Pokémon.com online games: Difference between revisions
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{{incomplete|needs=pictures and information for some games.}} | {{incomplete|needs=pictures and information for some games.}} | ||
The official Pokémon website ([[Pokémon.com]]) hosts various Pokémon-related '''online games''' that | The official Pokémon website ([[Pokémon.com]]) hosts various Pokémon-related '''online games''' that use an Internet web browser. These games are available on the ''"{{DL|Pokémon.com|Play Games}}"'' section of Pokémon.com (known as the ''Fun Zone'' prior to the 27 January 2014 site revamp). Games earn successful players [[Trainer Token]]s. These Trainer Tokens may be spent on various Trainer Avatars items on Pokémon.com or redeemed in the [[Pokémon Trading Card Game Online]] for 5-card {{TCG|Booster pack}}s, {{DL|List of Pokémon Trading Card Game Online decks|Non-exclusive redeemable decks|Theme decks}}, and additional {{DL|Pokémon Trading Card Game Online|Avatar Creator|Avatar and Gameplay items}}. | ||
Prior to 2010, only six games were available, with four being accessible directly and the other two being hidden. Following a revamp of the site on 11 January 2010, three new games were launched, which were English adaptations of games originally found on the Japanese Daisuki Club site. Many additional games have been and continue to be released | Prior to 2010, only [[#Pre-revamp games|six games]] were available, with four being accessible directly and the other [[#Hidden games|two being hidden]]. Following a revamp of the site on 11 January 2010, three new games were launched, which were English adaptations of games originally found on the Japanese [[Pokémon Daisuki Club]] site. Many additional games have been released since and continue to be released. The six previous games were briefly made available on an archive site, which is no longer avaiable. | ||
==Current games== | ==Current games== | ||
These games | These games are found at the [[Pokémon.com]] website in the ''"{{DL|Pokémon.com|Play Games}}"'' section. | ||
===Turtwig's Target Smash!=== | ===Turtwig's Target Smash!=== | ||
[[File:Turtwig Target Smash.png|300px|thumb|Turtwig's Target Smash!]] | [[File:Turtwig Target Smash.png|300px|thumb|Turtwig's Target Smash!]] | ||
'''Turtwig's Target Smash!''' | In '''Turtwig's Target Smash!''', players play a {{p|Turtwig}} on a wooden platform using {{m|Energy Ball}} to smash targets while avoiding the blocks. The amount of points for each hit depends on the times power used on the targets and the amount of targets broken within one Energy Ball. When more targets are hit, the times power raises. It will also drop down to lower times power unless more targets are hit. During certain levels, extra targets appear alongside the other targets. At the end of the game, Turtwig uses {{m|SolarBeam}} to blast all of the remaining targets. The game lasts 99 seconds. | ||
'''Turtwig's Target Smash!''' was one of the three games release with the 11 January 2010 [[Pokémon.com]] revamp. | |||
====Trainer Tokens==== | ====Trainer Tokens==== | ||
A [[Trainer Token]] is awarded the first time players achieve 50,000 points or more and then again when they achieve at least 150,000 points thereafter. | |||
====Types of Targets==== | ====Types of Targets==== | ||
* The red target: This target is a basic target. When hit at times 1 power it | * The red target: This target is a basic target. When hit at times 1 power it provides 30 points. There is no countdown to the target disappearing. | ||
* The green target: This target is like the red target | * The green target: This target is like the red target but provides 150 points when hit at times 1 power and has a countdown to it disappearing. | ||
* The gold target: This target is smaller than a green target | * The gold target: This target is smaller than a green target and provides 300 points when hit at times 1 power and has a countdown to disappearing, which is even smaller than the green target's. | ||
{{-}} | {{-}} | ||
===Pachirisu's Click-Clack Attack!=== | ===Pachirisu's Click-Clack Attack!=== | ||
[[File:Pachirisu Click Clack Attack.png|300px|thumb|left|Pachirisu's Click-Clack Attack!]] | [[File:Pachirisu Click Clack Attack.png|300px|thumb|left|Pachirisu's Click-Clack Attack!]] | ||
'''Pachirisu's Click-Clack Attack!''' is game featuring {{p|Pachirisu}}. Here, there are a bunch of Pokémon disks, which should be hit into holes. More points are received when more than one Pokémon in the same evolutionary line are in the same hole. If two Pokémon in the evolutionary line hit each other when they aren't in a hole, they | '''Pachirisu's Click-Clack Attack!''' is a game featuring {{p|Pachirisu}}. Here, there are a bunch of Pokémon disks, which should be hit into holes. More points are received when more than one Pokémon in the same evolutionary line are in the same hole. If two Pokémon in the evolutionary line hit each other when they aren't in a hole, they fuse into the Pokémon's evolution. For example, if two {{p|Budew}} were to hit each other, they fuse into a {{p|Roselia}}. If that Roselia hits another Budew, they fuse into a {{p|Roserade}}. Evolved Pokémon are worth more points than unevolved Pokémon. During a couple of rounds, players must put every Pokémon into a hole in one shot. During others, a {{p|Lucario}} covered with stars appears. If the Lucario goes into a hole, a bunch of stars appear near it. This temporarily raise the amount of points received from hitting a Pokémon into that hole. | ||
'''Pachirisu's Click-Clack Attack!''' was one of the three games release with the 11 January 2010 [[Pokémon.com]] revamp. | |||
====Trainer Tokens==== | ====Trainer Tokens==== | ||
A [[Trainer Token]] is awarded when players clear the first 10 Stages and then again for every 20 Stages thereafter. | |||
====Appearing Pokémon==== | ====Appearing Pokémon==== | ||
{| | {| | ||
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===Munchlax's Berry Bonanza!=== | ===Munchlax's Berry Bonanza!=== | ||
[[File:Munchlax Berry Bonanza.png|300px|thumb|Munchlax's Berry Bonanza!]] | [[File:Munchlax Berry Bonanza.png|300px|thumb|Munchlax's Berry Bonanza!]] | ||
'''Munchlax's Berry Bonanza!''' | '''Munchlax's Berry Bonanza!''' revolves around {{p|Munchlax}}. In this game, players match [[Berry|Berries]] of the same kind. When three or more are put together, they disappear and players earn points. If players manage to match many of these Berries, rarer Berries appear. When matched, these provide players with more points. The later in the game the Berries are matched, the more points players receive. Players have 100 Berries. The game ends when the screen a Berry comes above the screen or if all 100 Berries are used. If there are eight or less Berries on the field, Munchlax jumps and make eleven more Berries fall to fill the puzzle up more with a 3,000-point bonus. | ||
'''Munchlax's Berry Bonanza!''' was one of the three games release with the 11 January 2010 [[Pokémon.com]] revamp. | |||
====Trainer Tokens==== | ====Trainer Tokens==== | ||
A [[Trainer Token]] is | A [[Trainer Token]] is awarded the first time players achieve 10,000 points or more and then again when they achieve at least 50,000 points thereafter. | ||
====Berries seen==== | ====Berries seen==== | ||
* {{b|Oran}} | * {{b|Oran}} | ||
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===Shiftry's Big Seed Fling!=== | ===Shiftry's Big Seed Fling!=== | ||
[[File:Shiftry Big Seed Fling.png|300px|thumb|left|Shiftry's Big Seed Fling!]] | [[File:Shiftry Big Seed Fling.png|300px|thumb|left|Shiftry's Big Seed Fling!]] | ||
'''Shiftry's Big Seed Fling!''' is another online game featuring {{p|Shiftry}}. In this game, | '''Shiftry's Big Seed Fling!''' is another online game featuring {{p|Shiftry}}. In this game, players pick from three seeds to fling as high as they can. Players are allowed ten flings which may be improved by either clicking on a green leaf or having the seed hit the leaf. The red leaves may be made in contact in the same way as the green leaves, but with a different function: the distance is enhanced. The game ends as soon as the seed is off the screen in any position other than the up position. Top scores are dependent on how high the seed went. | ||
'''Shiftry's Big Seed Fling!''' was made available on 21 February 2010 but was removed shortly after due to a gaming malfunction. The cause of the glitch was remedied, and the game is now online once more. | |||
====Trainer Tokens==== | ====Trainer Tokens==== | ||
A [[Trainer Token]] is the first time players achieve 5,000 points or more and then again when they achieve at least 50,000 points thereafter. | |||
{{-}} | {{-}} | ||
===Chatot's Chime-Time Challenge!=== | ===Chatot's Chime-Time Challenge!=== | ||
[[File:Chatot Chime Time Challenge.png|300px|thumb|Chatot's Chime-Time Challenge!]] | [[File:Chatot Chime Time Challenge.png|300px|thumb|Chatot's Chime-Time Challenge!]] | ||
'''Chatot's Chime-Time Challenge''' is a game where | '''Chatot's Chime-Time Challenge''' is a game where players need to copy the exact rhythm a {{p|Chatot}} plays. First, they listen to Chatot's rhythm. Then, they get three seconds to memorize. After this, players attempt to play the exact rhythm Chatot plays, with only three errors being allowed and only one chance to listen to it again, with another three seconds to memorize it again. There is also a meter on the right of the screen. If players earn a score of either Good!, Great!, or Excellent!, they play a special bonus challenge. In this challenge, players click as many lit-up buttons as they can before the meter drops down to the bottom. | ||
'''Chatot's Chime-Time Challenge''' was added to the site on 31 March 2010. | |||
====Trainer Tokens==== | ====Trainer Tokens==== | ||
A [[Trainer Token]] is awarded the first time players achieve 10,000 points or more and then again when they achieve at least 30,000 points thereafter. | |||
{{-}} | {{-}} | ||
===Medicham's Balance Bounce!=== | ===Medicham's Balance Bounce!=== | ||
[[File:Medicham Balance Bounce.png|300px|thumb|left|Medicham's Balance Bounce!]] | [[File:Medicham Balance Bounce.png|300px|thumb|left|Medicham's Balance Bounce!]] | ||
'''Medicham's Balance Bounce''' is a game where | '''Medicham's Balance Bounce''' is a game where players bounce a {{p|Meditite}} or {{p|Medicham}} on one platform while balancing a {{p|Voltorb}} on the other. If the Voltorb falls off or the Meditite/Medicham goes near the bottom platform, it blows up. If Meditite or Medicham is bounced depends on whether players decide to choose the easy mode or the challenging mode. If the former is chosen, players bounce a Meditite. If the latter is chosen, Medicham is instead bounced. The biggest difference between the easy mode and the challenging mode other than the Pokémon bounced are the stard, skulld, or diamondd that occasionally fall down in challenging mode. If players hit the star, they gain 500 points. If they hit the skull, they lose 500 points. However, if they hit the diamond, they gain what is known in the game as a sparkle bonus, which is a large amount of points. If players choose the challenging mode, on the right of the screen, how many of each player hit's are deplayed. Every minute, the top platform shrinks, and every two minutes, the bottom platform shrinks. | ||
'''Medicham's Balance Bounce''' was added to the site on 18 May 2010. | |||
====Trainer Tokens==== | ====Trainer Tokens==== | ||
A [[Trainer Token]] is awarded the first time players achieve 1,000 points or more and then again when they achieve at least 20,000 points thereafter. | |||
{{-}} | {{-}} | ||
===Drifloon's Fill & Float!=== | ===Drifloon's Fill & Float!=== | ||
[[File:Drifloon Fill and Float.png|300px|thumb|Drifloon's Fill & Float!]] | [[File:Drifloon Fill and Float.png|300px|thumb|Drifloon's Fill & Float!]] | ||
'''Drifloon's Fill & Float''' involves players making the biggest soap bubble that they can, while avoiding balloons so that they don't get popped. This game is set in the sky. To make the bubble appear, players click somewhere in the screen and should not release the mouse unless they want the bubble to stop growing and let it go. On the right of the screen is a gauge known as the bubble meter. It shows how much soap is left. If it runs out the games end. There are two extra bubbles, one that slightly refills the bubble meter and another that freezes the balloons. A {{p|Drifloon}} icon also appears, which makes the balloons temporarily disappear. | |||
'''Drifloon's Fill & Float''' was release on 11 June 2010. | |||
====Trainer Tokens==== | ====Trainer Tokens==== | ||
A [[Trainer Token]] is | A [[Trainer Token]] is awarded the first time players achieve 1,000 points or more and then again when they achieve at least 120,000 points thereafter. | ||
{{-}} | {{-}} | ||
===Eevee's Tile Trial!=== | ===Eevee's Tile Trial!=== | ||
[[File:Eevee Tile Trial.png|300px|thumb|left|Eevee's Tile Trial!]] | [[File:Eevee Tile Trial.png|300px|thumb|left|Eevee's Tile Trial!]] | ||
'''Eevee's Tile Trial!''' | '''Eevee's Tile Trial!''' is a game reminiscent of a {{wp|sliding puzzle}} in which players slide tiles around and align three of the same tiles in a row or column to earn as much points as they can within approximately three minutes. There are three types of tiles, corresponding to each of {{p|Eevee}}'s original evolutions: {{t|Water}}, {{t|Electric}}, and {{t|Fire}}. When players line up three of the same type of tile, the tiles disappear from the board, earning points. At the beginning of the game, players choose one of the three types. If they focuses on clearing more tiles of that type, then {{p|Eevee}} evolves, resulting in an Evolution Bonus in which players are awarded 10,000 points. Periodically throughout the game, a row or column is outlined in blue — if players clear a line of a certain type, then they earn an extra five seconds of time. | ||
'''Eevee's Tile Trial!''' was released on 9 July 2010. | |||
====Trainer Tokens==== | ====Trainer Tokens==== | ||
A [[Trainer Token]] is awarded the first time | A [[Trainer Token]] is awarded the first time players achieve 15,000 points or more and then each time they manages to get {{p|Eevee}} to evolve. | ||
{{-}} | {{-}} | ||
===Psyduck's Shuffle Surprise!=== | ===Psyduck's Shuffle Surprise!=== | ||
[[File:Psyduck Shuffle Surprise.png|300px|thumb|Psyduck's Shuffle Surprise!]] | [[File:Psyduck Shuffle Surprise.png|300px|thumb|Psyduck's Shuffle Surprise!]] | ||
'''Psyduck's Shuffle Surprise!''' | '''Psyduck's Shuffle Surprise!''' is a game which consists of four cards, each containing a Pokémon in the center, for example, {{p|Medicham}}, {{p|Xatu}}, {{p|Cubone}}, and {{p|Jigglypuff}}. Players are instructed to remember one of them, whose name is displayed around the top. The cards are then shuffled around, and players must find the right card they were told about in the beginning. Every time, players get it right, {{p|Psyduck}} jumps. Every time they get it wrong, Psyduck shakes its head. Players have three lives, and every time players choose the incorrect card, one is lost. When the game ends, Psyduck jumps onto the screen and points its bill at the level reached and then the score received. If it is their all-time high score, it is recorded on the top-right corner. | ||
'''Psyduck's Shuffle Surprise!''' was released on 23 July 2010. | |||
====Trainer Tokens==== | ====Trainer Tokens==== | ||
5 [[Trainer Token]]s are awarded after the first | 5 [[Trainer Token]]s are awarded after players complete the first 5 levels and then 3 Trainer Tokens every time they complete 10 levels thereafter. | ||
{{-}} | {{-}} | ||
===Snover's Dessert Drop!=== | ===Snover's Dessert Drop!=== | ||
[[File:Snover Dessert Drop.png|300px|thumb|left|Snover's Dessert Drop!]] | [[File:Snover Dessert Drop.png|300px|thumb|left|Snover's Dessert Drop!]] | ||
'''Snover's Dessert Drop!''' | '''Snover's Dessert Drop!''' is an online game where the goal is to create shaved ice desserts. Players control a cup at the bottom of the screen, and pieces of strawberry, orange, and kiwi fruits; ice cubes; and syrups fall from above. The goal is to gather fruit and stack the shaved ice as tall as possible, and then top it off with syrup to earn points and empty the bowl. Bonus points are awarded for collecting all of one flavor (for example, three strawberries and strawberry syrup), or for using all flavors (one each of strawberry, orange, and kiwi, and topped with rainbow syrup). Doing a single flavor for the whole bowl also extend the time on the clock. Occasionally, tokens also fall that alternate between a sun and a picture of {{p|Abomasnow}}. Collecting the token in the cup when it is a sun makes the weather sunny, melting the dessert so that they may start over; collecting it as an Abomasnow causes a blizzard, making the ice cubes bigger. When time runs out, points are tallied, with extra points added at the end for the number of desserts completed. | ||
'''Snover's Dessert Drop!''' was released on 7 September 2010. | |||
====Trainer Tokens==== | ====Trainer Tokens==== | ||
A [[Trainer Token]] is awarded the first time players achieve 100 points or more and then again when they achieve at least 100,000 points thereafter. | |||
{{-}} | {{-}} | ||
===Pokémon Tick-Tock Walk!=== | ===Pokémon Tick-Tock Walk!=== | ||
[[File:Pokemon Tick Tock Walk.png|300px|thumb|Pokémon Tick-Tock Walk!]] | [[File:Pokemon Tick Tock Walk.png|300px|thumb|Pokémon Tick-Tock Walk!]] | ||
'''Pokémon Tick-Tock Walk!''' | '''Pokémon Tick-Tock Walk!''' is an online game where the goal is to get Pokémon to collect a key and go to the door by a certain time. Players controls either a {{p|Chimchar}}, {{p|Piplup}}, or {{p|Turtwig}} clock, and must get the clock. This does not come easy however. Players must insert blocks for them to be able to reach the key and any coins or stars. Extra points are gained when said coins and stars are received. Also found in the levels are type blocks. Depending on a Pokémon's type, time is lost, added, or not be changed. For example, Chimchar earns extra time when going through a grass block, has nothing happen to it when going through a fire block, and loses time when going through a water block. | ||
====Game Mode | |||
The game has two modes, training mode and special mode. Training mode has six levels in all. | '''Pokémon Tick-Tock Walk!''' was released on 14 October 2010. | ||
====Trainer Tokens and Game Mode==== | |||
The game has two modes, training mode and special mode. Training mode has six levels in all. Players are awarded a [[Trainer Token]] when they finish the first of them, but not any time after that. Special mode is different. Players have three hints in the beginning before playing the mode. These hints usually pertain to certain obstacles in the level, and the score in special mode is used in the high-scores section. Every time 100,000 points is reached, a single Trainer Token is gained. | |||
{{-}} | {{-}} | ||
====Blocks found==== | ====Blocks found==== | ||
*Jump block - if walked over, the character | *Jump block - if walked over, the character jumps. | ||
*Speed up block - if walked over, the character goes faster. | *Speed up block - if walked over, the character goes faster. | ||
*Slow down block - if walked over, the character slows down. | *Slow down block - if walked over, the character slows down. | ||
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===Sableye's Gem Journey!=== | ===Sableye's Gem Journey!=== | ||
[[File:Sableye Gem Journey.png|300px|thumb|left|Sableye's Gem Journey!]] | [[File:Sableye Gem Journey.png|300px|thumb|left|Sableye's Gem Journey!]] | ||
'''Sableye's Gem Journey!''' | '''Sableye's Gem Journey!''' is an online game where the goal is to earn as many points as players can by lining up three same marbles (each marble constituting a type in the main series). Players line up the marbles by switching the adjacent fields. When players line up the marbles in such a way that {{p|Sableye}} can move, gems appear. Nine gems appear in three colors: red, blue, and yellow. Gems only change position either when it is moved to make a match, or when Sableye collects it. As players match marbles to earn points, a gauge fills, and once the gauge is full, players may wipe a row or column of marbles. Below that gauge are counters for gems. If players line up the marbles close to the Sableye, it tries to go to the nearest gem. If Sableye reaches a gem, it collects the gem, and collected gems relocate after Sableye finishes moving. 5000 bonus points are awarded once Sableye fills each gem counter, which then resets after Sableye comes to a stop. | ||
'''Sableye's Gem Journey!''' was released on 7 December 2010. | |||
====Trainer Tokens==== | ====Trainer Tokens==== | ||
A [[Trainer Token]] is awarded the first time players beat the game and then again when they achieve at least 100,000 points thereafter. | |||
{{-}} | {{-}} | ||
===Jumpluff's Sky-High Glide!=== | ===Jumpluff's Sky-High Glide!=== | ||
[[File:Jumpluff Sky High Glide.png|300px|thumb|Jumpluff's Sky-High Glide!]] | [[File:Jumpluff Sky High Glide.png|300px|thumb|Jumpluff's Sky-High Glide!]] | ||
'''Jumpluff's Sky-High Glide!''' | '''Jumpluff's Sky-High Glide!''' is an online game where players, as a {{p|Jumpluff}}, aim to earn as many points as they can by gliding above the trees for as long as possible. Jumpluff goes higher by holding down the left mouse button, but this uses up Spores, which are collected throughout the game. Spores are lost by going through clouds. | ||
'''Jumpluff's Sky-High Glide!''' was released on 20 December 2010. | |||
====Trainer Tokens==== | ====Trainer Tokens==== | ||
A [[Trainer Token]] is awarded the first time players play the game and then again when they achieve at least 60,000 points thereafter. | |||
{{-}} | {{-}} | ||
===Teddiursa's Garden Patch Match!=== | ===Teddiursa's Garden Patch Match!=== | ||
[[File:Teddiursa Garden Patch Match.png|300px|thumb|left|Teddiursa's Garden Patch Match!]] | [[File:Teddiursa Garden Patch Match.png|300px|thumb|left|Teddiursa's Garden Patch Match!]] | ||
'''Teddiursa's Garden Patch Match!''' | '''Teddiursa's Garden Patch Match!''' is an online game where players find the two matching Berries shown on the screen. If players clicks on a special {{p|Teddiursa}}, it finds a pair. When players find all the Berry pairs, the pair board refills and combo increases by 1. The game lasts for 60 seconds. | ||
'''Teddiursa's Garden Patch Match!''' was released on 13 January 2011. | |||
====Trainer Tokens==== | ====Trainer Tokens==== | ||
5 [[Trainer Token]]s are awarded the first time players play the game and then 3 Trainer Tokens when they acheive at least 800 points thereafter. | |||
{{-}} | {{-}} | ||
===Gastly's Hidden Haunt!=== | ===Gastly's Hidden Haunt!=== | ||
[[File:Gastly hidden haunt.png|300px|thumb|Gastly's Hidden Haunt!]] | [[File:Gastly hidden haunt.png|300px|thumb|Gastly's Hidden Haunt!]] | ||
'''Gastly's Hidden Haunt!''' | '''Gastly's Hidden Haunt!''' is an online game where players aim to click on webs (which blink at the start of a level) as quickly as they can to find {{p|Gastly}}. Players gather all of the webs in the house, as Gastly is always hiding in the last web. Players move around the house by using the arrow keys, or by moving the mouse cursor to the edge of the mini-game's screen. Clicking on the purple power-ups, provide additional points, as well as a hint. Hints may be used to make the webs blink once again, temporarily stopping the timer and rendering them unclickable while flashing. On the first round, players have 1 minute to find Gastly. Each progressing level provides players 15 more seconds. | ||
'''Gastly's Hidden Haunt!''' was released on 3 February 2011. | |||
====Trainer Tokens==== | ====Trainer Tokens==== | ||
A [[Trainer Token]] is awarded the first time players play the game and then again when they achieve at least 50,000 points thereafter. | |||
{{-}} | {{-}} | ||
===Zorua and Zoroark's Puzzle Pack!=== | ===Zorua and Zoroark's Puzzle Pack!=== | ||
[[File:Zorua and Zoroark Puzzle Pack.png|thumb|left|300px|Zorua and Zoroark's Puzzle Pack!]] | [[File:Zorua and Zoroark Puzzle Pack.png|thumb|left|300px|Zorua and Zoroark's Puzzle Pack!]] | ||
'''Zorua and Zoroark's Puzzle Pack!''' | '''Zorua and Zoroark's Puzzle Pack!''' is the same as [[#Wobbuffet's Puzzle Pack!|Wobbuffet's Puzzle Pack!]] only with [[Pokémon Black and White Versions|new images]] — images featuring either {{p|Reshiram}} and {{p|Zekrom}} or a group image of {{p|Pikachu}} and several [[Generation V]] Pokémon. When the game begins, players may choose either easy mode, signified by a {{p|Zorua}}, or challenging mode, signified by a {{p|Zoroark}}. Either way, players try to solve a jigsaw puzzle which shows either official artwork of a feature in the series or a Trading Card. If they choose easy mode, they'll get a small puzzle with only 3 minutes to solve it. If they choose challenging mode, they'll get a big puzzle with 10 minutes to solve it. If a piece is put into the correct spot, both the Zorua and Zoroark on the screen jumps. They'll also jump if time is about to run out. If time runs out, they'll stop moving and the game ends with no points gained. | ||
'''Zorua and Zoroark's Puzzle Pack!''' was released on 11 March 2011. | |||
====Trainer Tokens==== | ====Trainer Tokens==== | ||
A [[Trainer Token]] is awarded the first time players complete a puzzle and then again when they achieve at least 100,000 points thereafter. | |||
{{-}} | {{-}} | ||
===Tepig's Tasty Treat Toaster!=== | ===Tepig's Tasty Treat Toaster!=== | ||
[[File:Tepig Tasty Treat Toaster.png|300px|thumb|Tepig's Tasty Treat Toaster!]] | [[File:Tepig Tasty Treat Toaster.png|300px|thumb|Tepig's Tasty Treat Toaster!]] | ||
'''Tepig's Tasty Treat Toaster!''' is an online game in which players aim to eliminate all of the orbs in the level. Players accomplish this by shooting at the orbs with matching orbs to create a chain of three or more. When this happens, the chain disappears and any orbs being held by it alone falls, earning points. Players may bounce orbs off the walls. A chain of 3 grants 300 points, a chain of 4 grants 400 points, a chain of 5 grants 500 points, and each orb that falls grants 200 points. Any chain that disappears do appear on the ground as a [[Berry]] in varying sizes depending on the size of the chain, but individual Berries do not. Every once in a while, {{p|Tepig}} burns the Berries to leave more space for Berries to appear on the ground. Regardless of whether Tepig actually burns the Berries, they supply Tepig with food, which increases the colored-in part in the Burst meter. When the Burst meter is full, players are able to make Tepig unleash {{tt|a flaming attack|Burst}} that obliterates Berries of a selected kind. Berries that disappear from using said attack do not supply Tepig with food. At the start of a level, the game waits for players to click the "Start" button before the timer starts counting down, and they may read the "How to Play" but cannot press the "Quit" button. If players have an orb touch the shooter, runs out of time, or beats the final level, the game ends. | |||
'''Tepig's Tasty Treat Toaster!''' was released on 23 June 2011. | |||
====Trainer Tokens==== | ====Trainer Tokens==== | ||
A [[Trainer Token]] is | A [[Trainer Token]] is awarded the first time players play the game and then again when they achieve at least 60,000 points thereafter. | ||
====Berries seen==== | ====Berries seen==== | ||
*[[Tamato Berry]] | *[[Tamato Berry]] | ||
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===Scraggy's Headbutt Blast=== | ===Scraggy's Headbutt Blast=== | ||
[[File:Scraggy Headbutt Blast.png|300px|thumb|left|Scraggy's Headbutt Blast]] | [[File:Scraggy Headbutt Blast.png|300px|thumb|left|Scraggy's Headbutt Blast]] | ||
'''Scraggy's Headbutt Blast''' | '''Scraggy's Headbutt Blast''' is an online game where the goal is to smash as many watermelons, ice blocks, and rocks as possible in a time limit of 30 seconds. Hitting an object's "weak spot" always destroy it in one hit and also awards significantly more points than hitting it anywhere else. The ping that the {{m|headbutt}} produces changes, and the points awarded increase as headbutts come closer to the weak spot. Using an {{DL|Battle item|X Accuracy}} reveals the location of the object's weak spot, but players may only use up to 3 of these items in a single game. On the first three levels, the location of the object's weak spot be automatically revealed, and it becomes impossible to use an X Accuracy. Every object has a visible HP bar along the left side. HP is taken away with each headbutt that players make, which eventually causes the object to be smashed and quickly replaced with another one. Combos are achieved when objects are broken roughly within 3 or 4 seconds of each other, allowing players to earn a higher final score. | ||
'''Scraggy's Headbutt Blast''' was released on 10 November 2011. | |||
====Trainer Tokens==== | ====Trainer Tokens==== | ||
A [[Trainer Token]] is awarded | A [[Trainer Token]] is awarded the first time players play the game and then again when they achieve at least 40,000 points thereafte. | ||
{{-}} | {{-}} | ||
===Excadrill's Tunnel Trouble!=== | ===Excadrill's Tunnel Trouble!=== | ||
[[File:Excadrill Tunnel Trouble.png|300px|thumb|Excadrill's Tunnel Trouble]] | [[File:Excadrill Tunnel Trouble.png|300px|thumb|Excadrill's Tunnel Trouble]] | ||
'''Excadrill's Tunnel Trouble!''' | '''Excadrill's Tunnel Trouble!''' is an online game based on chains of orbs. Orbs come out of a tunnel until they hit the blue area. The mouse is used to throw one orb at another of the same color, then yet again to create a chain. If an orb does not touch another, it simply flies off screen. If a chain of three or more is made, then it shall explode, {{tt|sending the chain back|unless it is at the very front}} and awarding points. As the entire chain of goes back to fill in the gap from a chain of three or more exploding, multiple chains can explode consecutively. When they explode, a [[Berry]] sometimes drops, which players may catch for more bonuses and a power-up orb. As only one power-up orb can be used at any time, players may wish to dodge a Berry in order to not left their power up be replaced. When the chain reaches the blue area, the game ends. | ||
'''Excadrill's Tunnel Trouble!''' was released on 15 December 2011. | |||
====Trainer Tokens==== | ====Trainer Tokens==== | ||
A [[Trainer Token]] is awarded the first time players achieve 100 points or more and then again when they achieve at least 1,600 points thereafter. | |||
====Power ups==== | ====Power ups==== | ||
{| style="background: #{{ground color light}}; {{roundy|10px}}; border: 5px solid #{{steel color}}" | {| style="background: #{{ground color light}}; {{roundy|10px}}; border: 5px solid #{{steel color}}" | ||
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===Deerling's Season Slider=== | ===Deerling's Season Slider=== | ||
[[File:Deerling Season Slider Spring.png|300px|thumb|left|Deerling's Season Slider (Spring)]] | [[File:Deerling Season Slider Spring.png|300px|thumb|left|Deerling's Season Slider (Spring)]] | ||
'''Deerling's Season Slider''' | '''Deerling's Season Slider''' is an online game similar on the popular {{wp|Collapse!}} series of games. The game is a marker clearing game. There are four different markers, each representing one of the four different [[seasons]]. Players use the arrow to draw a line connecting at least three adjacent markers of the same type to remove them and score points. 60 degree angles are not allowed. Players connect at least four season markers to earn a "good" rating. Bonus points are earned by obtaining a sufficient amount of good ratings. As markers are cleared, the matching Fever Gauge increases. Once one of the Fever Gauges reaches the maximum amount, the game enters Fever Mode, which is represented by a form of {{p|Sawsbuck}}. In Fever Mode, the point values increase. In addition, only a single type of markers fall, matching the coat of the Sawsbuck. For example, winter markers fall when Sawsbuck is in its winter form. During Fever Mode, it is possible to connect less than three markers to make them disappear. The game has a time limit of three minutes. Once time is up, the game ends. Players receive extra points based on the trophies won. | ||
'''Deerling's Season Slider''' was released on 16 March 2012. | |||
====Trainer Tokens==== | ====Trainer Tokens==== | ||
A [[Trainer Token]] is | A [[Trainer Token]] is awarded the first time players achieve 100 points or more and then again when they achieve at least 100,000 points thereafter. | ||
====Trophies==== | ====Trophies==== | ||
{{main|Trophy (Online games)#Deerling's Season Slider}} | {{main|Trophy (Online games)#Deerling's Season Slider}} | ||
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===Chingling's Ring Along!=== | ===Chingling's Ring Along!=== | ||
[[File:Chingling Ring Along.png|thumb|300px|Chingling's Ring Along!]] | [[File:Chingling Ring Along.png|thumb|300px|Chingling's Ring Along!]] | ||
'''Chingling's Ring Along!''' is a game where players are given 3 {{p|Chingling}} and a meter that appears similar to a part of a music sheet. Each Chingling is on top of a colored mat. As the meter moves across a bell on the music sheet, players should click on the Chingling that is on the mat corresponding to the bell. If players click on the wrong Chingling, do not click on the Chingling in time, or click on a Chingling when no bell is around, they are categorized as messing up once. If players mess up 10 times, the game ends. | |||
'''Chingling's Ring Along!''' was made available in 2012<!--released on DATE-->. | |||
====Trainer Tokens==== | ====Trainer Tokens==== | ||
A [[Trainer Token]] is awarded the first time players complete a round and then again when they achieve at least 40,000 points thereafter. | |||
{{-}} | {{-}} | ||
===Magnemite's Power Pulse Puzzler!=== | ===Magnemite's Power Pulse Puzzler!=== | ||
[[File:MagnemitePPPuzzler.png|thumb|left|300px|Magnemite's Power Pulse Puzzler!]] | [[File:MagnemitePPPuzzler.png|thumb|left|300px|Magnemite's Power Pulse Puzzler!]] | ||
In '''Magnemite's Power Pulse Puzzler!''', players are playing as a {{p|Magnemite}} trying to get out of a power plant through 4 different stages, each with a 1 minute time limit. The Magnemite is be moved with the movement of the computer mouse. In addition, various magnetic and electrical objects are scattered through the course. The magnetic ones are changed to nonmagnetic with a click, while the electrical objects pivot 90 degrees with a click, usually opening up an area for the Magnemite to move through. Bonuses are given if players manage to avoid colliding with anything and/or if they manage to finish it early. | |||
'''Magnemite's Power Pulse Puzzler!''' was made available in 2012<!--released on DATE-->. | |||
====Trainer Tokens==== | ====Trainer Tokens==== | ||
A [[Trainer Token]] is awarded the first time players play the game and then again when they achieve at least 18,000 points thereafter. | |||
{{-}} | {{-}} | ||
===Magikarp's Ripple Reaction!=== | ===Magikarp's Ripple Reaction!=== | ||
[[File:MagikarpRR.png|thumb|300px|Magikarp's Ripple Reaction!]] | [[File:MagikarpRR.png|thumb|300px|Magikarp's Ripple Reaction!]] | ||
'''Magikarp's Ripple Reaction!''' is a game in which green Pokéblocks are thrown onto the screen. As that happens, players gather as many blue circles onto the screen together to create a ripple effect. The more the effect ripples, the greater the points given. Once a board is completely cleared, an extra Pokéblock is awarded. Once players run out of Pokéblocks, the game ends. Some blue circles are shiny. | |||
'''Magikarp's Ripple Reaction!''' was made available in 2012<!--released on DATE-->. | |||
====Trainer Tokens==== | ====Trainer Tokens==== | ||
5 [[Trainer Token]]s are | 5 [[Trainer Token]]s are awarded the first time players achieve or more and then 3 Trainer Tokens when they acheive at least 15,000 points thereafter. | ||
====Appearing Pokémon==== | ====Appearing Pokémon==== | ||
*{{p|Wooper}} | *{{p|Wooper}} | ||
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===Xatu's Quick Card Quiz!=== | ===Xatu's Quick Card Quiz!=== | ||
[[File:Xatu Quick Card Quiz.png|thumb|left|300px|Xatu's Quick Card Quiz!]] | [[File:Xatu Quick Card Quiz.png|thumb|left|300px|Xatu's Quick Card Quiz!]] | ||
'''Xatu's Quick Card Quiz''' is a memory/matching card game. There are sixteen face-down cards, with seven pairs of [[Apricorn]] cards and a special [[Poké Ball]] pair. Players flip over any two cards. If they match, they stay up and players earn points. If they don't, players try to match another random pair. Players have one minute to match up all the pairs. If players manage to match them all up before the minute ends, five seconds are added to the current time limit and players do the entire thing again. | |||
'''Xatu's Quick Card Quiz''' was made available in 2012<!--released on DATE-->. | |||
====Trainer Tokens==== | ====Trainer Tokens==== | ||
5 [[Trainer Token]]s are | 5 [[Trainer Token]]s are awarded the first time players play the game and then 3 Trainer Tokens when they acheive at least 1,000 points thereafter. | ||
{{-}} | {{-}} | ||
===Emolga's Apple Adventure=== | ===Emolga's Apple Adventure=== | ||
[[File:Emolga Apple Adventure.png|thumb|300px|Emolga's Apple Adventure]] | [[File:Emolga Apple Adventure.png|thumb|300px|Emolga's Apple Adventure]] | ||
'''Emolga's Apple Adventure''' | '''Emolga's Apple Adventure''' features {{p|Emolga}}. The time limit is 2 minutes. While moving upward, player use the arrow keys or the mouse buttons to jump between two trees, allowing Emolga to grab apples and dodge branches. When Emolga collects more apples, the score multiplier increases and a bit of time is added, but the multiplier resets once a branch is hit. Over time, it gets faster, but hitting a branch causes it to slow down and lose 5 seconds from the timer. | ||
'''Emolga's Apple Adventure''' was released on 30 January 2012. | |||
====Trainer Tokens==== | ====Trainer Tokens==== | ||
A [[Trainer Token]] is awarded | A [[Trainer Token]] is awarded the first time players play the game and then again when they achieve at least 6,500 points thereafter. | ||
{{-}} | {{-}} | ||
===Berry Barrel Blitz=== | ===Berry Barrel Blitz=== | ||
[[File:Berry Barrel Blitz.png|thumb|left|300px|Berry Barrel Blitz!]] | [[File:Berry Barrel Blitz.png|thumb|left|300px|Berry Barrel Blitz!]] | ||
'''Berry Barrel Blitz''' | '''Berry Barrel Blitz''' features the starters of [[Unova]]. In this game, player have 3 minutes to clear twelve stages, including two bonus stages. Each filled barrel is 1000 points, and each Berry that lands gives 100. Also, players may obtain coins scattered around. Some coins are timed. After each stage, players are given a score depending on how much time is taken. A gauge surrounding the launcher fills after each Berry fired. Once it is filled, a disc containing one of the starters may be launched. Once the disc lands in a barrel, players obtain a power-up after filling the barrel. Though more than one power-up can run at a time, discs can override any barrels with a different starter. When the game ends, players earn a time bonus (if any) and 1000 points per coin. | ||
'''Berry Barrel Blitz''' was released on 16 May 2012. | |||
====Trainer Tokens==== | ====Trainer Tokens==== | ||
A [[Trainer Token]] is awarded the first time players achieve 10,000 points or more and then again when they achieve at least 200,000 points thereafter. | |||
{| cellspacing="5" | {| cellspacing="5" | ||
| style="vertical-align:top; width:{{{width|50%}}};" | | | style="vertical-align:top; width:{{{width|50%}}};" | | ||
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===Gothita's Portrait Panic!=== | ===Gothita's Portrait Panic!=== | ||
[[File:Gothita Portrait Panic.png|thumb|300px|Gothita's Portrait Panic!]] | [[File:Gothita Portrait Panic.png|thumb|300px|Gothita's Portrait Panic!]] | ||
'''Gothita's Portrait Panic!''' | '''Gothita's Portrait Panic!''' puts {{p|Gothita}} into focus. Players choose a picture to do first. Then, players shoot balloons full of paint into portraits of Pokémon. As the balloons grow in size, they may pop if expanded too far. If it hits an area of the Pokémon, that area is colored in. If the balloon is bigger, the area affected is also be bigger. "Excellent" shots also add 4 seconds to the timer. When the board is near completion, there is an indicator where paint is needed. Each board is then rated based on how many balloons are used to paint the entirety of the Pokémon. When a balloon colors in an area of a Pokémon, hearts are awarded, which fills in the bonus gauge. Once this gauge is filled, players have a limited time to use large-sized balloons. In addition, there is a time limit in which all portraits must be painted. Once the timer counts down to zero, or if all 15 assigned portraits are completed, the game ends. If all panels are complete, players earn 1500 points for each second remaining. Trophies are also won at the end of the game depending on the performance. | ||
'''Gothita's Portrait Panic!''' was released on 11 July 2012. | |||
====Trainer Tokens==== | ====Trainer Tokens==== | ||
5 [[Trainer Token]]s are | 5 [[Trainer Token]]s are awarded the first time players play the game and then 3 Trainer Tokens when they acheive at least 100,000 points thereafter. | ||
====Trophies==== | ====Trophies==== | ||
{{main|Trophy (Online games)#Gothita's Portrait Panic!}} | {{main|Trophy (Online games)#Gothita's Portrait Panic!}} | ||
{| cellspacing="5" | {| cellspacing="5" | ||
| style="vertical-align:top; width:{{{width|50%}}};" | | | style="vertical-align:top; width:{{{width|50%}}};" | | ||
====Grading==== | ====Grading==== | ||
Grading is based on number of balloons thrown per portrait in proportion to average size of balloons. Any balloons that pop | Grading is based on number of balloons thrown per portrait in proportion to average size of balloons. Any balloons that pop count as a thrown balloon! | ||
{{tt|Large balloons|Using smaller balloons may alter the value needed for each grade}}: | {{tt|Large balloons|Using smaller balloons may alter the value needed for each grade}}: | ||
{| style="background: #{{psychic color light}}; {{roundy|10px}}; border: 5px solid #{{psychic color}}" | {| style="background: #{{psychic color light}}; {{roundy|10px}}; border: 5px solid #{{psychic color}}" | ||
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====Pokémon Portraits==== | ====Pokémon Portraits==== | ||
=====Basic===== | =====Basic===== | ||
These are available by default when the game is first played. They have a tan canvas. | These are available by default when the game is first played. They all have a tan canvas. | ||
* {{p|Pikachu}} | * {{p|Pikachu}} | ||
* {{p|Snivy}} | * {{p|Snivy}} | ||
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| style="vertical-align:top; width:{{{width|50%}}};" | | | style="vertical-align:top; width:{{{width|50%}}};" | | ||
=====Others===== | =====Others===== | ||
Maybe be undertaken after all 10 basic portraits. What the game assigns is random. However, they may be selected after consecutive playthroughs. They all have a white canvas. | |||
* {{p|Victini}} | * {{p|Victini}} | ||
* {{p|Lillipup}} | * {{p|Lillipup}} | ||
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===Joltik's Super Circuit!=== | ===Joltik's Super Circuit!=== | ||
[[File:Joltik Super Circuit.png|thumb|left|300px|Joltik's Super Circuit!]] | [[File:Joltik Super Circuit.png|thumb|left|300px|Joltik's Super Circuit!]] | ||
'''Joltik's Super Circuit!''' is a game that features {{p|Joltik}}. In this game, | '''Joltik's Super Circuit!''' is a game that features {{p|Joltik}}. In this game, players swap panels forming a 4x4 grid to connect colored outlets. There are 3 colors: red, blue, and green. Once a connection is formed between at least two like colors, a circuit is formed, and the appropriate colored gauge increases until maxed. The used panels and outlets are replaced after each connection. Once all 3 colored gauges are full, players enter charge mode, where players have a limited time to swap panels to create as much circuits as possible. When the timer runs out, or when all panels have current, bonus points are rewarded, with extra points for time remaining, if any. The game continues until a total of 15 moves with current are formed (not counting charge mode). Points are awarded depending on the number of panels and number of running lines. At the end, trophies are awarded depending on performance. | ||
'''Joltik's Super Circuit!''' was made available on 31 August 2012. | |||
====Trainer Tokens==== | ====Trainer Tokens==== | ||
5 [[Trainer Token]]s are | 5 [[Trainer Token]]s are awarded the first time players play the game and then 3 Trainer Tokens when they acheive at least 100,000 points thereafter. | ||
====Trophies==== | ====Trophies==== | ||
{{main|Trophy (Online games)#Joltik's Super Circuit!}} | {{main|Trophy (Online games)#Joltik's Super Circuit!}} | ||
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===Maractus's Blooming Blossoms!=== | ===Maractus's Blooming Blossoms!=== | ||
[[File:Maractus Blooming Blossoms.png|thumb|300px|Maractus's Blooming Blossoms!]] | [[File:Maractus Blooming Blossoms.png|thumb|300px|Maractus's Blooming Blossoms!]] | ||
'''Maractus's Blooming Blossoms!''' | '''Maractus's Blooming Blossoms!''' features {{p|Maractus}}. In it, players match leaves of the same color in order to make rings disappear. The leaves are arranged into several rings of red, black, and green, which players rotate with the click of a mouse. Players rotate the leaves so that one whole ring contains only leaves of a single color (either red or green, not both) at which point the ring disappears and any leaves above it fall in its place. Initially, players gain 49 points plus points for the amount of rings removed until that point, with players being unable to make black leaves disappear. However, when 8 red rings or 8 green rings are cleared out (indicated by the red and green bars on the bottom of the screen), the game enters a mode known as 'Power Mode', in which a ~2.1x multiplier is given for each ring cleared, with the black leaves turning into silver ones and becoming clearable. From here, and in the same manner, players potentially upgrade to 'Double Power Mode', in which the silver leaves turn gold and a ~2.5x multiplier is applied, and finally, 'Triple Power Mode' in which the gold leaves become rainbow leaves (which may be matched with any color) and a ~3.5x multiplier is applied. Players instantly achieve a variation of 'Triple Power Mode' by filling both red and green bars simultaneously. However, in this case, a multiplier of about ~4.5x is applied for clearing rings. All Power Modes are temporary, ending as soon as the timer bar on the bottom becomes fully black again. | ||
'''Maractus's Blooming Blossoms!''' was released on 1 November 2012. | |||
====Trainer Tokens==== | ====Trainer Tokens==== | ||
5 [[Trainer Token]]s are | 5 [[Trainer Token]]s are awarded the first time players achieve 10,000 points or more and then 3 Trainer Tokens when they acheive at least 90,000 points thereafter. | ||
====Trophies==== | ====Trophies==== | ||
{{main|Trophy (Online games)#Maractus's Blooming Blossoms!}} | {{main|Trophy (Online games)#Maractus's Blooming Blossoms!}} | ||
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===Pokémon Pulse!=== | ===Pokémon Pulse!=== | ||
'''Pokémon Pulse!''' was | '''Pokémon Pulse!''' was In this game, players match Fire {{e|Fire}}, Grass {{e|Grass}}, and Water {{e|Water}} Energy with {{p|Chespin}}, {{p|Fennekin}}, and {{p|Froakie}}. Players again power for their Energy meter and 100 points for each Energy Orb that reaches the corresponding Pokémon of that Energy type. Selecting an Orb makes it disappear. Players lose Energy if the Pokémon are hit by an Energy Orb of the wrong type or by a Danger Orb with a gray spiral design. Random Orbs cause random events to happen if selected, though not all events are necessarily helpful. Random events include a times five (x5) point modifier, resetting all Energy Orbs on screen to the correct Energy type, changing in which row the Pokémon appear, and changing Energy Orbs into Danger Orbs. When the Energy meter runs out, the game is over. | ||
'''Pokémon Pulse!''' was released on 23 September 2014.<ref>[http://www.pokemon.com/us/pokemon-news/get-a-charge-out-of-pokemon-pulse/ Get a Charge out of Pokémon Pulse! — 23 September 2014]</ref> | |||
====Trainer Tokens==== | ====Trainer Tokens==== | ||
5 [[Trainer Token]]s are awarded the first time players achieve 5,000 points or more and then 3 Trainer Tokens when they acheive at least 20,000 points thereafter. | |||
{{-}} | {{-}} | ||
{{-}} | {{-}} | ||
===Chesnaughts Spiky Shield=== | ===Chesnaughts Spiky Shield=== | ||
In '''Chesnaughts Spiky Shield''', players protect {{p|Chesnaught}} by moving his spiky shield around to stop incoming objects from hitting the Pokémon. Deflecting damaging objects scores points: Pin Missiles (100 points) and Rock Wreckers (150 points). String Shots (300 points) also temporarily slow the speed with which | In '''Chesnaughts Spiky Shield''', players protect {{p|Chesnaught}} by moving his spiky shield around to stop incoming objects from hitting the Pokémon. Deflecting damaging objects scores points: Pin Missiles (100 points) and Rock Wreckers (150 points). String Shots (300 points) also temporarily slow the speed with which players turn the spiky shield. Different objects move a different speeds, with the slowest objects causing the most damage. A times two (x2) point modifier is default with each deflection, but the multiplier increases by one for each additional object that is deflected simultaneously or in immediate sequence. Do not block [[Oran Berry|Oran Berries]], however, as they fill Chesnaught's power gauge, which provides more effective spiky shields for a brief period of time. The spiky shield typically covers about one quarter of Chesnaught at a time, though it occasionally expands to cover two opposite quarters at the same time before reverting back. When Chesnaught's health gauge is empty, the game is over. | ||
'''Chesnaughts Spiky Shield''' was made available on 16 October 2014.<ref>[http://www.pokemon.com/us/pokemon-news/get-defensive-in-chesnaughts-spiky-shield/ Get Defensive in Chesnaught’s Spiky Shield! — 16 October 2014]</ref> | |||
====Trainer Tokens==== | ====Trainer Tokens==== | ||
5 [[Trainer Token]]s are awarded the first time players play the game and then 3 Trainer Tokens when they acheive at least 10,000 points thereafter. | |||
{{-}} | {{-}} | ||
{{-}} | {{-}} | ||
===Floette Float=== | ===Floette Float=== | ||
'''Floette Float''' | In '''Floette Float''', players guide a {{p|Floette}} to flowers along the ground in order to revitalize the flowers and score points. By floating next to other Floette, they join the cause and help unlock the power of more flowers by increasing chances of dropping a glittery powder on flowers while moving the group in a upward direction (however slight). Touching other Pokémon or the poisonous gas caused Floettes to leave the group. Points are scored on Distance Traveled, Floette Recruited (50 points per Floette), Flowers Revitalized (10 points per flower), and {{p|Florges}} Revealed (250 points per Florges, hidden in random flower patches). The game does not always consistently show a picture of Florges on the screen when they are revealed, but the game does consistently show the 250 points. The game lasts until the last Floette is forced to leave. | ||
'''Floette Float''' was released on 5 December 2014.<ref>[http://www.pokemon.com/us/pokemon-news/have-lofty-fun-with-floette-float/ Have Lofty Fun with Floette Float! — 5 December 2014]</ref> | |||
====Trainer Tokens==== | ====Trainer Tokens==== | ||
3 [[Trainer Token]]s are awarded the first time players play the game and then <!-- ... Trainer Tokens when they achieve at least ... points thereafter-->. | |||
====Appearing Pokémon==== | ====Appearing Pokémon==== | ||
* {{p|Floette}} (with white, red, yellow, orange, and blue colored flowers) | * {{p|Floette}} (with white, red, yellow, orange, and blue colored flowers) | ||
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* {{p|Jumpluff}} | * {{p|Jumpluff}} | ||
* <!--round and pink with two big triangle ears and two green leaf like antlers--> | * <!--round and pink with two big triangle ears and two green leaf like antlers--> | ||
{{-}} | |||
{{-}} | |||
===Pokémon Puzzler!=== | |||
'''Pokémon Picture Puzzler!''' is a picture scrambling puzzle game. Players have the opportunity to see a picture that subsequently is scrambled or jumbled up out of order when they start a given puzzle. Players shift tiles around until they are oriented in the correct order and position whereby the picture is properly reassembled. Players should look for words, borders, and other picture features to help them orient or align the tiles correctly. The bottom, right most tile is always missing until players complete the puzzle. Completing a picture puzzle unlocks a new puzzle. | |||
'''Pokémon Picture Puzzler!''' was was made available in the first quarter of 2015<!--released on DATE-->. | |||
====Trainer Tokens==== | |||
<!--... [[Trainer Token]]s are awarded after players complete their first puzzle and then ... Trainer Tokens when they complete additional puzzles at the Medium or Hard setting thereafter.--> | |||
{{-}} | {{-}} | ||
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===Wobbuffet's Puzzle Pack!=== | ===Wobbuffet's Puzzle Pack!=== | ||
[[File:Wobbuffet Puzzle Pack.png|300px|thumb|Wobbuffet's Puzzle Pack!]] | [[File:Wobbuffet Puzzle Pack.png|300px|thumb|Wobbuffet's Puzzle Pack!]] | ||
'''Wobbuffet's Puzzle Pack!''', released on August | '''Wobbuffet's Puzzle Pack!''', released on 7 August 2010, was an online jigsaw puzzle. It was replaced by [[#Zorua and Zoroark's Puzzle Pack!|Zorua and Zoroark's Puzzle Pack!]]. | ||
{{-}} | {{-}} | ||
===Play to Befriend a Pokémon!=== | ===Play to Befriend a Pokémon!=== | ||
[[File:Play to Befriend a Pokémon.png|thumb|left|300px|Play to Befriend a Pokémon!]] | [[File:Play to Befriend a Pokémon.png|thumb|left|300px|Play to Befriend a Pokémon!]] | ||
'''Play to Befriend a Pokémon!''' was released | '''Play to Befriend a Pokémon!''' was released 28<!--or 29--> March 2011, and was removed 5 May 2011. Most notably, it allowed players to obtain [[Eeveelution|an evolution]] of {{p|Eevee}} via the [[Pokémon Global Link]] from 19 May 2011 — these Pokémon have their Hidden Ability. Because of this, players needed to be signed into their {{DL|Pokémon.com|Pokémon Trainer Club}} accounts to play it. | ||
The game | The game consisted of four levels wherein players broke blocks and caught orbs that fell from the blocks. Players earned points by hitting blocks. Hitting blocks consecutively while not hitting the pad increased the points earned by a hundred per hit. Points earned went back to a hundred after hitting the pad. Orbs caught meritted 500 points each. In order to brake blocks, players used their mouse to move the pad, make the ball bounce, and prevent it from falling. After falling, players lost lives, of which only three were available at the start of the game. However, more could be obtained during the progression of the game. The game was over when players had no more lives. To help players and maybe even make things harder for them, power-ups were available at each of the levels. | ||
The orbs caught | The orbs caught corresponded to an evolution of {{p|Eevee}} that could be obtained after completing the game. At the end of the game, a random orb was chosen out of all those obtained during each of the four levels. Players were allowed to choose whether to keep the [[Evolution|evolution]] or not. They may play again if they choose not to in order to obtain another evolution. If the player chose to keep the chosen evolution, they could not obtain another one in their Trainer Club account. To confirm that players had in fact chosen an evolution, they merely had to refresh the page and a message popped up mentioning what they had chosen. | ||
The | The [[Evolution|evolutions]] of {{p|Eevee}} were obtainable on the Pokémon Global Link from 19 May to 31 August 2011. | ||
=====Orbs===== | =====Orbs===== | ||
{| style="text-align:center; background: #{{black color dark}}; {{roundy|10px}}; border: 5px solid #{{black color}}" | {| style="text-align:center; background: #{{black color dark}}; {{roundy|10px}}; border: 5px solid #{{black color}}" | ||
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===Pre-revamp games=== | ===Pre-revamp games=== | ||
The following games were available at Pokémon.com prior to 11 January 2010. | |||
====Switch-a-Roo!==== | ====Switch-a-Roo!==== | ||
[[File:Switch a Roo.png|300px|thumb|left|Switch-a-Roo!]] | [[File:Switch a Roo.png|300px|thumb|left|Switch-a-Roo!]] | ||
'''Switch-a-Roo!''' | '''Switch-a-Roo!''' was a game that was introduced before the site was revamped. It is the only pre-revamp game based on a [[Pokémon game|Pokémon video game]] released in [[Generation IV]]: {{v2|Platinum}}. In this game, players switched Pokémon next to each other in order to line up three or more in a row. Once three Pokémon of the same species were lined up, they disappeared. The color of each box corresponded to the type of the Pokémon in that box. If players earned 30,000 points, they were awarded a download. Like the other games that appeared before the site revamp, this game was not moved to the new site. However, this game is still available to play in [http://www.pokemonplatinum.com/#/fun-zone/game/ Pokémon Platinum's main page]. | ||
=====Appearing Pokémon===== | =====Appearing Pokémon===== | ||
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====Tricks of a Trainer==== | ====Tricks of a Trainer==== | ||
'''Tricks of a Trainer''' | '''Tricks of a Trainer''' was another game introduced before the site was revamped. It was a quiz game, asking questions about the [[Hoenn]] region. If players got a question right, {{Ash}} appeared to confirm their answer. If players got a question wrong, [[Professor Birch]] appeared to notify them of their incorrect answer. In order to move on, players had to keep trying until they got the answer correct. There were five questions total. Like the other games that appeared before the site revamp, this game was not moved to the new site. | ||
====Grassamatass==== | ====Grassamatass==== | ||
'''Grassamatass''' | '''Grassamatass''' was another game introduced before the site was revamped. In this game, players tried to solve a crossword about {{type|Grass}} Pokémon and [[move]]s from Generations I, II, and III. There were nine crosswords total. Like the other games that appeared before the site revamp, this game was not moved to the new site. | ||
====Deep Sea Diving==== | ====Deep Sea Diving==== | ||
'''Deep Sea Diving''' | '''Deep Sea Diving''' was another game introduced before the site was revamped. In this game, players find the names of {{type|Water}} Pokémon from Generations I, II, and III. Like other games that appeared before the site revamp, this game was not moved to the new site. | ||
===Hidden games=== | ===Hidden games=== | ||
These games were available at Pokémon.com prior to January | These games were available at [[Pokémon.com]] prior to 11 January 2010, and were briefly available at origin.pokemon.com after. Unlike the other four original games, these games were hidden, requiring the user to manually type the address of the games into their web browser to access them. This was achieved by simply changing the number at the end of the address of one of the aforementioned, non-hidden games, as described below. | ||
====Tic-Tac-Toe==== | ====Tic-Tac-Toe==== | ||
'''Tic-Tac-Toe''' was a game occupying the space "#funzone_1" before the site was revamped. In this game, the | '''Tic-Tac-Toe''' was a game occupying the space "#funzone_1" before the site was revamped. In this game, the players used [[wp:Tic-tac-toe|Tic-tac-toe]] markers featuring {{p|Blaziken}} and {{p|Swampert}}. Players choice which of the two [[Pokémon]] they preferred. If they choose Blaziken, they went first. If they choose Swampert, they went second. Players could also choose to play against the computer at one of three skill levels or against another player on the same computer. Like the other games that appeared before the site revamp, this game was not moved to the new site. | ||
====Unnamed Shuckle game==== | ====Unnamed Shuckle game==== | ||
An '''unnamed Shuckle game''' was a game occupying the space "#funzone_2" before the site was revamped. In this game, | An '''unnamed Shuckle game''' was a game occupying the space "#funzone_2" before the site was revamped. In this game, players were presented with multiple [[Poké Ball]]s, one of which contained a {{Shiny}} {{p|Shuckle}}, while the others contain regular Shuckles. The object of the game was to keep track of the Poké Ball containing the Shiny Shuckle while the Poké Balls were shuffled on screen. The game started with three Poké Balls, with another added each level. There were 10 levels, the final one containing 12 Poké Balls. Like the other games that appeared before the site revamp, this game was not moved to the new site. | ||
==Trivia== | ==Trivia== |
Revision as of 19:47, 15 April 2015
This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: pictures and information for some games. |
The official Pokémon website (Pokémon.com) hosts various Pokémon-related online games that use an Internet web browser. These games are available on the "Play Games" section of Pokémon.com (known as the Fun Zone prior to the 27 January 2014 site revamp). Games earn successful players Trainer Tokens. These Trainer Tokens may be spent on various Trainer Avatars items on Pokémon.com or redeemed in the Pokémon Trading Card Game Online for 5-card Booster packs, Theme decks, and additional Avatar and Gameplay items.
Prior to 2010, only six games were available, with four being accessible directly and the other two being hidden. Following a revamp of the site on 11 January 2010, three new games were launched, which were English adaptations of games originally found on the Japanese Pokémon Daisuki Club site. Many additional games have been released since and continue to be released. The six previous games were briefly made available on an archive site, which is no longer avaiable.
Current games
These games are found at the Pokémon.com website in the "Play Games" section.
Turtwig's Target Smash!
In Turtwig's Target Smash!, players play a Turtwig on a wooden platform using Energy Ball to smash targets while avoiding the blocks. The amount of points for each hit depends on the times power used on the targets and the amount of targets broken within one Energy Ball. When more targets are hit, the times power raises. It will also drop down to lower times power unless more targets are hit. During certain levels, extra targets appear alongside the other targets. At the end of the game, Turtwig uses SolarBeam to blast all of the remaining targets. The game lasts 99 seconds.
Turtwig's Target Smash! was one of the three games release with the 11 January 2010 Pokémon.com revamp.
Trainer Tokens
A Trainer Token is awarded the first time players achieve 50,000 points or more and then again when they achieve at least 150,000 points thereafter.
Types of Targets
- The red target: This target is a basic target. When hit at times 1 power it provides 30 points. There is no countdown to the target disappearing.
- The green target: This target is like the red target but provides 150 points when hit at times 1 power and has a countdown to it disappearing.
- The gold target: This target is smaller than a green target and provides 300 points when hit at times 1 power and has a countdown to disappearing, which is even smaller than the green target's.
Pachirisu's Click-Clack Attack!
Pachirisu's Click-Clack Attack! is a game featuring Pachirisu. Here, there are a bunch of Pokémon disks, which should be hit into holes. More points are received when more than one Pokémon in the same evolutionary line are in the same hole. If two Pokémon in the evolutionary line hit each other when they aren't in a hole, they fuse into the Pokémon's evolution. For example, if two Budew were to hit each other, they fuse into a Roselia. If that Roselia hits another Budew, they fuse into a Roserade. Evolved Pokémon are worth more points than unevolved Pokémon. During a couple of rounds, players must put every Pokémon into a hole in one shot. During others, a Lucario covered with stars appears. If the Lucario goes into a hole, a bunch of stars appear near it. This temporarily raise the amount of points received from hitting a Pokémon into that hole.
Pachirisu's Click-Clack Attack! was one of the three games release with the 11 January 2010 Pokémon.com revamp.
Trainer Tokens
A Trainer Token is awarded when players clear the first 10 Stages and then again for every 20 Stages thereafter.
Appearing Pokémon
Munchlax's Berry Bonanza!
Munchlax's Berry Bonanza! revolves around Munchlax. In this game, players match Berries of the same kind. When three or more are put together, they disappear and players earn points. If players manage to match many of these Berries, rarer Berries appear. When matched, these provide players with more points. The later in the game the Berries are matched, the more points players receive. Players have 100 Berries. The game ends when the screen a Berry comes above the screen or if all 100 Berries are used. If there are eight or less Berries on the field, Munchlax jumps and make eleven more Berries fall to fill the puzzle up more with a 3,000-point bonus.
Munchlax's Berry Bonanza! was one of the three games release with the 11 January 2010 Pokémon.com revamp.
Trainer Tokens
A Trainer Token is awarded the first time players achieve 10,000 points or more and then again when they achieve at least 50,000 points thereafter.
Berries seen
Shiftry's Big Seed Fling!
Shiftry's Big Seed Fling! is another online game featuring Shiftry. In this game, players pick from three seeds to fling as high as they can. Players are allowed ten flings which may be improved by either clicking on a green leaf or having the seed hit the leaf. The red leaves may be made in contact in the same way as the green leaves, but with a different function: the distance is enhanced. The game ends as soon as the seed is off the screen in any position other than the up position. Top scores are dependent on how high the seed went.
Shiftry's Big Seed Fling! was made available on 21 February 2010 but was removed shortly after due to a gaming malfunction. The cause of the glitch was remedied, and the game is now online once more.
Trainer Tokens
A Trainer Token is the first time players achieve 5,000 points or more and then again when they achieve at least 50,000 points thereafter.
Chatot's Chime-Time Challenge!
Chatot's Chime-Time Challenge is a game where players need to copy the exact rhythm a Chatot plays. First, they listen to Chatot's rhythm. Then, they get three seconds to memorize. After this, players attempt to play the exact rhythm Chatot plays, with only three errors being allowed and only one chance to listen to it again, with another three seconds to memorize it again. There is also a meter on the right of the screen. If players earn a score of either Good!, Great!, or Excellent!, they play a special bonus challenge. In this challenge, players click as many lit-up buttons as they can before the meter drops down to the bottom.
Chatot's Chime-Time Challenge was added to the site on 31 March 2010.
Trainer Tokens
A Trainer Token is awarded the first time players achieve 10,000 points or more and then again when they achieve at least 30,000 points thereafter.
Medicham's Balance Bounce!
Medicham's Balance Bounce is a game where players bounce a Meditite or Medicham on one platform while balancing a Voltorb on the other. If the Voltorb falls off or the Meditite/Medicham goes near the bottom platform, it blows up. If Meditite or Medicham is bounced depends on whether players decide to choose the easy mode or the challenging mode. If the former is chosen, players bounce a Meditite. If the latter is chosen, Medicham is instead bounced. The biggest difference between the easy mode and the challenging mode other than the Pokémon bounced are the stard, skulld, or diamondd that occasionally fall down in challenging mode. If players hit the star, they gain 500 points. If they hit the skull, they lose 500 points. However, if they hit the diamond, they gain what is known in the game as a sparkle bonus, which is a large amount of points. If players choose the challenging mode, on the right of the screen, how many of each player hit's are deplayed. Every minute, the top platform shrinks, and every two minutes, the bottom platform shrinks.
Medicham's Balance Bounce was added to the site on 18 May 2010.
Trainer Tokens
A Trainer Token is awarded the first time players achieve 1,000 points or more and then again when they achieve at least 20,000 points thereafter.
Drifloon's Fill & Float!
Drifloon's Fill & Float involves players making the biggest soap bubble that they can, while avoiding balloons so that they don't get popped. This game is set in the sky. To make the bubble appear, players click somewhere in the screen and should not release the mouse unless they want the bubble to stop growing and let it go. On the right of the screen is a gauge known as the bubble meter. It shows how much soap is left. If it runs out the games end. There are two extra bubbles, one that slightly refills the bubble meter and another that freezes the balloons. A Drifloon icon also appears, which makes the balloons temporarily disappear.
Drifloon's Fill & Float was release on 11 June 2010.
Trainer Tokens
A Trainer Token is awarded the first time players achieve 1,000 points or more and then again when they achieve at least 120,000 points thereafter.
Eevee's Tile Trial!
Eevee's Tile Trial! is a game reminiscent of a sliding puzzle in which players slide tiles around and align three of the same tiles in a row or column to earn as much points as they can within approximately three minutes. There are three types of tiles, corresponding to each of Eevee's original evolutions: Water, Electric, and Fire. When players line up three of the same type of tile, the tiles disappear from the board, earning points. At the beginning of the game, players choose one of the three types. If they focuses on clearing more tiles of that type, then Eevee evolves, resulting in an Evolution Bonus in which players are awarded 10,000 points. Periodically throughout the game, a row or column is outlined in blue — if players clear a line of a certain type, then they earn an extra five seconds of time.
Eevee's Tile Trial! was released on 9 July 2010.
Trainer Tokens
A Trainer Token is awarded the first time players achieve 15,000 points or more and then each time they manages to get Eevee to evolve.
Psyduck's Shuffle Surprise!
Psyduck's Shuffle Surprise! is a game which consists of four cards, each containing a Pokémon in the center, for example, Medicham, Xatu, Cubone, and Jigglypuff. Players are instructed to remember one of them, whose name is displayed around the top. The cards are then shuffled around, and players must find the right card they were told about in the beginning. Every time, players get it right, Psyduck jumps. Every time they get it wrong, Psyduck shakes its head. Players have three lives, and every time players choose the incorrect card, one is lost. When the game ends, Psyduck jumps onto the screen and points its bill at the level reached and then the score received. If it is their all-time high score, it is recorded on the top-right corner.
Psyduck's Shuffle Surprise! was released on 23 July 2010.
Trainer Tokens
5 Trainer Tokens are awarded after players complete the first 5 levels and then 3 Trainer Tokens every time they complete 10 levels thereafter.
Snover's Dessert Drop!
Snover's Dessert Drop! is an online game where the goal is to create shaved ice desserts. Players control a cup at the bottom of the screen, and pieces of strawberry, orange, and kiwi fruits; ice cubes; and syrups fall from above. The goal is to gather fruit and stack the shaved ice as tall as possible, and then top it off with syrup to earn points and empty the bowl. Bonus points are awarded for collecting all of one flavor (for example, three strawberries and strawberry syrup), or for using all flavors (one each of strawberry, orange, and kiwi, and topped with rainbow syrup). Doing a single flavor for the whole bowl also extend the time on the clock. Occasionally, tokens also fall that alternate between a sun and a picture of Abomasnow. Collecting the token in the cup when it is a sun makes the weather sunny, melting the dessert so that they may start over; collecting it as an Abomasnow causes a blizzard, making the ice cubes bigger. When time runs out, points are tallied, with extra points added at the end for the number of desserts completed.
Snover's Dessert Drop! was released on 7 September 2010.
Trainer Tokens
A Trainer Token is awarded the first time players achieve 100 points or more and then again when they achieve at least 100,000 points thereafter.
Pokémon Tick-Tock Walk!
Pokémon Tick-Tock Walk! is an online game where the goal is to get Pokémon to collect a key and go to the door by a certain time. Players controls either a Chimchar, Piplup, or Turtwig clock, and must get the clock. This does not come easy however. Players must insert blocks for them to be able to reach the key and any coins or stars. Extra points are gained when said coins and stars are received. Also found in the levels are type blocks. Depending on a Pokémon's type, time is lost, added, or not be changed. For example, Chimchar earns extra time when going through a grass block, has nothing happen to it when going through a fire block, and loses time when going through a water block.
Pokémon Tick-Tock Walk! was released on 14 October 2010.
Trainer Tokens and Game Mode
The game has two modes, training mode and special mode. Training mode has six levels in all. Players are awarded a Trainer Token when they finish the first of them, but not any time after that. Special mode is different. Players have three hints in the beginning before playing the mode. These hints usually pertain to certain obstacles in the level, and the score in special mode is used in the high-scores section. Every time 100,000 points is reached, a single Trainer Token is gained.
Blocks found
- Jump block - if walked over, the character jumps.
- Speed up block - if walked over, the character goes faster.
- Slow down block - if walked over, the character slows down.
- Obstacle block - if walked over, the character stops.
- Regular block - does nothing.
Sableye's Gem Journey!
Sableye's Gem Journey! is an online game where the goal is to earn as many points as players can by lining up three same marbles (each marble constituting a type in the main series). Players line up the marbles by switching the adjacent fields. When players line up the marbles in such a way that Sableye can move, gems appear. Nine gems appear in three colors: red, blue, and yellow. Gems only change position either when it is moved to make a match, or when Sableye collects it. As players match marbles to earn points, a gauge fills, and once the gauge is full, players may wipe a row or column of marbles. Below that gauge are counters for gems. If players line up the marbles close to the Sableye, it tries to go to the nearest gem. If Sableye reaches a gem, it collects the gem, and collected gems relocate after Sableye finishes moving. 5000 bonus points are awarded once Sableye fills each gem counter, which then resets after Sableye comes to a stop.
Sableye's Gem Journey! was released on 7 December 2010.
Trainer Tokens
A Trainer Token is awarded the first time players beat the game and then again when they achieve at least 100,000 points thereafter.
Jumpluff's Sky-High Glide!
Jumpluff's Sky-High Glide! is an online game where players, as a Jumpluff, aim to earn as many points as they can by gliding above the trees for as long as possible. Jumpluff goes higher by holding down the left mouse button, but this uses up Spores, which are collected throughout the game. Spores are lost by going through clouds.
Jumpluff's Sky-High Glide! was released on 20 December 2010.
Trainer Tokens
A Trainer Token is awarded the first time players play the game and then again when they achieve at least 60,000 points thereafter.
Teddiursa's Garden Patch Match!
Teddiursa's Garden Patch Match! is an online game where players find the two matching Berries shown on the screen. If players clicks on a special Teddiursa, it finds a pair. When players find all the Berry pairs, the pair board refills and combo increases by 1. The game lasts for 60 seconds.
Teddiursa's Garden Patch Match! was released on 13 January 2011.
Trainer Tokens
5 Trainer Tokens are awarded the first time players play the game and then 3 Trainer Tokens when they acheive at least 800 points thereafter.
Gastly's Hidden Haunt!
Gastly's Hidden Haunt! is an online game where players aim to click on webs (which blink at the start of a level) as quickly as they can to find Gastly. Players gather all of the webs in the house, as Gastly is always hiding in the last web. Players move around the house by using the arrow keys, or by moving the mouse cursor to the edge of the mini-game's screen. Clicking on the purple power-ups, provide additional points, as well as a hint. Hints may be used to make the webs blink once again, temporarily stopping the timer and rendering them unclickable while flashing. On the first round, players have 1 minute to find Gastly. Each progressing level provides players 15 more seconds.
Gastly's Hidden Haunt! was released on 3 February 2011.
Trainer Tokens
A Trainer Token is awarded the first time players play the game and then again when they achieve at least 50,000 points thereafter.
Zorua and Zoroark's Puzzle Pack!
Zorua and Zoroark's Puzzle Pack! is the same as Wobbuffet's Puzzle Pack! only with new images — images featuring either Reshiram and Zekrom or a group image of Pikachu and several Generation V Pokémon. When the game begins, players may choose either easy mode, signified by a Zorua, or challenging mode, signified by a Zoroark. Either way, players try to solve a jigsaw puzzle which shows either official artwork of a feature in the series or a Trading Card. If they choose easy mode, they'll get a small puzzle with only 3 minutes to solve it. If they choose challenging mode, they'll get a big puzzle with 10 minutes to solve it. If a piece is put into the correct spot, both the Zorua and Zoroark on the screen jumps. They'll also jump if time is about to run out. If time runs out, they'll stop moving and the game ends with no points gained.
Zorua and Zoroark's Puzzle Pack! was released on 11 March 2011.
Trainer Tokens
A Trainer Token is awarded the first time players complete a puzzle and then again when they achieve at least 100,000 points thereafter.
Tepig's Tasty Treat Toaster!
Tepig's Tasty Treat Toaster! is an online game in which players aim to eliminate all of the orbs in the level. Players accomplish this by shooting at the orbs with matching orbs to create a chain of three or more. When this happens, the chain disappears and any orbs being held by it alone falls, earning points. Players may bounce orbs off the walls. A chain of 3 grants 300 points, a chain of 4 grants 400 points, a chain of 5 grants 500 points, and each orb that falls grants 200 points. Any chain that disappears do appear on the ground as a Berry in varying sizes depending on the size of the chain, but individual Berries do not. Every once in a while, Tepig burns the Berries to leave more space for Berries to appear on the ground. Regardless of whether Tepig actually burns the Berries, they supply Tepig with food, which increases the colored-in part in the Burst meter. When the Burst meter is full, players are able to make Tepig unleash a flaming attack that obliterates Berries of a selected kind. Berries that disappear from using said attack do not supply Tepig with food. At the start of a level, the game waits for players to click the "Start" button before the timer starts counting down, and they may read the "How to Play" but cannot press the "Quit" button. If players have an orb touch the shooter, runs out of time, or beats the final level, the game ends.
Tepig's Tasty Treat Toaster! was released on 23 June 2011.
Trainer Tokens
A Trainer Token is awarded the first time players play the game and then again when they achieve at least 60,000 points thereafter.
Berries seen
Scraggy's Headbutt Blast
Scraggy's Headbutt Blast is an online game where the goal is to smash as many watermelons, ice blocks, and rocks as possible in a time limit of 30 seconds. Hitting an object's "weak spot" always destroy it in one hit and also awards significantly more points than hitting it anywhere else. The ping that the headbutt produces changes, and the points awarded increase as headbutts come closer to the weak spot. Using an X Accuracy reveals the location of the object's weak spot, but players may only use up to 3 of these items in a single game. On the first three levels, the location of the object's weak spot be automatically revealed, and it becomes impossible to use an X Accuracy. Every object has a visible HP bar along the left side. HP is taken away with each headbutt that players make, which eventually causes the object to be smashed and quickly replaced with another one. Combos are achieved when objects are broken roughly within 3 or 4 seconds of each other, allowing players to earn a higher final score.
Scraggy's Headbutt Blast was released on 10 November 2011.
Trainer Tokens
A Trainer Token is awarded the first time players play the game and then again when they achieve at least 40,000 points thereafte.
Excadrill's Tunnel Trouble!
Excadrill's Tunnel Trouble! is an online game based on chains of orbs. Orbs come out of a tunnel until they hit the blue area. The mouse is used to throw one orb at another of the same color, then yet again to create a chain. If an orb does not touch another, it simply flies off screen. If a chain of three or more is made, then it shall explode, sending the chain back and awarding points. As the entire chain of goes back to fill in the gap from a chain of three or more exploding, multiple chains can explode consecutively. When they explode, a Berry sometimes drops, which players may catch for more bonuses and a power-up orb. As only one power-up orb can be used at any time, players may wish to dodge a Berry in order to not left their power up be replaced. When the chain reaches the blue area, the game ends.
Excadrill's Tunnel Trouble! was released on 15 December 2011.
Trainer Tokens
A Trainer Token is awarded the first time players achieve 100 points or more and then again when they achieve at least 1,600 points thereafter.
Power ups
Orb Color | Effect | Berry |
---|---|---|
Orange | Sends the orbs back | Leppa |
Black | Slows the chain down | Aguav |
Rainbow | Changes into the color it hits | Watmel |
White | Destroys all orbs the same color as the one hit | Grepa |
Deerling's Season Slider
Deerling's Season Slider is an online game similar on the popular Collapse! series of games. The game is a marker clearing game. There are four different markers, each representing one of the four different seasons. Players use the arrow to draw a line connecting at least three adjacent markers of the same type to remove them and score points. 60 degree angles are not allowed. Players connect at least four season markers to earn a "good" rating. Bonus points are earned by obtaining a sufficient amount of good ratings. As markers are cleared, the matching Fever Gauge increases. Once one of the Fever Gauges reaches the maximum amount, the game enters Fever Mode, which is represented by a form of Sawsbuck. In Fever Mode, the point values increase. In addition, only a single type of markers fall, matching the coat of the Sawsbuck. For example, winter markers fall when Sawsbuck is in its winter form. During Fever Mode, it is possible to connect less than three markers to make them disappear. The game has a time limit of three minutes. Once time is up, the game ends. Players receive extra points based on the trophies won.
Deerling's Season Slider was released on 16 March 2012.
Trainer Tokens
A Trainer Token is awarded the first time players achieve 100 points or more and then again when they achieve at least 100,000 points thereafter.
Trophies
- Main article: Trophy (Online games)#Deerling's Season Slider
Chingling's Ring Along!
Chingling's Ring Along! is a game where players are given 3 Chingling and a meter that appears similar to a part of a music sheet. Each Chingling is on top of a colored mat. As the meter moves across a bell on the music sheet, players should click on the Chingling that is on the mat corresponding to the bell. If players click on the wrong Chingling, do not click on the Chingling in time, or click on a Chingling when no bell is around, they are categorized as messing up once. If players mess up 10 times, the game ends.
Chingling's Ring Along! was made available in 2012.
Trainer Tokens
A Trainer Token is awarded the first time players complete a round and then again when they achieve at least 40,000 points thereafter.
Magnemite's Power Pulse Puzzler!
In Magnemite's Power Pulse Puzzler!, players are playing as a Magnemite trying to get out of a power plant through 4 different stages, each with a 1 minute time limit. The Magnemite is be moved with the movement of the computer mouse. In addition, various magnetic and electrical objects are scattered through the course. The magnetic ones are changed to nonmagnetic with a click, while the electrical objects pivot 90 degrees with a click, usually opening up an area for the Magnemite to move through. Bonuses are given if players manage to avoid colliding with anything and/or if they manage to finish it early.
Magnemite's Power Pulse Puzzler! was made available in 2012.
Trainer Tokens
A Trainer Token is awarded the first time players play the game and then again when they achieve at least 18,000 points thereafter.
Magikarp's Ripple Reaction!
Magikarp's Ripple Reaction! is a game in which green Pokéblocks are thrown onto the screen. As that happens, players gather as many blue circles onto the screen together to create a ripple effect. The more the effect ripples, the greater the points given. Once a board is completely cleared, an extra Pokéblock is awarded. Once players run out of Pokéblocks, the game ends. Some blue circles are shiny.
Magikarp's Ripple Reaction! was made available in 2012.
Trainer Tokens
5 Trainer Tokens are awarded the first time players achieve or more and then 3 Trainer Tokens when they acheive at least 15,000 points thereafter.
Appearing Pokémon
Xatu's Quick Card Quiz!
Xatu's Quick Card Quiz is a memory/matching card game. There are sixteen face-down cards, with seven pairs of Apricorn cards and a special Poké Ball pair. Players flip over any two cards. If they match, they stay up and players earn points. If they don't, players try to match another random pair. Players have one minute to match up all the pairs. If players manage to match them all up before the minute ends, five seconds are added to the current time limit and players do the entire thing again.
Xatu's Quick Card Quiz was made available in 2012.
Trainer Tokens
5 Trainer Tokens are awarded the first time players play the game and then 3 Trainer Tokens when they acheive at least 1,000 points thereafter.
Emolga's Apple Adventure
Emolga's Apple Adventure features Emolga. The time limit is 2 minutes. While moving upward, player use the arrow keys or the mouse buttons to jump between two trees, allowing Emolga to grab apples and dodge branches. When Emolga collects more apples, the score multiplier increases and a bit of time is added, but the multiplier resets once a branch is hit. Over time, it gets faster, but hitting a branch causes it to slow down and lose 5 seconds from the timer.
Emolga's Apple Adventure was released on 30 January 2012.
Trainer Tokens
A Trainer Token is awarded the first time players play the game and then again when they achieve at least 6,500 points thereafter.
Berry Barrel Blitz
Berry Barrel Blitz features the starters of Unova. In this game, player have 3 minutes to clear twelve stages, including two bonus stages. Each filled barrel is 1000 points, and each Berry that lands gives 100. Also, players may obtain coins scattered around. Some coins are timed. After each stage, players are given a score depending on how much time is taken. A gauge surrounding the launcher fills after each Berry fired. Once it is filled, a disc containing one of the starters may be launched. Once the disc lands in a barrel, players obtain a power-up after filling the barrel. Though more than one power-up can run at a time, discs can override any barrels with a different starter. When the game ends, players earn a time bonus (if any) and 1000 points per coin.
Berry Barrel Blitz was released on 16 May 2012.
Trainer Tokens
A Trainer Token is awarded the first time players achieve 10,000 points or more and then again when they achieve at least 200,000 points thereafter.
Power-ups
Grades
|
Berries |
Gothita's Portrait Panic!
Gothita's Portrait Panic! puts Gothita into focus. Players choose a picture to do first. Then, players shoot balloons full of paint into portraits of Pokémon. As the balloons grow in size, they may pop if expanded too far. If it hits an area of the Pokémon, that area is colored in. If the balloon is bigger, the area affected is also be bigger. "Excellent" shots also add 4 seconds to the timer. When the board is near completion, there is an indicator where paint is needed. Each board is then rated based on how many balloons are used to paint the entirety of the Pokémon. When a balloon colors in an area of a Pokémon, hearts are awarded, which fills in the bonus gauge. Once this gauge is filled, players have a limited time to use large-sized balloons. In addition, there is a time limit in which all portraits must be painted. Once the timer counts down to zero, or if all 15 assigned portraits are completed, the game ends. If all panels are complete, players earn 1500 points for each second remaining. Trophies are also won at the end of the game depending on the performance.
Gothita's Portrait Panic! was released on 11 July 2012.
Trainer Tokens
5 Trainer Tokens are awarded the first time players play the game and then 3 Trainer Tokens when they acheive at least 100,000 points thereafter.
Trophies
- Main article: Trophy (Online games)#Gothita's Portrait Panic!
GradingGrading is based on number of balloons thrown per portrait in proportion to average size of balloons. Any balloons that pop count as a thrown balloon! Large balloons:
Pokémon PortraitsBasicThese are available by default when the game is first played. They all have a tan canvas. |
OthersMaybe be undertaken after all 10 basic portraits. What the game assigns is random. However, they may be selected after consecutive playthroughs. They all have a white canvas. |
Joltik's Super Circuit!
Joltik's Super Circuit! is a game that features Joltik. In this game, players swap panels forming a 4x4 grid to connect colored outlets. There are 3 colors: red, blue, and green. Once a connection is formed between at least two like colors, a circuit is formed, and the appropriate colored gauge increases until maxed. The used panels and outlets are replaced after each connection. Once all 3 colored gauges are full, players enter charge mode, where players have a limited time to swap panels to create as much circuits as possible. When the timer runs out, or when all panels have current, bonus points are rewarded, with extra points for time remaining, if any. The game continues until a total of 15 moves with current are formed (not counting charge mode). Points are awarded depending on the number of panels and number of running lines. At the end, trophies are awarded depending on performance.
Joltik's Super Circuit! was made available on 31 August 2012.
Trainer Tokens
5 Trainer Tokens are awarded the first time players play the game and then 3 Trainer Tokens when they acheive at least 100,000 points thereafter.
Trophies
- Main article: Trophy (Online games)#Joltik's Super Circuit!
Maractus's Blooming Blossoms!
Maractus's Blooming Blossoms! features Maractus. In it, players match leaves of the same color in order to make rings disappear. The leaves are arranged into several rings of red, black, and green, which players rotate with the click of a mouse. Players rotate the leaves so that one whole ring contains only leaves of a single color (either red or green, not both) at which point the ring disappears and any leaves above it fall in its place. Initially, players gain 49 points plus points for the amount of rings removed until that point, with players being unable to make black leaves disappear. However, when 8 red rings or 8 green rings are cleared out (indicated by the red and green bars on the bottom of the screen), the game enters a mode known as 'Power Mode', in which a ~2.1x multiplier is given for each ring cleared, with the black leaves turning into silver ones and becoming clearable. From here, and in the same manner, players potentially upgrade to 'Double Power Mode', in which the silver leaves turn gold and a ~2.5x multiplier is applied, and finally, 'Triple Power Mode' in which the gold leaves become rainbow leaves (which may be matched with any color) and a ~3.5x multiplier is applied. Players instantly achieve a variation of 'Triple Power Mode' by filling both red and green bars simultaneously. However, in this case, a multiplier of about ~4.5x is applied for clearing rings. All Power Modes are temporary, ending as soon as the timer bar on the bottom becomes fully black again.
Maractus's Blooming Blossoms! was released on 1 November 2012.
Trainer Tokens
5 Trainer Tokens are awarded the first time players achieve 10,000 points or more and then 3 Trainer Tokens when they acheive at least 90,000 points thereafter.
Trophies
- Main article: Trophy (Online games)#Maractus's Blooming Blossoms!
Pokémon Pulse!
Pokémon Pulse! was In this game, players match Fire , Grass , and Water Energy with Chespin, Fennekin, and Froakie. Players again power for their Energy meter and 100 points for each Energy Orb that reaches the corresponding Pokémon of that Energy type. Selecting an Orb makes it disappear. Players lose Energy if the Pokémon are hit by an Energy Orb of the wrong type or by a Danger Orb with a gray spiral design. Random Orbs cause random events to happen if selected, though not all events are necessarily helpful. Random events include a times five (x5) point modifier, resetting all Energy Orbs on screen to the correct Energy type, changing in which row the Pokémon appear, and changing Energy Orbs into Danger Orbs. When the Energy meter runs out, the game is over.
Pokémon Pulse! was released on 23 September 2014.[1]
Trainer Tokens
5 Trainer Tokens are awarded the first time players achieve 5,000 points or more and then 3 Trainer Tokens when they acheive at least 20,000 points thereafter.
Chesnaughts Spiky Shield
In Chesnaughts Spiky Shield, players protect Chesnaught by moving his spiky shield around to stop incoming objects from hitting the Pokémon. Deflecting damaging objects scores points: Pin Missiles (100 points) and Rock Wreckers (150 points). String Shots (300 points) also temporarily slow the speed with which players turn the spiky shield. Different objects move a different speeds, with the slowest objects causing the most damage. A times two (x2) point modifier is default with each deflection, but the multiplier increases by one for each additional object that is deflected simultaneously or in immediate sequence. Do not block Oran Berries, however, as they fill Chesnaught's power gauge, which provides more effective spiky shields for a brief period of time. The spiky shield typically covers about one quarter of Chesnaught at a time, though it occasionally expands to cover two opposite quarters at the same time before reverting back. When Chesnaught's health gauge is empty, the game is over.
Chesnaughts Spiky Shield was made available on 16 October 2014.[2]
Trainer Tokens
5 Trainer Tokens are awarded the first time players play the game and then 3 Trainer Tokens when they acheive at least 10,000 points thereafter.
Floette Float
In Floette Float, players guide a Floette to flowers along the ground in order to revitalize the flowers and score points. By floating next to other Floette, they join the cause and help unlock the power of more flowers by increasing chances of dropping a glittery powder on flowers while moving the group in a upward direction (however slight). Touching other Pokémon or the poisonous gas caused Floettes to leave the group. Points are scored on Distance Traveled, Floette Recruited (50 points per Floette), Flowers Revitalized (10 points per flower), and Florges Revealed (250 points per Florges, hidden in random flower patches). The game does not always consistently show a picture of Florges on the screen when they are revealed, but the game does consistently show the 250 points. The game lasts until the last Floette is forced to leave.
Floette Float was released on 5 December 2014.[3]
Trainer Tokens
3 Trainer Tokens are awarded the first time players play the game and then .
Appearing Pokémon
- Floette (with white, red, yellow, orange, and blue colored flowers)
- Florges (with white, red, yellow, orange, and blue colored flowers)
- Foongus
- Jumpluff
Pokémon Puzzler!
Pokémon Picture Puzzler! is a picture scrambling puzzle game. Players have the opportunity to see a picture that subsequently is scrambled or jumbled up out of order when they start a given puzzle. Players shift tiles around until they are oriented in the correct order and position whereby the picture is properly reassembled. Players should look for words, borders, and other picture features to help them orient or align the tiles correctly. The bottom, right most tile is always missing until players complete the puzzle. Completing a picture puzzle unlocks a new puzzle.
Pokémon Picture Puzzler! was was made available in the first quarter of 2015.
Trainer Tokens
Previous games
Wobbuffet's Puzzle Pack!
Wobbuffet's Puzzle Pack!, released on 7 August 2010, was an online jigsaw puzzle. It was replaced by Zorua and Zoroark's Puzzle Pack!.
Play to Befriend a Pokémon!
Play to Befriend a Pokémon! was released 28 March 2011, and was removed 5 May 2011. Most notably, it allowed players to obtain an evolution of Eevee via the Pokémon Global Link from 19 May 2011 — these Pokémon have their Hidden Ability. Because of this, players needed to be signed into their Pokémon Trainer Club accounts to play it.
The game consisted of four levels wherein players broke blocks and caught orbs that fell from the blocks. Players earned points by hitting blocks. Hitting blocks consecutively while not hitting the pad increased the points earned by a hundred per hit. Points earned went back to a hundred after hitting the pad. Orbs caught meritted 500 points each. In order to brake blocks, players used their mouse to move the pad, make the ball bounce, and prevent it from falling. After falling, players lost lives, of which only three were available at the start of the game. However, more could be obtained during the progression of the game. The game was over when players had no more lives. To help players and maybe even make things harder for them, power-ups were available at each of the levels.
The orbs caught corresponded to an evolution of Eevee that could be obtained after completing the game. At the end of the game, a random orb was chosen out of all those obtained during each of the four levels. Players were allowed to choose whether to keep the evolution or not. They may play again if they choose not to in order to obtain another evolution. If the player chose to keep the chosen evolution, they could not obtain another one in their Trainer Club account. To confirm that players had in fact chosen an evolution, they merely had to refresh the page and a message popped up mentioning what they had chosen.
The evolutions of Eevee were obtainable on the Pokémon Global Link from 19 May to 31 August 2011.
Orbs
Orb | Pokémon | Levels available |
---|---|---|
Water | Vaporeon | 1-4 |
Lightning | Jolteon | 1-4 |
Fire | Flareon | 1-4 |
Pink | Espeon | 3-4 |
Dark Brown | Umbreon | 3-4 |
Leaf | Leafeon | 4 |
Snow Flake | Glaceon | 4 |
Power-ups
Power-up | Affected | Levels available |
---|---|---|
Extra Big | Pad | 1, 4 |
Extra Small | ||
Speed Down | Ball | 2-4 |
Speed Up | ||
Sticky Pad | Pad | 3-4 |
Extra Life! | Player |
Pre-revamp games
The following games were available at Pokémon.com prior to 11 January 2010.
Switch-a-Roo!
Switch-a-Roo! was a game that was introduced before the site was revamped. It is the only pre-revamp game based on a Pokémon video game released in Generation IV: Platinum. In this game, players switched Pokémon next to each other in order to line up three or more in a row. Once three Pokémon of the same species were lined up, they disappeared. The color of each box corresponded to the type of the Pokémon in that box. If players earned 30,000 points, they were awarded a download. Like the other games that appeared before the site revamp, this game was not moved to the new site. However, this game is still available to play in Pokémon Platinum's main page.
Appearing Pokémon
Tricks of a Trainer
Tricks of a Trainer was another game introduced before the site was revamped. It was a quiz game, asking questions about the Hoenn region. If players got a question right, Ash appeared to confirm their answer. If players got a question wrong, Professor Birch appeared to notify them of their incorrect answer. In order to move on, players had to keep trying until they got the answer correct. There were five questions total. Like the other games that appeared before the site revamp, this game was not moved to the new site.
Grassamatass
Grassamatass was another game introduced before the site was revamped. In this game, players tried to solve a crossword about Grass-type Pokémon and moves from Generations I, II, and III. There were nine crosswords total. Like the other games that appeared before the site revamp, this game was not moved to the new site.
Deep Sea Diving
Deep Sea Diving was another game introduced before the site was revamped. In this game, players find the names of Water-type Pokémon from Generations I, II, and III. Like other games that appeared before the site revamp, this game was not moved to the new site.
Hidden games
These games were available at Pokémon.com prior to 11 January 2010, and were briefly available at origin.pokemon.com after. Unlike the other four original games, these games were hidden, requiring the user to manually type the address of the games into their web browser to access them. This was achieved by simply changing the number at the end of the address of one of the aforementioned, non-hidden games, as described below.
Tic-Tac-Toe
Tic-Tac-Toe was a game occupying the space "#funzone_1" before the site was revamped. In this game, the players used Tic-tac-toe markers featuring Blaziken and Swampert. Players choice which of the two Pokémon they preferred. If they choose Blaziken, they went first. If they choose Swampert, they went second. Players could also choose to play against the computer at one of three skill levels or against another player on the same computer. Like the other games that appeared before the site revamp, this game was not moved to the new site.
Unnamed Shuckle game
An unnamed Shuckle game was a game occupying the space "#funzone_2" before the site was revamped. In this game, players were presented with multiple Poké Balls, one of which contained a Shiny Shuckle, while the others contain regular Shuckles. The object of the game was to keep track of the Poké Ball containing the Shiny Shuckle while the Poké Balls were shuffled on screen. The game started with three Poké Balls, with another added each level. There were 10 levels, the final one containing 12 Poké Balls. Like the other games that appeared before the site revamp, this game was not moved to the new site.
Trivia
- The music in Munchlax's Berry Bonanza is a remix of the song played on the Grass Land (World 1) map in Super Mario Bros. 3.