Only one Trainer can Dynamax their Pokémon during a Max Raid Battle; unlike the wild Dynamax Pokémon, this transformation only lasts for the normal three turns. Each turn, one Trainer receives Dynamax Energy; only that player can Dynamax that turn, and if they do not, this energy is passed to another player next turn. The player who hosts the Max Raid Battle will always be the first to have the option to Dynamax.
Only one Trainer can Dynamax their Pokémon during a Max Raid Battle; unlike the wild Dynamax Pokémon, this transformation only lasts for the normal three turns. Each turn, one Trainer receives Dynamax Energy; only that player can Dynamax that turn, and if they do not, this energy is passed to another player next turn. The player who hosts the Max Raid Battle will always be the first to have the option to Dynamax.
Depending on the star level, the Dynamax Pokémon may be able to use regular moves in addition to Max Moves. It can also attack multiple times per turn and cancel the effect of the players' [[Ability|Abilities]] and stat changes.
Depending on the star level, the Dynamax Pokémon may be able to use regular moves in addition to Max Moves. It can also attack multiple times per turn and create a shockwave which cancels the effect of the players' [[Ability|Abilities]] and stat changes and cures it of [[Status condition#Non-volatile status|Non-volatile status conditions]].
When the Dynamax Pokémon's HP reaches a specific threshold, it may create a barrier with a certain number of bars. While this barrier is active, damage-dealing moves used against the Dynamax Pokémon are severely weakened and are unable to apply secondary effects, and status moves used against the Dynamax Pokémon will fail. Damage-dealing moves will deplete one bar of the barrier's strength, except [[Max Move]]s and [[one-hit knockout move]]s which instead deplete two bars. When the barrier runs out of bars, the barrier is destroyed, the Dynamax Pokémon's {{stat|Defense}} and {{stat|Special Defense}} will drop by two stages, and it takes a portion of the damage it would have received while its barriers were active.
When the Dynamax Pokémon's HP reaches a specific threshold, it may create a barrier with a certain number of bars. While this barrier is active, damage-dealing moves used against the Dynamax Pokémon are severely weakened and are unable to apply secondary effects, and status moves used against the Dynamax Pokémon will fail. Damage-dealing moves will deplete one bar of the barrier's strength, except [[Max Move]]s and [[one-hit knockout move]]s which instead deplete two bars. When the barrier runs out of bars, the barrier is destroyed, the Dynamax Pokémon's {{stat|Defense}} and {{stat|Special Defense}} will drop by two stages, and it takes a portion of the damage it would have received while its barriers were active.
A Max Raid Battle (Japanese: マックスレイドバトルMax Raid Battle) is a Pokémon battle in which four Trainers battle against a wildDynamax Pokémon, which remains Dynamaxed for the whole battle.
The player can start a Max Raid Battle by interacting with an active Pokémon Den, indicated by a beam of light shooting up from it. If a den is inactive, the player can throw a Wishing Piece into it to summon a Dynamax Pokémon.
When starting a Max Raid Battle, players can see a silhouette of the Dynamax Pokémon, its types, and a star rating of its difficulty. The current weather is also displayed. The loss condition, "The battle ends when Pokémon faint four times or the battle lasts for 10 turns", is displayed in the lower left corner. Additionally, the player can see the other three Trainers participating and the Pokémon they have selected to enter. Players have a time limit to select their Pokémon before the Max Raid Battle automatically starts with the Pokémon they have selected by default.
Four Trainers are required to conduct a Max Raid Battle. The player can connect with other players to challenge a Max Raid Battle by using the Y-Comm over the internet or local wireless. If there are less than four players, then the game will randomly select NPC Trainers to fill in the remaining slots.
Battle
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Modified damage formula (it seems moves can be reduced to 0 damage) and OHKO accuracy formula under effect of mysterious barrier
Each Trainer uses a single Pokémon (from their party or Box) against the Dynamax Pokémon. If a Trainer's Pokémon faints, they can cheer on the remaining Trainers as they attempt to complete the Max Raid Battle. If the challengers' Pokémon faint a total of 4 times (even if it is the same Pokémon) or if the turn limit is reached, the challengers lose the Max Raid Battle. If the Dynamax Pokémon is defeated, the Max Raid Battle is a success and all four Trainers can attempt to catch the Dynamax Pokémon. A Max Raid Battle can be repeatedly attempted until either the player wins (regardless of capture success) or when the dens reset.
Only one Trainer can Dynamax their Pokémon during a Max Raid Battle; unlike the wild Dynamax Pokémon, this transformation only lasts for the normal three turns. Each turn, one Trainer receives Dynamax Energy; only that player can Dynamax that turn, and if they do not, this energy is passed to another player next turn. The player who hosts the Max Raid Battle will always be the first to have the option to Dynamax.
Depending on the star level, the Dynamax Pokémon may be able to use regular moves in addition to Max Moves. It can also attack multiple times per turn and create a shockwave which cancels the effect of the players' Abilities and stat changes and cures it of Non-volatile status conditions.
When the Dynamax Pokémon's HP reaches a specific threshold, it may create a barrier with a certain number of bars. While this barrier is active, damage-dealing moves used against the Dynamax Pokémon are severely weakened and are unable to apply secondary effects, and status moves used against the Dynamax Pokémon will fail. Damage-dealing moves will deplete one bar of the barrier's strength, except Max Moves and one-hit knockout moves which instead deplete two bars. When the barrier runs out of bars, the barrier is destroyed, the Dynamax Pokémon's Defense and Special Defense will drop by two stages, and it takes a portion of the damage it would have received while its barriers were active.
Capture
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Exact catch rates for Gigantamax
Upon defeating the Dynamax Pokémon, each player has a chance to capture it. As a rule, the host's capture chance is higher than that of the guests. Should the capture fail, the Pokémon will disappear and cannot be caught until it is found and defeated in a different Max Raid Battle. Regardless of the attempt's success (or if the player declined to catch it), all players will be awarded XP Candies, TRs, and other items based on the Pokémon that was fought.
A Pokémon caught this way may have its Hidden Ability, be able to Gigantamax (if it is the appropriate species), or both. However, both of these conditions only occur occasionally, so the caught Pokémon may not have either of them. Pokémon caught in Max Raid Battles will also have a number of stats with the maximum 31 IVs and their Dynamax levels powered up, increasingly with the Max Raid's difficulty.
The catch rate for a Dynamax Pokémon depends on several factors, such as whether or not the player is hosing the raid. They are all calculated with the Pokémon at 1 HP and no status conditions. If the Pokémon escapes, the host player may restart the game before it autosaves and reattempt the Max Raid.
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Missing abilities and possibly items
If less than four players initiate a Max Raid Battle, a random selection of these NPC Trainers will populate the vacant positions. The level of these NPC's Pokémon is ×0.7 that of the host player's Pokémon (rounded down).
Wild Area News, accessed through the Mystery Gift menu in Sword and Shield, changes the avalaible spawns in Max Raid Battles to make certain Pokémon more common for a limited time. This has been used to release Gigantamax Pokémon not normally obtainable in the base game.
The following is a list of Wild Area News events in reverse chronological order.