Electric Terrain (move): Difference between revisions

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Electric Terrain now boosts the [[power]] of {{type|Electric}} moves used by affected Pokémon by 30%.
Electric Terrain now boosts the [[power]] of {{type|Electric}} moves used by affected Pokémon by 30%.


{{m|Rising Voltage}}'s base power is doubled from 70 to 140.
{{m|Rising Voltage}}'s base power is doubled from 70 to 140 if used on a target on Electric Terrain.


==Description==
==Description==

Revision as of 06:35, 11 November 2020

Electric Terrain
エレキフィールド Elec Field
Type  Electric
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
All: Affects all Pokémon on the field
Availability
Introduced  Generation VI
Condition  Clever
Appeal  0  
Jam  0  
Condition  Clever
Appeal  0  
Condition  Clever
Appeal  3 ♥♥♥
Jamming  0  
Excites the audience a lot if used first.

Electric Terrain (Japanese: エレキフィールド Elec Field) is a non-damaging Electric-type move introduced in Generation VI. It is TM90 in Generation VIII.

Effect

Generations VI to VII

Electric Terrain creates terrain that envelops the field and replaces the background environment and any other terrain that is already in effect. The terrain fades after five turns.

This terrain has the following effects on Pokémon that are on the ground and not in the semi-invulnerable turn of a move.

  • It prevents affected Pokémon from being afflicted by sleep or Yawn.
    • If an affected Pokémon is already drowsy due to Yawn, it is prevented from falling asleep and the drowsy effect will end.
    • Rest will fail if used by an affected Pokémon.
  • It boosts the power of Electric-type moves used by affected Pokémon by 50% (regardless of whether the target of the move is affected by Electric Terrain). This boost includes moves that became Electric type due to type-changing moves like Electrify.

If Electric Terrain is in effect, Nature Power becomes Thunderbolt, Secret Power uses the animation of Thunder Shock and may cause paralysis, and Camouflage causes the user to become Electric-type. Natural objects disappear and cannot be destroyed while Electric Terrain is in effect.

Pokémon with the Ability Surge Surfer have their Speed stat doubled when under the effects of Electric Terrain.

If a Pokémon is holding an Electric Seed while the field is Electric Terrain, it consumes the Electric Seed and its Defense is increased by one stage (even if it is not otherwise affected by the terrain).

If a Terrain Extender is held when Electric Terrain is used, the terrain will last 8 turns instead of 5.

When a Pokémon with the Ability Electric Surge enters battle, Electric Terrain is automatically created which lasts for 5 turns (8 if the Pokémon holds a Terrain Extender).

If powered up by an Electrium Z into Z-Electric Terrain, the user's Speed stat is raised by one stage.

Generation VIII

Electric Terrain now boosts the power of Electric-type moves used by affected Pokémon by 30%.

Rising Voltage's base power is doubled from 70 to 140 if used on a target on Electric Terrain.

Description

Games Description
XYORAS The user electrifies the ground under everyone's feet for five turns. Pokémon on the ground no longer fall asleep.
SMUSUM
SwSh
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0082 Magneton
Mineral Mineral 11XY
1ORAS
1SMUSUM 1
0310 Manectric Field Field 1, 70XY
1, 60ORAS
1, 60 60
0405 Luxray Field Field 1, 67 1, 67 1
0462 Magnezone
Mineral Mineral 11XY
1ORAS
1 1
0466 Electivire Human-Like Human-Like 1, 65 1, 65
0601 Klinklang Mineral Mineral 64
0618 Stunfisk
Water 1 Amorphous 30
0777 Togedemaru
Field Fairy 37 50
0785 Tapu Koko
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1 75
0796 Xurkitree style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 53 60
0836 Boltund Field Field 62
0871 Pincurchin Water 1 Amorphous 40
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Types Egg Groups Machine
I
--
II
--
III
--
IV
--
V
--
VI
--
VII
--
VIII
TM90
IX
--
0025 Pikachu Field Fairy
0026 Raichu Field Fairy
026A Raichu
Raichu
Alolan Form

Field Fairy
0082 Magneton
Mineral Mineral
0151 Mew style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0172 Pichu style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0243 Raikou style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0310 Manectric Field Field
0405 Luxray Field Field
0462 Magnezone
Mineral Mineral
0466 Electivire Human-Like Human-Like
0479 Rotom
Amorphous Amorphous
0601 Klinklang Mineral Mineral
0618 Stunfisk
Water 1 Amorphous
0694 Helioptile
Monster Dragon
0695 Heliolisk
Monster Dragon
0702 Dedenne
Field Fairy
0777 Togedemaru
Field Fairy
0785 Tapu Koko
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0796 Xurkitree style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0807 Zeraora style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0809 Melmetal style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0836 Boltund Field Field
0871 Pincurchin Water 1 Amorphous
0877 Morpeko
Field Fairy
0894 Regieleki style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0172 Pichu Field Fairy
0179 Mareep Monster Field
0694 Helioptile
Monster Dragon
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Form change

Generation VI

# Pokémon Types Egg Groups Obtained with
025Ph Pikachu style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered Upon changing into the Ph. D costumeORAS
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Description

Games Description
SMD The power of Electric-type moves goes up. It also prevents Pokémon from sleeping.*
It changes the floor to the Electric Terrain condition. In this condition, Electric-type moves get more powerful. It also prevents Pokémon from sleeping, but it has no effect on Pokémon in the air.*


In the anime


Luxray

Manectric

Hurting the opponent

Tapu Koko
The user electrifies the ground under everyone's feet, increasing the power of Electric-type moves.
Pokémon Method
User First Used In Notes
Luxray Luxray releases multiple bolts of yellow electricity from its body, causing its body and the surrounding area to glow yellow, powering up Electric-type moves.
Clemont's Luxray The Future Is Now, Thanks to Determination! Debut
Manectric Manectric's body becomes covered in yellow electricity, and it fires a beam of electricity from its body at the opponent. The electricity then forms into a dome-shaped cage of electricity around the opponent. When the cage appears, it will hurt the opponent, and if the opponent touches the cage, they will get hurt again.
Cherie's Manectric Volcanion and the Mechanical Marvel None
Tapu Koko Tapu Koko creates a dome of yellow energy that surrounds it and its opponent.
Tapu Koko (anime) Revealing the Stuff of Legend! None


In the manga

In the Pokémon Adventures manga


In other generations

In other languages

Language Title
Chinese Cantonese 電氣場地 Dihnhei Chèuhngdeih *
電氣領域 Dihnhei Líhngwihk *
Mandarin 電氣場地 / 电气场地 Diànqì Chǎngdì *
電氣領域 Diànqì Lǐngyù *
Dutch Elektrisch veld
French Champ Électrifié
German Elektrofeld
Italian Campo Elettrico
Korean 일렉트릭필드 Electric Field
Polish Elektryczny Teren
Portuguese Brazil Terreno Elétrico
Portugal Campo Elétrico
Russian Электрическое Поле Elektricheskoe Pole
Spanish Campo Eléctrico


Moves that change terrain
Grassy TerrainMisty TerrainElectric TerrainPsychic Terrain


Generation VIII TMs
SwSh
0001020304050607080910111213141516171819
2021222324252627282930313233343536373839
4041424344454647484950515253545556575859
6061626364656667686970717273747576777879
8081828384858687888990919293949596979899
BDSP
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960
6162636465666768697071727374757677787980
81828384858687888990919293949596979899100
Generation VIII TRs (SwSh)
0001020304050607080910111213141516171819
2021222324252627282930313233343536373839
4041424344454647484950515253545556575859
6061626364656667686970717273747576777879
8081828384858687888990919293949596979899


This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.