Harsh sunlight: Difference between revisions
(→Harsh sunlight: It's a good idea to specify that the move fails (rather than cannot be used). Also, the site only mentions the 4 original weather-changing Abils, so Desolate Land/Primordial Sea might be able to.) |
(New condition is "extremely harsh sunlight". It also mentions the old condition is "harsh sunlight", although I don't want to suggest a move until the game comes out http://www.pokemonrubysapphire.com/en-us/pokemon/legendary-pokemon/primal-groudon) |
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It will last for five turns if created using {{m|Sunny Day}} (eight if the user is holding a {{DL|In-battle effect item|Heat Rock}}) or {{a|Drought}} ([[Generation VI]] only). If encountered in the overworld or created using Drought (prior to Generation VI), it will last until replaced. | It will last for five turns if created using {{m|Sunny Day}} (eight if the user is holding a {{DL|In-battle effect item|Heat Rock}}) or {{a|Drought}} ([[Generation VI]] only). If encountered in the overworld or created using Drought (prior to Generation VI), it will last until replaced. | ||
A variation of intense sunlight called harsh sunlight can also be created in battle by {{a|Desolate Land}}. | A variation of intense sunlight called extremely harsh sunlight can also be created in battle by {{a|Desolate Land}}. Extremely harsh sunlight lasts as long as its summoner is in battle. | ||
==Description== | ==Description== | ||
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* Decreases the power of {{type|Water}} moves by 50%. | * Decreases the power of {{type|Water}} moves by 50%. | ||
* Lowers accuracy of {{m|Thunder}} and {{m|Hurricane}} to 50%. | * Lowers accuracy of {{m|Thunder}} and {{m|Hurricane}} to 50%. | ||
===== | |||
=====Extremely harsh sunlight===== | |||
* Causes {{type|Water}} moves to fail if used. | * Causes {{type|Water}} moves to fail if used. | ||
* Causes the moves {{m|Rain Dance}}, {{m|Sunny Day}}, {{m|Sandstorm}}, and {{m|Hail}} to fail if used. | * Causes the moves {{m|Rain Dance}}, {{m|Sunny Day}}, {{m|Sandstorm}}, and {{m|Hail}} to fail if used. |
Revision as of 03:13, 15 September 2014
The picture used in this article is unsatisfactory. Please feel free to replace it so it conforms to Bulbapedia conventions. Reason: Should be replaced with Generation VI images |
Intense sunlight ひざしがつよい Intense sunlight | |
Move | Ability |
---|---|
Sunny Day | Drought Desolate Land |
Intense sunlight (Japanese: ひざしがつよい Intense sunlight) is a weather condition introduced in battle in Generation II. It was introduced in the overworld in Generation III.
It will last for five turns if created using Sunny Day (eight if the user is holding a Heat Rock) or Drought (Generation VI only). If encountered in the overworld or created using Drought (prior to Generation VI), it will last until replaced.
A variation of intense sunlight called extremely harsh sunlight can also be created in battle by Desolate Land. Extremely harsh sunlight lasts as long as its summoner is in battle.
Description
Event | Gen II | Gen III | Gen IV | Gen V | Gen VI |
---|---|---|---|---|---|
If naturally occurring | N/A | "The sunlight is strong." | N/A | ||
Sunny Day used | "The sunlight got bright!" | "The sunlight turned harsh!" | "The sunlight turned harsh!" | ||
Drought activated | N/A | "(Wild/Foe) <Pokémon>'s Drought intensified the sun's rays!" | "(The wild/foe's) <Pokémon>'s Drought intensified the sun's rays!" | ||
After turn is complete | "The sunlight is strong." | (no text) | |||
When intense sunlight ends | "The sunlight faded." |
On the field
Game | Region | Location | Conditions |
---|---|---|---|
E | Hoenn | Route 114 | When Terra Cave is there |
E | Hoenn | Route 115 | When Terra Cave is there |
E | Hoenn | Route 116 | When Terra Cave is there |
E | Hoenn | Route 118 | When Terra Cave is there |
RE | Hoenn | Eastern water routes | After Groudon is awakened but before battling it |
Effects
In battle
Advantages
- Increases the power of Fire-type moves by 50%.
- Allows Solar Beam to be used instantly.
- In Generation V and on, causes Growth to raise Attack and Special Attack two stages each.
- Activates the following Abilities: Chlorophyll, Dry Skin, Flower Gift, Forecast, Leaf Guard, Solar Power.
- Guarantees Harvest will restore a held Berry.
- Changes Weather Ball to a Fire-type move and doubles its power.
- Changes Castform to its Sunny Form and Cherrim to its Sunshine Form.
- Prevents Pokémon from becoming frozen.
- Causes Moonlight, Synthesis, and Morning Sun to recover ⅔ of max HP (twice the normal amount in Generation II).
Disadvantages
- Decreases the power of Water-type moves by 50%.
- Lowers accuracy of Thunder and Hurricane to 50%.
Extremely harsh sunlight
- Causes Water-type moves to fail if used.
- Causes the moves Rain Dance, Sunny Day, Sandstorm, and Hail to fail if used.
- Causes the Abilities Drizzle, Drought, Sand Stream, and Snow Warning to fail.
Variations
Intense sunlight has only one variation in the overworld. When the sun shines brightly, the screen brightens and dims alternately. The screen may also turn a shade of orange that flows while dark spots ride across.
In the anime
- Main article: Sunny Day (move) → In the anime
- Main article: Drought (Ability) → In the anime
In the manga
- Main article: Sunny Day (move) → In the manga
- Main article: Drought (Ability) → In the manga
In other generations
In battle
In the overworld
Trivia
- Intense sunlight can only be found in the overworld in Pokémon Ruby and Pokémon Emerald. It is the least common overworld weather condition, only appearing in two games.
Weather conditions | |
---|---|
Harsh sunlight • Rain • Sandstorm • Hail • Snow • Shadowy aura • Fog Extremely harsh sunlight • Heavy rain • Strong winds |