Azelf (Pokémon): Difference between revisions

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Azelf's spirit can leave its body without dying and can return to the body at will. It sleeps at the bottom of a lake to preserve the balance of the world. It can control an individual's will or enter the body of an individual. [[Sinnoh myths|Legends]] say that if Azelf is harmed, it can cause humans to lose all will inside of them, making them completely immobile for all eternity. It was shown in ''[[DP151|The Needs of the Three!]]'' and ''[[DP152|The Battle Finale of Legend!]]'' that it can teleport itself, as well as other Pokémon and humans. Azelf can be very cautious around people and Pokémon. However, if threatened, it will reveal its bold side. Azelf has been referred to as the "The Being of Willpower" due to its role in giving humans the determination to face challenges in life. Azelf and the other lake guardians have the power to calm {{p|Dialga}}/{{p|Palkia}} should the deity be enraged.
Azelf's spirit can leave its body without dying and can return to the body at will. It sleeps at the bottom of a lake to preserve the balance of the world. It can control an individual's will or enter the body of an individual. [[Sinnoh myths|Legends]] say that if Azelf is harmed, it can cause humans to lose all will inside of them, making them completely immobile for all eternity. It was shown in ''[[DP151|The Needs of the Three!]]'' and ''[[DP152|The Battle Finale of Legend!]]'' that it can teleport itself, as well as other Pokémon and humans. Azelf can be very cautious around people and Pokémon. However, if threatened, it will reveal its bold side. Azelf has been referred to as the "The Being of Willpower" due to its role in giving humans the determination to face challenges in life. Azelf and the other lake guardians have the power to calm {{p|Dialga}}/{{p|Palkia}} should the deity be enraged.
In [[Pokémon Legends: Arceus]] it is shown to be [[Talking Pokémon|capable of speech]].


==In the anime==
==In the anime==

Revision as of 03:56, 31 January 2022

For Pokémon GO information on this species, see the game's section.
#481: Mesprit
Pokémon
#483: Dialga
This article is about the species. For a specific instance of this species, see Azelf (disambiguation).
Azelf
Willpower Pokémon
アグノム
Agnome
#482
Azelf



Images on the Bulbagarden Archives
Type
Psychic Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Ability
Levitate Cacophony
Cacophony
Cacophony
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Gender unknown
Catch rate
3 (1.6%)
Breeding
Egg Group
Undiscovered
Hatch time
80 cycles
Egg not obtainable
Height
1'00" 0.3 m
Azelf
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
0.7 lbs. 0.3 kg
Azelf
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
210
Gen. IV
Unknown
IV
261
V+
Leveling rate
Slow
EV yield
Total: 3
Azelf
0
HP
2
Atk
0
Def
1
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Footprint

{{{form2}}}
Pokédex color
Blue
Base friendship
140
External Links

Azelf (Japanese: アグノム Agnome) is a Psychic-type Legendary Pokémon introduced in Generation IV.

It is not known to evolve into or from any other Pokémon.

Along with Uxie and Mesprit, Azelf is a member of the lake guardians, the Sinnoh region's Psychic-type Legendary Pokémon trio. Azelf is the bringer of willpower.

Biology

Azelf is a small, gray-blue, fairy-like Pokémon. It has two tails that each have a red jewel on them. These are, presumably, two of the jewels which complement the Red Chain. Azelf has a partially cyan face with another red gem encrusted into its forehead. Azelf has a cone-shaped head with elf ear-like protrusions on each side.

Azelf's spirit can leave its body without dying and can return to the body at will. It sleeps at the bottom of a lake to preserve the balance of the world. It can control an individual's will or enter the body of an individual. Legends say that if Azelf is harmed, it can cause humans to lose all will inside of them, making them completely immobile for all eternity. It was shown in The Needs of the Three! and The Battle Finale of Legend! that it can teleport itself, as well as other Pokémon and humans. Azelf can be very cautious around people and Pokémon. However, if threatened, it will reveal its bold side. Azelf has been referred to as the "The Being of Willpower" due to its role in giving humans the determination to face challenges in life. Azelf and the other lake guardians have the power to calm Dialga/Palkia should the deity be enraged.

In Pokémon Legends: Arceus it is shown to be capable of speech.

In the anime

Main series

Azelf in the anime

Major appearances

Azelf (anime)

In Pruning a Passel of Pals!, Azelf's "soul" appeared to Ash, much like what Mesprit did to Dawn.

Azelf physically debuted in The Needs of the Three!, where it was the first to be captured by J and Team Galactic. It was then controlled by Team Galactic to help fulfill its goal. In The Battle Finale of Legend!, after breaking from their control with the help of Ash's Pikachu and Staraptor, it helped in stopping Cyrus's plot to use Dialga and Palkia.

Other

In PK21, an Azelf, Mesprit, and Uxie served Pikachu and his friends some apples.

Minor appearances

In Pokémon Mystery Dungeon: Explorers of Sky - Beyond Time & Darkness, an Azelf, along with the other members of its trio, were the protectors of the Time Gear.

A silhouetted Azelf appeared in a fantasy in Healing the Healer!.

GOTCHA!

An Azelf briefly appeared as a silhouette in GOTCHA!.

In the manga

Azelf in Pokémon Adventures

Pocket Monsters DP

Azelf appeared in PMDP13 along with the other members of the lake guardians.

Pokémon Adventures

Main article: Lake guardians (Adventures) → Azelf

In the Diamond & Pearl arc, Azelf was to be captured as part of Team Galactic's plans. Commander Saturn led the operation to capture Azelf, and succeeded; despite the resistance of Pearl. Azelf connected with Pearl the most, as he had great determination; Pearl had been at the center of Lake Valor and saw Azelf on his last visit there. It first appeared in Tackling Tangrowth.

Pokémon Diamond and Pearl Adventure!

Along with Uxie and Mesprit, Azelf was captured by Team Galactic to create the Red Chain so that they can control the legendary Dialga. It was eventually freed and helped stop Dialga by breaking the Red Chain. It first appeared in The Legendary Pokémon, Captured.

Pokémon Mystery Dungeon: Blazing Exploration Team

Azelf appeared in BET2.

In the TCG

Main article: Azelf (TCG)

Other appearances

Super Smash Bros. Brawl

On the Spear Pillar stage, occasionally the lake guardians make cameo appearances during the fight; however, they do nothing.

Trophy information

A Willpower Pokémon. Born from the same Egg as Uxie and Mesprit, this Pokémon maintains the balance of things in the world from the bottom of Lake Valor. Some say that anyone who injures it will become unable to perform any kind of action after seven days. It wields many strong attacks, like the devastating Last Resort. It can also protect itself from sleep attacks with Uproar.

Super Smash Bros. Ultimate

Azelf appears as a Spirit alongside Mesprit and Uxie.

Game data

NPC appearances

Pokédex entries

This Pokémon was unavailable prior to Generation IV.
Generation IV Sinnoh
#148
Johto
#—
Diamond Known as "The Being of Willpower." It sleeps at the bottom of a lake to keep the world in balance.
Pearl It is thought that Uxie, Mesprit and Azelf all came from the same egg.
Platinum When Azelf flew, people gained the determination to do things. It was the birth of willpower.
HeartGold This Pokémon is said to have endowed humans with the determination needed to face any of life's difficulties.
SoulSilver
Generation V Unova
#—
Black When Azelf flew, people gained the determination to do things. It was the birth of willpower.
White
Black 2 When Azelf flew, people gained the determination to do things. It was the birth of willpower.
White 2
Generation VI Kalos
#—
Hoenn
#—
X Known as "The Being of Willpower." It sleeps at the bottom of a lake to keep the world in balance.
Y It is thought that Uxie, Mesprit and Azelf all came from the same egg.
Omega Ruby Known as "The Being of Willpower." It sleeps at the bottom of a lake to keep the world in balance.
Alpha Sapphire It is thought that Uxie, Mesprit, and Azelf all came from the same egg.
Generation VII Alola
#—
Kanto
#—
This Pokémon has no Pokédex entries in Generation VII.
Generation VIII Galar
#—
Sinnoh
#148
This Pokémon has no Pokédex entries in Sword and Shield.
Brilliant Diamond It is known as the Being of Willpower. It sleeps at the bottom of a lake to keep the world in balance.
Shining Pearl It is thought that Uxie, Mesprit, and Azelf all came from the same egg.


Game locations

This Pokémon was unavailable prior to Generation IV.
Generation IV
Diamond Pearl
Valor Cavern (Only one)
Platinum
Valor Cavern (Only one)
HeartGold SoulSilver
Trade
Generation V
Black White
Trade
Black 2 White 2
Route 23 (Only one)
Generation VI
X Y
Trade
Omega Ruby Alpha Sapphire
Nameless Cavern (Only one, between 9:00 pm - 3:59 am)
Generation VII
Sun Moon
Trade
Ultra Sun Ultra Moon
Ultra Space Wilds (Water World) (Only one)
Let's Go Pikachu Let's Go Eevee
Unobtainable
Generation VIII
Sword Shield
TradeVersion 1.3.0+
Expansion Pass
Max Lair (Dynamax Adventure) (Only one)
Brilliant Diamond Shining Pearl
Valor Cavern (Only one)


In side games

This Pokémon was unavailable prior to Generation IV.
Generation IV
MD Time MD Darkness
Crystal Crossing (Crystal Lake)
MD Sky
Crystal Crossing (Crystal Lake)
Rumble
Fiery Furnace, Eternal Tower (EX Mode only)
Generation IV
Rumble Blast
Lake: Shimmering Lake*
Rumble U
Verdant Plaza: Battle Royale (Reward), Entranceway: A Fateful Showdown!
Generation VI
Battle Trozei
Mysterious Fountain: Stage 4
Shuffle
Event: Azelf Appears
Rumble World
Plasma Tundra: Waltzing Glade (All Areas)
Picross
Area 24: Stage 06
Generation VII
Rumble Rush
Arceus Sea, Mewtwo SeaFinal


Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
75
135 - 182 260 - 354
125
117 - 194 229 - 383
70
67 - 134 130 - 262
125
117 - 194 229 - 383
70
67 - 134 130 - 262
115
108 - 183 211 - 361
Total:
580
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
4/4 ★★★★
Power
2/3 ★★
Skill
5/5 ★★★★★
Stamina
2/3 ★★
Jump
4/5 ★★★★
Total
17/20 ★★★


Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Notes:

Learnset

Azelf is available in Sword and Shield Version 1.3.0+, Brilliant Diamond and Shining Pearl, and Pokémon Legends: Arceus.

By leveling up

SwShBDSP

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Confusion Psychic Special 05050 100100% 25
011 Rest Psychic Status 0000 00——% 10
077 Swift Normal Special 06060 00——% 20
1414 Detect Fighting Status 0000 00——% 5
2121 Psybeam Psychic Special 06565 100100% 20
2828 Imprison Psychic Status 0000 00——% 10
3535 Extrasensory Psychic Special 08080 100100% 20
4242 Nasty Plot Dark Status 0000 00——% 20
4949 Psychic Psychic Special 09090 100100% 10
5656 Uproar Normal Special 09090 100100% 10
6363 Future Sight Psychic Special 120120 100100% 10
7070 Last Resort Normal Physical 140140 100100% 5
7777 Explosion Normal Physical 250250 100100% 5
  • Bold indicates a move that gets STAB when used by Azelf
  • Italic indicates a move that gets STAB only when used by an Evolution of Azelf
  • Click on the generation numbers at the top to see level-up moves from other generations

LA Template:Learnlist/levelh/PLA Template:Learnlist/levelPLA Template:Learnlist/levelPLA Template:Learnlist/levelPLA Template:Learnlist/levelPLA Template:Learnlist/levelPLA Template:Learnlist/levelPLA Template:Learnlist/levelPLA Template:Learnlist/levelPLA Template:Learnlist/levelPLA

|} |- | class="roundybottom" style="background:#F584A8; font-size: 90%; line-height:10px;" colspan="7" |

  • Bold indicates a move that gets STAB when used by Azelf
  • Italic indicates a move that gets STAB only when used by an Evolution of Azelf
  • Click on the generation numbers at the top to see level-up moves from other generations

|}

By TM/TR

SwSh

Generation VIII
Other generations:
IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM03
TM03 Fire Punch Fire Physical 07575 100}}100% 15
TM04
TM04 Ice Punch Ice Physical 07575 100}}100% 15
TM05
TM05 Thunder Punch Electric Physical 07575 100}}100% 15
TM08
TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09
TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM14
TM14 Thunder Wave Electric Status 0000 090}}90% 20
TM17
TM17 Light Screen Psychic Status 0000 00—}}—% 30
TM18
TM18 Reflect Psychic Status 0000 00—}}—% 20
TM19
TM19 Safeguard Normal Status 0000 00—}}—% 25
TM20
TM20 Self-Destruct Normal Physical 200200 100}}100% 5
TM21
TM21 Rest Psychic Status 0000 00—}}—% 10
TM24
TM24 Snore Normal Special 05050 100}}100% 15
TM25
TM25 Protect Normal Status 0000 00—}}—% 10
TM32
TM32 Sandstorm Rock Status 0000 00—}}—% 10
TM33
TM33 Rain Dance Water Status 0000 00—}}—% 5
TM34
TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM39
TM39 Facade Normal Physical 07070 100}}100% 20
TM40
TM40 Swift Normal Special 06060 00—}}—% 20
TM41
TM41 Helping Hand Normal Status 0000 00—}}—% 20
TM44
TM44 Imprison Psychic Status 0000 00—}}—% 10
TM56
TM56 U-turn Bug Physical 07070 100}}100% 20
TM57
TM57 Payback Dark Physical 05050 100}}100% 10
TM58
TM58 Assurance Dark Physical 06060 100}}100% 10
TM59
TM59 Fling Dark Physical 0000 100}}100% 10
TM63
TM63 Drain Punch Fighting Physical 07575 100}}100% 10
TM69
TM69 Psycho Cut Psychic Physical 07070 100}}100% 20
TM70
TM70 Trick Room Psychic Status 0000 00—}}—% 5
TM71
TM71 Wonder Room Psychic Status 0000 00—}}—% 10
TM72
TM72 Magic Room Psychic Status 0000 00—}}—% 10
TM76
TM76 Round Normal Special 06060 100}}100% 15
TM78
TM78 Acrobatics Flying Physical 05555 100}}100% 15
TM87
TM87 Draining Kiss Fairy Special 05050 100}}100% 10
TR02
TR02 Flamethrower Fire Special 09090 100}}100% 15
TR08
TR08 Thunderbolt Electric Special 09090 100}}100% 15
TR09
TR09 Thunder Electric Special 110110 070}}70% 10
TR11
TR11 Psychic Psychic Special 09090 100}}100% 10
TR14
TR14 Metronome Normal Status 0000 00—}}—% 10
TR15
TR15 Fire Blast Fire Special 110110 085}}85% 5
TR19
TR19 Tri Attack Normal Special 08080 100}}100% 10
TR20
TR20 Substitute Normal Status 0000 00—}}—% 10
TR25
TR25 Psyshock Psychic Special 08080 100}}100% 10
TR26
TR26 Endure Normal Status 0000 00—}}—% 10
TR27
TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR29
TR29 Baton Pass Normal Status 0000 00—}}—% 40
TR30
TR30 Encore Normal Status 0000 100}}100% 5
TR31
TR31 Iron Tail Steel Physical 100100 075}}75% 15
TR33
TR33 Shadow Ball Ghost Special 08080 100}}100% 15
TR34
TR34 Future Sight Psychic Special 120120 100}}100% 10
TR35
TR35 Uproar Normal Special 09090 100}}100% 10
TR37
TR37 Taunt Dark Status 0000 100}}100% 20
TR38
TR38 Trick Psychic Status 0000 100}}100% 10
TR40
TR40 Skill Swap Psychic Status 0000 00—}}—% 10
TR49
TR49 Calm Mind Psychic Status 0000 00—}}—% 20
TR65
TR65 Energy Ball Grass Special 09090 100}}100% 10
TR68
TR68 Nasty Plot Dark Status 0000 00—}}—% 20
TR69
TR69 Zen Headbutt Psychic Physical 08080 090}}90% 15
TR76
TR76 Stealth Rock Rock Status 0000 00—}}—% 20
TR77
TR77 Grass Knot Grass Special 0000 100}}100% 20
TR82
TR82 Stored Power Psychic Special 02020 100}}100% 10
TR83
TR83 Ally Switch Psychic Status 0000 00—}}—% 15
TR90
TR90 Play Rough Fairy Physical 09090 090}}90% 10
TR92
TR92 Dazzling Gleam Fairy Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Azelf
  • Italic indicates a move that gets STAB only when used by an Evolution of Azelf
  • Click on the generation numbers at the top to see TM moves from other generations

BDSP

Generation VIII
Other generations:
IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM03
TM03 Water Pulse Water Special 06060 100}}100% 20
TM04
TM04 Calm Mind Psychic Status 0000 —}}—% 20
TM11
TM11 Sunny Day Fire Status 0000 —}}—% 5
TM12
TM12 Taunt Dark Status 0000 100}}100% 20
TM15
TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM16
TM16 Light Screen Psychic Status 0000 —}}—% 30
TM17
TM17 Protect Normal Status 0000 —}}—% 10
TM18
TM18 Rain Dance Water Status 0000 —}}—% 5
TM20
TM20 Safeguard Normal Status 0000 —}}—% 25
TM21
TM21 Dazzling Gleam Fairy Special 08080 100}}100% 10
TM23
TM23 Iron Tail Steel Physical 100100 075}}75% 15
TM24
TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM25
TM25 Thunder Electric Special 110110 070}}70% 10
TM29
TM29 Psychic Psychic Special 09090 100}}100% 10
TM30
TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM32
TM32 Double Team Normal Status 0000 —}}—% 15
TM33
TM33 Reflect Psychic Status 0000 —}}—% 20
TM34
TM34 Shock Wave Electric Special 06060 —}}—% 20
TM35
TM35 Flamethrower Fire Special 09090 100}}100% 15
TM37
TM37 Sandstorm Rock Status 0000 —}}—% 10
TM38
TM38 Fire Blast Fire Special 110110 085}}85% 5
TM41
TM41 Torment Dark Status 0000 100}}100% 15
TM42
TM42 Facade Normal Physical 07070 100}}100% 20
TM44
TM44 Rest Psychic Status 0000 —}}—% 10
TM48
TM48 Skill Swap Psychic Status 0000 —}}—% 10
TM53
TM53 Energy Ball Grass Special 09090 100}}100% 10
TM56
TM56 Fling Dark Physical 0000 100}}100% 10
TM57
TM57 Charge Beam Electric Special 05050 090}}90% 10
TM58
TM58 Endure Normal Status 0000 —}}—% 10
TM60
TM60 Drain Punch Fighting Physical 07575 100}}100% 10
TM63
TM63 Nasty Plot Dark Status 0000 —}}—% 20
TM64
TM64 Explosion Normal Physical 250250 100}}100% 5
TM66
TM66 Payback Dark Physical 05050 100}}100% 10
TM67
TM67 Recycle Normal Status 0000 —}}—% 10
TM68
TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM70
TM70 Flash Normal Status 0000 100}}100% 20
TM73
TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM76
TM76 Stealth Rock Rock Status 0000 —}}—% 20
TM77
TM77 Psych Up Normal Status 0000 —}}—% 10
TM82
TM82 Sleep Talk Normal Status 0000 —}}—% 10
TM85
TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM86
TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87
TM87 Swagger Normal Status 0000 085}}85% 15
TM89
TM89 U-turn Bug Physical 07070 100}}100% 20
TM90
TM90 Substitute Normal Status 0000 —}}—% 10
TM92
TM92 Trick Room Psychic Status 0000 —}}—% 5
  • Bold indicates a move that gets STAB when used by Azelf
  • Italic indicates a move that gets STAB only when used by an Evolution of Azelf
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Azelf in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Azelf in that game.
  • Bold indicates a move that gets STAB when used by Azelf
  • Italic indicates a move that gets STAB only when used by an Evolution of Azelf
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

SwSh

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Expanding Force Psychic Special 80 100% 10
  • Bold indicates a move that gets STAB when used by Azelf
  • Italic indicates a move that gets STAB only when used by an Evolution of Azelf
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

LA

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Stealth Rock Rock Physical 40 100% 20
Sw Sh EP BD SP Swift Normal Special 60 —% 20
Sw Sh EP BD SP Tri Attack Normal Special 80 100% 10
Sw Sh EP BD SP Power Shift Normal Status —% 10
Sw Sh EP BD SP Calm Mind Psychic Status —% 10
Sw Sh EP BD SP Rest Psychic Status —% 10
Sw Sh EP BD SP Fire Punch Fire Physical 75 100% 10
Sw Sh EP BD SP Thunder Punch Electric Physical 75 100% 10
Sw Sh EP BD SP Ice Punch Ice Physical 75 100% 10
Sw Sh EP BD SP Drain Punch Fighting Physical 75 100% 10
Sw Sh EP BD SP Psycho Cut Psychic Physical 70 100% 15
Sw Sh EP BD SP Zen Headbutt Psychic Physical 80 90% 10
Sw Sh EP BD SP Iron Tail Steel Physical 100 75% 5
Sw Sh EP BD SP Water Pulse Water Special 60 —% 20
Sw Sh EP BD SP Charge Beam Electric Special 50 90% 15
Sw Sh EP BD SP Energy Ball Grass Special 80 100% 10
Sw Sh EP BD SP Shadow Ball Ghost Special 80 100% 10
Sw Sh EP BD SP Dazzling Gleam Fairy Special 75 100% 10
Sw Sh EP BD SP Giga Impact Normal Physical 120 90% 5
Sw Sh EP BD SP Play Rough Fairy Physical 85 90% 10
Sw Sh EP BD SP Hyper Beam Normal Special 120 90% 5
Sw Sh EP BD SP Flamethrower Fire Special 80 100% 10
Sw Sh EP BD SP Thunderbolt Electric Special 80 100% 10
Sw Sh EP BD SP Psychic Psychic Special 80 100% 10
  • Bold indicates a move that gets STAB when used by Azelf
  • Italic indicates a move that gets STAB only when used by an Evolution of Azelf
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VIII
Other generations:
V - VI - VII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
IV V VI VII Charge Beam Electric Special 05050 090}}90% 10
IV V VI VII Confide Normal Status 0000 00—}}—% 20
IV V VI VII Double Team Normal Status 0000 00—}}—% 15
IV V VI VII Dream Eater Psychic Special 100100 100}}100% 15
IV V VI VII Flash × Normal Status 0000 100}}100% 20
IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
IV V VI VII Headbutt Normal Physical 07070 100}}100% 15
IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
IV V VI VII Incinerate Fire Special 06060 100}}100% 15
IV V VI VII Knock Off Dark Physical 06565 100}}100% 20
IV V VI VII Laser Focus Normal Status 0000 00—}}—% 30
IV V VI VII Magic Coat Psychic Status 0000 00—}}—% 15
IV V VI VII Mud-Slap Ground Special 02020 100}}100% 10
IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
IV V VI VII Power-Up Punch Fighting Physical 04040 100}}100% 20
IV V VI VII Psych Up Normal Status 0000 00—}}—% 10
IV V VI VII Recycle Normal Status 0000 00—}}—% 10
IV V VI VII Return × Normal Physical 0000 100}}100% 20
IV V VI VII Role Play Psychic Status 0000 00—}}—% 10
IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
IV V VI VII Shock Wave Electric Special 06060 00—}}—% 20
IV V VI VII Signal Beam × Bug Special 07575 100}}100% 15
IV V VI VII Swagger Normal Status 0000 085}}85% 15
IV V VI VII Telekinesis × Psychic Status 0000 00—}}—% 15
IV V VI VII Torment Dark Status 0000 100}}100% 15
IV V VI VII Toxic Poison Status 0000 090}}90% 10
IV V VI VII Water Pulse Water Special 06060 100}}100% 20
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Azelf
  • Italic indicates a move that gets STAB only when used by an Evolution of Azelf
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Side game data

Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
Body size: 1
Recruit rate: 100%
IQ group: G
Pokémon Rumble
Attack ●●●●●
Defense ●●●
Speed ●●●●
Pokémon Rumble Blast
Attack ●●●●●
Defense ●●●
Speed ●●●●
Pokémon Rumble Rush
Walking Speed: 2.08 seconds Base HP: 54
Base Attack: 83 Base Defense: 53 Base Speed: 70
Pokémon Battle Trozei
Psychic
Attack Power: ★★★★

Pokémon Shuffle
Psychic
Attack Power: 70 - 125 10

#497

Paralyze
Leaves the foe paralyzed.
Swappable Skill(s): Flash Mob


Pokémon GO
Base HP: 181 Base Attack: 270 Base Defense: 151
Egg Distance: N/A Buddy Distance: 20 km Evolution Requirement: N/A
Fast Attacks: Confusion, Extrasensory
Charged Attacks: Future Sight, Swift, Fire Blast

Evolution

Unevolved
Azelf
 Psychic 



Sprites

This Pokémon was unavailable prior to Generation IV.
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
Front Back Front Back
Generation VII
Sun Moon Ultra Sun Ultra Moon
Front Back Front Back
Generation VIII
HOME
For other sprites and images, please see Azelf images on the Bulbagarden Archives.


Trivia

Origin

Azelf seems to be based on a pixie or a fairy, although its Japanese name suggests that it is a gnome. Azelf and the rest of the trio could possibly have originated from the Imperial Regalia of Japan, which are also called the Three Sacred Treasures. Azelf would be the Kusanagi, which embodies valor.

Name origin

Azelf may be a combination of azure or us and elf. It could also be a corruption of self.

Agnome may be a combination of agnosticism (gnosis; Greek for knowledge) and gnome.

In other languages

Language Title Meaning
Japanese アグノム Agnome From agnosticism (gnosis; Greek for knowledge) and gnome
French Créfadet From création and farfadet
Spanish Azelf Same as English name
German Tobutz From toben or tu and Butzemann
Italian Azelf Same as English name
Korean 아그놈 Agnome Transliteration of Japanese name
Mandarin Chinese 亞克諾姆 Yà Kè Nuò Mǔ Transliteration of Japanese name
Cantonese Chinese 亞克諾姆 Yà Kè Nuò Mǔ Transliteration of Japanese name


Related articles

External links



#481: Mesprit
Pokémon
#483: Dialga
This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.