Alakazam (Pokémon)/Generation VII learnset: Difference between revisions

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⧼bulbapediamonobook-jumptonavigation⧽⧼bulbapediamonobook-jumptosearch⧽
m Adding transfer-only move data
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=====By [[Level|leveling up]]=====
=====By [[Level|leveling up]]=====
{{learnlist/levelh/7|Alakazam|Psychic|Psychic|1}}
{{learnlist/levelh/7|Alakazam|Psychic|Psychic|1}}
{{learnlist/level7|1|Kinesis|Psychic|Status|—|80|15}}
{{learnlist/level7|1|Kinesis|Psychic|Status||80|15}}
{{learnlist/level7|1|Teleport|Psychic|Status|—|—|20}}
{{learnlist/level7|1|Teleport|Psychic|Status|||20}}
{{learnlist/level7|1|Confusion|Psychic|Special|50|100|25||'''}}
{{learnlist/level7|1|Confusion|Psychic|Special|50|100|25||'''}}
{{learnlist/level7|{{tt|Evo.|Learned upon evolving}}|Kinesis|Psychic|Status|—|80|15}}
{{learnlist/level7|{{tt|Evo.|Learned upon evolving}}|Kinesis|Psychic|Status||80|15}}
{{learnlist/level7|16|Confusion|Psychic|Special|50|100|25||'''}}
{{learnlist/level7|16|Confusion|Psychic|Special|50|100|25||'''}}
{{learnlist/level7|18|Disable|Normal|Status|—|100|20}}
{{learnlist/level7|18|Disable|Normal|Status||100|20}}
{{learnlist/level7|21|Psybeam|Psychic|Special|65|100|20||'''}}
{{learnlist/level7|21|Psybeam|Psychic|Special|65|100|20||'''}}
{{learnlist/level7|23|Miracle Eye|Psychic|Status|—|—|40}}
{{learnlist/level7|23|Miracle Eye|Psychic|Status|||40}}
{{learnlist/level7|26|Reflect|Psychic|Status|—|—|20}}
{{learnlist/level7|26|Reflect|Psychic|Status|||20}}
{{learnlist/level7|28|Psycho Cut|Psychic|Physical|70|100|20||'''}}
{{learnlist/level7|28|Psycho Cut|Psychic|Physical|70|100|20||'''}}
{{learnlist/level7|31|Recover|Normal|Status|—|—|10}}
{{learnlist/level7|31|Recover|Normal|Status|||10}}
{{learnlist/level7|33|Telekinesis|Psychic|Status|—|—|15}}
{{learnlist/level7|33|Telekinesis|Psychic|Status|||15}}
{{learnlist/level7|36|Ally Switch|Psychic|Status|—|—|15}}
{{learnlist/level7|36|Ally Switch|Psychic|Status|||15}}
{{learnlist/level7|38|Psychic|Psychic|Special|90|100|10||'''}}
{{learnlist/level7|38|Psychic|Psychic|Special|90|100|10||'''}}
{{learnlist/level7|41|Calm Mind|Psychic|Status|—|—|20}}
{{learnlist/level7|41|Calm Mind|Psychic|Status|||20}}
{{learnlist/level7|43|Future Sight|Psychic|Special|120|100|10||'''}}
{{learnlist/level7|43|Future Sight|Psychic|Special|120|100|10||'''}}
{{learnlist/level7|46|Trick|Psychic|Status|—|100|10}}
{{learnlist/level7|46|Trick|Psychic|Status||100|10}}
{{learnlist/levelf/7|Alakazam|Psychic|Psychic|1}}
{{learnlist/levelf/7|Alakazam|Psychic|Psychic|1}}


Line 26: Line 26:
{{learnlist/tmh/7|Alakazam|Psychic|Psychic|1}}
{{learnlist/tmh/7|Alakazam|Psychic|Psychic|1}}
{{learnlist/tm7|TM03|Psyshock|Psychic|Special|80|100|10||'''}}
{{learnlist/tm7|TM03|Psyshock|Psychic|Special|80|100|10||'''}}
{{learnlist/tm7|TM04|Calm Mind|Psychic|Status|—|—|20}}
{{learnlist/tm7|TM04|Calm Mind|Psychic|Status|||20}}
{{learnlist/tm7|TM06|Toxic|Poison|Status|—|90|10}}
{{learnlist/tm7|TM06|Toxic|Poison|Status||90|10}}
{{learnlist/tm7|TM10|Hidden Power|Normal|Special|60|100|15}}
{{learnlist/tm7|TM10|Hidden Power|Normal|Special|60|100|15}}
{{learnlist/tm7|TM11|Sunny Day|Fire|Status|—|—|5}}
{{learnlist/tm7|TM11|Sunny Day|Fire|Status|||5}}
{{learnlist/tm7|TM12|Taunt|Dark|Status|—|100|20}}
{{learnlist/tm7|TM12|Taunt|Dark|Status||100|20}}
{{learnlist/tm7|TM15|Hyper Beam|Normal|Special|150|90|5}}
{{learnlist/tm7|TM15|Hyper Beam|Normal|Special|150|90|5}}
{{learnlist/tm7|TM16|Light Screen|Psychic|Status|—|—|30}}
{{learnlist/tm7|TM16|Light Screen|Psychic|Status|||30}}
{{learnlist/tm7|TM17|Protect|Normal|Status|—|—|10}}
{{learnlist/tm7|TM17|Protect|Normal|Status|||10}}
{{learnlist/tm7|TM18|Rain Dance|Water|Status|—|—|5}}
{{learnlist/tm7|TM18|Rain Dance|Water|Status|||5}}
{{learnlist/tm7|TM20|Safeguard|Normal|Status|—|—|25}}
{{learnlist/tm7|TM20|Safeguard|Normal|Status|||25}}
{{learnlist/tm7|TM21|Frustration|Normal|Physical|—|100|20}}
{{learnlist/tm7|TM21|Frustration|Normal|Physical||100|20}}
{{learnlist/tm7|TM27|Return|Normal|Physical|—|100|20}}
{{learnlist/tm7|TM27|Return|Normal|Physical||100|20}}
{{learnlist/tm7|TM29|Psychic|Psychic|Special|90|100|10||'''}}
{{learnlist/tm7|TM29|Psychic|Psychic|Special|90|100|10||'''}}
{{learnlist/tm7|TM30|Shadow Ball|Ghost|Special|80|100|15}}
{{learnlist/tm7|TM30|Shadow Ball|Ghost|Special|80|100|15}}
{{learnlist/tm7|TM32|Double Team|Normal|Status|—|—|15}}
{{learnlist/tm7|TM32|Double Team|Normal|Status|||15}}
{{learnlist/tm7|TM33|Reflect|Psychic|Status|—|—|20}}
{{learnlist/tm7|TM33|Reflect|Psychic|Status|||20}}
{{learnlist/tm7|TM41|Torment|Dark|Status|—|100|15}}
{{learnlist/tm7|TM41|Torment|Dark|Status||100|15}}
{{learnlist/tm7|TM42|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm7|TM42|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm7|TM44|Rest|Psychic|Status|—|—|10}}
{{learnlist/tm7|TM44|Rest|Psychic|Status|||10}}
{{learnlist/tm7|TM45|Attract|Normal|Status|—|100|15}}
{{learnlist/tm7|TM45|Attract|Normal|Status||100|15}}
{{learnlist/tm7|TM46|Thief|Dark|Physical|60|100|25}}
{{learnlist/tm7|TM46|Thief|Dark|Physical|60|100|25}}
{{learnlist/tm7|TM48|Round|Normal|Special|60|100|15}}
{{learnlist/tm7|TM48|Round|Normal|Special|60|100|15}}
{{learnlist/tm7|TM52|Focus Blast|Fighting|Special|120|70|5}}
{{learnlist/tm7|TM52|Focus Blast|Fighting|Special|120|70|5}}
{{learnlist/tm7|TM53|Energy Ball|Grass|Special|90|100|10}}
{{learnlist/tm7|TM53|Energy Ball|Grass|Special|90|100|10}}
{{learnlist/tm7|TM56|Fling|Dark|Physical|—|100|10}}
{{learnlist/tm7|TM56|Fling|Dark|Physical||100|10}}
{{learnlist/tm7|TM57|Charge Beam|Electric|Special|50|90|10}}
{{learnlist/tm7|TM57|Charge Beam|Electric|Special|50|90|10}}
{{learnlist/tm7|TM63|Embargo|Dark|Status|—|100|15}}
{{learnlist/tm7|TM63|Embargo|Dark|Status||100|15}}
{{learnlist/tm7|TM68|Giga Impact|Normal|Physical|150|90|5}}
{{learnlist/tm7|TM68|Giga Impact|Normal|Physical|150|90|5}}
{{learnlist/tm7|TM73|Thunder Wave|Electric|Status|—|90|20}}
{{learnlist/tm7|TM73|Thunder Wave|Electric|Status||90|20}}
{{learnlist/tm7|TM77|Psych Up|Normal|Status|—|—|10}}
{{learnlist/tm7|TM77|Psych Up|Normal|Status|||10}}
{{learnlist/tm7|TM85|Dream Eater|Psychic|Special|100|100|15||'''}}
{{learnlist/tm7|TM85|Dream Eater|Psychic|Special|100|100|15||'''}}
{{learnlist/tm7|TM86|Grass Knot|Grass|Special|—|100|20}}
{{learnlist/tm7|TM86|Grass Knot|Grass|Special||100|20}}
{{learnlist/tm7|TM87|Swagger|Normal|Status|—|85|15}}
{{learnlist/tm7|TM87|Swagger|Normal|Status||85|15}}
{{learnlist/tm7|TM88|Sleep Talk|Normal|Status|—|—|10}}
{{learnlist/tm7|TM88|Sleep Talk|Normal|Status|||10}}
{{learnlist/tm7|TM90|Substitute|Normal|Status|—|—|10}}
{{learnlist/tm7|TM90|Substitute|Normal|Status|||10}}
{{learnlist/tm7|TM92|Trick Room|Psychic|Status|—|—|5}}
{{learnlist/tm7|TM92|Trick Room|Psychic|Status|||5}}
{{learnlist/tm7|TM99|Dazzling Gleam|Fairy|Special|80|100|10}}
{{learnlist/tm7|TM99|Dazzling Gleam|Fairy|Special|80|100|10}}
{{learnlist/tm7|TM100|Confide|Normal|Status|—|—|20}}
{{learnlist/tm7|TM100|Confide|Normal|Status|||20}}
{{learnlist/tmf/7|Alakazam|Psychic|Psychic|1}}
{{learnlist/tmf/7|Alakazam|Psychic|Psychic|1}}


=====By {{pkmn|breeding}}=====
=====By {{pkmn|breeding}}=====
{{learnlist/breedh/7|Alakazam|Psychic|Psychic|2}}
{{learnlist/breedh/7|Alakazam|Psychic|Psychic|2}}
{{learnlist/breed7|{{MSP|064|Kadabra}}{{MSP|065|Alakazam}}|Ally Switch|Psychic|Status|—|—|15}}
{{learnlist/breed7|{{MSP/6|064|Kadabra}}{{MSP/6|065|Alakazam}}|Ally Switch|Psychic|Status|||15}}
{{learnlist/breed7|{{MSP|122|Mr. Mime}}|Barrier|Psychic|Status|—|—|20}}
{{learnlist/breed7|{{MSP/6|122|Mr. Mime}}|Barrier|Psychic|Status|||20}}
{{learnlist/breed7|{{MSP|122|Mr. Mime}}{{MSP|701|Hawlucha}}|Encore|Normal|Status|—|100|5}}
{{learnlist/breed7|{{MSP/6|122|Mr. Mime}}{{MSP/6|701|Hawlucha}}|Encore|Normal|Status||100|5}}
{{learnlist/breed7|{{MSP|107|Hitmonchan}}{{MSP|126|Magmar}}{{MSP|467|Magmortar}}{{MSP|308|Medicham}}{{MSP|466|Electivire}}|Fire Punch|Fire|Physical|75|100|15}}
{{learnlist/breed7|{{MSP/6|107|Hitmonchan}}{{MSP/6|126|Magmar}}{{MSP/6|467|Magmortar}}{{MSP/6|308|Medicham}}{{MSP/6|466|Electivire}}|Fire Punch|Fire|Physical|75|100|15}}
{{learnlist/breed7|{{MSP|605|Elgyem}}{{MSP|606|Beheeyem}}|Guard Split|Psychic|Status|—|—|10}}
{{learnlist/breed7|{{MSP/6|605|Elgyem}}{{MSP/6|606|Beheeyem}}|Guard Split|Psychic|Status|||10}}
{{learnlist/breed7|{{MSP|122|Mr. Mime}}|Guard Swap|Psychic|Status|—|—|10}}
{{learnlist/breed7|{{MSP/6|122|Mr. Mime}}|Guard Swap|Psychic|Status|||10}}
{{learnlist/breed7|{{MSP|107|Hitmonchan}}{{MSP|308|Medicham}}|Ice Punch|Ice|Physical|75|100|15}}
{{learnlist/breed7|{{MSP/6|107|Hitmonchan}}{{MSP/6|308|Medicham}}|Ice Punch|Ice|Physical|75|100|15}}
{{learnlist/breed7|{{MSP|066|Machop}}{{MSP|067|Machoke}}{{MSP|068|Machamp}}{{MSP|296|Makuhita}}{{MSP|297|Hariyama}}{{MSP|302|Sableye}}|Knock Off|Dark|Physical|65|100|20}}
{{learnlist/breed7|{{MSP/6|066|Machop}}{{MSP/6|067|Machoke}}{{MSP/6|068|Machamp}}{{MSP/6|296|Makuhita}}{{MSP/6|297|Hariyama}}{{MSP/6|302|Sableye}}|Knock Off|Dark|Physical|65|100|20}}
{{learnlist/breed7|{{MSP|606|Beheeyem}}|Psychic Terrain|Psychic|Status|—|—|10|{{sup/7|USUM}}}}
{{learnlist/breed7|{{MSP/6|606|Beheeyem}}|Psychic Terrain|Psychic|Status|—|—|10|{{sup/7|USUM}}}}
{{learnlist/breed7|{{MSP|307|Meditite}}{{MSP|308|Medicham}}|Power Trick|Psychic|Status|—|—|10}}
{{learnlist/breed7|{{MSP/6|307|Meditite}}{{MSP/6|308|Medicham}}|Power Trick|Psychic|Status|||10}}
{{learnlist/breed7|{{MSP|327|Spinda}}|Psycho Shift|Psychic|Status|—|100|10|*}}
{{learnlist/breed7|{{MSP/6|327|Spinda}}|Psycho Shift|Psychic|Status||100|10|*}}
{{learnlist/breed7|{{MSP|096|Drowzee}}{{MSP|605|Elgyem}}|Skill Swap|Psychic|Status|—|—|10|*}}
{{learnlist/breed7|{{MSP/6|096|Drowzee}}{{MSP/6|605|Elgyem}}|Skill Swap|Psychic|Status|||10|*}}
{{learnlist/breed7|{{MSP|107|Hitmonchan}}{{MSP|125|Electabuzz}}{{MSP|466|Electivire}}{{MSP|308|Medicham}}{{MSP|467|Magmortar}}|Thunder Punch|Electric|Physical|75|100|15}}
{{learnlist/breed7|{{MSP/6|107|Hitmonchan}}{{MSP/6|125|Electabuzz}}{{MSP/6|466|Electivire}}{{MSP/6|308|Medicham}}{{MSP/6|467|Magmortar}}|Thunder Punch|Electric|Physical|75|100|15}}
{{learnlist/breedf/7|Alakazam|Psychic|Psychic|2}}
{{learnlist/breedf/7|Alakazam|Psychic|Psychic|2}}


Line 115: Line 115:
{{learnlist/prevo7|064|Kadabra|||||Role Play|Psychic|Status|—|—|10||{{sup/7|SM}}}}
{{learnlist/prevo7|064|Kadabra|||||Role Play|Psychic|Status|—|—|10||{{sup/7|SM}}}}
{{learnlist/prevof/7|Alakazam|Psychic|Psychic|1}}
{{learnlist/prevof/7|Alakazam|Psychic|Psychic|1}}
=====By [[transfer]] from another generation=====
{{learnlist/prevgenh/7|Alakazam|Psychic|Psychic|1}}
{{learnlist/prevgen7|Alakazam|1|Bide|Normal|Physical|—|—|10|I=yes}}
{{learnlist/prevgen7|Alakazam|1|Body Slam|Normal|Physical|85|100|15|I=yes|III=yes}}
{{learnlist/prevgen7|Alakazam|1|Captivate|Normal|Status|—|100|20|IV=yes}}
{{learnlist/prevgen7|Alakazam|1|Counter|Fighting|Physical|—|100|20|I=yes|III=yes}}
{{learnlist/prevgen7|Alakazam|1|Curse|Ghost|Status|—|—|10|II=yes}}
{{learnlist/prevgen7|Alakazam|1|Double-Edge|Normal|Physical|120|100|15|I=yes|III=yes}}
{{learnlist/prevgen7|Alakazam|1|Dynamic Punch|Fighting|Physical|100|50|5|II=yes|III=yes}}
{{learnlist/prevgen7|Alakazam|1|Endure|Normal|Status|—|—|10|II=yes|III=yes|IV=yes}}
{{learnlist/prevgen7|Alakazam|1|Mega Kick|Normal|Physical|120|75|5|I=yes|III=yes}}
{{learnlist/prevgen7|Alakazam|1|Mega Punch|Normal|Physical|80|85|20|I=yes|III=yes}}
{{learnlist/prevgen7|Alakazam|1|Metronome|Normal|Status|—|—|10|I=yes|III=yes}}
{{learnlist/prevgen7|Alakazam|1|Mimic|Normal|Status|—|—|10|I=yes|III=yes}}
{{learnlist/prevgen7|Alakazam|1|Natural Gift|Normal|Physical|—|100|15|IV=yes}}
{{learnlist/prevgen7|Alakazam|1|Nightmare|Ghost|Status|—|100|15|II=yes|III=yes}}
{{learnlist/prevgen7|Alakazam|1|Psywave|Psychic|Special|—|100|15|I=yes}}
{{learnlist/prevgen7|Alakazam|1|Rage|Normal|Physical|20|100|20|I=yes}}
{{learnlist/prevgen7|Alakazam|1|Secret Power|Normal|Physical|70|100|20|III=yes|IV=yes|VI=yes}}
{{learnlist/prevgen7|Alakazam|1|Skull Bash|Normal|Physical|130|100|10|I=yes}}
{{learnlist/prevgen7|Alakazam|1|Submission|Fighting|Physical|80|80|20|I=yes}}
{{learnlist/prevgen7|Alakazam|1|Take Down|Normal|Physical|90|85|20|I=yes}}
{{learnlist/prevgen7|Alakazam|1|Zap Cannon|Electric|Special|120|50|5|II=yes}}
{{learnlist/prevgenf/7|Alakazam|Psychic|Psychic|1}}


====[[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]====
====[[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]====
Line 132: Line 157:
{{learnlist/level7|13|Flash|Normal|Status|—|100|20}}
{{learnlist/level7|13|Flash|Normal|Status|—|100|20}}
{{learnlist/level7|19|Night Shade|Ghost|Special|—|100|15}}
{{learnlist/level7|19|Night Shade|Ghost|Special|—|100|15}}
{{learnlist/level7|26|Substitute|Normal|Status|—|—|10}}
{{learnlist/level7|26|Substitute|Normal|Status|||10}}
{{learnlist/level7|32|Reflect|Psychic|Status|—|—|20}}
{{learnlist/level7|32|Reflect|Psychic|Status|—|—|20}}
{{learnlist/level7|39|Recover|Normal|Status|—|—|10}}
{{learnlist/level7|39|Recover|Normal|Status|—|—|10}}

Revision as of 04:11, 30 October 2020

← Alakazam Alakazam

Pokémon Sun, Moon, Ultra Sun and Ultra Moon

By leveling up
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Kinesis Psychic Status 0000 08080% 15
011 Teleport Psychic Status 0000 00——% 20
011 Confusion Psychic Special 05050 100100% 25
Evo.Evo. Kinesis Psychic Status 0000 08080% 15
1616 Confusion Psychic Special 05050 100100% 25
1818 Disable Normal Status 0000 100100% 20
2121 Psybeam Psychic Special 06565 100100% 20
2323 Miracle Eye Psychic Status 0000 00——% 40
2626 Reflect Psychic Status 0000 00——% 20
2828 Psycho Cut Psychic Physical 07070 100100% 20
3131 Recover Normal Status 0000 00——% 10
3333 Telekinesis Psychic Status 0000 00——% 15
3636 Ally Switch Psychic Status 0000 00——% 15
3838 Psychic Psychic Special 09090 100100% 10
4141 Calm Mind Psychic Status 0000 00——% 20
4343 Future Sight Psychic Special 120120 100100% 10
4646 Trick Psychic Status 0000 100100% 10
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an Evolution of Alakazam
  • Click on the generation numbers at the top to see level-up moves from other generations
By TM
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM03 TM03 Psyshock Psychic Special 08080 100}}100% 10
TM04 TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TM06 TM06 Toxic Poison Status 0000 090}}90% 10
TM10 TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11 TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM12 TM12 Taunt Dark Status 0000 100}}100% 20
TM15 TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM16 TM16 Light Screen Psychic Status 0000 00—}}—% 30
TM17 TM17 Protect Normal Status 0000 00—}}—% 10
TM18 TM18 Rain Dance Water Status 0000 00—}}—% 5
TM20 TM20 Safeguard Normal Status 0000 00—}}—% 25
TM21 TM21 Frustration Normal Physical 0000 100}}100% 20
TM27 TM27 Return Normal Physical 0000 100}}100% 20
TM29 TM29 Psychic Psychic Special 09090 100}}100% 10
TM30 TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM32 TM32 Double Team Normal Status 0000 00—}}—% 15
TM33 TM33 Reflect Psychic Status 0000 00—}}—% 20
TM41 TM41 Torment Dark Status 0000 100}}100% 15
TM42 TM42 Facade Normal Physical 07070 100}}100% 20
TM44 TM44 Rest Psychic Status 0000 00—}}—% 10
TM45 TM45 Attract Normal Status 0000 100}}100% 15
TM46 TM46 Thief Dark Physical 06060 100}}100% 25
TM48 TM48 Round Normal Special 06060 100}}100% 15
TM52 TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM53 TM53 Energy Ball Grass Special 09090 100}}100% 10
TM56 TM56 Fling Dark Physical 0000 100}}100% 10
TM57 TM57 Charge Beam Electric Special 05050 090}}90% 10
TM63 TM63 Embargo Dark Status 0000 100}}100% 15
TM68 TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM73 TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM77 TM77 Psych Up Normal Status 0000 00—}}—% 10
TM85 TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM86 TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87 TM87 Swagger Normal Status 0000 085}}85% 15
TM88 TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90 TM90 Substitute Normal Status 0000 00—}}—% 10
TM92 TM92 Trick Room Psychic Status 0000 00—}}—% 5
TM99 TM99 Dazzling Gleam Fairy Special 08080 100}}100% 10
XTM100 TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an Evolution of Alakazam
  • Click on the generation numbers at the top to see TM moves from other generations
By breeding
Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
KadabraAlakazam
Ally Switch Psychic Status —% 15
Mr. Mime
Barrier Psychic Status —% 20
Mr. MimeHawlucha
Encore Normal Status 100% 5
HitmonchanMagmarMagmortarMedichamElectivire
Fire Punch Fire Physical 75 100% 15
ElgyemBeheeyem
Guard Split Psychic Status —% 10
Mr. Mime
Guard Swap Psychic Status —% 10
HitmonchanMedicham
Ice Punch Ice Physical 75 100% 15
MachopMachokeMachampMakuhitaHariyamaSableye
Knock Off Dark Physical 65 100% 20
Beheeyem
Psychic TerrainUSUM Psychic Status —% 10
MedititeMedicham
Power Trick Psychic Status —% 10
Spinda
Psycho Shift* Psychic Status 100% 10
DrowzeeElgyem
Skill Swap* Psychic Status —% 10
HitmonchanElectabuzzElectivireMedichamMagmortar
Thunder Punch Electric Physical 75 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto Alakazam in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Alakazam in that game.
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an Evolution of Alakazam
  • Click on the generation numbers at the top to see Egg moves from other generations
By tutoring
Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Ally Switch Psychic Status —% 15
S M US UM Drain Punch Fighting Physical 75 100% 10
S M US UM Fire Punch Fire Physical 75 100% 15
S M US UM Focus Punch Fighting Physical 150 100% 20
S M US UM Foul Play Dark Physical 95 100% 15
S M US UM Gravity Psychic Status —% 5
S M US UM Ice Punch Ice Physical 75 100% 15
S M US UM Iron Tail Steel Physical 100 75% 15
S M US UM Knock Off Dark Physical 65 100% 20
S M US UM Laser Focus Normal Status —% 30
S M US UM Magic Coat Psychic Status —% 15
S M US UM Magic Room Psychic Status —% 10
S M US UM Recycle Normal Status —% 10
S M US UM Role Play Psychic Status —% 10
S M US UM Shock Wave Electric Special 60 —% 20
S M US UM Signal Beam Bug Special 75 100% 15
S M US UM Skill Swap Psychic Status —% 10
S M US UM Snatch Dark Status —% 10
S M US UM Snore Normal Special 50 100% 15
S M US UM Telekinesis Psychic Status —% 15
S M US UM Thunder Punch Electric Physical 75 100% 15
S M US UM Trick Psychic Status 100% 10
S M US UM Wonder Room Psychic Status —% 10
S M US UM Zen Headbutt Psychic Physical 80 90% 15
  • A black or white abbreviation in a colored box indicates that Alakazam can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Alakazam cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an Evolution of Alakazam
  • Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior evolution
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
Kadabra (Pokémon)/Generation VII learnset Role PlaySM Psychic Status —% 10
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an Evolution of Alakazam
  • Click on the generation numbers at the top to see moves from other generations
By transfer from another generation
Generation VII
Other generations:
I - II - IV - V - VI - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Bide Normal Physical 0000 00—}}—% 10
I II III IV V VI Body Slam Normal Physical 08585 100}}100% 15
I II III IV V VI Captivate Normal Status 0000 100}}100% 20
I II III IV V VI Counter Fighting Physical 0000 100}}100% 20
I II III IV V VI Curse Ghost Status 0000 00—}}—% 10
I II III IV V VI Double-Edge Normal Physical 120120 100}}100% 15
I II III IV V VI Dynamic Punch Fighting Physical 100100 050}}50% 5
I II III IV V VI Endure Normal Status 0000 00—}}—% 10
I II III IV V VI Mega Kick Normal Physical 120120 075}}75% 5
I II III IV V VI Mega Punch Normal Physical 08080 085}}85% 20
I II III IV V VI Metronome Normal Status 0000 00—}}—% 10
I II III IV V VI Mimic Normal Status 0000 00—}}—% 10
I II III IV V VI Natural Gift Normal Physical 0000 100}}100% 15
I II III IV V VI Nightmare Ghost Status 0000 100}}100% 15
I II III IV V VI Psywave Psychic Special 0000 100}}100% 15
I II III IV V VI Rage Normal Physical 02020 100}}100% 20
I II III IV V VI Secret Power Normal Physical 07070 100}}100% 20
I II III IV V VI Skull Bash Normal Physical 130130 100}}100% 10
I II III IV V VI Submission Fighting Physical 08080 080}}80% 20
I II III IV V VI Take Down Normal Physical 09090 085}}85% 20
I II III IV V VI Zap Cannon Electric Special 120120 050}}50% 5
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an Evolution of Alakazam
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!

By leveling up
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Calm Mind Psychic Status 0000 00——% 20
011 Kinesis Psychic Status 0000 08080% 15
011 Psybeam Psychic Special 06565 100100% 20
011 Barrier Psychic Status 0000 00——% 20
011 Encore Normal Status 0000 100100% 5
011 Confusion Psychic Special 05050 100100% 25
011 Teleport Psychic Status 0000 00——% 20
011 Disable Normal Status 0000 100100% 20
011 Flash Normal Status 0000 100100% 20
Evo.Evo. Calm Mind Psychic Status 0000 00——% 20
066 Disable Normal Status 0000 100100% 20
1313 Flash Normal Status 0000 100100% 20
1919 Night Shade Ghost Special 0000 100100% 15
2626 Substitute Normal Status 0000 00——% 10
3232 Reflect Psychic Status 0000 00——% 20
3939 Recover Normal Status 0000 00——% 10
4545 Psychic Psychic Special 09090 100100% 10
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an Evolution of Alakazam
  • Click on the generation numbers at the top to see level-up moves from other generations
By TM
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01 TM01 Headbutt Normal Physical 07070 100}}100% 15
TM02 TM02 Taunt Dark Status 0000 100}}100% 20
TM04 TM04 Teleport Psychic Status 0000 00—}}—% 20
TM05 TM05 Rest Psychic Status 0000 00—}}—% 10
TM06 TM06 Light Screen Psychic Status 0000 00—}}—% 30
TM07 TM07 Protect Normal Status 0000 00—}}—% 10
TM08 TM08 Substitute Normal Status 0000 00—}}—% 10
TM09 TM09 Reflect Psychic Status 0000 00—}}—% 20
TM10 TM10 Dig Ground Physical 08080 100}}100% 10
TM12 TM12 Facade Normal Physical 07070 100}}100% 20
TM15 TM15 Seismic Toss Fighting Physical 0000 100}}100% 20
TM16 TM16 Thunder Wave Electric Status 0000 090}}90% 20
TM19 TM19 Iron Tail Steel Physical 100100 075}}75% 15
TM21 TM21 Foul Play Dark Physical 09595 100}}100% 15
TM23 TM23 Thunder Punch Electric Physical 07575 100}}100% 15
TM27 TM27 Toxic Poison Status 0000 090}}90% 10
TM28 TM28 Tri Attack Normal Special 08080 100}}100% 10
TM31 TM31 Fire Punch Fire Physical 07575 100}}100% 15
TM32 TM32 Dazzling Gleam Fairy Special 08080 100}}100% 10
TM33 TM33 Calm Mind Psychic Status 0000 00—}}—% 20
TM35 TM35 Ice Punch Ice Physical 07575 100}}100% 15
TM40 TM40 Psychic Psychic Special 09090 100}}100% 10
TM43 TM43 Shadow Ball Ghost Special 08080 100}}100% 15
TM48 TM48 Hyper Beam Normal Special 150150 090}}90% 5
TM59 TM59 Dream Eater Psychic Special 100100 100}}100% 15
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an Evolution of Alakazam
  • Click on the generation numbers at the top to see TM moves from other generations
By a prior evolution
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior Evolutions.
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an Evolution of Alakazam
  • Click on the generation numbers at the top to see moves from other generations