Glitch dimension: Difference between revisions
→Results: It's pink, not purple |
Updating and correcting Bulbapedia's articles about glitches. |
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The '''glitch dimension''' (as it is often referred to by fans) is a [[glitch]] in {{v|Gold and Silver|s}}. Unlike some other glitches, this glitch is merely for altering the visuals of the game, and will not negatively | The '''glitch dimension''' (as it is often referred to by fans) is a [[glitch]] in {{v|Gold and Silver|s}}. Unlike some other glitches, this glitch is merely for altering the visuals of the game, and will not negatively affect or delete the saved file once it is executed. | ||
==Results== | ==Results== | ||
Several different things can happen upon activating this glitch, one being that the [[game freeze]]s upon activating it. The other is that the screen turns white with a small pink rectangle in the top right-hand corner and the game restarts with different colors. When activated, it alters the colors of everything from the area the {{player}} walks around in to the wild and {{pkmn|Trainer}} battles. Also, it slows the processing speed when trying to view the player's [[party]] Pokémon when not in battle. Pitch black places like [[Dark Cave]] will be illuminated without the use of the move {{m|Flash}}. The '''<sup>P</sup><sub>o</sub><sup>k</sup><sub>é</sub>''' in [[Pokégear]] changes to ど◀ when the player enters their Pokémon selection. | Several different things can happen upon activating this glitch, one being that the [[game freeze]]s upon activating it. The other is that the screen turns white with a small pink rectangle in the top right-hand corner and the game restarts with different colors. When activated, it alters the colors of everything from the area the {{player}} walks around in to the wild and {{pkmn|Trainer}} battles. Also, it slows the processing speed when trying to view the player's [[party]] Pokémon when not in battle. Pitch black places like [[Dark Cave]] will be illuminated without the use of the move {{m|Flash}}. The '''<sup>P</sup><sub>o</sub><sup>k</sup><sub>é</sub>''' in [[Pokégear]] changes to ど◀ when the player enters their Pokémon selection. All fade-in and fade-out transitions are disabled. | ||
Interestingly, the {{p|Ho-Oh}} on the title screen of Gold Version changes from a silhouette to a fully colored Pokémon. | Interestingly, the {{p|Ho-Oh}} on the title screen of Gold Version changes from a silhouette to a fully colored Pokémon. | ||
{{Youtubevid|P-aK0sOXGdc|Zachtheglitchbuster|Gold}} | {{Youtubevid|P-aK0sOXGdc|Zachtheglitchbuster|Gold}} | ||
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===Coin Case method=== | ===Coin Case method=== | ||
{{main|Coin Case glitches}} | {{main|Coin Case glitches}} | ||
Either talking to the {{p|Machop}} in [[Vermilion City]], the {{p|Machoke}} in the [[Goldenrod Department Store]] or viewing the [[Pokédex]] entry of Machop, Machoke or {{p|Machamp}} | Either talking to the {{p|Machop}} in [[Vermilion City]], the {{p|Machoke}} in the [[Goldenrod Department Store]] or viewing the [[Pokédex]] entry of Machop, Machoke or {{p|Machamp}} and using the [[Coin Case]] immediately afterwards, will cause the game to enter the glitch dimension. | ||
===Ditto method=== | ===Ditto method=== | ||
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==Explanation== | ==Explanation== | ||
The glitch causes the game to reset unexpectedly. When this happens it repeats the process used at startup to determine what type of [[Game Boy]] it is running on. This process relies on the fact that different models leave different information in memory at startup. Since the game was already running, that information is no longer present, so the process fails and believes it is running on a [[Game Boy|classic Game Boy]]. | The glitch causes the game to reset unexpectedly. When this happens it repeats the process used at startup to determine what type of [[Game Boy]] it is running on. This process relies on the fact that different models leave different information in memory at startup. Since the game was already running, that information is no longer present, so the process fails and believes it is running on a [[Game Boy|classic Game Boy]]. Because of that, the game is trying to ensure backward compatibility by disabling all changes in color palettes, since the original Game Boy did not support them. | ||
As the game thinks that it is running on the first model of Game Boy, certain features will be locked out. For example, talking to the girl in the [[Goldenrod Department Store]] who enables [[Mystery Gift#Generation II|Mystery Gift]] will tell the player that Mystery Gift requires a [[Game Boy Color]]. | |||
{{game|Crystal}} completely abandoned any backward compatibility with the original Game Boy, so performing this glitch on Crystal will cause the game to show an error message, explaining that Game Boy Color is necessary to play. | |||
==In [[Generation I]]== | |||
An effect similar to Glitch dimension can occur in {{game2|Red|Blue|Yellow}}, when running the game on [[Game Boy Color]] or in SGB mode. In {{2v2|Red|Blue}} the glitch happens most commonly as a side-effect of [[Memory corruption|corrupting the memory]], or after performing the [[ZZAZZ glitch]]. In {{game|Yellow}} the effect can be rarely activated by encountering certain glitch Pokémon, like [[MissingNo.#Yellow_forms|MissingNo.]] or [[4 4]]. | |||
{{youtubevid|eTuIocHmGVM|Kobzinfinity|Unknown}} | |||
==Gallery== | ==Gallery== |
Revision as of 21:05, 8 February 2014
The glitch dimension (as it is often referred to by fans) is a glitch in Gold and Silver Versions. Unlike some other glitches, this glitch is merely for altering the visuals of the game, and will not negatively affect or delete the saved file once it is executed.
Results
Several different things can happen upon activating this glitch, one being that the game freezes upon activating it. The other is that the screen turns white with a small pink rectangle in the top right-hand corner and the game restarts with different colors. When activated, it alters the colors of everything from the area the player walks around in to the wild and Trainer battles. Also, it slows the processing speed when trying to view the player's party Pokémon when not in battle. Pitch black places like Dark Cave will be illuminated without the use of the move Flash. The Poké in Pokégear changes to ど◀ when the player enters their Pokémon selection. All fade-in and fade-out transitions are disabled.
Interestingly, the Ho-Oh on the title screen of Gold Version changes from a silhouette to a fully colored Pokémon.
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This video is not available on Bulbapedia; instead, you can watch the video on YouTube here. |
Performing the glitch
Coin Case method
- Main article: Coin Case glitches
Either talking to the Machop in Vermilion City, the Machoke in the Goldenrod Department Store or viewing the Pokédex entry of Machop, Machoke or Machamp and using the Coin Case immediately afterwards, will cause the game to enter the glitch dimension.
Ditto method
Trading a Pokémon with the glitch move -- onto a Gold, Silver or Crystal, then using -- in battle will cause the game to enter the glitch dimension.
Explanation
The glitch causes the game to reset unexpectedly. When this happens it repeats the process used at startup to determine what type of Game Boy it is running on. This process relies on the fact that different models leave different information in memory at startup. Since the game was already running, that information is no longer present, so the process fails and believes it is running on a classic Game Boy. Because of that, the game is trying to ensure backward compatibility by disabling all changes in color palettes, since the original Game Boy did not support them.
As the game thinks that it is running on the first model of Game Boy, certain features will be locked out. For example, talking to the girl in the Goldenrod Department Store who enables Mystery Gift will tell the player that Mystery Gift requires a Game Boy Color. Pokémon Crystal completely abandoned any backward compatibility with the original Game Boy, so performing this glitch on Crystal will cause the game to show an error message, explaining that Game Boy Color is necessary to play.
In Generation I
An effect similar to Glitch dimension can occur in Pokémon Red, Blue, and Yellow, when running the game on Game Boy Color or in SGB mode. In Red and Blue the glitch happens most commonly as a side-effect of corrupting the memory, or after performing the ZZAZZ glitch. In Pokémon Yellow the effect can be rarely activated by encountering certain glitch Pokémon, like MissingNo. or 4 4.
| |
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here. |
Gallery
External links
- Marriland: The glitch dimension (Gen. 2) Topic (via Internet Archive, original page does not exist)
- Glitch City Laboratories' page on the Glitch dimension (via Internet Archive, original page does not exist)
- SuperGameFreakBros: Album titled "Pokemon Gold - Glitch Dimension"
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This article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games. |