No Guard (Ability): Difference between revisions
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{{movedescentry|{{gameabbrevmd|GTI}}|Unavailable}} | {{movedescentry|{{gameabbrevmd|GTI}}|Unavailable}} | ||
{{movedescentry|{{gameabbrevmd|SMD}}|The hit rate of moves and attacks won't be lowered even if accuracy is lowered or evasiveness is boosted! It has the same effects on you as on your enemies. Abilities that boost evasiveness have no effects, either.}} | {{movedescentry|{{gameabbrevmd|SMD}}|The hit rate of moves and attacks won't be lowered even if accuracy is lowered or evasiveness is boosted! It has the same effects on you as on your enemies. Abilities that boost evasiveness have no effects, either.}} | ||
{{movedescentry|{{gameabbrevmd|RTDX}}|When changes to the Pokémon's and its target's accuracy or evasiveness make it more difficult for attacks to land, those changes go away so that the Pokémon can have a fair fight.}} | |||
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Revision as of 21:01, 30 March 2020
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Flavor text
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No Guard (Japanese: ノーガード No Guard) is an Ability introduced in Generation IV. Prior to Generation V, it was the signature Ability of Machop's evolutionary line.
Effect
In battle
All moves used by or against a Pokémon with this Ability cannot miss. It also allows Pokémon to be hit during the semi-invulnerable turn of Fly, Bounce, Dive, Dig, Shadow Force, Sky Drop, and Phantom Force.
In Diamond and Pearl, a Pokémon with No Guard can successfully hit a Pokémon that has used Protect or Detect, but only if it uses a move with less than 100% accuracy. The lower the initial accuracy of the move, the higher its chance of breaking through Protect or Detect. Thus, when used against Protect or Detect, moves that never miss (such as Swift and Aerial Ace) will always be blocked. One-hit knockout moves are exempted from this behavior and will be protected against. This battle mechanic was a bug, and was fixed in Platinum so that most moves are blocked by Protect and Detect.
Outside of battle
Outside of battle, if a Pokémon with No Guard is in the first place in the party (even if fainted), the wild Pokémon encounter rate increases by 50%.
Pokémon with No Guard
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
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018M | Pidgeot | Pidgeot |
Normal | Flying | No Guard | None | None |
0066 | Machop |
Fighting | Guts | No Guard | Steadfast | ||
0067 | Machoke |
Fighting | Guts | No Guard | Steadfast | ||
0068 | Machamp |
Fighting | Guts | No Guard | Steadfast | ||
0588 | Karrablast |
Bug | Swarm | Shed Skin | No Guard | ||
0622 | Golett |
Ground | Ghost | Iron Fist | Klutz | No Guard | |
0623 | Golurk |
Ground | Ghost | Iron Fist | Klutz | No Guard | |
0679 | Honedge |
Steel | Ghost | No Guard | None | None | |
0680 | Doublade |
Steel | Ghost | No Guard | None | None | |
745Mn | Lycanroc | Lycanroc |
Rock | Keen Eye | Vital Spirit | No Guard | |
Please note that Abilities marked with a superscript are only available in the stated generation or later.
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In other games
Pokémon Mystery Dungeon series
In the Pokémon Mystery Dungeon: Explorers series, No Guard causes the Pokémon to ignore both harmful and beneficial modifications to accuracy and evasiveness. This prevents the Pokémon's own Concentrator and Clutch Performer IQ skills from working.
Description
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In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |