Pokémon data structure (Generation I): Difference between revisions
From Bulbapedia, the community-driven Pokémon encyclopedia.
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! colspan="2" style="text-align: center; background: #ccf;" | '''Pokémon''' | ! colspan="2" style="text-align: center; background: #ccf;" | '''Pokémon''' | ||
|- | |- | ||
| Species || byte | | [[List of Pokémon by index number (GB)|Species]] || byte | ||
|- | |- | ||
| Remaining HP || word | | Remaining HP || word | ||
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| ? || 3 bytes | | ? || 3 bytes | ||
|- | |- | ||
| Attack 1 || byte | | [[List of moves|Attack]] 1 || byte | ||
|- | |- | ||
| Attack 2 || byte | | Attack 2 || byte |
Revision as of 16:03, 25 March 2005
Pokémon | |
---|---|
Species | byte |
Remaining HP | word |
? | byte |
Status | byte |
? | 3 bytes |
Attack 1 | byte |
Attack 2 | byte |
Attack 3 | byte |
Attack 4 | byte |
OT ID | word |
Experience | 3 bytes |
Effort data | 10 bytes |
DVs | word |
PP1 | byte |
PP2 | byte |
PP3 | byte |
PP4 | byte |
level | byte |
HP | word |
Attack | word |
Defense | word |
Speed | word |
Special | word |
Pokémon in Generation I games are all stored in the same 44-byte structure.