Pin Missile (move): Difference between revisions
CoolPokeGuy (talk | contribs) |
El shendee (talk | contribs) |
||
Line 85: | Line 85: | ||
{{Moveentry/Level1|211|Qwilfish|2|Water|Poison|no|28|28|FRLG=21|37|37|37}} | {{Moveentry/Level1|211|Qwilfish|2|Water|Poison|no|28|28|FRLG=21|37|37|37}} | ||
{{Moveentry/Level1|214|Heracross|2|Bug|Fighting|no|no|no|no|no|31|STAB='''}} | {{Moveentry/Level1|214|Heracross|2|Bug|Fighting|no|no|no|no|no|31|STAB='''}} | ||
{{Moveentry/Level1|263|Zigzagoon|1|Normal|Normal|no|no|25|25|25|25}} | {{Moveentry/Level1|263|Zigzagoon|1|Normal|Normal|no|no|25|25|25|{{tt|25|XY}}<br>{{tt|19|ORAS}}}} | ||
{{Moveentry/Level1|331|Cacnea|1|Grass|Grass|no|no|21|21|21|21}} | {{Moveentry/Level1|331|Cacnea|1|Grass|Grass|no|no|21|21|21|{{tt|21|XY}}<br>{{tt|38|ORAS}}}} | ||
{{Moveentry/Level1|332|Cacturne|2|Grass|Dark|no|no|21|21|21|21}} | {{Moveentry/Level1|332|Cacturne|2|Grass|Dark|no|no|21|21|21|{{tt|21|XY}}<br>{{tt|38|ORAS}}}} | ||
{{Moveentry/Level1|451|Skorupi|2|Poison|Bug|no|no|no|12|12|B2W2=9|9|STAB='''}} | {{Moveentry/Level1|451|Skorupi|2|Poison|Bug|no|no|no|12|12|B2W2=9|9|STAB='''}} | ||
{{Moveentry/Level1|452|Drapion|2|Poison|Dark|no|no|no|--, 12|12|PtHGSS=12|B2W2=9|9}} | {{Moveentry/Level1|452|Drapion|2|Poison|Dark|no|no|no|--, 12|12|PtHGSS=12|B2W2=9|9}} |
Revision as of 19:41, 6 December 2014
Pin Missile ミサイルばり Missile Needle | ||||||||||||
| ||||||||||||
Range
| ||||||||||||
Availability
| ||||||||||||
| ||||||||||||
| ||||||||||||
| ||||||||||||
Pin Missile (Japanese: ミサイルばり Missile Needle) is a damage-dealing Bug-type multi-strike move introduced in Generation I.
Effect
Generation I
Pin Missile inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Ignoring the possibility of missing, it will hit 3 times on average, giving it an average power of 42. Although only the first strike can be a critical hit, each successive one will deal the same amount of damage.
Pin Missile will end immediately if it breaks a substitute. Bide and Counter will only acknowledge the last strike of this move.
Pin Missile has a base power of 14 and an accuracy of 85%.
Generation II
All strikes now do damage independently, consequently enabling any of them to be critical.
Generation III
Pin Missile may now continue attacking after breaking a substitute.
Generation IV
Pokémon with the Ability Skill Link will always hit five times when using Pin Missile, if it does not miss. However, no Pokémon could naturally possess both Skill Link and Pin Missile until Generation VI.
Generation V
There is now a 33.3% chance that it will hit 2 times, a 33.3% chance it will hit 3 times, a 16.7% chance it will hit 4 times, and a 16.7% chance it will hit 5 times. Ignoring the possibility of missing, it will hit 3.168 times on average, giving it an average power of 44.352.
If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.
If the target has Weak Armor, each strike will activate it.
Generation VI
Pin Missile now has a base power of 25 and an accuracy of 95%. Ignoring the possibility of missing, it will hit 3.168 times on average, giving it an average power of 79.2.
Description
|
Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | |||||||||||
015 | ![]() |
Beedrill | Bug | Poison | 30 | 35 | 35 | 28 | 28 | 28 | ||||||
135 | ![]() |
Jolteon | Electric | 48 | 36 | 36 | 36 | 36 | 36 | 25 | 25 | |||||
167 | ![]() |
Spinarak | Bug | Poison | 36 | 36 | 36 | |||||||||
168 | ![]() |
Ariados | Bug | Poison | 41 | 41 | 41 | |||||||||
211 | ![]() |
Qwilfish | Water | Poison | 28 | 28 | 21 | 37 | 37 | 37 | ||||||
214 | ![]() |
Heracross | Bug | Fighting | 31 | |||||||||||
263 | ![]() |
Zigzagoon | Normal | 25 | 25 | 25 | 25 19 | |||||||||
331 | ![]() |
Cacnea | Grass | 21 | 21 | 21 | 21 38 | |||||||||
332 | ![]() |
Cacturne | Grass | Dark | 21 | 21 | 21 | 21 38 | ||||||||
451 | ![]() |
Skorupi | Poison | Bug | 12 | 12 | 9 | 9 | ||||||||
452 | ![]() |
Drapion | Poison | Dark | --, 12 | 12 | 12 | 9 | 9 | |||||||
556 | ![]() |
Maractus | Grass | 10 | 10 | |||||||||||
597 | ![]() |
Ferroseed | Grass | Steel | 18 | 18 | ||||||||||
598 | ![]() |
Ferrothorn | Grass | Steel | 18 | 18 | ||||||||||
650 | ![]() |
Chespin | Grass | 18 | ||||||||||||
651 | ![]() |
Quilladin | Grass | 20 | ||||||||||||
652 | ![]() |
Chesnaught | Grass | Fighting | 20 | |||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | ||||||||||
204 | ![]() |
Pineco | Bug | ![]() |
![]() |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() | ||||||
315 | ![]() |
Roselia | Grass | Poison | ![]() ![]() |
![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() | ||||||
406 | ![]() |
Budew | Grass | Poison | ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() | |||||||
543 | ![]() |
Venipede | Bug | Poison | ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() | ||||||||
595 | ![]() |
Joltik | Bug | Electric | ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In the anime
The opponent is hit with a massive amount of pins. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
![]() |
Jolteon's fur becomes spiky and fires yellow needles at the opponent. | ||
Sparky's Jolteon | The Battling Eevee Brothers | Debut | |
Ethan's Jolteon | Get Along, Little Pokémon | None | |
![]() |
Qwilfish sucks up water to expand its body. Then, it glows white and shoots white needles at the opponent, its body gradually shrinking to regular size. | ||
Harrison's Qwilfish | Dueling Heroes | None | |
Dorian's Qwilfish | Just Add Water | None | |
![]() |
Beedrill's stingers glow white and shoot either multiple small, white needles or two large needles the size of its stingers at the opponent. | ||
Jimmy's Beedrill | The Legend of Thunder! | None | |
Galen's two Beedrill | Pokémon Ranger and the Temple of the Sea | None | |
![]() |
The spikes on Cacnea's arms glow white and shoot either a barrage of white needles or white, arrow-shaped streams of pins at the opponent. Sometimes the pins are fired from the spikes on its head. | ||
James's Cacnea | A Poached Ego! | None | |
![]() |
Cacturne shoots white streams of pins from its spikes at the opponent. | ||
Harley's Cacturne | Rhapsody in Drew | None | |
![]() |
Drapion's claws glow white and are raised above its head, where a thin, white line forms and connects them. Drapion thrusts its claws forward and shoots white streams of pins at the opponent. It can also fire from its tail claw. | ||
J's Drapion | Ill-Will Hunting! | None | |
Aaron's Drapion | A Trainer and Child Reunion! | None | |
Paul's Drapion | Familiarity Breeds Strategy! | None | |
![]() |
The ball on Mime Jr.'s head glows white. Its hands glow white and shoot white streams of pins at the opponent. | ||
James's Mime Jr. | Dawn's Early Night! | Used via Mimic | |
![]() |
Skorupi's claws glow white and fire white, arrow-shaped streams of pins at the opponent. | ||
A Coordinator's Skorupi | Another One Gabites the Dust! | None | |
![]() |
Maractus's claws glow white and fire three streams of white pins at the opponent. Maractus sometimes raises its arms before firing. | ||
Toby's Marra | A Maractus Musical! | None | |
Toby's Racca | A Maractus Musical! | None | |
Toby's Tussy | A Maractus Musical! | None | |
![]() |
The ends of Ferrothorn's vines glow white and fire white, arrow-shaped streams at the opponent. | ||
Cameron's Ferrothorn | The Road to Humilau! | None | |
![]() |
The spikes on Chespin's head stiffen and glow white. It then fires white orbs trailing green streams of light at the opponent. | ||
Clemont's Chespin | Mega-Mega Meowth Madness! | None | |
Mairin's Chespie | Mega Evolution Special I | None |
In the manga
In The Electric Tale of Pikachu manga
The user fires pins from their body at the opponent. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
![]() |
The fur on Jolteon's backside grows longer and sharper and points forward, then fires spear-like pins at the opponent. | ||
Sparky's Jolteon | To Evolve or Not to Evolve, That is the Question! | Debut | |
![]() |
The fur on Eevee's backside and tail grows longer, sharpens, and points forward, then fires spear-like pins at the opponent. | ||
Mikey's Eevee | To Evolve or Not to Evolve, That is the Question! | Used via Mimic |
In the How I Became a Pokémon Card manga
In the Pokémon Adventures manga
The user fires pins from their body at the opponent. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
![]() |
Jolteon fires large, triangle-shaped pins from the white fur around its neck at the opponent. | ||
Red's Vee | Clefabulous Clefable | Debut | |
![]() |
Qwilfish releases two beams of energy from its eyes at the opponent. | ||
The Battle Factory's Qwilfish | Uprooting Seedot | None |
In the Pokémon Pocket Monsters manga
The user attacks with its stingers. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
![]() |
Beedrill pokes its stingers at the opponent. | ||
A wild Beedrill | Clefairy's New Power! | Debut |
In the Pokémon Try Adventure manga
The user fires spikes from their body at the opponent. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
![]() |
Drapion fires large spikes from its body at the opponent. | ||
Soro's Drapion | TA16 | Debut |
In other generations
Trivia
- Before Generation VI, Pin Missile was the only move with a base power of 14. It was also one of three moves in the core series games to have a base power that is not a multiple of 5, the other two being Comet Punch and Fury Swipes.
- All of these moves happen to be multi-strike moves.
In other languages
|
![]() |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |