Flail (move): Difference between revisions

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(→‎Effect: Flail's power is calculated differently in gens 2-4)
(→‎Effect: My mistake, the change in power was only for gen IV)
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! style="{{roundytr|5px}}" | Power
! style="{{roundytr|5px}}" | Power
|- style="background:#FFF"
|- style="background:#FFF"
| HP ≥ 67.19%
| HP ≥ 68.75%
| 20
| 20
|- style="background:#FFF"
|- style="background:#FFF"
| 34.38% ≤ HP < 67.19%
| 35.42% ≤ HP < 68.75%
| 40
| 40
|- style="background:#FFF"
|- style="background:#FFF"
| 20.31% ≤ HP < 34.38%
| 20.83% ≤ HP < 35.42%
| 80
| 80
|- style="background:#FFF"
|- style="background:#FFF"
| 9.38% ≤ HP < 20.31%
| 10.42% ≤ HP < 20.83%
| 100
| 100
|- style="background:#FFF"
|- style="background:#FFF"
| 3.13% ≤ HP < 9.38%
| 4.17% ≤ HP < 10.42%
| 150
| 150
|-
|-
| style="background:#FFF; {{roundybl|5px}}" | HP < 3.13%
| style="background:#FFF; {{roundybl|5px}}" | HP < 4.17%
| style="background:#FFF; {{roundybr|5px}}" | 200
| style="background:#FFF; {{roundybr|5px}}" | 200
|}
|}
<br clear="left">
<br clear="left">
Flail cannot cause a [[critical hit]], and its damage is not varied by a random factor during {{DL|Damage|damage calculation}}.
Flail cannot cause a [[critical hit]], and its damage is not varied by a random factor during {{DL|Damage|damage calculation}}.


===Generations III and IV===
===Generation III===
Flail can now cause a critical hit, and its damage is now varied by a random factor during damage calculation.
Flail can now cause a critical hit, and its damage is now varied by a random factor during damage calculation.


Flail can be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining an extra appeal point if the move {{m|Endure}} was used in the prior turn. It is also part of a Contest Spectacular combination and will give an extra three appeal points if the move Endure was used in the prior turn.
Flail can be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining an extra appeal point if the move {{m|Endure}} was used in the prior turn. It is also part of a Contest Spectacular combination and will give an extra three appeal points if the move Endure was used in the prior turn.


===Generation V onwards===
===Generation IV===
Flail's power is now calculated as follows:
Flail's power is now calculated as follows:


Line 77: Line 78:
! style="{{roundytr|5px}}" | Power
! style="{{roundytr|5px}}" | Power
|- style="background:#FFF"
|- style="background:#FFF"
| HP &ge; 68.75%
| HP &ge; 67.19%
| 20
| 20
|- style="background:#FFF"
|- style="background:#FFF"
| 35.42% ≤ HP < 68.75%
| 34.38% ≤ HP < 67.19%
| 40
| 40
|- style="background:#FFF"
|- style="background:#FFF"
| 20.83% ≤ HP < 35.42%
| 20.31% ≤ HP < 34.38%
| 80
| 80
|- style="background:#FFF"
|- style="background:#FFF"
| 10.42% ≤ HP < 20.83%
| 9.38% ≤ HP < 20.31%
| 100
| 100
|- style="background:#FFF"
|- style="background:#FFF"
| 4.17% ≤ HP < 10.42%
| 3.13% ≤ HP < 9.38%
| 150
| 150
|-
|-
| style="background:#FFF; {{roundybl|5px}}" | HP < 4.17%
| style="background:#FFF; {{roundybl|5px}}" | HP < 3.13%
| style="background:#FFF; {{roundybr|5px}}" | 200
| style="background:#FFF; {{roundybr|5px}}" | 200
|}
|}
<br clear="left">
<br clear="left">
===Generation V onwards===
Flail's power is once again calculated as it was prior to generation IV.


==Description==
==Description==

Revision as of 00:00, 18 March 2021

Flail
じたばた Wriggling
Flail VIII.png
Type  Normal
Category  Physical
PP  15 (max. 24)
Power  —
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Cute
Appeal  1
Jam  0  
The appeal works better the later it is performed.
Condition  Cute
Appeal  2 ♥♥
Earns double the score on the final performance.
Condition  Cute
Appeal  1
Jamming  0  
Works better the later it is used in a turn.

Flail (Japanese: じたばた Wriggling) is a damage-dealing Normal-type move introduced in Generation II.

Effect

Generation II

Flail inflicts damage. Its power is higher when the user's HP is lower.

HP% Power
HP ≥ 68.75% 20
35.42% ≤ HP < 68.75% 40
20.83% ≤ HP < 35.42% 80
10.42% ≤ HP < 20.83% 100
4.17% ≤ HP < 10.42% 150
HP < 4.17% 200


Flail cannot cause a critical hit, and its damage is not varied by a random factor during damage calculation.

Generation III

Flail can now cause a critical hit, and its damage is now varied by a random factor during damage calculation.

Flail can be used as part of a Pokémon Contest combination, with the user gaining an extra appeal point if the move Endure was used in the prior turn. It is also part of a Contest Spectacular combination and will give an extra three appeal points if the move Endure was used in the prior turn.

Generation IV

Flail's power is now calculated as follows:

HP% Power
HP ≥ 67.19% 20
34.38% ≤ HP < 67.19% 40
20.31% ≤ HP < 34.38% 80
9.38% ≤ HP < 20.31% 100
3.13% ≤ HP < 9.38% 150
HP < 3.13% 200


Generation V onwards

Flail's power is once again calculated as it was prior to generation IV.

Description

Games Description
Stad2 An attack that increases in power if the user's HP is low. It could turn the tide in battle.
GSC Stronger if the user's HP is low.
RSEColoXD Inflicts more damage when the user's HP is down.
FRLG A desperate attack that becomes more powerful the less HP the user has.
DPPtHGSSPBR
BWB2W2
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
XYORAS
SMUSUM
SwSh
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0098 Krabby WaterIC Big.png Water 3 Water 3 49FRLG 45 45 45 45 29
0099 Kingler WaterIC Big.png Water 3 Water 3 65FRLG 63 63 63 63 31
0118 Goldeen WaterIC Big.png Water 2 Water 2 24 24 21 21 21XY
13ORAS
13 30
0119 Seaking WaterIC Big.png Water 2 Water 2 24 24 21 21 21XY
13ORAS
13 30
0129 Magikarp WaterIC Big.png Water 2 Dragon 30 30 30 30 30 30 25
0130 Gyarados WaterIC Big.png
FlyingIC Big.png
Water 2 Dragon 1
0143 Snorlax NormalIC Big.png Monster Monster 1
0158 Totodile WaterIC Big.png Monster Water 1 22PtHGSS 22 22 22
0159 Croconaw WaterIC Big.png Monster Water 1 24PtHGSS 24 24 24
0160 Feraligatr WaterIC Big.png Monster Water 1 24PtHGSS 24 24 24
0170 Chinchou WaterIC Big.png
ElectricIC Big.png
Water 2 Water 2 13 13 9 9 9XY
31ORAS
31 36
0171 Lanturn WaterIC Big.png
ElectricIC Big.png
Water 2 Water 2 13 13 9 9 9XY
33ORAS
33 42
0185 Sudowoodo RockIC Big.png Mineral Mineral 10 9 1, 6 1, 6BW
1, 5B2W2
1, 5 1, 5 1
0206 Dunsparce NormalIC Big.png Field Field 44FRLG 53 63BW
49B2W2
49 48SM
51USUM
1
0220 Swinub IceIC Big.png
GroundIC Big.png
Field Field 40B2W2 40 40 10
0221 Piloswine IceIC Big.png
GroundIC Big.png
Field Field 1
0222 Corsola WaterIC Big.png
RockIC Big.png
Water 1 Water 3 52B2W2 50 50 30
0231 Phanpy GroundIC Big.png Field Field 17 17 6 6 6 6
0232 Donphan GroundIC Big.png Field Field 17 17 1
0263 Zigzagoon NormalIC Big.png Field Field 33 33 37 37XY
29ORAS
29 30
0264 Linoone NormalIC Big.png Field Field 38
0270 Lotad WaterIC Big.png
GrassIC Big.png
Water 1 Grass 16
0271 Lombre WaterIC Big.png
GrassIC Big.png
Water 1 Grass 1
0272 Ludicolo WaterIC Big.png
GrassIC Big.png
Water 1 Grass 1
0287 Slakoth NormalIC Big.png Field Field 43 43 49 49XY
33ORAS
33
0289 Slaking NormalIC Big.png Field Field 43 43 49 49XY
39ORAS
39
0324 Torkoal FireIC Big.png Field Field 43 52 52 1, 52XY
42ORAS
42
0327 Spinda NormalIC Big.png Field Human-Like 49 50 50 50 50
0349 Feebas WaterIC Big.png Water 1 Dragon 30 30 30 30 30 25
0350 Milotic WaterIC Big.png Water 1 Dragon 1
0369 Relicanth WaterIC Big.png
RockIC Big.png
Water 1 Water 2 1 40
0370 Luvdisc WaterIC Big.png Water 2 Water 2 40 46 31 31XY
27ORAS
26
0413 Wormadam
Wormadam
Plant Cloak
BugIC Big.png
GrassIC Big.png
Bug Bug 38 38 38 38
413G Wormadam
Wormadam
Sandy Cloak
BugIC Big.png
GroundIC Big.png
Bug Bug 38 38 38 38
413S Wormadam
Wormadam
Trash Cloak
BugIC Big.png
SteelIC Big.png
Bug Bug 38 38 38 38
0438 Bonsly RockIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 6 6BW
5B2W2
5 5 4
0446 Munchlax NormalIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 44
0473 Mamoswine IceIC Big.png
GroundIC Big.png
Field Field 1
0480 Uxie PsychicIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 61 61 1, 61 1, 61 70
0535 Tympole WaterIC Big.png Water 1 Water 1 34 34 34 24
0536 Palpitoad WaterIC Big.png
GroundIC Big.png
Water 1 Water 1 37 37 37 24
0537 Seismitoad WaterIC Big.png
GroundIC Big.png
Water 1 Water 1 39 39 39 24
0540 Sewaddle BugIC Big.png
GrassIC Big.png
Bug Bug 43 43 43
0550 Basculin WaterIC Big.png Water 2 Water 2 46 1, 46 34 8
0557 Dwebble BugIC Big.png
RockIC Big.png
Bug Mineral 41 41 41 16
0558 Crustle BugIC Big.png
RockIC Big.png
Bug Mineral 50 50 50 16
0588 Karrablast BugIC Big.png Bug Bug 49 49 49 24
0589 Escavalier BugIC Big.png
SteelIC Big.png
Bug Bug 1
0613 Cubchoo IceIC Big.png Field Field 36 36 36 24
0614 Beartic IceIC Big.png Field Field 36 36 36 24
0618 Stunfisk GroundIC Big.png
ElectricIC Big.png
Water 1 Amorphous 55 1, 55 1, 55 50
618G Stunfisk
Stunfisk
Galarian Form
GroundIC Big.png
SteelIC Big.png
Water 1 Amorphous 50
0659 Bunnelby NormalIC Big.png Field Field 29 29 15
0660 Diggersby NormalIC Big.png
GroundIC Big.png
Field Field 31 32 15
0661 Fletchling NormalIC Big.png
FlyingIC Big.png
Flying Flying 16 16 15
0662 Fletchinder FireIC Big.png
FlyingIC Big.png
Flying Flying 16 16 15
0663 Talonflame FireIC Big.png
FlyingIC Big.png
Flying Flying 16 16 15
0682 Spritzee FairyIC Big.png Fairy Fairy 38 38 21
0683 Aromatisse FairyIC Big.png Fairy Fairy 38 38 21
0692 Clauncher WaterIC Big.png Water 1 Water 3 16 16 10
0693 Clawitzer WaterIC Big.png Water 1 Water 3 16 16 1
0703 Carbink RockIC Big.png
FairyIC Big.png
Fairy Mineral 35 35 15
0704 Goomy DragonIC Big.png Dragon Dragon 28 28 20
0705 Sliggoo DragonIC Big.png Dragon Dragon 28 28 20
0706 Goodra DragonIC Big.png Dragon Dragon 28 28 20
0719 Diancie RockIC Big.png
FairyIC Big.png
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 35 31 21
0759 Stufful NormalIC Big.png
FightingIC Big.png
Field Field 19 28
0760 Bewear NormalIC Big.png
FightingIC Big.png
Field Field 19 30
0761 Bounsweet GrassIC Big.png Grass Grass 29 24
0762 Steenee GrassIC Big.png Grass Grass 1
0763 Tsareena GrassIC Big.png Grass Grass 1
0775 Komala NormalIC Big.png Field Field 26
0776 Turtonator FireIC Big.png
DragonIC Big.png
Monster Dragon 17 16
0848 Toxel ElectricIC Big.png
PoisonIC Big.png
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1
0849 Toxtricity ElectricIC Big.png
PoisonIC Big.png
Human-Like Human-Like 1
849L Toxtricity
Toxtricity
Low Key
ElectricIC Big.png
PoisonIC Big.png
Human-Like Human-Like 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0007 Squirtle WaterIC Big.png Monster Water 1
0027 Sandshrew GroundIC Big.png Field Field
027A Sandshrew
Sandshrew
Alolan Form
IceIC Big.png
SteelIC Big.png
Field Field
0037 Vulpix FireIC Big.png Field Field
037A Vulpix
Vulpix
Alolan Form
IceIC Big.png Field Field
0043 Oddish GrassIC Big.png
PoisonIC Big.png
Grass Grass
0046 Paras BugIC Big.png
GrassIC Big.png
Bug Grass
0052 Meowth NormalIC Big.png Field Field
052A Meowth
Meowth
Alolan Form
DarkIC Big.png Field Field
052G Meowth
Meowth
Galarian Form
SteelIC Big.png Field Field
0074 Geodude RockIC Big.png
GroundIC Big.png
Mineral Mineral
074A Geodude
Geodude
Alolan Form
RockIC Big.png
ElectricIC Big.png
Mineral Mineral
0083 Farfetch'd NormalIC Big.png
FlyingIC Big.png
Flying Field
083G Farfetch'd
Farfetch'd
Galarian Form
FightingIC Big.png Flying Field
0084 Doduo NormalIC Big.png
FlyingIC Big.png
Flying Flying
0095 Onix RockIC Big.png
GroundIC Big.png
Mineral Mineral
0098 Krabby WaterIC Big.png Water 3 Water 3
0114 Tangela GrassIC Big.png Grass Grass
0116 Horsea WaterIC Big.png Water 1 Dragon
0127 Pinsir BugIC Big.png Bug Bug
0133 Eevee NormalIC Big.png Field Field
0140 Kabuto RockIC Big.png
WaterIC Big.png
Water 1 Water 3
0152 Chikorita GrassIC Big.png Monster Grass
0170 Chinchou WaterIC Big.png
ElectricIC Big.png
Water 2 Water 2
0172 Pichu ElectricIC Big.png Field Fairy HGSS
0204 Pineco BugIC Big.png Bug Bug
0211 Qwilfish WaterIC Big.png
PoisonIC Big.png
Water 2 Water 2
0214 Heracross BugIC Big.png
FightingIC Big.png
Bug Bug
0223 Remoraid WaterIC Big.png Water 1 Water 2
0270 Lotad WaterIC Big.png
GrassIC Big.png
Water 1 Grass
0290 Nincada BugIC Big.png
GroundIC Big.png
Bug Bug
0324 Torkoal FireIC Big.png Field Field
0328 Trapinch GroundIC Big.png Bug Dragon
0335 Zangoose NormalIC Big.png Field Field
0339 Barboach WaterIC Big.png
GroundIC Big.png
Water 2 Water 2
0393 Piplup WaterIC Big.png Water 1 Field
0417 Pachirisu ElectricIC Big.png Field Fairy
0427 Buneary NormalIC Big.png Field Human-Like HGSS
0431 Glameow NormalIC Big.png Field Field HGSS
0456 Finneon WaterIC Big.png Water 2 Water 2
0504 Patrat NormalIC Big.png Field Field
0564 Tirtouga WaterIC Big.png
RockIC Big.png
Water 1 Water 3
0572 Minccino NormalIC Big.png Field Field
0632 Durant BugIC Big.png
SteelIC Big.png
Bug Bug
0777 Togedemaru ElectricIC Big.png
SteelIC Big.png
Field Fairy
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation IV

# Pokémon Types Egg Groups Obtained with
0025 Pikachu ElectricIC Big.png Field Fairy Pokéwalker - Yellow Forest
0417 Pachirisu ElectricIC Big.png Field Fairy Pokéwalker - Resort
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation V

# Pokémon Types Egg Groups Obtained with
0084 Doduo NormalIC Big.png
FlyingIC Big.png
Flying Flying Dream World - Pleasant Forest
0140 Kabuto RockIC Big.png
WaterIC Big.png
Water 1 Water 3 Dream World - Sparkling Sea
0214 Heracross BugIC Big.png
FightingIC Big.png
Bug Bug Dream World - Dream Park
0564 Tirtouga WaterIC Big.png
RockIC Big.png
Water 1 Water 3 Dream World - Sparkling Sea
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation II

# Pokémon Types Egg Groups Obtained with
0041 Zubat PoisonIC Big.png
FlyingIC Big.png
Flying Flying New York Pokémon Center
0086 Seel WaterIC Big.png Water 1 Field New York Pokémon Center
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation IV

# Pokémon Types Egg Groups Obtained with
0133 Eevee NormalIC Big.png Field Field 2010 World Championships Eevee
Video Game Championships 2010 Eevee
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

In Red Rescue Team and Blue Rescue Team, Flail is a move with 2 base power, 100% accuracy, and 17 PP. The user attacks enemy in the front, with the final damage being multiplied by 2 when at 75-51% HP, 4 when at 50-26% and 8 when at 25% or lower.

In Explorers of Time, Darkness and Sky, the damage is now multiplied by 1.5 at 50-26% HP and by 2 at 25% or lower.

Description

Doll Meowth III.png This article has information requiring translation. If you are able to translate Japanese and would like to help, please add the English translation to the section or sections in Japanese.
Games Description
MDRB Inflicts damage on the target. The lower the user's HP, the greater the damage.
MDTDS Inflicts damage on the target. The lower the user's HP, the greater the damage it inflicts.
BSL てきポケモンに ダメージをあたえる じぶんのHPが のこりすくないほど あたえるダメージが おおきい
MDGtI
SMD
MDRTDX
It damages an enemy. The lower your HP is, the greater the damage it causes.
Monopoly: Pokémon Exclusive Kanto Edition Flail avoids the rent charge!


In the anime

Magikarp Flail.png
Magikarp
Brock Bonsly Flail.png
Bonsly
Brock Sudowoodo Flail.png
Sudowoodo
The user flails about aimlessly to attack.
Pokémon Method
User First Used In Notes
Magikarp Magikarp hits the opponent repeatedly with its tailfin.
A wild Magikarp The Ties That Bind Debut
A wild Magikarp Yo, Ho, Ho! Go, Popplio! None
A wild Magikarp Big Sky, Small Fry! None
Bonsly Bonsly flails around, jumping from one foot to the other quickly.
Brock's Bonsly King and Queen for a Day! None
Sudowoodo Sudowoodo flails around its arms and legs, then throws the opponent, or Sudowoodo runs up to the opponent and flails around its arms and legs, hitting the opponent repeatedly.
Brock's Sudowoodo Leave It To Brocko! None


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • This move was Magikarp's attack (as じたばた / Wriggling in Japanese and as Flail in English) in the Base Set set of the TCG prior to being introduced in Generation II of the games.

In other languages

Language Title
Chinese Cantonese 抓狂 Jáaukwòhng *
手足慌亂 Sáujūk Fōnglyuhn *
Mandarin 抓狂 Zhuākuáng *
手足慌亂 / 手足慌乱 Shǒuzú Huāngluàn *
The Netherlands Flag.png Dutch Huppel
Finland Flag.png Finnish Läpsyttely
France Flag.png French Gigotage*
Fléau*
Germany Flag.png German Dreschflegel
Greece Flag.png Greek Μαστίγωμα Mastígoma
Italy Flag.png Italian Flagello
South Korea Flag.png Korean 바둥바둥 Badungbadung
Poland Flag.png Polish Bicz*
Latający Ogon*
Brazil Flag.png Brazilian Portuguese Mangual (Flashfire-present, manga)
Ataque de Cauda (Diamond & Pearl-Boundaries Crossed)
Espancar
Romania Flag.png Romanian Biciul
Serbia Flag.png Serbian Mlaćenje
Spain Flag.png Spanish Azote
Sweden Flag.png Swedish Slagattack
Vietnam Flag.png Vietnamese Vùng Vẫy


Variations of the move Flail
PhysicalIC HOME.png FlailReversal


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.