Triple Kick (move): Difference between revisions
ChamAmazing (talk | contribs) |
Multi-accuracy was added in III, it just hit between 1-3 times in II. |
||
Line 37: | Line 37: | ||
==Effect== | ==Effect== | ||
===Generation II=== | ===Generation II=== | ||
Triple Kick inflicts damage, hitting the target up to three times per use. Its base power will increase by 10 with each successive strike, so the first, second, and third strikes have powers of 10, 20, and 30, respectively | Triple Kick inflicts damage, hitting the target up to three times per use. Its base power will increase by 10 with each successive strike, so the first, second, and third strikes have powers of 10, 20, and 30, respectively. | ||
Triple Kick will end immediately if it breaks a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last strike of this move. | Triple Kick will end immediately if it breaks a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last strike of this move. | ||
Line 46: | Line 44: | ||
===Generations III and IV=== | ===Generations III and IV=== | ||
Triple Kick will now perform an accuracy check on each seperate hit and use that to determine how many hits it does (up to three). | |||
Since each strike has 90% base accuracy, there is a 72.9% chance that it will hit 3 times (for cumulative 60 base power), an 8.1% chance that it will hit twice (for cumulative 30 base power), a 9% chance that it will hit once (for 10 base power), and a 10% chance that it will miss outright. With all three accuracy checks and base powers taken into account, the move's effective power is 47.07. | |||
If the target has [[Contact#Abilities|an Ability that activates upon contact]], each strike counts individually, enabling the Ability to activate multiple times. | If the target has [[Contact#Abilities|an Ability that activates upon contact]], each strike counts individually, enabling the Ability to activate multiple times. | ||
Revision as of 10:41, 28 February 2017
![]() |
The picture used in this article is unsatisfactory. Please feel free to replace it so it conforms to Bulbapedia conventions. Reason: Should be replaced with Generation VII images |
Triple Kick トリプルキック Triple Kick | ||||||||||||
| ||||||||||||
Range
| ||||||||||||
Availability
| ||||||||||||
| ||||||||||||
| ||||||||||||
| ||||||||||||
|
Triple Kick (Japanese: トリプルキック Triple Kick) is a damage-dealing Fighting-type multi-strike move introduced in Generation II. It was the signature move of Hitmontop until Generation VII.
Effect
Generation II
Triple Kick inflicts damage, hitting the target up to three times per use. Its base power will increase by 10 with each successive strike, so the first, second, and third strikes have powers of 10, 20, and 30, respectively.
Triple Kick will end immediately if it breaks a substitute. Bide and Counter will only acknowledge the last strike of this move.
If the user is holding a King's Rock, each consecutive hit has an equal chance to cause the opponent to flinch.
Generations III and IV
Triple Kick will now perform an accuracy check on each seperate hit and use that to determine how many hits it does (up to three).
Since each strike has 90% base accuracy, there is a 72.9% chance that it will hit 3 times (for cumulative 60 base power), an 8.1% chance that it will hit twice (for cumulative 30 base power), a 9% chance that it will hit once (for 10 base power), and a 10% chance that it will miss outright. With all three accuracy checks and base powers taken into account, the move's effective power is 47.07.
If the target has an Ability that activates upon contact, each strike counts individually, enabling the Ability to activate multiple times.
Triple Kick may now continue attacking after breaking a substitute.
Generation V
If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.
If the target has Weak Armor, each strike will activate it.
If the target is holding a Rocky Helmet, the user is damaged for each strike.
If the user has Skill Link, the move will have only one accuracy check.
Description
|
Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | VII | VIII | IX | ||||||
0237 | ![]() |
![]() |
Human-Like | 49 | 20 | 19 | 19 | 19 | 33 | ||||
0795 | ![]() |
![]() ![]() |
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 43 | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Description
|
In the anime
A consecutive three-kick attack that becomes more powerful with each successive hit. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
![]() |
Hitmontop spins on its head and kicks the opponent three times with its legs and tail. | ||
Chigusa's Hitmontop | Two Hits and a Miss | Debut | |
Butch's Hitmontop | The Mystery is History | None | |
Mason's Hitmontop | Outrageous Fortunes | None |
In the manga
In the Pokémon Adventures manga
The user kicks the opponent three times at a fast speed. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
![]() |
Hitmontop spins on its head and it kicks the opponent three times with its legs and its tail at a fast speed. | ||
Chuck's Hitmontop | Heckled by Hitmontop | Debut |
In the Pokémon Gold and Silver: The Golden Boys manga
The user kicks the opponent three times at a fast speed. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
![]() |
Hitmontop spins on its head and it kicks the opponent three times with its legs and its tail quickly. | ||
A Hitmontop Gold borrowed | Let's Use Fighting Type Pokémon!! | Debut |
In the Pokémon Gotta Catch 'Em All manga
![]() |
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: description of the move |
Unknown | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
![]() |
Unknown | ||
Shu's Hitmontop | GDZ51 | Debut |
In other generations
Core series games
Spin-off series games
Trivia
- This is the only multi-strike move whose chance to miss for successive hits are independent of the first hit.
- Triple Kick is tied with Constrict for the move with the lowest base power (10) out of all damage-dealing moves, although this only applies to the first hit.
In other languages
|
![]() |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |