Sleep (status condition): Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
m (Bot: Adding es:Dormido, fr:Statut#Sommeil)
Line 358: Line 358:


[[de:Schlaf]]
[[de:Schlaf]]
[[es:Dormido]]
[[fr:Statut#Sommeil]]
[[it:Sonno]]
[[it:Sonno]]
[[ja:ねむり]]
[[ja:ねむり]]
[[zh:睡眠(状态)]]
[[zh:睡眠(状态)]]

Revision as of 00:21, 5 October 2018

Heracross sleeping in the anime

The sleep condition (SLP) (Japanese: Sleeping) causes a Pokémon to be unable to make a move. In Generation V and Generation VI, Pokémon close their eyes when they are asleep, and their movement slows down.

Effect

Sleep prevents Pokémon from making a move for a random number of its turns. The specifics vary between generations.

Generation I

Sleep lasts 1-7 turns (1-3 in the Stadium series); this counter is not reset upon switching out. A Pokémon cannot move on the turn it wakes up. A Pokémon can inflict self-induced sleep using the move Rest, which will restore all of the Pokémon's health and remove any other non-volatile status condition. A disobedient Pokémon may also nap during battle. Sleeping Pokémon are vulnerable to Dream Eater.

Generation II

Sleep now lasts 2-7 turns (2-4 in the Battle Tower), and a Pokémon can make a move on the turn it wakes up. Sleeping Pokémon are also vulnerable to Nightmare. Roaming Pokémon do not flee while asleep.

Generation III

Sleep now lasts 2-5 turns. Roaming Pokémon may now flee while asleep.

Generation IV

Sleeping Pokémon are also vulnerable to Bad Dreams.

Generation V

Sleep now lasts 1-3 turns. A Pokémon's sleep counter is now reset to its original amount when switched out (even if self-induced by Rest). Starting this generation, the animations of most Pokémon close their eyes and move more slowly while sleeping.

Generation VI onward

A Pokémon's sleep counter no longer resets to its original amount when switched out.

Appearance

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Missing Gen VI and Gen VII images

Causes

Moves

Move Type Category Probability Power Accuracy Notes
Dark Void Dark Status 100% 50% Targets all adjacent opponents. In Generation VII, fails if the user is not Darkrai.
Grass Whistle Grass Status 100% 55% Will not affect Pokémon with Soundproof.
Hypnosis Psychic Status 100% 60%
Lovely Kiss Normal Status 100% 75%
Psycho Shift Psychic Status 100% 100% If the user is asleep and uses the move via Sleep Talk
Relic Song Normal Special 10% 75 100% Hits all adjacent opponents. Causes Meloetta to change Forme. Will not affect Pokémon with Soundproof.
Rest Psychic Status 100% Puts user to sleep, restoring HP to 100% and removing any other non-volatile status condition. Sleep will only last 2 turns.
Secret Power Normal Physical 30% 70 100% May cause sleep only when used in long grass (Generation III), tall grass (Generation IV onward), or when Grassy Terrain is in effect (Generation VI onward).
Sing Normal Status 100% 55% Will not affect Pokémon with Soundproof.
Sleep Powder Grass Status 100% 75% Grass types, as well as Pokémon with Overcoat and Safety Goggles, are immune to Sleep Powder (Generation VI onward).
Spore Grass Status 100% 100% Grass types, as well as Pokémon with Overcoat and Safety Goggles, are immune to Spore (Generation VI onward).
Yawn Normal Status 100% 100% Takes effect at end of the next turn after use. If the afflicted switches, the move does not take effect.

Other causes

A Pokémon has a 11% chance of falling asleep after making contact with a Pokémon with the Effect Spore Ability. A disobedient outsider Pokémon may take a nap (putting itself to sleep) instead of obeying a command.

Curing

Other than waking up, sleeping can be cured with the use of an Awakening or a Chesto Berry (Mint Berry in Generation II). In addition, like all other major status conditions, it can be cured by the items Full Heal, Rage Candy Bar, Lava Cookie, Old Gateau, Casteliacone, Lumiose Galette, Shalour Sable, Big Malasada, Full Restore, Heal Powder, Lum Berry (MiracleBerry in Generation II), and Sacred Ash. In Generation I games and Pokémon FireRed and LeafGreen, the Poké Flute can be obtained, which can be used to wake up a sleeping Pokémon (without being consumed). In the Generation III and IV games and Pokémon Omega Ruby and Alpha Sapphire, the Blue Flute can be used to wake up a sleeping Pokémon (without being consumed).

The moves Heal Bell (unless the Pokémon has Soundproof as their Ability in Generation III and IV) and Aromatherapy remove the sleep condition from all Pokémon in the user's party. If its target is sleeping, Wake-Up Slap will wake it up in addition to becoming more powerful. Pokémon hit with Worry Seed have their Ability temporarily changed to Insomnia, waking them up if they were asleep. In Generation I only, using Haze cures the opponent from the sleep condition.

Pokémon with Natural Cure will be cured upon switching out, those with the Hydration Ability will be cured while it is raining. Pokémon with Shed Skin have a 30% chance of being cured every turn, and Pokémon with Healer have a 30% chance of curing their allies.

In Pokémon Colosseum and XD, the Call option (which replaces the usual Run option) can be used to awaken sleeping Pokémon.

Prevention

Pokémon with the Insomnia or Vital Spirit Abilities cannot be put to sleep. Pokémon with Leaf Guard will be protected from status conditions in harsh sunlight. Pokémon with Sweet Veil and their allies cannot be put to sleep. Pokémon with the Comatose Ability will act like they are asleep, without actually being asleep, and the Ability prevents them from being put to sleep.

Pokémon with Early Bird will be asleep half the usual amount of turns, possibly causing them to immediately wake up.

While Electric Terrain or Misty Terrain is present, grounded Pokémon cannot fall asleep (including self-inflicted sleep from Rest). No Pokémon can sleep while a Pokémon is using the move Uproar.

Advantages

The moves Snore and Sleep Talk can only be used while asleep. Pokémon with Guts and Quick Feet will have their Attack or Speed boosted respectively while they are asleep, but must use the aforementioned moves to completely reap their benefits; Pokémon with the Ability Marvel Scale will have their Defense boosted while asleep.

In the spin-off games

Mystery Dungeon series

Main article: Sleep-related conditions in Mystery Dungeon

In the Pokémon Mystery Dungeon series, there are several different varieties on the sleeping condition. The standard, Asleep, functions similarly to how Sleep does in the main games. When a Pokémon is asleep, he or she cannot act for 3 to 6 turns. The sleeping Pokémon can use Snore and Sleep Talk, and is vulnerable to Dream Eater and Bad Dreams.

Rest in Mystery Dungeon is turned into a move that causes a variety of Asleep on the user, named Napping. Napping is similar to Asleep, but when the user wakes, all their negative status conditions will be gone.

Nightmare in Mystery Dungeon is turned into a move that causes a variation of Asleep, named after itself, although it can override a Pokémon that's already Asleep or Napping. When a Pokémon is inflicted with Nightmare, he or she cannot act for 4 to 7 turns, and takes 8 HP of damage when he or she awakens.

Other sleep aliments include Yawning, which causes Asleep after 3 turns, and Sleepless, which prevent the previous four conditions from occurring for 11 to 12 turns. Like in the main games, Sleeping can be cured early using a Chesto Berry.

Rumble series

Sleep (Asleep when inflicted in-game) is a negative status in the Rumble series. A Pokémon affected by sleep is unable to move or use any moves for roughly five seconds. However, if the affected Pokémon is controlled by a player, inputting movement or button commands will make the effect wear off faster, with a minimum duration of about two seconds. Sleeping Pokémon rock back and forth slowly while light blue 'Z's periodically rise from its head.

No types are immune to sleep, but Pokémon with the Adept or Steady Special Traits cannot be paralyzed, and those with the Reflector Trait will cause the user of the sleep-inflicting move to fall asleep instead if hit by one.

Rest in the Rumble series causes a different positive status called Mend. It shares similar properties with Asleep, but a Pokémon under this status gradually restores HP while it remains asleep. Additionally, a green healing aura surrounds the Pokémon. Though Pokémon can usually have one positive status and one negative status at the same time, Pokémon under the effects of Mend cannot be inflicted with Asleep.

Pokémon Conquest

In Pokémon Conquest, Sleep prevents a Pokémon from taking any action during their turn, but their Warrior may still use their Warrior Skill or item. Sleep can be cured through certain Warrior Skills, items, or by ending a Pokémon's turn in a hot spring or a water bucket. There is also a chance for sleeping Pokémon to wake up when they are attacked or at the start of their turn.

Sleep can be inflicted by abilities and attacks, but compared to other status conditions, attacks and abilities that inflict sleep are rare: there is only one attack to inflict Sleep, Munna's Hypnosis, and only three abilities to inflict sleep, one of which is exclusive to Musharna. Sleep can be inflicted on the player's team by Yoshimoto's exclusive Warrior Skill Grace, which fully heals the player's army then puts them to sleep.

Pokémon Shuffle

In Pokémon Shuffle, a sleeping Pokémon cannot use any disruptions, its disruption countdown is paused, and takes 20% more damage.

Sleep can be inflicted by Pokémon with the Nap Time or Sleep Charm Skills. The Sleep Combo Skill also boosts damage against sleeping foes.

Fighting, Rock, Ghost, Steel, Grass, Ice, Dragon, and Dark-type Pokémon are immune to sleep.

In the anime

Ambipom is asleep

Sleeping is a status condition that has been present since the early days of the anime. When used in battle, it often forces the afflicted Pokémon to be recalled. Uses of sleep in major episodes and movies include:

In the manga

Treecko sleeping in Pokémon Adventures

In the Ash & Pikachu manga

In An Awesome Showdown!!, Ash's Snorlax put itself asleep with Rest in order to heal itself during Ash's battle with Greta.

In The Electric Tale of Pikachu manga

In Play Misty for Me, Ash's newly evolved Butterfree put Misty's Gyarados asleep with Sleep Powder.

In The Indigo Finals, Ritchie's Happy put Ash's Squirtle asleep with Sleep Powder just as it got knocked out by Squirtle's Skull Bash, resulting in a double knockout.

In Attack of the Demon Stomach, Ash had Jigglypuff put a wild Snorlax asleep with Sing, allowing him to catch it.

In You Bet Your Wife, Ash's Bulbasaur put Rudy's Exeggutor asleep with Sleep Powder.

In the Phantom Thief Pokémon 7 manga

In Breaking Into The Enemy's Lair!, Hiori had his Tangrowth put several Galactic Grunts asleep with Sleep Powder in order to sneak into Team Galactic's hideout.

In Stopping Darkrai!!, a Darkrai put multiple people and Pokémon asleep with Dark Void, until it itself was put asleep by Hiori's Mime Jr.'s mimicked Dark Void.

In the Pocket Monsters Platinum: Aim to Be Battle King!! manga

In Walkthrough! Battle Tower!!, 's Rotom was put asleep by a Noctowl while he was challenging the Battle Tower. However, Rotom was able to immediately wake up thanks to its held Chesto Berry.

In the Pokémon Adventures manga

In Wanted: Pikachu!, Red used Saur's Sleep Powder in order to put a wild Pikachu asleep, making it an easy catch for him.

In Ponyta Tale, Red used Saur's Sleep Powder to stop a mailman's Ponyta, which had become overly excited by Pallet Town's fresh air.

In Valiant Venomoth!, Sabrina tried to put Lorelei's Cloyster asleep with her Venomoth's Sleep Powder. However, the attack was blown back by Cloyster's Blizzard, causing Green's Nido to fall asleep instead.

In Bang the Drum, Slowbro, Sabrina's Alakazam and Venomoth were put asleep by Lorelei's Jynx's Lovely Kiss.

In Forretress of Solitude, Red's Snor put himself asleep with Rest while battling the Pokémon Association's Azumarill.

In Slugging It Out with Slugma, Crystal's Parasee put a group of wild Slugma asleep with Spore, allowing her to easily catch them.

In Indubitably Ditto, Crystal's Parasee used Spore to put a group of Team Rocket members chasing Suicune asleep.

In Oh, It's Ho-Oh!, Evan's Haunter put Miles's Persian asleep with Hypnosis, after which he had Haunter use Nightmare on the sleeping Classy Cat Pokémon.

In Slick Slowking, Gold's Polibo used Hypnosis to put Sham and Carl's Pokémon asleep. However, they were able to counter this by having their Slowking and Magcargo use Snore and Sleep Talk, respectively.

In Talk About Timing, Treecko, Wally's Roselia put Treecko asleep with Grass Whistle.

In Very Vexing Volbeat, Tabitha used his Torkoal's Yawn to put one of Amber's Volbeat asleep.

In Surprised by Sneasel, Silver's Gyarados put himself asleep with Rest in order heal himself while battling against Sird's Banette. However, Banette used Snatch to steal the move and prevent Gyarados from healing himself.

In Swanky Showdown with Swalot, Lucy's Seviper was put asleep by a Swalot's Yawn during an exhibition battle at the Battle Frontier opening ceremony. Seviper was, however, quickly woken up thanks to its Shed Skin Ability.

In Moving Past Milotic, Emerald's borrowed Starmie was put asleep by a Kirlia during his Battle Pike challenge. Despite this, Starmie was able to use its held Lum Berry to wake up immediately and then counterattack.

In Dramatic Drapion & Crafty Kricketune II, a Scientist's Kricketune put Diamond's Tru asleep with Sing.

In To and Fro with Froslass, Platinum's Rapidash put himself asleep with Rest while battling against Candice's Froslass. This, however, worked against Platinum when Candice had Froslass use Wake-Up Slap, which was powered up due to it waking up Rapidash.

In The Final Dimensional Duel VII, Cheryl used her Blissey's Sing to put Mars's Yanmega asleep during her battle against the Team Galactic Commander.

In The Final Dimensional Duel VIII, Darkrai put Palmer's Cresselia asleep with Hypnosis. Palmer countered by having Cresselia use Psycho Shift, causing Cresselia to wake up and Darkrai fall asleep instead. Later during the same round, Charon had Darkrai use Dark Void to put his opponents' Legendary Pokémon asleep. This was soon countered by Shaymin using Worry Seed on the sleeping Pokémon, changing their Abilities to Insomnia and thus causing them to immediately wake up.

In Malamar Traps, Xerosic's Malamar used Hypnosis to put X's group and their Pokémon asleep. However, X and Croaky were able to avoid the initial Hypnosis by covering their ears. Croaky was later put asleep by another Hypnosis from Malamar, needing to be cured by an Awakening from Y.

In the Pokémon Diamond and Pearl Adventure! manga

In The Mystery Boy, Jun!!, Hareta's Piplup was put asleep when Mars's Purugly used Hypnosis on it. Jun was able to heal it right afterwards with an Awakening.

In Challenge! The Fortress Of Steel!!, Hareta's Piplup was put asleep by Byron's Bronzor's Hypnosis.

In Clash! Hareta vs. Koya, Hareta and his Misdreavus were put asleep by Hypnosis from a Battle Girl's Kirlia.

In The Birth of the Greatest Tag Team?!, Hareta's Minun put Charon's Stunky asleep with Sing.

In the Pokémon Zensho manga

In Cinnabar Island, Satoshi used his Jigglypuff's Sing to put Articuno asleep, allowing Blaine to catch it.

In the TCG

In the Trading Card Game, Sleep, called Asleep, is one of the five Special Conditions along with Poisoned, Burned, Confused, and Paralyzed. If a Pokémon is Asleep, it cannot attack or retreat by itself. It must also be turned to the left. After each turn, if a player's Pokémon is Asleep, the player must flip a coin: if heads, the Asleep Pokémon "wakes up" and is no longer affected by the Special Condition. However, if the coin lands on tails, the Pokémon is still asleep. Unlike the Pokémon games, a Pokémon can be afflicted with more than one Special Condition at once; however, some special conditions will erase ones already present.

Trivia

  • Prior to Generation III, sleep could not be inflicted as a side-effect of a move that inflicts damage, the only status condition that could not be.
  • Prior to Generation IV, sleep was the only non-volatile status condition a Pokémon could inflict on itself (through Rest or disobedience). From Generation IV onward, a Pokémon can burn or poison itself by holding a Flame Orb or Toxic Orb, respectively.
  • Sleep is the status condition with the most moves that always cause it when they hit, with a total of eight (nine if Rest is included).
  • Not counting fainted, sleep is the only status condition not technically associated with a certain type. Even so, Grass and Normal are the two most common types it is affiliated with.

In other languages

Language Title
Chinese Cantonese 睡眠 Seuihmìhn
Mandarin 睡眠 Shuìmián
France Flag.png French Sommeil
Germany Flag.png German Schläft
Italy Flag.png Italian Addormentato
South Korea Flag.png Korean 잠듦 Jamdeum
Brazil Flag.png Brazilian Portuguese Dormindo (anime, manga)
Adormecido (TCG)
Russia Flag.png Russian Спящий Spyashchiy
Spain Flag.png Spanish Dormido
Vietnam Flag.png Vietnamese Ngủ


Status conditions
BURN FREEZE PARALYSIS POISON
SLEEP CONFUSION FLINCH FAINTING


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.