Fire Spin (move): Difference between revisions
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Revision as of 19:30, 7 November 2007
Fire Spin ほのおのうず Swirl of Fire | ||||||||||||
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Fire Spin (Japanese: ほのおのうず Swirl of Fire) is a mostly accurate Fire-type move introduced in Generation I that deals very little damage.
Effect
Generation I
Fire Spin does damage for 2-5 turns. There is a 37.5% chance that it will attack for 2 turns, a 37.5% chance that it will attack for 3 turns, a 12.5% chance that it will attack for 4 turns, and a 12.5% chance that it will attack for 5 turns. Though technically only the first attack can critical hit, every attack during the duration will do the same amount of damage. During this turn duration, the opponent will be unable to attack, and if the user of Fire Spin attacks before the opponent when used, the opponent will be unable to attack during that round as well.
Damage done by Fire Spin's continuing duration is done after recurrent damage. If the user switches out before the turn duration ends, the opponent will be unable to attack during that turn. If the opponent switches out before the turn duration ends, Fire Spin will automatically be used against the incoming pokémon, deducting an additional PP from the move. If at such a time Fire Spin has 0 PP, Fire Spin will still be used against the incoming pokémon. After that use, the current PP of Fire Spin will roll over to 63, and full PP ups will be applied to it.
Even if Fire Spin misses, it will negate the recharge turn normally required for Hyper Beam. Additionally, if the user of Fire Spin attacks before the user of Hyper Beam during a recharge turn and the use of Fire Spin misses, the user of Hyper Beam will automatically use Hyper Beam during that turn. If at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterwards its current PP will roll over to 63, and full PP ups will be applied to it.
In-game, the opponent will get to select a move during each turn of Fire Spin's duration, and will attack your incoming pokémon with the selected move if you decide to switch before the duration is over.
In Stadium, you get to select a move during each turn of Fire Spin's duration. If the opponent switches out before the duration ends, the incoming pokémon will not automatically be attacked. Fire Spin will negate the recharge turn of Hyper Beam only if successful.
In the anime
Pokémon
Charmander. Charmander opens its mouth and a spiraling flame is released.
- Used by Ash's Charmander from ??? to ???.
Solrock. The fire is created in the middle of its top rock.
- Used by a wild Solrock in Take the Lombre Home!.
Magmar. Magmar opens its mouth and releases a twister of fire.
- Used by a Magmar in Settling a Not-So-Old Score.
Chimchar. Chimchar blows fire out of its mouth, which then turns into a twister. The twister then hits into the opponent.
- Used by Ash's Chimchar from ??? to ???.
Learnset
Generation I
By leveling up
Generation II
By leveling up
- Charmander at Lv.49
- Charmeleon at Lv.55
- Charizard at Lv.64
- Vulpix at Lv.37
- Ninetales at Lv.43
- Ponyta at Lv.26
- Rapidash at Lv.26
- Flareon at Lv.36
- Moltres at Lv.13
- Entei at Lv.31
Generation III
By leveling up
Generation IV
By leveling up
- Charmander at Lv.37
- Charmeleon at Lv.43
- Charizard at Lv.49
- Vulpix at Lv.34
- Ponyta at Lv.25
- Rapidash at Lv.25
- Magmar at Lv.19
- Flareon at Lv.36
- Moltres at Lv.8
- Magby at Lv.19
- Entei at Lv.22
- Torchic at Lv.25
- Torkoal at Lv.17
- Solrock at Lv.12
- Chimchar at Lv.33
- Monferno at Lv.39
- Infernape at Lv.45
- Magmortar at Lv.19
- Heatran at Lv.57
In other languages
Spanish: Giro Fuego, French: Danse-flammes, German: Feuerwirbel.
Template:Project MoveDex notice
Variations of the move Fire Spin | ||||
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