Fire Spin (move): Difference between revisions

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===Generation II===
===Generation II===
The target is now able to attack during Fire Spin's duration, and can act normally. Instead, it inflicts 1/16 of the target's maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. The quote "<Pokémon> was trapped!" will appear. It also traps the target, preventing switching and [[escape]]. If a trapped Pokémon uses {{m|Rapid Spin}}, it will be freed.
The target is now able to attack during Fire Spin's duration, and can act normally. Instead, it inflicts 1/16 of the target's maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. The quote "<Pokémon> was trapped!" will appear. It also traps the target, preventing switching and [[escape]]. If the user switches out, the target will be freed. If a trapped Pokémon uses {{m|Rapid Spin}}, it will be freed.


===Generations III and IV===
===Generations III and IV===

Revision as of 23:03, 17 March 2020

Fire Spin
ほのおのうず Flame Swirl
Type  Fire
Category  Special
PP  15 (max. 24)
Power  35
Accuracy  85%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Beauty
Appeal  3 ♥♥♥
Jam  0  
Temporarily stops the crowd from growing excited.
Condition  Beauty
Appeal  0  
Earn a higher score the later the Pokémon performs.
Condition  Beautiful
Appeal  3 ♥♥♥
Jamming  0  
Temporarily stops the crowd from growing excited.

Fire Spin (Japanese: ほのおのうず Flame Swirl) is a damage-dealing Fire-type move introduced in Generation I. It is TM13 in Generation VIII.

Effect

Generation I

Fire Spin has a power of 15 and an accuracy of 70. Fire Spin inflicts damage and traps the target for 2-5 turns, damaging the target at the end of each turn. There is a 37.5% chance that it will attack for 2 turns, a 37.5% chance that it will attack for 3 turns, a 12.5% chance that it will attack for 4 turns, and a 12.5% chance that it will attack for 5 turns. Although only the first hit can be a critical hit, each consecutive turn will deal the same amount of damage. While the target is trapped, it will be unable to attack, and if the user of Fire Spin strikes before the target, when used, the target will also be unable to attack during the same turn.

Damage done by Fire Spin's continuing duration is done after recurrent damage. If the user switches out before the turn duration ends, the target will be unable to attack during that turn. If the target switches out before the turn duration ends, Fire Spin will automatically be used against the incoming Pokémon, deducting an additional PP from the move. If at such a time Fire Spin has 0 PP, Fire Spin will still be used against the incoming Pokémon. After that use, the current PP of Fire Spin will roll over to 63, and full PP Ups will be applied to it.

In Pokémon Stadium, if the target Pokémon switches out before the duration ends Fire Spin is ended and the user's turn is skipped.

Even if Fire Spin misses, it will negate the recharge turn normally required for Hyper Beam. Additionally, if the user of Fire Spin attacks before the user of Hyper Beam during a recharge turn and the use of Fire Spin misses, the user of Hyper Beam will automatically use Hyper Beam during that turn. If at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterwards its current PP will roll over to 63, and full PP ups will be applied to it.

The target will be able to select a move during each turn of Fire Spin's duration, and will hit an incoming Pokémon with the selected move if the user switches out before the duration is over.

Fire Spin cannot thaw a frozen target.

In Stadium, a move can be selected during each turn of Fire Spin's duration. If the target switches out before the duration ends, the incoming Pokémon will not automatically be attacked. Fire Spin will negate the recharge turn of Hyper Beam only if successful.

Generation II

The target is now able to attack during Fire Spin's duration, and can act normally. Instead, it inflicts 1/16 of the target's maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. The quote "<Pokémon> was trapped!" will appear. It also traps the target, preventing switching and escape. If the user switches out, the target will be freed. If a trapped Pokémon uses Rapid Spin, it will be freed.

Generations III and IV

Fire Spin can now thaw a frozen target.

If a wild Pokémon uses Fire Spin on the player's Pokémon, the player may now escape if the affected Pokémon has Run Away or is holding a Smoke Ball. However, these do not allow the player to switch the Pokémon out. The text also changes to "<Pokémon> was trapped in the vortex!"

If the user of Fire Spin is holding a Grip Claw, the duration of Fire Spin will always be 5 turns. Also, if an affected Pokémon is holding a Shed Shell, it can switch out.

Fire Spin can also be used as part of a Pokémon Contest combination, with the user gaining extra four appeal points if the move Sunny Day was used in the prior turn.

Generation V

Fire Spin's power and accuracy were raised to 35 and 85 respectively, and now lasts for four to five turns. If a Binding Band is held by the user, the damage done at the end of each turn will increase from 1/16 of the target's maximum HP to 1/8. The text changes again, this time to "<Pokémon> was trapped in the fiery vortex!"

Generation VI onward

The end turn damage of Fire Spin is increased from 1/16 to 1/8 of the target's maximum HP. If the user is holding a Binding Band, the end turn damage of Fire Spin will increase to 1/6 of the target's maximum HP. Ghost-type Pokémon cannot be trapped by Fire Spin.

Description

Games Description
Stad A Fire-type attack that lasts two to five turns. The target cannot move while surrounded by flames.
Stad2 A Fire-type attack that lasts two to five turns. The flames make the target unable to move.
GSC Traps foe in fire for 2-5 turns.
RSE Traps the foe in a ring of fire for 2 to 5 turns.
FRLG The foe is trapped in an intense spiral of fire that rages two to five turns.
ColoXD Traps the target in a ring of fire for 2 to 5 turns.
DPPtHGSSPBR The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
BWB2W2
XYORAS
SMUSUMPE
SwSh
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0004 Charmander Monster Dragon 46 49 49 37 43 43 43SMUSUM
27PE
32
0005 Charmeleon Monster Dragon 56 55 55 43 50 50 50SMUSUM
33PE
42
0006 Charizard
Monster Dragon 55 64 64 49 56 56 56SMUSUM
33PE
46
0037 Vulpix Field Field 42 37 41 34 14BW
12B2W2
12XY
15ORAS
15SMUSUM
21PE
40
0038 Ninetales Field Field 43 45 1
0077 Ponyta Field Field 39 26 25 25DP
24PtHGSS
25 25 25SMUSUM
26PE
35
0078 Rapidash Field Field 39 26 25 25DP
24PtHGSS
25 25 25SMUSUM
26PE
35
105A Marowak
Marowak
Alola Form

Monster Monster 14PE
0126 Magmar Human-Like Human-Like 19 21BW
15B2W2
15 15SMUSUM
28PE
0136 Flareon Field Field 44RGB
36Y
36 36 36 36BW
25B2W2
25 25SMUSUM
17PE
35
0146 Moltres
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1 13 13 8 8 8 8
0240 Magby style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 19 19BW
15B2W2
15 15
0244 Entei style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 31 31 22 22 22 22
0255 Torchic Field Field 25 25 25 25XY
19ORAS
19
0324 Torkoal Field Field 17 17 17 17XY
13ORAS
13
0338 Solrock
Mineral Mineral 19 12 12BW
9B2W2
9XY
5ORAS
5
0390 Chimchar Field Human-Like 33 33 33 33
0391 Monferno
Field Human-Like 39 39 39 39
0392 Infernape
Field Human-Like 45 42 42 42
0467 Magmortar Human-Like Human-Like 19 21BW
15B2W2
15 15
0485 Heatran
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 57 57 1, 57 1, 57
0607 Litwick
Amorphous Amorphous 7 7 7 24
0608 Lampent
Amorphous Amorphous 7 7 7 24
0609 Chandelure
Amorphous Amorphous 1
0631 Heatmor Field Field 16 16 16 50
0637 Volcarona
Bug Bug 30 30 30
0653 Fennekin Field Field 20 20
0654 Braixen Field Field 22 22
0655 Delphox
Field Field 22 22
0850 Sizzlipede
Bug Bug 35
0851 Centiskorch
Bug Bug 39
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Types Egg Groups Machine
I
--
II
--
III
--
IV
--
V
--
VI
--
VII
--
VIII
TM13
IX
--
0004 Charmander Monster Dragon
0005 Charmeleon Monster Dragon
0006 Charizard
Monster Dragon
0037 Vulpix Field Field
0038 Ninetales Field Field
0058 Growlithe Field Field
0059 Arcanine Field Field
0077 Ponyta Field Field
0078 Rapidash Field Field
0136 Flareon Field Field
0151 Mew style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0324 Torkoal Field Field
0330 Flygon
Bug Dragon
0338 Solrock
Mineral Mineral
0435 Skuntank
Field Field
0554 Darumaka Field Field
554G Darumaka
Darumaka
Galarian Form
Field Field
0555 Darmanitan Field Field
555G Darmanitan
Darmanitan
Galarian Form
Field Field
0607 Litwick
Amorphous Amorphous
0608 Lampent
Amorphous Amorphous
0609 Chandelure
Amorphous Amorphous
0631 Heatmor Field Field
0635 Hydreigon
Dragon Dragon
0725 Litten Field Field
0726 Torracat Field Field
0727 Incineroar
Field Field
0776 Turtonator
Monster Dragon
0791 Solgaleo
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0815 Cinderace Field Human-Like
0838 Carkol
Mineral Mineral
0839 Coalossal
Mineral Mineral
0850 Sizzlipede
Bug Bug
0851 Centiskorch
Bug Bug
0880 Dracozolt
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0058 Growlithe Field Field
0228 Houndour
Field Field
0513 Pansear Field Field
0667 Litleo
Field Field
0776 Turtonator
Monster Dragon
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation VI

# Pokémon Types Egg Groups Obtained with
0006 Charizard
CharizardLv. 36

Monster Dragon Pokémon EXPO Gym Charizard
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Conquest

 
>
 
Stars: ★
Power: 12
Accuracy: 85%
Effect: Hits 4 to 5 times in one turn. If the move misses any target,
the multi-strike move will cease.
Users: Infernape   Chandelure
Grid assumes the user is in the square marked by > facing to the right.
Orange squares indicate spaces that are hit.
Red squares indicate the knockback on hit Pokémon.
A blue square indicates the user's position after performing the move.

Pokémon GO

In Pokémon GO, Fire Spin is a Fast Attack that has been available since February 16, 2017.

 Fire Spin
Fast Attack
Gyms & Raids
Power 14
Energy boost 10
Duration 1.1 seconds
Damage window 0.85 - 1.05 seconds
Trainer Battles
Power 9
Energy boost 10
Turns 3
Eligible Pokémon:
Standard eligibility
CharizardNinetalesRapidashMarowakFlareonMoltresSmeargleEnteiBlazikenTorkoalInfernapeMagmortarHeatranPansearSimisearChandelureHeatmorVolcarona
By Elite Fast TM
By GO Snapshot
As Shadow Pokémon
As Purified Pokémon
Formerly eligible
None

Updates

Gyms & Raids
  • February 21, 2017
    • Power: 15 → 14
    • Duration: 1.55 → 1.1 seconds

Description

Games Description
MDRB Inflicts damage on the target. It may also cause constriction. It thaws and frees frozen Pokémon.
MDTDS Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status condition. It thaws out frozen Pokémon.
BSL てきポケモンに ダメージをあたえる しかも いっていのかくりつで しめつけじょうたいにかえる こおっていたポケモンは こおりがとける
Conq. The target becomes trapped within a fierce vortex of fire that hits them four to five times.
MDGtI It damages an enemy. It could also cause the Fire Spin status condition. (In the Fire Spin, the enemy can't move and keeps taking damage.)
SMD It damages an enemy. It could also cause the Fire Spin status condition.


In the anime

In the main series


Pokédex entries

Episode Subject Source Entry
EP028 Fire Spin Ash's Pokédex Vulpix's greatest attack: Fire Spin. Using powerful flames to block its opponent from moving, it then inflicts great damage.

In Pokémon Origins


In the manga

In the Aim to Be a Card Master!! manga


In The Electric Tale of Pikachu manga


In the movie adaptations


In the Phantom Thief Pokémon 7 manga


In the Pokémon Adventures manga


In the Pokémon Battle Frontier manga


In the Pocket Monsters BW: The Heroes of Fire and Thunder manga


In the Pokémon Diamond and Pearl Adventure! manga


In the Pokémon Gotta Catch 'Em All manga


In the Pokémon Mystery Dungeon: Blazing Exploration Team manga


In the Pocket Monsters Platinum: Aim to Be Battle King!! manga

In the Pokémon Try Adventure manga


In the Pokémon Zensho manga


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • Despite the function of binding moves being changed from Generation I to Generation II, Fire Spin's description in Pokémon Stadium 2 still states it makes the target unable to move. This is also the case for Bind and Wrap.
  • Fire Spin is the only Fire-type move introduced in Generation I that cannot inflict a burn.

In other languages

Language Title
Chinese Cantonese 火焰旋渦 Fóyihm Syùhngwō
Mandarin 火焰旋渦 / 火焰旋涡 Huǒyàn Xuánwō *
火燄漩渦 Huǒyàn Xuánwō *
Czech Ohnivý vír
Danish Flammespin
Dutch Vuurdraak
Finnish Tulikieppi/Tulikierre (original series)
Tulipyörre (Advanced Generation; DP006*)
French Danse Flammes*
Danse Flamme*
Danseflamme*
German Feuerwirbel
Greek Σπείρα Φλόγας Speria Flogas
Hindi आग का गोला Aag Ka Gola, आग का तूफान Aag Ka Toofaan
Indonesian Api Melingkar
Pusaran Api
Italian Turbofuoco
Korean 회오리불꽃 Hoeoribulkkot
Norwegian Ildspinn
Flammespinn
Polish Ognisty Wir*
Atak Ognia*
Uderzenie Ognia*
Spięcie Ogniowe/Ogniowy Pierścień*
Ogniowy Wir*
Spirala Ognia*
Atak Płomieniem*
Ogniowy Atak*
Ogniowa Pętla*
Ognisty Powiew*
Łańcuch Ognia*
Ognista Trąba*
Bicz Ognia*
Fala Ognia*
Portuguese Brazil Chama Furacão (games, XY series-present, TCG, manga)
Redemoinho de Fogo (early anime)
Gira-Fogo (The Official Pokémon Handbook)
Portugal Espiral de Fogo
Romanian Mișcarea de Foc
Serbian Vatreni Kovitlac
Spanish Latin America Tornado de Fuego (original series)
Giro de Fuego (Advanced Generation series-present)
Spain Giro Fuego
Swedish Eldsnurra
Vietnamese Lốc Lửa Xoáy
Lốc Xoáy Lửa


Variations of the move Fire Spin
ClampSand Tomb
Fire SpinWhirlpool


Generation VIII TMs
SwSh
0001020304050607080910111213141516171819
2021222324252627282930313233343536373839
4041424344454647484950515253545556575859
6061626364656667686970717273747576777879
8081828384858687888990919293949596979899
BDSP
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960
6162636465666768697071727374757677787980
81828384858687888990919293949596979899100
Generation VIII TRs (SwSh)
0001020304050607080910111213141516171819
2021222324252627282930313233343536373839
4041424344454647484950515253545556575859
6061626364656667686970717273747576777879
8081828384858687888990919293949596979899


This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.