Pokémon Gold and Silver Spaceworld '97 demo: Difference between revisions

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{{demodex|[[Snubbull (Pokémon)|Snubbull]]|249|Clefairy|1|Psychic}}
{{demodex|[[Snubbull (Pokémon)|Snubbull]]|249|Clefairy|1|Psychic}}
{{demodex|Teiru|250|Animal|1|Normal}}
{{demodex|Teiru|250|Animal|1|Normal}}
{{demodex|''[[Leafeon (Pokémon)|Rīfi]]''*|251|Animal|1|Grass}}
{{demodex|'''Rīfi'''*|251|Animal|1|Grass}}
|}
|}
*Rīfi does not appear in the final Gold and Silver versions, but would go on to appear as Leafeon in ''[[Pokémon Diamond and Pearl Versions]]''.


===Special entry animations===
===Special entry animations===

Revision as of 05:28, 21 November 2022

Pokémon Gold demo
File:GoldDemoTitle.png
Title screen of the Pokémon Gold demo
Pokémon Silver demo
File:SilverDemoTitle.png
Title screen of the Pokémon Silver demo
Basic info
Platform: Game Boy (enhanced for the Super Game Boy)
Category: RPG demo
Players: 1 player
Connectivity: None
Developer: Game Freak
Publisher: Nintendo/The Pokémon Company
Part of: Generation II
Ratings
CERO: N/A
ESRB: N/A
ACB: N/A
OFLC: N/A
PEGI: N/A
GRAC: N/A
GSRR: N/A
Release dates
Japan: November 21, 1997
North America: N/A
Australia: N/A
Europe: N/A
South Korea: N/A
Hong Kong: N/A
Taiwan: N/A
Websites
Japanese: Space World
English: N/A

The Pokémon Gold and Silver Spaceworld '97 demo is an early build of the games Pokémon Gold and Silver that was shown at Nintendo Space World '97 from November 21 to 23, 1997. At the time, the final game was estimated to be about 80% complete and was set to be released for the original Game Boy—the Game Boy Color would not be announced until late March of the following year.[1][2] However, due to a variety of delays, including a complete overhaul to the game, it would not be released until late 1999.

During the two years after it was first shown at Nintendo Space World '97 until its final release in November 21, 1999, the game changed extensively from this early demo. As with the final games, the demo used the Japanese Pokémon Blue as its basis for development.

Up until 2018, little information was known about this demo, due to the majority of the game being locked off from players. Only a few photographs were taken, and most of the information known comes from testimony of attendees. On May 26, 2018, however, ROM files of both the Gold and Silver demos were anonymously posted online, including versions with debug menus, allowing players to explore data that was blocked off at Space World.

Beyond what was intended to be played appears unfinished: many Pokémon have unfinished and placeholder base stats; scripts, NPCs, and warp data is largely absent; collision data is missing; and some areas are completely missing. Nevertheless, a large amount of information can be gathered from what is present, including many redesigned or scrapped Pokémon designs, minigame easter eggs, and a completely different region.

Gameplay

The demo begins with a monologue from Professor Oak, similar to the final game. However, there is no option to give the player a gender or a name, who is instead automatically a boy named Satoshi (サトシ)G or Shigeru (シゲル)S. Afterwards, the player begins in his room in a town called Silent Hill (サイレントヒル); this town is also named Silent Hills (サイレントヒルズ) in the Official Fan Book of Pocket Monsters (Japanese: ポケットモンスター公式ファンブック), published earlier in 1997. The player will already have 3000$ and eight Badges, although the Gym Leaders are blacked out. One of three starter Pokémon, randomly chosen, is already placed in the player's party.

Type:
Grass Unknown
Held item:
None
ハッパ Lv.8
Tackle
Normal
Growth
Normal
Leech Seed
Grass
  --  
   
Type:
Fire Unknown
Held item:
None
ホノオグマ Lv.8
Tackle
Normal
Leer
Normal
  --  
   
  --  
   
Type:
Water Unknown
Held item:
None
クルス Lv.8
Tackle
Normal
Growl
Normal
Water Gun
Water
  --  
   

Silent Hill has exits to the west, north, and east; however, the northern and eastern exits are blocked to prevent the player from accessing unfinished areas. A Pokémon Center which the player can enter is present in the town, but all of its functions are unavailable. Silent Hill also has a laboratory, but it cannot be entered.

The player will then move west to Route 1, a typical route with a dungeon called Silent Hill (しずかなおか) in the middle. (Although the English translations for both サイレントヒルズ and しずかなおか are the same, they are written differently in Japanese: the town is a transliteration of the English term "Silent Hill" in katakana, and the dungeon area in Route 1 is the Japanese native translation for "Silent Hill," written in hiragana.) Silent Hill has the first Trainers to encounter in the game. After going through Silent Hill, the player reemerges on the other side of Route 1, where they will encounter another trainer. At the end of Route 1, the rival, automatically named Shigeru (シゲル), stops the player, and the demo ends. The demo will also end if the player blacks out.

Differences from the final game

The demo and the final versions of the Generation II games had numerous differences.

The demo was meant to be played on Game Boy hardware and was not designed to take advantage of the colors available on a Game Boy Color; as such, the colors available through the Super Game Boy were less detailed. The day and night system is present, but due to running on a Game Boy color scheme, the change in colors for the time of the day are just shades of blue. Playing the final games on a Super Game Boy yields a similar effect.

The intro lacks music, and instead of showing the Generation II starters at the end of the intro, Venusaur and Blastoise are shown instead; Charizard, which was present in the final game's intro, has a slightly less detailed design.

Generation I Pokédex entries were carried over as placeholders for Pokémon until new Pokédex entries were able to be written for them. All Pokédex entries for Generation II Pokémon use the same placeholder text:「はっけんされた ばかりの ポケモン げんざい ちょうさちゅう。」 In an odd occurrence, it was also possible to battle wild Pokémon twice in a row without moving from a grass panel; why this was an implemented feature at the time is unknown.

Kanto Route 1 music plays for all Routes. The music of Viridian City, Saffron City, and Pewter City plays for all cities and towns present. Trainer and wild Pokémon battles both use Pokémon Red and Green Gym Leader music. More tracks from Pokémon Red and Green are present for events that are not normally possible in this build.

Type chart

Several type match ups differed from the final version of the game. Notably, Normal and Dark would be super effective against Dark types, while Normal types would only take resisted damage from Dark-type moves, Water and Electric would have been super effective against Steel, and Poison would be resisted by the Steel-type instead of Poison-type moves doing no damage.

In the below type chart, bold text and a different shade of the color means that the type matchup is different than in the final version.

× Defending type
Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
A
t
t
a
c
k
i
n
g

t
y
p
e
Normal ½×
Fighting ½× ½× ½× ½× ½×
Flying ½× ½×
Poison ½× ½× ½× ½× ½×
Ground ½× ½×
Rock ½× ½× ½×
Bug ½× ½× ½× ½×
Ghost ½×
Steel ½× ½×
Fire ½× ½× ½× ½×
Water ½× ½× ½× ½×
Grass ½× ½× ½× ½× ½× ½×
Electric ½× ½× ½×
Psychic ½× ½×
Ice ½× ½× ½×
Dragon
Dark ½×
These matchups are suitable for the Gold and Silver Spaceworld '97 demo.

Demo restrictions

As this game was meant to be publicly played at Space World '97, there were several restrictions put in place to make sure the game could not lock up or be set up to not work for other players. The only options available at the start screen are "ポケモンを あそぶ" (Play Pokémon) and "せっていを かえる" (Change Settings). There is no Continue option as the player is not able to save in the demo build. The player is given a random level 8 starter Pokémon.

The player only has Potions as Pokémon Centers are not accessible in the demo. PCs are also not able to be used. Trying to visit a Pokémon Center or use a PC gives the text of "under repair" or "being adjusted." This is likely to prevent a single attendee from hogging the demo by repeatedly healing to avoid blacking out.

The player and rival's names are random pre-selected names. Starter Pokémon and wild Pokémon that appear in the demo are not able to evolve. When an NPC loses, they do not have any losing dialog, presumably to make the demo faster to play. The player can only visit Silent Hill and early routes up to the forest area. When all the player's Pokémon faint (i.e. the player blacks out), the game returns to the title screen, ready for the next person to play.

Pokémon

Main article: Pokémon Gold and Silver Spaceworld '97 demo/Pokémon

Although only a few new Pokémon can be seen in the demo through normal gameplay, 100 new Pokémon had been designed at the time. Some of these Pokémon were kept into the final release largely unchanged; some had major modifications; others went completely unused. 16 of the unused Pokémon were related to the original 151 Generation I Pokémon, and two of the unused Pokémon were related to Generation II Pokémon which made it into the final release.

Many of the 151 Generation I Pokémon still used their sprites from Pokémon Blue as placeholder sprites during this time. Several Pokémon would have also gained either an evolution or a pre-evolution. Certain scrapped Pokémon correspond to, and may have inspired, later-generation Pokémon such as Leafeon or Lickilicky.

Many new Pokémon that were unused in the demo had placeholder base stats, which were all 50.

List of new Pokémon

Pokémon whose names are in italics are present in the final game, but with different names. Pokémon whose names are in bold are not present in the final game at all.

Ndex Sprite Pokémon Type
#152 Happa Grass
#153 Hanamogura Grass
#154 Hanaryū Grass
#155 Honōguma Fire
#156 Borubeā Fire
#157 Dainabea Fire
#158 Kurusu Water
#159 Akua Water
#160 Akueria Water
#161 Hoothoot Flying
#162 Bōbō Flying
#163 Pachimē Electric
#164 Flaaffy Electric
#165 Ampharos Electric
#166 Mikon Water
#167 Monja Grass
#168 Jaranra Grass
#169 Hanēi Water Flying
#170 Pukū Water
#171 Shibirefugu Water
#172 Pichu Electric
#173 Cleffa Normal
#174 Igglybuff Normal
#175 Mizūo Water
#176 Natu Flying Psychic
#177 Xatu Flying Psychic
#178 Gyopin Water
#179 Marill Water
#180 Manbō1 Water
#181 Ikari Water Steel
#182 Gurotesu Water Steel
#183 Ekushingu Poison Flying
#184 Para Bug
#185 Kokumo Bug Poison
#186 Tsūheddo Bug Poison
#187 Yoroidori Flying Steel
#188 Animon Normal
#189 Hināzu Normal Flying
#190 Sanī Grass Psychic
#191 Paon Ground
#192 Donphan Ground
#193 Tsuinzu Dark Normal
#194 Girafarig Dark Normal
#195 Peintā Normal
#196 Kōnya Normal
#197 Rinrin Dark
#198 Berurun Dark
#199 Politoed Water
#200 Slowking Water Psychic
#201 Unown Normal
#202 Ledyba Bug Flying
#203 Mitsuboshi Bug Flying
#204 Puchikōn Normal
#205 Espeon Psychic
#206 Umbreon Poison
#207 Tāban Water
#208 Betobebī Poison
#209 Remoraid Water
#210 Octillery Water
#211 Gongu Fighting
#212 Hitmontop Fighting
#213 Pudi Fire
#214 Haneko Grass Flying
#215 Poponeko Grass Flying
#216 Wataneko Grass Flying
#217 Baririna Normal
#218 Rippu Ice
#219 Erebebī Electric
#220 Magby Fire
#221 Bellossom Grass Poison
#222 Tsubomitto Grass Poison
#223 Miltank Normal
#224 Bomushikā Water Fire
#225 Gifuto Water Ice
#226 Kotora Electric
#227 Raitora Electric
#228 Madāmu Normal Flying
#229 Norowara Ghost
#230 Kyonpan Ghost
#231 Murkrow Dark Flying
#232 Happī Normal
#233 Shizāsu Bug Flying
#234 Purakkusu Bug
#235 Debiru Fire
#236 Houndoom Fire
#237 Urufuman Ice
#238 Wāurufu Ice
#239 Porygon2 Normal
#240 Namēru Normal
#241 Steelix Steel Ground
#242 Kingdra Dragon Water
#243 Rai Electric
#244 En Fire
#245 Sui Water
#246 Sneasel Dark
#247 Ho-Oh Flying
#248 Togepi Normal
#249 Snubbull Psychic
#250 Teiru Normal
#251 Rīfi* Grass

Special entry animations

Pikachu and Sanī used the special "stars" animation, which would be later used for Shiny Pokémon. However, this demo lacked a special animation linked to Shininess.[3]

Hōhō used a special "fade-in" animation, which remains in the final games, but is unused.

There was also a special "wave" animation, which was unused even in the demo.

Shiny Pokémon

Shiny Pokémon had much different mechanics than in the final games. Instead of exact DV requirements (Defense, Speed and Special DVs at 10, and Attack DV of 2, 3, 6, 7, 10, 11, 14 or 15), all Shiny Pokémon had DVs of 10 or higher for all stats other than HP, which translates to Shininess odds of 81/4096, or ~1.977%. Shiny Pokémon had no special star animation when sent out, although that animation is implemented in-game. For some reason, it only applies to non-Shiny Pikachu and Sanī.

Due to technical limitations caused by the Super Game Boy's hardware, each color palette also had an assigned Shiny palette. Thus, all Pokémon with a given color palette also had the same Shiny palette.

Color Standard palette Shiny palette
Green #E7E7E7 #A7D787 #4FA75F #272727 #E7E7E7 #BFAF87 #676757 #272727
Orange #E7E7E7 #FFA757 #D75737 #272727 #E7E7E7 #B77F87 #8F172F #272727
Cyan #E7E7E7 #AFCFEF #779FCF #272727 #E7E7E7 #7FA7A7 #2F8787 #272727
Brown #E7E7E7 #E7A77F #4FA75F #272727 #E7E7E7 #A78F97 #976F5F #272727
Yellow #E7E7E7 #FFE777 #D7A707 #272727 #E7E7E7 #D7BF87 #EF774F #272727
Blue #E7E7E7 #97A7DF #5F7FBF #272727 #E7E7E7 #8797AF #576797 #272727
Purple #E7E7E7 #DFB7C7 #AF7FBF #272727 #E7E7E7 #BF7F9F #772767 #272727
Human #E7E7E7 #F7B78F #87779F #272727 #E7E7E7 #BF9F6F #77678F #272727
Faded #E7E7E7 #D7AFB7 #7F7F97 #272727 #E7E7E7 #979797 #575757 #272727
Pink #E7E7E7 #F7B7C7 #E77FAF #272727 #E7E7E7 #AFCFEF #F7B7C7 #272727

Maps

Demo map of Johto
Main article: Pokémon Gold and Silver Spaceworld '97 demo/Locations

Although only Silent Hill and the route and forest leading from it to Old City are accessible in the demo, many other locations are programmed into the game. However, the inaccessible locations lack collision and warp data.

The final map of Johto shares little resemblance to the region present in the demo, which was based on the entirety of Japan, with Kanto included as a large city within it. Apart from Kanto and a prototype of the Ruins of Alph, none of the areas from the final game appear in the demo; however, some maps bear similarities.

Mini-games

This build of the game contained far more mini-games, with a total of 5.

Title screen

File:GoldDemoTitle alternate.png
Alternate title screen

A hidden mini-game involving Pikachu can be played if the game is left idle at the title screen for an extended period of time. The player tries to avoid obstacles and collect musical notes while catching up to Jigglypuff. The game ends once Pikachu catches up to Jigglypuff and returns to the title screen. After playing, the title screen will have musical notes flying across the screen, rather than fire.

Picross

A picross mini-game featuring Pokémon was present.

Some Pokémon picross puzzles would later appear in Picross NP Vol. 1. Pokémon Picross would also be announced for the Game Boy Color; however, it was ultimately cancelled. A Pokémon picross game would not be released until Pokémon Picross in December 2015.

Poker

The poker mini-game was based on the real-life game of poker but with various Pokémon on the cards instead of clubs, diamonds, hearts, and spades. It would be replaced with card flip in the final version of the game.

Memory game

A memory game is a game where the player attempts to match five pairs of cards in five turns. However, no coins are actually rewarded for any matches. This game remains unused in the final game.

Slide puzzle

The last mini-game is a 15-tile slide puzzle game where the player has to try rearranging the tiles to reveal who the Pokémon is.

Gallery

Items

Main article: Pokémon Gold and Silver Spaceworld '97 demo/Items

With the introduction of held items, many new items and Key Items were added that would be cut, have slight changes in how they worked, or be scrapped altogether.

References



This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.