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| |th=บาร์เรียด ''Bariat''|thmeaning=Transcription of Japanese name | | |th=บาร์เรียด ''Bariat''|thmeaning=Transcription of Japanese name |
| | |pt-br=Mr. Mime |
| | |pt-br=Sr. Mímica {{tt|*| Base Set}} |
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Mr. Mime (Japanese: バリヤード Barrierd) is a dual-type Psychic/Fairy Pokémon introduced in Generation I. Prior to Generation VI, it was a pure Psychic-type Pokémon.
It evolves from Mime Jr. when leveled up while knowing Mimic.
In Galar, Mr. Mime has an Ice/Psychic-type regional form. It evolves into Mr. Rime starting at level 42. All Mime Jr. in Galar evolve into this form regardless of their origin.
Biology
Mr. Mime is a bipedal, humanoid Pokémon. Blue growths resembling clown hair extend from the sides of its pale pink head, and there is a magenta circle on each cheek. Its jaw is curved inward, resembling the mouth of a wooden dummy. It has a round, white body with a magenta spot in the middle, light pink arms and legs that connect to its body via magenta spheres, and small white coverings over its knees. Its white hands resemble gloves with magenta pads on the tips of its white fingers and its dark blue feet curl upward at the tips.
From birth, this Pokémon is an excellent pantomime. As it matures, it gains the ability to solidify air molecules by vibrating its fingertips. This ability allows it to create invisible objects with its gestures. It punishes those who interrupt its act or are not impressed by slapping them. Mr. Mime is usually very rare, but can be found in suburban areas. In the past, Substitute was its signature move.
Galarian Mr. Mime are mostly blue and white. Much like other Mr. Mime they also have blue growths resembling clown hair, however, these also extend and cover its cheeks. They have wider-shaped eyes and a blue nose. They have suit-like bodies comprising a white top, blue shoulder spheres, blue bottom trousers, and a diamond-shaped crystal that resembles a tie. They have mitten-like hands and feet that are more defined, resembling blue shoes with light blue soles, presumably made out of ice. Through their feet, they are able to control the temperature and create a floor of ice, which they can kick up to act as a barrier. They are widely known in the region for their talent in tap dancing (contrasting Kantonian Mr. Mime's talent in pantomiming) and are likely the result of Mr. Rime's influence over Mime Jr. imitating their dance steps.
In the anime
Main series
Major appearances
In It's Mr. Mime Time, Ash and his friends came across a Mr. Mime while looking to replace another one meant to perform in Stella's circus. It was later taken in by Ash's mother Delia after it arrived at her house and she mistook it for Ash in a costume. Since then, it has been affectionately nicknamed Mimey. In Pokémon Journeys: The Series, Mimey was left at Cerise Laboratory to look after Ash and his new friend Goh.
Other
In It's Mr. Mime Time, Stella used a Mr. Mime in her circus. However, it was lazy and stopped obeying her because she was too hard on it. It eventually listened to her once more when it saw how much she was willing to protect it from Team Rocket.
In Stage Fight!, a Mr. Mime was part of a showboat stage show.
In The Psychic Sidekicks!, Toku's Mr. Mime was stolen by Team Rocket in the commission of one of their schemes.
In Hail to the Chef, a Mr. Mime is the sous-chef of Rhonda. She was competing with her sister Rhoda and her Sneasel for the ownership of her father's restaurant outside of Saffron City. Mr. Mime's cooking was not good, but improved under Brock's tutelage.
In Short and To the Punch!, Clayton's Mr. Mime battled Buizel twice. It won the first time but lost during the rematch due to Buizel's Ice Punch.
Minor appearances
In Pikachu's Vacation, a Mr. Mime was at the Pokémon Theme Park.
In Three Jynx and a Baby!, Jessie's fantasy featured a Mr. Mime.
In Historical Mystery Tour!, a Clown owns a Mr. Mime. It was riding a bicycle.
A Mr. Mime appeared in A Fashionable Battle!, under the ownership of Valerie.
Three Trainers' Mr. Mime appeared in The Power of Us.
Pokédex entries
Episode
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Pokémon
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Source
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Entry
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EP064
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Mr. Mime
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Ash's Pokédex
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Mr. Mime, the Barrier Pokémon. It uses pantomime to make actual walls appear. Because it is rarely discovered, information about this Pokémon is extremely limited.
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Episode
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Pokémon
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Source
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Entry
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DP159
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Mr. Mime
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Dawn's Pokédex
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Mr. Mime, the Barrier Pokémon. By rapidly moving its fingers, Mr. Mime can stop air molecules to create an invisible wall.
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Pokémon: Twilight Wings
In Assistant, an Office Worker's Galarian Mr. Mime was carrying some papers in Macro Cosmos's office.
GOTCHA!
A Mr. Mime briefly appeared in GOTCHA!, under the ownership of Valerie.
In the manga
Pokémon Adventures
In Peace of Mime, Sabrina had a Mr. Mime under her control. It was generating a Light Screen to seal off the whole of Saffron City. The same Mr. Mime was seen again during the Gym Leader face-off in the Indigo Plateau, using its miming powers to trap Bugsy within walls created from solidified air, and defeating his Heracross with a Psybeam.
Emerald has a Mr. Mime that first showed up in Lemme at 'Em, Lapras!, as a rental Pokémon. He later joined his team after being calmed.
Crystal was revealed to have added a Mr. Mime, nicknamed Mymee, to her team prior to The Final Battle III in order to imitate Sabrina's tactics.
A Mr. Mime appeared in Out-Odding Oddish, under the ownership of a Pokéathlon participant.
Valerie owns a Mr. Mime in Quilladin Stands, where it was used to help stop the Ultimate weapon from activating. Bryony's familiarity with the tactic used by Valerie's Mr. Mime, by means of referring to pages from an encyclopedia, is a direct reference to the two occasions the tactic was previously used in Pokémon Adventures.
Pokédex entries
Manga
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Chapter
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Entry
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Pokémon Adventures
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PS158
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It can release mysterious waves from its finger and solidify the air, creating invisible walls.*
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Pokémon Gotta Catch 'Em All
A Mr. Mime appeared in GDZ35.
A Mr. Mime appeared in GDZ36.
Pokémon Zensho
A Mr. Mime appeared in PZ05.
In the TCG
- Main article: Mr. Mime (TCG)
Other appearances
A Mr. Mime appeared in Detective Pikachu, where it was encountered by Detective Pikachu and Tim Goodman at Ryme Wharf while they were searching for the source of the R substance. Having previously been interrogated by Tim's father Harry and Detective Pikachu before, it tried to mime an escape but was unsuccessful. Tim and Pikachu then tried interrogating it, but it taunted them and used Barrier to shield itself from any other questioning. This prompted Tim to try and "get inside its head", and he mimed opening the door to Mr. Mime's "room", pouring gasoline on it, and threatening it by miming a lit match. Mr. Mime relented and revealed that it had gotten the R from the "roundhouse", an illegal fight club owned by Sebastian. In their excitement, Tim accidentally dropped the "match", much to Mr. Mime's horror.
Game data
NPC appearances
Pokédex entries
Generation I
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Kanto #122
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Red(ENG)
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If interrupted while it is miming, it will slap around the offender with its broad hands.
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Blue
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Yellow
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Always practices its pantomime act. It makes enemies believe something exists that really doesn't.
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Stadium
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It is an expert at miming and loves to perform. It is said to slap around anyone who disturbs it with its broad hands.
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Generation II
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Johto #156
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Gold
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A skilled mime from birth, it gains the ability to create invisible objects as it matures.
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Silver
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Its fingertips emit a peculiar force field that hardens air to create an actual wall.
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Crystal
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It uses the mysterious power it has in its fingers to solidify air into an invisible wall.
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Stadium 2
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A skilled mime from birth, it gains the ability to create invisible objects as it matures.
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Generation III
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Hoenn #—
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Kanto #122
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Ruby
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Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once it is believed, it will exist as if it were a real thing.
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Sapphire
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Emerald
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A Mr. Mime is a master of pantomime. It can convince others that something unseeable actually exists. Once believed, the imaginary object does become real.
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FireRed
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It is adept at conning people. It is said to be able to create walls out of thin air by miming.
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LeafGreen
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If interrupted while it is miming, it will suddenly DoubleSlap the offender with its broad hands.
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Generation IV
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Sinnoh #095
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Johto #158
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Diamond
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It is a pantomime expert that can create invisible but solid walls using miming gestures.
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Pearl
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Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
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Platinum
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It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
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HeartGold
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A skilled mime from birth, it gains the ability to create invisible objects as it matures.
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SoulSilver
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Its fingertips emit a peculiar force field that hardens air to create an actual wall.
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Generation V
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Unova #—
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Black
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It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
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White
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Black 2
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It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
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White 2
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Generation VI
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Kalos Coastal #114
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Hoenn #—
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X
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Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
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Y
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It is adept at conning people. It is said to be able to create walls out of thin air by miming.
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Omega Ruby
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Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once the watchers are convinced, the unseeable thing exists as if it were real.
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Alpha Sapphire
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Generation VII
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Alola USUM: #060
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Kanto #122
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This Pokémon has no Pokédex entries in Sun & Moon.
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Ultra Sun
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Its pantomime skills are wonderful. You may become enraptured while watching it, but next thing you know, Mr. Mime has made a real wall.
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Ultra Moon
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It creates invisible walls with its pantomiming. If you don't act impressed, it will attack you with a double slap!
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Let's Go Pikachu
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Always practices its pantomime act. It makes enemies believe something exists that really doesn't.
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Let's Go Eevee
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Generation VIII
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Galar #365
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Galar Crown Tundra #011
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Sword
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The broadness of its hands may be no coincidence—many scientists believe its palms became enlarged specifically for pantomiming.
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Shield
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It's known for its top-notch pantomime skills. It protects itself from all sorts of attacks by emitting auras from its fingers to create walls.
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Galarian Mr. Mime
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Sword
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Its talent is tap-dancing. It can also manipulate temperatures to create a floor of ice, which this Pokémon can kick up to use as a barrier.
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Shield
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It can radiate chilliness from the bottoms of its feet. It'll spend the whole day tap-dancing on a frozen floor.
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Game locations
In side games
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Generation II
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This Pokémon is unavailable in Generation II side games.
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In events
Held items
Stats
Base stats
Mr. Mime
Stat
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Range
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At Lv. 50
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At Lv. 100
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40
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100 - 147
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190 - 284
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45
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45 - 106
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85 - 207
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65
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63 - 128
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121 - 251
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100
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94 - 167
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184 - 328
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120
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112 - 189
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220 - 372
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90
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85 - 156
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166 - 306
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Total: 460
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Other Pokémon with this total
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- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
- This Pokémon's Special base stat in Generation I was 100.
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Galarian Mr. Mime
Stat
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Range
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At Lv. 50
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At Lv. 100
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50
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110 - 157
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210 - 304
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65
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63 - 128
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121 - 251
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65
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63 - 128
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121 - 251
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90
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85 - 156
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166 - 306
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90
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85 - 156
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166 - 306
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100
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94 - 167
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184 - 328
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Total: 460
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Other Pokémon with this total
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- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
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Pokéathlon stats
Type effectiveness
Mr. Mime
Under normal battle conditions in Generation IX, this Pokémon is:
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Notes:
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- If this Pokémon is given a Ring Target, the effectiveness of Dragon-type moves is 1×.
- If this Pokémon has Filter, the effectiveness of Poison -, Ghost -, and Steel-type moves is 1½×. In Generation IV-Generation V, the effectiveness of Bug -, Ghost -, and Dark-type moves is 1½×.
- In Generation I, the effectiveness of Ghost-type moves is 0×.
- Due to the conversion to Fairy-type , the effectiveness of Dragon-type , Steel-type and Poison-type moves was 1×, Dark-type and Bug-type was 2× and Fighting-type moves was ½× prior to Generation VI.
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Galarian Mr. Mime
Under normal battle conditions in Generation IX, this Pokémon is:
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Learnset
Mr. Mime
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- Bold indicates a move that gets STAB when used by Mr. Mime
- Italic indicates a move that gets STAB only when used by an Evolution of Mr. Mime
- Click on the generation numbers at the top to see level-up moves from other generations
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Galarian Mr. Mime
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- Bold indicates a move that gets STAB when used by Mr. Mime
- Italic indicates a move that gets STAB only when used by an Evolution of Mr. Mime
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Mr. Mime
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- Bold indicates a move that gets STAB when used by Mr. Mime
- Italic indicates a move that gets STAB only when used by an Evolution of Mr. Mime
- Click on the generation numbers at the top to see TM moves from other generations
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Galarian Mr. Mime
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- Bold indicates a move that gets STAB when used by Mr. Mime
- Italic indicates a move that gets STAB only when used by an Evolution of Mr. Mime
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Mr. Mime
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- Moves marked with an asterisk (*) must be chain bred onto Mr. Mime in Generation VIII
- Moves marked with a dagger (†) can only be bred onto Mr. Mime if it hatches as a Mime Jr., and cannot be obtained otherwise.
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Mr. Mime in that game.
- Bold indicates a move that gets STAB when used by Mr. Mime
- Italic indicates a move that gets STAB only when used by an Evolution of Mr. Mime
- Click on the generation numbers at the top to see Egg moves from other generations
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Galarian Mr. Mime
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- Moves marked with an asterisk (*) must be chain bred onto Mr. Mime in Generation VIII
- Moves marked with a dagger (†) can only be bred onto Mr. Mime if it hatches as a Mime Jr., and cannot be obtained otherwise.
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Mr. Mime in that game.
- Bold indicates a move that gets STAB when used by Mr. Mime
- Italic indicates a move that gets STAB only when used by an Evolution of Mr. Mime
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Mr. Mime
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- Bold indicates a move that gets STAB when used by Mr. Mime
- Italic indicates a move that gets STAB only when used by an Evolution of Mr. Mime
- Click on the generation numbers at the top to see Move Tutor moves from other generations
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Galarian Mr. Mime
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- Bold indicates a move that gets STAB when used by Mr. Mime
- Italic indicates a move that gets STAB only when used by an Evolution of Mr. Mime
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Mr. Mime
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- Bold indicates a move that gets STAB when used by Mr. Mime
- Italic indicates a move that gets STAB only when used by an Evolution of Mr. Mime
- Click on the generation numbers at the top to see moves from other generations
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Galarian Mr. Mime
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- Bold indicates a move that gets STAB when used by Mr. Mime
- Italic indicates a move that gets STAB only when used by an Evolution of Mr. Mime
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By transfer from another generation
Mr. Mime
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- Transferred Pokémon only retain these moves in Pokémon Sword and Shield
- A striped background indicates a generation in which the move can only be obtained via event or as a special move
- Bold indicates a move that gets STAB when used by Mr. Mime
- Italic indicates a move that gets STAB only when used by an Evolution of Mr. Mime
- × indicates a move that cannot be used in Sword and Shield
- Click on the generation numbers at the top to see transfer-only moves for other generations
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Galarian Mr. Mime
Galarian Mr. Mime may know these moves if evolved from a Mime Jr. transferred from another generation.
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- Transferred Pokémon only retain these moves in Pokémon Sword and Shield
- A striped background indicates a generation in which the move can only be obtained via event or as a special move
- Bold indicates a move that gets STAB when used by Mr. Mime
- Italic indicates a move that gets STAB only when used by an Evolution of Mr. Mime
- × indicates a move that cannot be used in Sword and Shield
- Click on the generation numbers at the top to see transfer-only moves for other generations
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Side game data
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Pokémon Ranger
Group:
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Poké Assist:
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Field move:
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None
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Loops: 8
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Min. exp.: 68
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Max. exp.: 81
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Browser entry R-092
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Mr. Mime puts up invisible barriers while performing its pantomime motions.
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Pokémon Rumble Rush
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Walking Speed: 1.67 seconds
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Base HP: 45
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Base Attack: 77
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Base Defense: 58
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Base Speed: 60
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Galarian Mr. Mime
Evolution
Mr. Mime
Galarian Mr. Mime
Sprites
Trivia
- Despite its English name containing a male-exclusive honorific, Mr. Mime's gender ratio is evenly split between male and female.
- This discrepancy is probably due to the fact that Mr. Mime's Japanese name, Barrierd, does not reference gender. Also, Mr. Mime was introduced in Generation I, before the gender mechanic was introduced.
- The Mr. Mime obtained through an in-game trade in Pokémon Red and Blue was nicknamed Marcel. This may have been a homage to the late Marcel Marceau. However, this was not kept in Pokémon Yellow or Pokémon FireRed and LeafGreen; the same Mr. Mime is nicknamed Miles in Yellow, and Mimien in FireRed and LeafGreen.
- In all official artwork and in-game sprites prior to the release of Pokémon FireRed and LeafGreen, Mr. Mime only had four fingers. However, Mr. Mime has always had five fingers in the anime.
- Galarian Mr. Mime is:
- Galarian Mr. Mime shares its category with Oricorio. They are both known as the Dancing Pokémon.
- Mr. Mime and Lycanroc are the only two Pokémon known to have 6 possible abilities between their forms, the most of any Pokémon.
Origin
Mr. Mime seems to be based on a mime artist, specifically the pantomime of pretending to be trapped in invisible boxes. Its brightly colored body is also reminiscent of a clown and a court jester. The blue growths on its head resemble a fool's cap, and its curled feet resemble a jester's hook-toed shoes. Its jerky animations cause it to resemble a jointed puppet or doll. In Japanese folklore, inanimate objects that are possessed by spirits and come to life are known as tsukumogami.
Galarian Mr. Mime appears to be based on both tap dancers and ice skaters. The soles of its feet resemble tap shoes, the blue spots on the sides of its head resemble earmuffs, its conjoined fingers resemble mittens, and the ice on its chest resembles a necktie. Its round body is also reminiscent of a snowman.
Name origin
Mr. Mime may be derived form the abbreviation of Mister and mime.
Barrierd may be a combination of barrier (referring to the invisible walls it can create) and weird.
In other languages
Language
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Title
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Meaning
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Japanese
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バリヤード Barrierd
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From barrier and weird
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French
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M. Mime
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Pronounced Monsieur Mime. M. is the official abbreviation of Monsieur.
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Spanish
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Mr. Mime
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Same as English name (in some episodes in the Latin American dub of the anime, the name is Señor Mime)
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German
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Pantimos
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From Pantomime
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Italian
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Mr. Mime
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Same as English name
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Korean
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마임맨 Maimman
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A combination of mime and man
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Mandarin Chinese
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吸盤魔偶 / 吸盘魔偶 Xīpánmó'ǒu
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From 吸盤 xīpán and 魔偶 mó'ǒu
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Cantonese Chinese
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吸盤小丑 Kāppùhnsíucháu
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From 吸盤 kāppùhn and 小丑 síucháu
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More languages
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Greek
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Κύριος Μίμος Kúrios Mímos
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From English name
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Hebrew
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מיסטר מיים Mister Mime
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Transcription of the English name
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Hindi
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मिसटर माइम Mr. Mime
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Transcription of English name
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Icelandic
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Látbragð*
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Literally "gesture"
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Russian
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Мистер Майм Mister Maym
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Transcription of English name
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Swedish
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Herr Mime*
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From English name
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Thai
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บาร์เรียด Bariat
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Transcription of Japanese name
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Related articles
External links
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This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.
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