Drowzee (Pokémon): Difference between revisions

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=Trivia=
=Trivia=
* Drowzee is depicted has having three fingered hands in all of its game sprites except in its [[Pokémon Red and Blue|Red]]/[[Pokémon Red and Blue|Blue]] sprite where it is shown as having five.
* Drowzee is depicted has having three fingered hands in all of its game sprites except in its [[Pokémon Red and Blue|Red]]/[[Pokémon Red and Blue|Blue]] sprite where it is shown as having five.  
* Drowzee and its evolution are the only noted Pokémon to learn the same move twice ([[Headbutt]]).  
==Origin==
==Origin==
Drowzee is based on the Japanese myth of the {{wp|baku (spirit)|baku}}, creatures who eat bad dreams of sleeping people. Originally, they were composite animals, but later became {{wp|tapir}}s — pig-like animals from South America.
Drowzee is based on the Japanese myth of the {{wp|baku (spirit)|baku}}, creatures who eat bad dreams of sleeping people. Originally, they were composite animals, but later became {{wp|tapir}}s — pig-like animals from South America.

Revision as of 08:20, 11 April 2008

000 #{{{prevnum}}}: Onix
Pokémon
#{{{nextnum}}}: Hypno 000
Drowzee
スリープ Sleep
#096
130
Artwork from FR/LG
Type
Psychic '
Category
Hypnosis Pokémon
Abilities
Insomnia or Forewarn
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Kanto
#096
Johto
#087
Hoenn
#266
Regional Browser numbers
Height
3′03″
Imperial
1.0 m
Metric
Weight
71.4 lbs.
Imperial
32.4 kg
Metric
Dex color
Yellow
Catch rate
190 (24.8%)
Body style
BodyUnknown.png BodyUnknown.png
Blue-Striped
Footprint
 F096.png   F487O.png
Blue-Striped
Gender ratio
Gender unknown
Breeding
Humanshape group 1 cycles
(255 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 102 Battle Exp.: 1021*

Drowzee (Japanese: スリープ Sleep) is a Psychic-type Pokémon.

Biology

Physiology

Drowzee is a bipedal Pokémon that resembles a tapir. Its eyes are tired looking and it has a trunk above its mouth. Its arms are quite short in length and its hand each have three fingers. The upper half of a Drowzee's body is yellow and the lower half is brown, the two of which are separated by a wavy line. It has a round belly and its legs are quite stubby. Its feet are brown, except for its two toes, which are the same yellow color as the upper half of the body, and the bottom, which has a small, round, pink colored pad in the middle of it.

Gender differences

None.

Special abilities

Its special abilities allow it to Template:M2 and then sense the dreams they are having, so they know what kind of dream they would be eating.

Behavior

Habitat

Diet

Main article: Pokémon food

It Template:M2.

In the anime

File:Drowzee.png
Drowzee performing Hypnosis

Drowzee first appeared alongside its evolved form in Hypno's Naptime. Both of the Hypnosis Pokémon were used to help the members of the Pokémon Lover's Club get sleep. Hypno was causing children to act like Pokémon and draining the energy off of the Pokémon in the local Pokémon Center. Drowzee was used to fix the mess Hypno created.

Drowzee made another appearance in Pikachu Re-Volts. Butch and Cassidy used a Drowzee to brainwash Pokémon into turning against their trainers and obeying Butch and Cassidy.

Drowzee was living in abandoned mining town with several other Psychic Pokémon in Fear Factor Phony. The Psychic Pokémon had parties in order to help them forget their sadness due to fact that the miners had left the town long ago. However, the constant partying was disturbing the Ghost Pokémon that lived in the abandoned mine.

In the TCG

Main article: Drowsee (TCG)

Game data

NPC appearances

  • Pokémon Ranger: After the credits, a man calling himself the Drowzee man stands on the Fiore Temple with two Drowzee. His Drowzee allow the player to reexperience the events of the end of the game.

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Red Puts enemies to sleep, then Template:M2. Occasionally gets sick from eating Template:M2.
Blue
Yellow If you sleep by it all the time, it will sometimes show you dreams it has eaten in the past.
Stadium It puts its enemy to sleep and eats the victim's dreams. Said to have descended from the legendary beast, Baku.
Generation II
Gold If you think that you had a good dream, but you can't remember it, a Drowzee has probably Template:M2 it.
Silver It remembers every dream it Template:M2. It rarely eats the dreams of adults because children's are much tastier.
Crystal When it twitches its nose, it can tell where someone is sleeping and what that person is dreaming about.
Stadium 2 If you think that you had a good dream, but you can't remember it a Drowzee has probably eaten it.
Generation III
Ruby If your nose becomes itchy while you are sleeping, it's a sure sign that one of these Pokémon is standing above your pillow and trying to Template:M2 your dream through your nostrils.
Sapphire If your nose becomes itchy while you are sleeping, it's a sure sign that one of these Pokémon is standing above your pillow and trying to eat your dream through your nostrils.
Emerald If your nose becomes itchy while you are sleeping, it's a sure sign that a Drowzee is standing above your pillow and trying to Template:M2 your dream through your nostrils.
FireRed A descendent of the legendary animal baku, which is said to Template:M2 dreams. It is skilled at hypnotism.
LeafGreen Puts enemies to sleep, then Template:M2 their dreams. Occasionally gets sick from eating Template:M2.
Generation IV
Diamond It can tell what people are dreaming by sniffing with its big nose. It loves fun dreams.
Pearl It can tell what people are dreaming by sniffing with its big nose. It loves fun dreams.
Platinum {{{platinumdex}}}
HeartGold {{{heartgolddex}}}
SoulSilver {{{soulsilverdex}}}
Generation V
Black {{{blackdex}}}
White {{{whitedex}}}
Black 2 {{{black2dex}}}
White 2 {{{white2dex}}}
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Red Blue
Rare Route 11
Blue (Japan)
None Trade
Yellow
Rare Route 11
Generation II
Gold Silver
Common Routes 34, 35, and 37
Crystal
Common Routes 34, 35, and 37
Generation III
Ruby Sapphire
None Trade
Emerald
None Trade
FireRed LeafGreen
Uncommon Route 11
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
Swarm Route 215
Platinum
None Trade
HeartGold SoulSilver
None Trade
Pal Park
Forest
Pokéwalker
None
Generation V
Black White
None Trade
Black 2 White 2
None Trade
Dream World
None
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Trozei! Secret Storage 7
Secret Storage 18
Endless Level 3
Mr. Who's Den
Pokémon Mystery Dungeon Buried Relic (9F-14F)
Solar Cave (1F-5F)
Pokémon Ranger Underground Waterways
Pokémon Ranger Batonnage Freighter

Base stats

Stat Range
At Lv. 50 At Lv. 100
60
120 - 167 230 - 324
48
47 - 110 90 - 214
45
45 - 106 85 - 207
43
43 - 104 81 - 203
90
85 - 156 166 - 306
42
42 - 103 80 - 201
Total:
328
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
  • This Pokémon's Special base stat in Generation I was 90.

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None

In Generation I, the effectiveness of Ghost-type moves is 0.

Learnset

Template:Learnset intro


By leveling up

Generation I
Level Move Type
Start Hypnosis Psychic
Pound Normal
12 Disable Normal
17 Confusion Psychic
24 Headbutt Normal
29 Poison Gas Poison
32 Psychic Psychic
37 Meditate Psychic
Generation II
Level Move Type
Start Hypnosis Psychic
Pound Normal
10 Disable Normal
18 Confusion Psychic
25 Headbutt Normal
31 Poison Gas Poison
36 Meditate Psychic
40 Psychic Psychic
43 Psych Up Psychic
45 Future Sight Psychic
Generation III RSE
Level Move Type
Start Hypnosis Psychic
Pound Normal
10 Disable Normal
18 Confusion Psychic
25 Slam Normal
31 Poison Gas Poison
36 Meditate Psychic
40 Psychic Psychic
43 Psych Up Psychic
45 Future Sight Psychic
Generation III FRLG
Level Move Type
Start Hypnosis Psychic
Pound Normal
7 Disable Normal
11 Confusion Psychic
17 Headbutt Normal
21 Poison Gas Poison
27 Meditate Psychic
31 Psychic Psychic
37 Psych Up Psychic
41 Swagger Normal
47 Future Sight Psychic
Generation IV
Level Move Type Cat.
Start Hypnosis Psychic Status
Pound Normal Physical
7 Disable Normal Status
9 Confusion Psychic Special
15 Headbutt Normal Physical
18 Poison Gas Poison Status
21 Meditate Psychic Status
26 Psybeam psychic Special
29 Psych Up Psychic Status
32 Headbutt Normal Physical
37 Swagger Normal Status
40 Psychic Psychic Special
43 Nasty Plot dark Status
50 Zen Headbutt Psychic Physical
47 Future Sight Psychic Special

By TM/HM

Generation I
# Move Type
TM01 Mega Punch Normal
TM05 Mega Kick Normal
TM06 Toxic Poison
TM08 Body Slam Normal
TM09 Take Down Normal
TM10 Double-Edge Normal
TM17 Submission Fighting
TM18 Counter Fighting
TM19 Seismic Toss Fighting
TM20 Rage Normal
TM29 Psychic Psychic
TM30 Teleport Psychic
TM31 Mimic Normal
TM32 Double Team Normal
TM33 Reflect psychic
TM34 Bide normal
TM35 Metronome Normal
TM40 Skull Bash Normal
TM42 Dream Eater Psychic
TM44 Rest psychic
TM45 Thunder Wave Electric
TM46 Psywave psychic
TM49 Tri Attack Normal
TM50 Substitute normal
HM05 Flash Normal
Generation II
# Move Type
TM01 DynamicPunch fighting
TM02 Headbutt Normal
TM03 Curse unknown
TM06 Toxic Poison
TM07 Zap Cannon Electric
TM09 Psych Up psychic
TM10 Hidden Power Normal
TM11 Sunny Day Fire
TM13 Snore Normal
TM17 Protect Normal
TM18 Rain Dance Water
TM20 Endure Normal
TM21 Frustration Normal
TM27 Return Normal
TM29 Psychic Psychic
TM30 Shadow Ball Ghost
TM32 Double Team Normal
TM33 Ice Punch ice
TM34 Swagger normal
TM35 Sleep Talk Normal
TM41 ThunderPunch electric
TM42 Dream Eater Psychic
TM44 Rest psychic
TM45 Attract normal
TM48 Fire Punch fire
TM50 Nightmare ghost
HM05 Flash Normal
Generation III
# Move Type
TM01 Focus Punch fighting
TM04 Calm Mind psychic
TM06 Toxic Poison
TM10 Hidden Power Normal
TM11 Sunny Day Fire
TM12 Taunt dark
TM16 Light Screen Normal
TM17 Protect Normal
TM18 Rain Dance Water
TM20 Safeguard Normal
TM21 Frustration Normal
TM27 Return Normal
TM29 Psychic Psychic
TM30 Shadow Ball Ghost
TM31 Brick Break fighting
TM32 Double Team Normal
TM33 Reflect psychic
TM41 Torment dark
TM42 Facade normal
TM43 Secret Power Normal
TM44 Rest psychic
TM45 Attract normal
TM46 Thief dark
TM48 Skill Swap Psychic
TM49 Snatch dark
HM05 Flash Normal
Generation IV
# Move Type Cat.
TM01 Focus Punch fighting physical
TM04 Calm Mind psychic status
TM06 Toxic Poison status
TM10 Hidden Power Normal special
TM11 Sunny Day Fire status
TM12 Taunt dark status
TM16 Light Screen Normal status
TM17 Protect Normal status
TM18 Rain Dance Water status
TM20 Safeguard Normal status
TM21 Frustration Normal physical
TM27 Return Normal physical
TM29 Psychic Psychic special
TM30 Shadow Ball Ghost special
TM31 Brick Break fighting physical
TM32 Double Team Normal status
TM33 Reflect psychic status
TM41 Torment dark status
TM42 Facade normal physical
TM43 Secret Power Normal physical
TM44 Rest psychic status
TM45 Attract normal status
TM46 Thief dark physical
TM48 Skill Swap Psychic status
TM49 Snatch dark status
TM56 Fling dark physical
TM58 Endure normal status
TM60 Drain Punch fighting physical
TM67 Recycle normal status
TM70 Flash normal status
TM73 Thunder Wave electric status
TM77 Psych Up psychic status
TM78 Captivate normal status
TM82 Sleep Talk normal status
TM83 Natural Gift normal physical
TM85 Dream Eater psychic special
TM86 Grass Knot grass special
TM87 Swagger normal status
TM90 Substitute normal status
TM92 Trick Room psychic status

By breeding

By tutoring

TCG-only Moves

Side game data

Template:Side game

Evolution

Template:EvoChart Box

Template:EvoChart Box

Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
Spr 1b 096.png Spr 1y 096.png Spr 1g 096.png Spr b g1 096.png
II Gold Silver Crystal   Back
Spr 2g 096.png Spr 2s 096.png Spr 2c 096.png Spr b 2g 096.png
Spr 2g 096 s.png Spr 2s 096 s.png Spr 2c 096 s.png Spr b 2g 096 s.png
III Ruby Sapphire Emerald FireRed LeafGreen Back
Spr 3r 096.png Spr 3e 096.png Spr 3f 096.png Spr b 3r 096.png
Spr 3r 096 s.png Spr 3e 096 s.png Spr 3f 096 s.png Spr b 3r 096 s.png
IV Diamond Pearl Platinum HeartGold SoulSilver Back
Spr 4d 096.png Spr 4p 096.png Spr 4h 096.png Spr b 4d 096.png
Spr 4d 096 s.png Spr 4p 096 s.png Spr 4h 096 s.png Spr b 4d 096 s.png
V Black White Black 2 White 2 Back
Spr 5b 096.png Spr 5b2 096.png Spr b 5b 096.png
Spr 5b 096 s.png Spr 5b2 096 s.png Spr b 5b 096 s.png
Drowzee For other sprites and images, please see Drowzee images on Bulbagarden Archives.

Trivia

  • Drowzee is depicted has having three fingered hands in all of its game sprites except in its Red/Blue sprite where it is shown as having five.

Origin

Drowzee is based on the Japanese myth of the baku, creatures who eat bad dreams of sleeping people. Originally, they were composite animals, but later became tapirs — pig-like animals from South America.

Name origin

Drowzee's name is a misspelling of the word drowsy, which means dull with sleepiness. The zee could also be a reference to the saying "catching some Zs", meaning to sleep. Its Japanese name simply refers to sleep.

In other languages

  • German: Traumato
  • French: Soporifik - Soporifique means narcotic. The spelling was likely changed intentionally to stay within 10 characters.
  • Korean: 슬리프 Seullipeu

External links

000 #{{{prevnum}}}: Onix
Pokémon
#{{{nextnum}}}: Hypno 000
Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.