Thousand Arrows (move): Difference between revisions
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==Effect== | ==Effect== | ||
Thousand Arrows inflicts damage. Despite being a {{type|Ground}} move, it can damage {{type|Flying}} | Thousand Arrows inflicts damage. Despite being a {{type|Ground}} move, it can damage [[grounded|ungrounded]] Pokémon that are {{type|Flying}}, have {{a|Levitate}}, hold an [[Air Balloon]], or are affected by {{m|Magnet Rise}} or {{m|Telekinesis}}; a Flying-type Pokémon not already grounded will receive neutral damage from Thousand Arrows regardless of its secondary type, and the effects of Magnet Rise and Telekinesis will be removed. | ||
Thousand Arrows makes its target vulnerable to Ground-type moves and {{a|Arena Trap}} even if it is {{type|Flying}} or has {{a|Levitate}}. This effect lasts until the affected Pokémon switches out. This effect does not occur if the target is behind a {{m|substitute}}. | |||
Thousand Arrows can hit Pokémon during the semi-invulnerable turns of {{m|Fly}}, {{m|Bounce}}, and {{m|Sky Drop}}, and will deal double damage if it does. If it hits a Pokémon that is using Fly or Bounce, it will knock it down, cancelling the move; if it hits a Pokémon using or affected by Sky Drop, it will not be knocked down. A Pokémon hit with Thousand Arrows can still use these moves on subsequent turns. | Thousand Arrows can hit Pokémon during the semi-invulnerable turns of {{m|Fly}}, {{m|Bounce}}, and {{m|Sky Drop}}, and will deal double damage if it does. If it hits a Pokémon that is using Fly or Bounce, it will knock it down, cancelling the move; if it hits a Pokémon using or affected by Sky Drop, it will not be knocked down. A Pokémon hit with Thousand Arrows can still use these moves on subsequent turns. |
Revision as of 13:19, 6 November 2016
Thousand Arrows サウザンアロー Thousand Arrows | ||||||||||||
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Thousand Arrows (Japanese: サウザンアロー Thousand Arrows) is a damage-dealing Ground-type move introduced in Generation VI. It is one of the signature moves of Zygarde.
Effect
Thousand Arrows inflicts damage. Despite being a Ground-type move, it can damage ungrounded Pokémon that are Flying-type, have Levitate, hold an Air Balloon, or are affected by Magnet Rise or Telekinesis; a Flying-type Pokémon not already grounded will receive neutral damage from Thousand Arrows regardless of its secondary type, and the effects of Magnet Rise and Telekinesis will be removed.
Thousand Arrows makes its target vulnerable to Ground-type moves and Arena Trap even if it is Flying-type or has Levitate. This effect lasts until the affected Pokémon switches out. This effect does not occur if the target is behind a substitute.
Thousand Arrows can hit Pokémon during the semi-invulnerable turns of Fly, Bounce, and Sky Drop, and will deal double damage if it does. If it hits a Pokémon that is using Fly or Bounce, it will knock it down, cancelling the move; if it hits a Pokémon using or affected by Sky Drop, it will not be knocked down. A Pokémon hit with Thousand Arrows can still use these moves on subsequent turns.
Description
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Learnset
Generation VI
No Pokémon can learn this move.
Generation VII
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |