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===Effect===
===Effect===
If the holder uses a {{cat|moves with a charging turn|move that has a charging turn}} (except {{m|Sky Drop}}), immediately after charging the move the user consumes the Power Herb and executes the final stage of the move. Because the charging stage is still performed, the {{stat|Defense}} boost from {{m|Skull Bash}} is still applied.
If the holder uses a {{cat|moves with a charging turn|move that has a charging turn}} (except {{m|Sky Drop}}), immediately after charging the move the user consumes the Power Herb and executes the final stage of the move. Because the charging stage is still performed, the {{stat|Defense}} boost from {{m|Skull Bash}} and the {{stat|Special Attack}} boost from {{m|Meteor Beam}} is still applied.


If a Pokémon uses {{m|Solar Beam}} or {{m|Solar Blade}} during [[harsh sunlight]], it will not consume its held Power Herb.
If a Pokémon uses {{m|Solar Beam}} or {{m|Solar Blade}} during [[harsh sunlight]], it will not consume its held Power Herb.

Revision as of 05:17, 18 November 2020

Power Herb
パワフルハーブ
Powerful Herb
Power Herb
Pokémon Global Link artwork
Introduced in Generation IV
Pocket
Generation IV Items
Generation V Items (Held items)
Generation VI Items
Generation VII Items
Fling
Power 10

The Power Herb (Japanese: パワフルハーブ Powerful Herb) is a type of held item introduced in Generation IV. It allows the holder to execute a move with a charging turn in one turn.

In the core series games

Price

Games Cost Sell price
DPPtHGSS
BWB2W2
XYORAS
N/A $50
SMUSUM N/A $2,000

Effect

If the holder uses a move that has a charging turn (except Sky Drop), immediately after charging the move the user consumes the Power Herb and executes the final stage of the move. Because the charging stage is still performed, the Defense boost from Skull Bash and the Special Attack boost from Meteor Beam is still applied.

If a Pokémon uses Solar Beam or Solar Blade during harsh sunlight, it will not consume its held Power Herb.

Moves affected

Description

Games Description
DPPtHGSS
BWB2W2
A single-use item to be held by a Pokémon. It allows the immediate use of a move that charges on the first turn.
XYORAS
SMUSUM
SwSh
A single-use item to be held by a Pokémon. It allows the holder to immediately use a move that normally requires a turn to charge.

Acquisition

Games Finite methods Repeatable methods
DPPt Battle ParkDP/FrontierPt (32 BP)
HGSS Route 34 Battle Frontier (32 BP)
PW Winner's Path
BW Battle Subway (32 BP)
B2W2 Battle Subway/PWT (16 BP)
XY Battle Maison (32 BP); Grass (in battles; using Petal Blizzard or Razor Leaf)
ORAS Battle Maison (32 BP)
Held by wild Seedot and wild Nuzleaf (5% chance each)OR
SMUSUM Poni Meadow, Lush Jungle (held by Totem Lurantis) Battle Tree (24 BP)
Held by wild Nuzleaf (5% chance)USUM
SwSh Route 10 Battle Tower (15 BP)
Held by wild Seedot, wild Nuzleaf, and wild Shiftry (5% chance each)Sw
Pickup

In the manga

In the Pokémon Adventures manga

In The Tournament Continues, Cheren's Unfezant used a Power Herb to bypass the charging turn of its Sky Attack and quickly defeat Leo's Deino.

In Flash and Cosmog's Secret, Moon deduced that the Totem Lurantis she was battling for training was holding a Power Herb, due to it being able to use Solar Blade without charging up first.

In other languages

Language Title
Chinese Cantonese 強力香草 Kèuhnglihk Hēungchóu
Mandarin 強力香草 / 强力香草 Qiánglì Xiāngcǎo *
力量藥草 Lìliàng Yàocǎo *
French Herbe Pouvoir*
Herbe Pouv.*
German Energiekraut
Italian Vigorerba
Korean 파워풀허브 Powerful Herb
Brazilian Portuguese Erva de Força
Spanish Hierba Única
Vietnamese Thảo Dược Hùng Mạnh

External links


This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items.