Paralysis (status condition): Difference between revisions
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===Moves and Abilities=== | ===Moves and Abilities=== | ||
{{m|Refresh}} and {{m|Rest}} can remove the paralysis status condition from the user, while {{m|Heal Bell}} and {{m|Aromatherapy}} removes it from all Pokémon in the party. A Pokémon with {{a|Natural Cure}} will be cured upon switching out, one with the {{a|Hydration}} Ability will be cured whilst it is [[rain]]ing, and one with {{a|Shed Skin}} has a ⅓ chance of being cured every turn. {{m|Safeguard}} and {{m|Misty Terrain}} (for grounded Pokémon) prevent any status conditions for five turns. In [[Generation IV]], Pokémon with {{a|Magic Guard}} are immune to full paralysis. A Pokémon with {{a|Limber}} is fully immune to paralysis. {{m| | {{m|Refresh}} and {{m|Rest}} can remove the paralysis status condition from the user, while {{m|Heal Bell}} and {{m|Aromatherapy}} removes it from all Pokémon in the party. A Pokémon with {{a|Natural Cure}} will be cured upon switching out, one with the {{a|Hydration}} Ability will be cured whilst it is [[rain]]ing, and one with {{a|Shed Skin}} has a ⅓ chance of being cured every turn. {{m|Safeguard}} and {{m|Misty Terrain}} (for grounded Pokémon) prevent any status conditions for five turns. In [[Generation IV]], Pokémon with {{a|Magic Guard}} are immune to full paralysis. A Pokémon with {{a|Limber}} is fully immune to paralysis. {{m|Smelling Salts}} will deal double damage if the target is paralyzed, but will cure the paralysis. | ||
===Types=== | ===Types=== |
Revision as of 07:38, 8 September 2014
This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: Gen IV and V effect, Non-game info |
The paralysis condition (PAR) (Japanese: まひ Paralysis) causes a Pokémon to be unable to attack ("fully paralyzed") a quarter of the time. Additionally, its Speed is reduced to 25% of its previous value (except for Pokémon with the Quick Feet Ability, where this condition raises the Speed by 50%). Many moves that cause paralysis are Electric-type. Ground-type Pokémon can be paralyzed, but not by Electric-type moves or by the Battle Arcade. In Generation V, Pokémon glow yellow when afflicted with paralysis.
Effect
In general, a paralyzed Pokémon runs a 25% risk of losing their turn due to full paralysis. In addition, the afflicted Pokémon's Speed decreases to 25%. The specifics work differently between generations.
Generation I
Changing the Speed modifier of a paralyzed Pokémon would reset the Speed to act as if the Pokémon were not paralyzed, effectively nullifying the cut stat. Rest, Full Heal, and Paralyz Heal cure the affliction, but do not fix the Speed reduction caused by it. In Pokémon Stadium, both of those errors were fixed. Additionally, the move Haze would cure the user's Speed drop if it was paralyzed until it was next switched in.
Generation II
If a paralyzed Pokémon Baton Passed to another paralyzed Pokémon, the second one would not have its Speed reduced until a move which affected the Speed stat modifier, recalculating its Speed, was used. In Pokémon Stadium 2, however, the new Pokémon's Speed is reduced if the last Speed-modifying attack used was one that raised Speed. It will not be reduced if the new Pokémon uses a Speed-modifying attack.
Generation III and IV
An animation is shown now when a Pokémon is fully paralyzed (in contrast to previous generations, where there was only an animation when paralysis was inflicted). The text is also different when fully paralyzed. Instead of saying "X is fully paralyzed" it will say "X is paralyzed! It can't move!"
Generation V
Pokémon now glow yellow and their animation slows down when inflicted with paralysis.
Generation VI
Electric-type Pokémon are now immune to paralysis.
Appearance
Causes
Moves
For a status condition, Paralysis is rather common. There are a variety of attacks that can cause this condition,
Other causes
A Pokémon has a 30% chance of being paralyzed after making contact with one with the Static Ability. In addition, Effect Spore has a 30% of causing either Paralysis, Sleep, or Poison. It can also be paralyzed if it directly paralyzed a Pokémon with Synchronize.
Prevention and curing
Items
Paralysis can be cured with the use of a Parlyz Heal or a Cheri Berry (PRZCureBerry in Generation II). In addition, like all other major status conditions, it can be cured by the items Full Heal, Lava Cookie, Casteliacone, Full Restore, Old Gateau, Heal Powder, Lum Berry and Sacred Ash.
Moves and Abilities
Refresh and Rest can remove the paralysis status condition from the user, while Heal Bell and Aromatherapy removes it from all Pokémon in the party. A Pokémon with Natural Cure will be cured upon switching out, one with the Hydration Ability will be cured whilst it is raining, and one with Shed Skin has a ⅓ chance of being cured every turn. Safeguard and Misty Terrain (for grounded Pokémon) prevent any status conditions for five turns. In Generation IV, Pokémon with Magic Guard are immune to full paralysis. A Pokémon with Limber is fully immune to paralysis. Smelling Salts will deal double damage if the target is paralyzed, but will cure the paralysis.
Types
From Generation VI onwards, Electric-type Pokémon are immune to paralysis.
Advantages
While paralysis, like all major status conditions, has primarily negative effects, it can be advantageous to have it in certain conditions. Pokémon with Guts, Marvel Scale, and Quick Feet will have their Attack, Defense, and Speed increased, respectively, when paralyzed, poisoned, or burned. In addition, the base power of Facade is doubled (from 70 to 140) when inflicted with any of these three status conditions.
In the spin-off games
Pokémon Conquest
As in the main series, paralysis lowers the Pokémon's Speed, and there is a chance at the start of each turn for the Pokémon to be fully paralyzed and unable to act, though their Warrior may still use items and abilities. Because Pokémon Conquest uses Speed to determine the accuracy of attacks, Pokémon inflicted with paralysis also suffer a heavy penalty to their accuracy and evasion. Paralysis can be inflicted by abilities, attacks, and Electro Nodes in Dragnor. It can be used with Warrior Skills, items, or ending the Pokémon's turn in a hot spring, water bucket, or next to one of Dragnor's Revival Nodes.
In the anime
- In Poké Ball Peril, Professor Ivy had been paralyzed when she attempted to save a Raticate who wandered too close to a group of Vileplume who were releasing Stun Spore.
- In The Stun Spore Detor, Ash and Tracey both became paralyzed after inhaling Vileplume Stun Spore. Misty set out alone to find Salveyo weed to cure them. Jessie also suffered a similar fate which forced James and Meowth to find Salveyo weed themselves. They ultimately made a plan to steal the Salveyo weed that Misty had collected. Because she felt bad and knew that they were trying to help Jessie, she gave some of her Salveyo weed to them. The weed was boiled into tea and Ash, Tracey, and Jessie fully recovered.
- In Better Eight Than Never, Ash's Snorlax was paralyzed by Clair's Gyarados's Dragon Breath.
- In Tie One On!, Jackson's Magneton managed to paralyze Ash's Pikachu and Cyndaquil with Thunder Wave.
- In Balance of Power, Ash's Pikachu managed to use his Static to paralyze Norman's Vigoroth.
- In Overjoyed!, Ash's Torkoal was paralyzed after taking a hit from Brandon's Registeel's Zap Cannon.
- In Pace - The Final Frontier!, Ash's Pikachu's Thunderbolt caused Brandon's Regice to get paralyzed twice. It was, however, able to overcome both the paralysis and the damage taken by using Rest on both occasions.
- In Shapes of Things to Come!, Paul's Elekid managed to paralyze Roark's Onix with its Static when Onix used Slam on it.
- In A Triple Fighting Chance!, Ash's Chimchar and Buizel were paralyzed by Maylene's Lucario's Force Palm.
- In A Pyramiding Rage!, Paul's Ursaring was paralyzed when it was hit by Brandon's Regice's Zap Cannon.
- In Evolving Strategies!, Paul's Ursaring was paralyzed by Ash's Pikachu Static. This time however, its Guts Ability activated, allowing it to swiftly defeat Pikachu.
- In The Eighth Wonder of the Sinnoh World!, Ash's Pikachu's Static paralyzed Volkner's Electivire via the contact made by Electivire's Ice Punch.
- In Scraggy-Hatched to be Wild!, Ash's Scraggy became paralyzed after being attacked by a wild Galvantula. Iris and her Axew retrieved an herb which she then crushed into a medicine to cure his status condition.
- In The Club Battle Hearts of Fury: Emolga Versus Sawk!, Stephan's Sawk was paralyzed by Iris's Emolga's Static after using Close Combat on her, leading to his defeat.
- In Rocking the Virbank Gym! Part 2, Roxie's Garbodor was paralyzed by Ash's Pikachu's Static after it had used Double Slap on him, leading to its defeat.
- In New Places... Familiar Faces!, Iris's Emolga and Cilan's Stunfisk were paralyzed by James's Amoonguss's Stun Spore.
- In The Name's N!, Pikachu fell victim for James's Amoonguss's Stun Spore as well. Pikachu was healed when N had two wild Alomomola use Refresh on him. N also gave Pikachu an Oran Berry so he could regain his lost health.
- In Danger, Sweet as Honey!, Meowth was paralyzed when he was accidentally hit by a wild Victreebel's Stun Spore. He was cured back to health by Pikachu, Axew, and Oshawott.
- In A Shockingly Cheeky Friendship!, James's Inkay was paralyzed when Dedenne used Nuzzle on it, leading to its defeat. Bonnie, not realizing that Nuzzle is an attack, was also briefly paralyzed when she rubbed cheeks with Dedenne.
- In To Catch a Pokémon Smuggler!, Dolan's Diggersby was paralyzed when a newly evolved Vivillon Dolan was trying to steal used Stun Spore on it, leading to its defeat.
Trivia
- Paralysis can be inflicted by moves of 9 different types, more than any other status condition.
Status conditions | |||
---|---|---|---|
BURN | FREEZE | PARALYSIS | POISON |
SLEEP | CONFUSION | FLINCH | FAINTING |
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |