Sleep Talk (move): Difference between revisions
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** It has since regained its TM status in [[Pokémon X and Y]], however. | ** It has since regained its TM status in [[Pokémon X and Y]], however. | ||
** Unlike {{m|Endure}}, Sleep Talk managed to regain its TM status after losing it a second time. This makes Sleep Talk the only move to have regained its TM status twice, as well as the only move to have ever been three different TM numbers. | ** Unlike {{m|Endure}}, Sleep Talk managed to regain its TM status after losing it a second time. This makes Sleep Talk the only move to have regained its TM status twice, as well as the only move to have ever been three different TM numbers. | ||
* Sleep Talk could call Metronome and Mirror Move in GSC, and could thus by proxy call several moves that it normally couldn't call. | * Sleep Talk could call Metronome and Mirror Move in GSC, and could thus by proxy call several moves that it normally couldn't call. If this resulted in it calling a 2-turn move, said move would fail. | ||
==In other languages== | ==In other languages== |
Revision as of 10:47, 28 February 2017
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The picture used in this article is unsatisfactory. Please feel free to replace it so it conforms to Bulbapedia conventions. Reason: Should be replaced with Generation VII images |
Sleep Talk ねごと Sleep Talk | ||||||||||||
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Sleep Talk (Japanese: ねごと Sleep Talk) is a non-damaging Normal-type move introduced in Generation II. It is TM35 in Generation II, TM82 in Generation IV, and TM88 in Generations VI and VII.
Effect
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This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Generation VI list |
Generation II
Sleep Talk can only be used while the user is asleep and will fail if the user is not. Sleep Talk randomly chooses one of the user's moves other than Sleep Talk itself and uses it. PP will be deducted from Sleep Talk only, which means that it can be used to execute moves that have no PP left. If Rest is called, the user will regain HP normally.
Because Sleep Talk has normal move priority, a move with higher or lower priority may not be executed when it normally would. For instance, Sleep Talk may cause Quick Attack to be used after a normal priority move or Vital Throw to be used before a normal priority move.
Sleep Talk will not select itself, any move currently disabled, or any of the unselectable moves listed below.
Generation III
If Rest is called by Sleep Talk it will automatically fail. In Double and Triple Battles, because of the inability to select a target, the chosen move will always hit the opponent directly across from the user, if the move called normally hits only one Pokémon.
When using Sleep Talk while holding a Choice Band, the first use will work normally, but all subsequent uses will always fail, even if the user only has one move other than Sleep Talk. Sleep Talk can call a move with no PP remaining, but will fail to execute it due to a lack of PP.
If Sleep Talk or Snore is used at least once consecutively in the turns right before switching out, the Pokémon will sleep for the same amount of turns as were remaining prior to the usage of those two moves when switched back in.
Sleep Talk will not select itself, any move currently disabled, or any of the unselectable moves listed below.
Sleep Talk can also be used as part of a Pokémon Contest combination, with the user gaining extra three appeal points if Rest was used in the prior turn.
Generation IV
When using Sleep Talk while holding a Choice item or under the effect of Encore, the first use will work normally, but all subsequent uses will always fail, even if the user only has one move other than Sleep Talk. Sleep Talk can call and successfully execute a move with no PP remaining.
Turns where Sleep Talk is used are always counted towards waking the Pokémon.
Sleep Talk will not select itself, any move currently disabled, or any of the unselectable moves listed below.
Generation V onwards
Sleep Talk now works multiple times if used while holding a choice item. Sleep Talk can now call and successfully execute a move that is disabled.
Sleep Talk can also be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if Rest was used in the prior turn.
If powered up by a Normalium Z into Z-Sleep Talk, the user's critical hit rate increases. Additionally, the copied move will become its corresponding Z-Move. If the copied move is a status move, it will not receive its Z-Power effect.
Sleep Talk will not select itself or any of the unselectable moves listed below.
Unselectable moves
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Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | VII | VIII | IX | ||||||
0143 | ![]() |
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Monster | 37FRLG | 28 | 33 | 33 | 33 | |||||
0293 | ![]() |
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Monster | Field | 41 | 41 | 45 | 45XY 36ORAS |
36 | ||||
0294 | ![]() |
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Monster | Field | 51 | 51 | 57 | 57XY 41ORAS |
41 | ||||
0295 | ![]() |
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Monster | Field | 55 | 55 | 63 | 63XY 42ORAS |
42 | ||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Types | Parent Egg Groups |
Egg Move | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | VII | VIII | IX | ||||||
0054 | ![]() |
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Water 1 | Field | ✔ | ✔ | ✔ | ||||||
0056 | ![]() |
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Field | ✔ | ✔ | ✔ | |||||||
0079 | ![]() |
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Monster | Water 1 | ✔ | ✔ | ✔ | ✔ | ✔ | ||||
0086 | ![]() |
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Water 1 | Field | ✔ | ✔ | ✔ | ||||||
0108 | ![]() |
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Monster | ✔ | ✔ | ✔ | ✔ | ✔ | |||||
0118 | ![]() |
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Water 2 | ✔ | ✔ | ✔ | ✔ | ✔ | |||||
0131 | ![]() |
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Monster | Water 1 | ✔ | ✔ | ✔ | ✔ | ✔ | ||||
0174 | ![]() |
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Fairy | ✔ | ✔ | ✔ | |||||||
0194 | ![]() |
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Water 1 | Field | ✔ | ✔ | ✔ | ||||||
0206 | ![]() |
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Field | ✔ | ✔ | ✔ | |||||||
0216 | ![]() |
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Field | ✔ | ✔ | ✔ | ✔ | ✔ | |||||
0241 | ![]() |
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Field | ✔ | ✔ | ✔ | ✔ | ✔ | |||||
0261 | ![]() |
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Field | ✔ | ✔ | ✔ | |||||||
0263 | ![]() |
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Field | ✔ | ✔ | ✔ | |||||||
0287 | ![]() |
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Field | ✔ | ✔ | ✔ | ✔ | ✔ | |||||
0320 | ![]() |
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Field | Water 2 | ✔ | ✔ | ✔ | ✔ | ✔ | ||||
0324 | ![]() |
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Field | ✔ | ✔ | ✔ | ✔ | ✔ | |||||
0363 | ![]() |
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Water 1 | Field | ✔ | ✔ | ✔ | ||||||
0369 | ![]() |
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Water 1 | Water 2 | ✔ | ✔ | ✔ | ✔ | ✔ | ||||
0399 | ![]() |
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Water 1 | Field | ✔ | ✔ | ✔ | ||||||
0441 | ![]() |
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Flying | ✔ | ✔ | ✔ | |||||||
0449 | ![]() |
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Field | ✔ | ✔ | ✔ | |||||||
0498 | ![]() |
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Field | ✔ | ✔ | ✔ | |||||||
0513 | ![]() |
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Field | ✔ | ✔ | ✔ | |||||||
0517 | ![]() |
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Field | ✔ | ✔ | ✔ | |||||||
0531 | ![]() |
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Fairy | ✔ | ✔ | ✔ | |||||||
0535 | ![]() |
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Water 1 | ✔ | ✔ | ✔ | |||||||
0554 | ![]() |
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Field | ✔ | ✔ | ✔ | |||||||
0572 | ![]() |
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Field | ✔ | ✔ | ✔ | |||||||
0585 | ![]() |
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Field | ✔ | ✔ | ✔ | |||||||
0613 | ![]() |
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Field | ✔ | ✔ | ✔ | |||||||
0618 | ![]() |
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Water 1 | Amorphous | ✔ | ✔ | ✔ | ||||||
0631 | ![]() |
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Field | ✔ | ✔ | ✔ | |||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By TM
# | Pokémon | Types | Egg Groups | Machine | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II TM35 |
III -- |
IV TM82 |
V -- |
VI TM88 |
VII TM88 |
VIII -- |
IX -- | ||||||
All Pokémon who can learn TMs can learn Sleep Talk except Unown, Wobbuffet, SpindaXY, Wynaut, Kricketot, Burmy, Tynamo, Spewpa, and Magearna. | |||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By Move Tutor
By event
Generation V
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
0060 | ![]() |
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Water 1 | Dream World - Pleasant Forest | ||
0086 | ![]() |
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Water 1 | Field | Dream World - Sparkling Sea | |
0108 | ![]() |
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Monster | Dream World - Pleasant Forest | ||
0119 | ![]() |
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Water 2 | Dream World - Sparkling Sea | ||
0173 | ![]() |
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style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | Dream World - Icy Cave | |
0235 | ![]() |
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Field | Dream World - Pokémon Café Forest and Spooky Manor | ||
0320 | ![]() |
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Field | Water 2 | Dream World - Sparkling Sea | |
0339 | ![]() |
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Water 2 | Dream World - Sparkling Sea | ||
0369 | ![]() |
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Water 1 | Water 2 | Dream World - Sparkling Sea | |
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Description
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In the anime
The user attacks the opponent while sleeping. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
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While asleep, Heracross can dodge an opponent's attacks, or Heracross randomly uses one of its attacks. | ||
Ash's Heracross | League Unleashed! | Debut |
In the manga
In the Pokémon Adventures manga
The user uses a move while asleep. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
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Magcargo uses one of its moves while it is sleeping. | ||
Carl's Magcargo | Slick Slowking | Debut |
In other generations
Core series games
Spin-off series games
Trivia
- Sleep Talk is one of two moves to lose its TM status twice. The other is Endure.
- Coincidentally, both moves are Normal-type moves introduced in Generation II.
- Also, both moves were added as Move Tutor moves in Pokémon Emerald before regaining their TM status in Generation IV, but Sleep Talk regained its Move Tutor status in Pokémon Black 2 and White 2, while Endure did not.
- It has since regained its TM status in Pokémon X and Y, however.
- Unlike Endure, Sleep Talk managed to regain its TM status after losing it a second time. This makes Sleep Talk the only move to have regained its TM status twice, as well as the only move to have ever been three different TM numbers.
- Sleep Talk could call Metronome and Mirror Move in GSC, and could thus by proxy call several moves that it normally couldn't call. If this resulted in it calling a 2-turn move, said move would fail.
In other languages
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Generation II TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation II HMs | |
01 • 02 • 03 • 04 • 05 • 06 • 07 |
Generation IV TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 | |
Generation IV HMs | |
01 • 02 • 03 • 04 • 05 (DPPt • HGSS) • 06 • 07 • 08 |
Generation VI TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 • 26 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 (XY • ORAS) • 95 • 96 • 97 • 98 • 99 • 100 | |
Generation VI HMs | |
01 • 02 • 03 • 04 • 05 • 06ORAS • 07ORAS |
Generation VII TMs | |
---|---|
SMUSUM | |
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 21 • 22 • 23 • 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79 • 80 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 • 95 • 96 • 97 • 98 • 99 • 100 | |
PE | |
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 21 • 22 • 23 • 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 |
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
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