 6 Min. exp.: 0 Max. exp.: 0
Browser entry  
Kingdra will attack with strong jets of water when it appears above the surface.
Pokémon Ranger: Shadows of Almia
Group:  Water  Poké Assist:
( Dragon )
Field move:
(Crush ×4)
Browser entry  
It blows bubbles from its mouth and lets loose widening rings of water to attack.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Water 
( Water )
Past

( Normal )

(Crush ×4)
Past

(Electrify ×1)
Browser entry  
It attacks by spitting bubbles that make Pokémon Slowed.
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
Attack ●●●
Defense ●●●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
PokéPark 2: Wonders Beyond
Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

Horsea
Unevolved
Horsea
 Water 
Rare Candy
Level 32


Seadra
First Evolution
Seadra
 Water 
Dragon Scale
Trade
holding Dragon Scale


Kingdra
Second Evolution
Kingdra
 Water  Dragon 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
III Ruby Sapphire Emerald FireRed LeafGreen Back
IV Diamond Pearl Platinum HeartGold SoulSilver Back
V Black White Black 2 White 2 Back
Kingdra For other sprites and images, please see Kingdra images on Bulbagarden Archives.

Trivia

Origin

Kingdra is based on a weedy sea dragon, but still shares many characteristics with regular Seahorses. The fact that it dwells on the sea floor while creating whirlpools may be based on the mythical monster Charybdis. Its secondary Dragon-type may be a reference to a Japanese name for seahorses, 竜の落し子 tatsu-no-otoshigo, which means "dragon's child", and to the legends of Ryūjin and East Asian dragons, where they are said to bear power over the seas of the world, live on the floors of deep bodies of water, and are also known for their weather like ascensions into the heavens.

Name origin

Kingdra may be a combination of king and dragon or hydra (a mythological sea creature).

In other languages

Language Title Meaning
Japanese キングドラ Kingdra From king, dragon, and hydra
French Hyporoi From hippocampe and roi
Spanish Kingdra Same as English name
German Seedraking From Seepferd, Drache, and king
Italian Kingdra Same as English name
Korean 킹드라 Kingdeura Transliteration of its Japanese name
Mandarin Chinese 刺龍王 / 刺龙王 Cìlóngwáng Literally "Sting dragon king"
Cantonese Chinese


External links

Houndoom #229: Houndoom
Pokémon
#231: Phanpy Phanpy


This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.