Zero to Hero (Ability): Difference between revisions
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==Effect== | ==Effect== | ||
===In battle=== | ===In battle=== | ||
After switching out for the first time in battle (not due to [[fainting]]), a {{p|Palafin}} with the Ability switches to its Hero Form until the end of battle. This includes through the use of {{cat|moves that switch the user out}}, such as {{m|Baton Pass}}, {{m|U- | After switching out for the first time in battle (not due to [[fainting]]), a {{p|Palafin}} with the Ability switches to its Hero Form until the end of battle. This includes through the use of {{cat|moves that switch the user out}}, such as {{m|Baton Pass}}, {{m|U-turn}}, and {{m|Flip Turn}}; the [[Eject Button]]; and moves used by opposing Pokémon that {{cat|Moves that switch the target out|force it to switch}}, such as {{m|Whirlwind}}, {{m|Roar}}, and {{m|Dragon Tail}}. If Hero Form Palafin faints and revives later, it does not revert to its Zero Form. | ||
{{m|Gastro Acid}}, {{m|Worry Seed}}, and {{m|Simple Beam}} fail if the target has the Ability Zero to Hero. {{m|Role Play}}, {{m|Skill Swap}}, and {{m|Entrainment}} fail if either Pokémon has Zero to Hero. Zero to Hero cannot be copied by {{a|Trace}}, {{a|Power of Alchemy}}, or {{a|Receiver}}. Zero to Hero cannot be replaced by {{a|Mummy}} or {{a|Lingering Aroma}}, suppressed by {{a|Neutralizing Gas}}, or traded by {{a|Wandering Spirit}}. | {{m|Gastro Acid}}, {{m|Worry Seed}}, and {{m|Simple Beam}} fail if the target has the Ability Zero to Hero. {{m|Role Play}}, {{m|Skill Swap}}, and {{m|Entrainment}} fail if either Pokémon has Zero to Hero. Zero to Hero cannot be copied by {{a|Trace}}, {{a|Power of Alchemy}}, or {{a|Receiver}}. Zero to Hero cannot be replaced by {{a|Mummy}} or {{a|Lingering Aroma}}, suppressed by {{a|Neutralizing Gas}}, or traded by {{a|Wandering Spirit}}. |
Revision as of 05:36, 6 January 2023
Zero to Hero | マイティチェンジ | ||||
Mighty Change | |||||
Flavor text
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Zero to Hero (Japanese: マイティチェンジ Mighty Change) is an Ability introduced in Generation IX. It is the signature Ability of Palafin.
Effect
In battle
After switching out for the first time in battle (not due to fainting), a Palafin with the Ability switches to its Hero Form until the end of battle. This includes through the use of moves that switch the user out, such as Baton Pass, U-turn, and Flip Turn; the Eject Button; and moves used by opposing Pokémon that force it to switch, such as Whirlwind, Roar, and Dragon Tail. If Hero Form Palafin faints and revives later, it does not revert to its Zero Form.
Gastro Acid, Worry Seed, and Simple Beam fail if the target has the Ability Zero to Hero. Role Play, Skill Swap, and Entrainment fail if either Pokémon has Zero to Hero. Zero to Hero cannot be copied by Trace, Power of Alchemy, or Receiver. Zero to Hero cannot be replaced by Mummy or Lingering Aroma, suppressed by Neutralizing Gas, or traded by Wandering Spirit.
Outside of battle
Zero to Hero has no effect outside of battle.
Pokémon with Zero to Hero
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
---|---|---|---|---|---|---|---|
0934 | Palafin | Palafin |
Water | Zero to Hero | None | None | |
Please note that Abilities marked with a superscript are only available in the stated generation or later.
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Trivia
- Zero to Hero is the last Ability in alphabetical order.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |